Looking at the planeswalker options, on a buget there are not many good choices. There are only about 3 good Liliana walkers in under 4 mana, and two of them are $50+. The rest of the good Lili's are over $10 each. These are on my list of walkers to look for.
Potential New Commander in Yawgmoth, Thran Physician. Has many abilities that I like, and makes some of the black planeswalkers much better with proliferate. Maybe a Mono Black super friends control deck in my future.
Not all of these will have an immediate home, and some that stay expensive I may not get for some time, but this is my wishlist.
I really hope Hall of Heliod's Generosity and Prismatic Vista are attainable in price (under $20). I need a few Vistas.
Your deck seems to be based around good-stuff strategy, with no clear synergy or theme to the deck. In my experience goodstuff decks have a tendency to get old faster then themed decks, assuming you enjoy that theme. Also without the cards working together to build a large advantage, your individual cards need to work harder to win you the game.
I am not up to date on the prices of some of the cards. But here are some additions I would make. It seems you have a light token theme, so we can build on that while swapping some weaker control cards with more flexible options. I apologize in advance if it looks like I am tearing your deck apart. These are some opinions and feel free to use as many, or none, of them you like.
You need to add in at least 5-8 MORE creatures. 20 creatures in a deck like this looks terribly light, especially when your Commander wants other creatures in play to pump. Take a close look at Puppeteer Clique and Woodfall Primus, as persist works well with your Commander.
Someone with a Ghave deck will be along to throw out some more token support. I play more reanimation in my GWB deck, and not much token support.
Lastly, I just noticed all of your Pro-Blue, Pro-Black creatures as defense against Etrata, however adding some good instant speed removal should mitigate the amount of hits you take from Etrata. Just make sure you leave removal mana open after Etrata enters the battlefield and threaten a removal if she swings your way. That shoudl make your deck much more versitile than playing mediocre creatures with Pro-Colors. There may be some better options in Hexproof creatures, but I am not sure.
Or add some swords of X & Y with Pro Blue and Pro Black for much greater benefit. Not budget, I know. Sword of Body and Mind seems good for you, and you even want the wolf token; its not horribly expensive. Sword of Truth and Justice and Sword of Sinew and Steel are coming soon. Get that trade binder ready...
We basically hated out Ascended Lawmage. Scarland Thrinax is my deck and does quite well. We try to stay away from the competitive commanders like Disciple and Crypt Rats.
Alidez, the Cinder Wind was just built by a friend and it is brutal 1v1. No word on how it plays in multiplayer yet.
The deck I have been having a lot of fun with is Gelectrode Spellslinger/Pingers. Ended up being a very fun deck in multiplayer. Its a sleeper deck that traffic controls the board with random damage flying around messing with combat math and such. Really slows a lot of decks down if I can stick 2-3 pinger (Prodigal Sorcerer/Prodigal Pyromancer) on the board. Makes attacking very risky.
I have two decks that I work to foil out. Its a constant process as new cards are released. My Riku deck was my very first Commander deck to get foiled, and I got very close to a full foil deck, not counting cards never printed in foil. Over the years Riku has performed well and won games, however the deck just doesn't draw me like it used to. The meta has gotten more aggressive and Riku has fallen short. I am contemplating tearing the deck down and building something else, but the many hundreds of dollars spent on foils puts a pit in my stomach to think about dismantling the deck.
When I first started commander I had Intet, the Dreamer and Teneb, the Harvester. Both of those decks still live on today as Riku and Karador, so taking one of them down leaves me very sentimental to those very first games of commander, back when Weatherseed Treefolk as considered a good commander card, plansewalkers didn't exist, and Tarmagoyf was $5.
[card]
Yawgmoth, Thran Physician[/card] is the most intriguing commander I have seen in a while. It has my gears turning.
For creatures, you can play Sphinx of Magosi or any other creature that requires mana for card draw, and draw your deck from there. Lab Maniac will come in off of Mass Polymorph for the win.
These three are all great. I voted Massacre Girl because she will likely kill most of the board, however I currently run Massacre Wurm and love it. We have a few token decks running around and Massacre Wurm does work. Kagemaro is most flexible, but can also backfire if your hand is low and you need to kill something larger. Massacre Wurm has the same problem, but you know what your getting up front.
For non-black, False Prophet is great in a deck with enough sac outlets. Instant Speed exile and you can sacrifice your things before trigger.
These are some of my favorites, mostly for digging through cards quickly. Some require more theme than others, particularly non-blue draw.
Not all of these stack up agains Blue and Black draw, and some of these are based on a creature theme. These are simply some draw spells that I like in my decks.
Universal fetch
Land
Tap, pay 2 life, sacrifice universal fetch: search your library for a land that can produce one or more colors of mana in your commander’s color identity, put it onto the battlefield, then shuffle your library.
This likley needs some sort of restriction on it. Being able to fetch Gaea's Cradle, Nykthos, Shrine to Nyx or Cabal Coffers at instant speed is too good. Even fetching bounce lands at instant speeds is super tech. Needs to read "with a basic land type" somewhere in there.
In Shadowmoor/Eventide, the filter duals were largely responsible for people playing triple and quadruple color requirement cards in multiple colors without worry, like holding up mana for Cryptic and then flashing Cloudthresher when the Cryptic wasn't needed. Chaining filters together can even get you to heavy mana cost requirements in three or more colors.
This is the reason I still like filter lands greatly. Back in Lorwyn Block there were two very competitive 5 color decks, Elementals, and 5 color control, both relied on filter lands (mostly green and blue) along with Reflecting Pool and Vivid Marsh style lands, as pointed out above. I still use Filters in many 3 color decks for the ability to turn a turn one Forest into UU with a Filter in hand.
I do agree that without Fetch lands, ABUR Duals loose much of their appeal. Its the Fetches that really make dual-typed anything shine.
This confuses me when one of my good friends says they do not like playing fetches, despite having them for his main decks. This baffles me due to how good they are in practice even with minimal land interaction in the graveyard.
Card I want for a Deck: Foils of new cards that are expensive (Recruiter of the Guard). I am actually quite content with my collection barring keeping up with new foils as they are released for my main two decks. I would like a Time Twister (who wouldn't), but I do not have a burning desire for one.
Command Beacon! I want a Command Beacon for Titania, Protector of Argoth. That is high on my list because it fits so well. And I have been having a lot of fun with that deck recently.
Sylvan Explorer 2GG
Creature - Elf
When (~) ETB, search your library for a land card and put it into your hand. Shuffle your library.
2/2
About as fair as I can make it. Would prefer a 3 cmc 1/1 with the same ability, but that may be too good.
Ambitious Scout 1GG
Creature - Elf
When (~) ETB, search your library for a land card and put it into your hand. Shuffle your library.
1/1
I want a creature 4 cmc or less that can search for ANY land and put it into my hand or battlefield.
Currently testing Utvenwald Hydra for the same ability as an ETB, but need something cheaper mana wise.
If it's going to your hand, I honestly think 2G for a 1/1 would be fine. Sylvan Scrying costs 1G and adding 1 to the cost for a 1/1 body seems fine to me.
Ulvenwald Hydra costs 6 because the land goes to the battlefield and he's a big boi with reach.
That would be ideal at 2G for splashing in 3-5 color decks. I just want a cheap creature that can get utility lands from my library. I'll gladly play them one at a time. Surprised it hasn't been printed at some point. Going to hand makes it MUCH more difficult to abuse, though not impossible. I'm patiently waiting.
Hydra is good for putting the land into play, except then I want to use the land that turn, as it comes in tapped. So I have to telegraph my play when searching for lands like Gaea's Cradle, Volrath's Stronghold, or the like.
I remember! One of the few rule changes that I didn't really mind. Damage on the stack was quite easy to abuse to great advantage.
Spawning Pit is a great sac outlet when I am trying NOT to go infinite with Ashnod's Alter or Phyrexian Alter, or just need more sac outlets. Also the counters can become useful after a few turns. Great blockers at instant speed. Free sac can always find a place somewhere.
Pitiless Plunderer makes mana for tokens dying
Pawn of Ulamog value
Ghoulcaller Gisa and Ogre Slumlord token makers
Graveyard Marshal solid 2-drop for making tokens with creatures not worth returning.
Marionette Master, Sengir Autocrat, Sling-Gang Lieutenant, Weaponcraft Enthusiast one shot tokens
Defile and Tragic Slip efficient removal
Looking at all of the cards that pay life for cards, or pay life for creatures, I will be looking of a few life gain cards to offset all my life loss.
Grey Merchant and Kokusho, the Evening Star will be must-haves for me.
Looking at the planeswalker options, on a buget there are not many good choices. There are only about 3 good Liliana walkers in under 4 mana, and two of them are $50+. The rest of the good Lili's are over $10 each. These are on my list of walkers to look for.
Daretti, Scrap Savant -- Goblin Engineer
Talrand, Sky Summoner -- Force of Negation, Echo of Eons and Archmage's Charm
Titania, Protector of Argoth -- Prismatic Vista and Springbloom Druid
Commander CUBE -- Both Swords and a Prismatic Vista
Potential New Commander in Yawgmoth, Thran Physician. Has many abilities that I like, and makes some of the black planeswalkers much better with proliferate. Maybe a Mono Black super friends control deck in my future.
Not all of these will have an immediate home, and some that stay expensive I may not get for some time, but this is my wishlist.
I really hope Hall of Heliod's Generosity and Prismatic Vista are attainable in price (under $20). I need a few Vistas.
I am not up to date on the prices of some of the cards. But here are some additions I would make. It seems you have a light token theme, so we can build on that while swapping some weaker control cards with more flexible options. I apologize in advance if it looks like I am tearing your deck apart. These are some opinions and feel free to use as many, or none, of them you like.
You need to add in at least 5-8 MORE creatures. 20 creatures in a deck like this looks terribly light, especially when your Commander wants other creatures in play to pump. Take a close look at Puppeteer Clique and Woodfall Primus, as persist works well with your Commander.
In
Out
Other Cards
Someone with a Ghave deck will be along to throw out some more token support. I play more reanimation in my GWB deck, and not much token support.
Lastly, I just noticed all of your Pro-Blue, Pro-Black creatures as defense against Etrata, however adding some good instant speed removal should mitigate the amount of hits you take from Etrata. Just make sure you leave removal mana open after Etrata enters the battlefield and threaten a removal if she swings your way. That shoudl make your deck much more versitile than playing mediocre creatures with Pro-Colors. There may be some better options in Hexproof creatures, but I am not sure.
Or add some swords of X & Y with Pro Blue and Pro Black for much greater benefit. Not budget, I know. Sword of Body and Mind seems good for you, and you even want the wolf token; its not horribly expensive. Sword of Truth and Justice and Sword of Sinew and Steel are coming soon. Get that trade binder ready...
This
The Sac Lands are very good. Only get used once per turn cycle, but can create great value over time if nobody wises up to how effective they are.
Greater Good is an All Star
Viscera Seer is super efficient, but fragile
Carion Feeder also very efficient and can swing as well.
Evolutionary Leap looks good, but I have never tried it.
Ruthless Deathfang Sacrifice control
Scarland Thrinax Token aggro
Ascended Lawmage Voltron
We basically hated out Ascended Lawmage. Scarland Thrinax is my deck and does quite well. We try to stay away from the competitive commanders like Disciple and Crypt Rats.
Alidez, the Cinder Wind was just built by a friend and it is brutal 1v1. No word on how it plays in multiplayer yet.
The deck I have been having a lot of fun with is Gelectrode Spellslinger/Pingers. Ended up being a very fun deck in multiplayer. Its a sleeper deck that traffic controls the board with random damage flying around messing with combat math and such. Really slows a lot of decks down if I can stick 2-3 pinger (Prodigal Sorcerer/Prodigal Pyromancer) on the board. Makes attacking very risky.
When I first started commander I had Intet, the Dreamer and Teneb, the Harvester. Both of those decks still live on today as Riku and Karador, so taking one of them down leaves me very sentimental to those very first games of commander, back when Weatherseed Treefolk as considered a good commander card, plansewalkers didn't exist, and Tarmagoyf was $5.
[card]
Yawgmoth, Thran Physician[/card] is the most intriguing commander I have seen in a while. It has my gears turning.
Generous Gift is a very versatile card in white.
Anguished Unmaking is the cream of the crop in my opinion.
After Anguished Unmaking, Vindicate, Swords to Plowshares, Path to Exile, Mortify, and Generous Gift, I would move to creature-based removal. Then after that look at Unmake and Hero's Downfall, and Murder
Boring, but effective.
For creatures, you can play Sphinx of Magosi or any other creature that requires mana for card draw, and draw your deck from there. Lab Maniac will come in off of Mass Polymorph for the win.
These three are all great. I voted Massacre Girl because she will likely kill most of the board, however I currently run Massacre Wurm and love it. We have a few token decks running around and Massacre Wurm does work. Kagemaro is most flexible, but can also backfire if your hand is low and you need to kill something larger. Massacre Wurm has the same problem, but you know what your getting up front.
For non-black, False Prophet is great in a deck with enough sac outlets. Instant Speed exile and you can sacrifice your things before trigger.
Not all of these stack up agains Blue and Black draw, and some of these are based on a creature theme. These are simply some draw spells that I like in my decks.
This likley needs some sort of restriction on it. Being able to fetch Gaea's Cradle, Nykthos, Shrine to Nyx or Cabal Coffers at instant speed is too good. Even fetching bounce lands at instant speeds is super tech. Needs to read "with a basic land type" somewhere in there.
This is the reason I still like filter lands greatly. Back in Lorwyn Block there were two very competitive 5 color decks, Elementals, and 5 color control, both relied on filter lands (mostly green and blue) along with Reflecting Pool and Vivid Marsh style lands, as pointed out above. I still use Filters in many 3 color decks for the ability to turn a turn one Forest into UU with a Filter in hand.
I do agree that without Fetch lands, ABUR Duals loose much of their appeal. Its the Fetches that really make dual-typed anything shine.
This confuses me when one of my good friends says they do not like playing fetches, despite having them for his main decks. This baffles me due to how good they are in practice even with minimal land interaction in the graveyard.
Card I want for a Deck: Foils of new cards that are expensive (Recruiter of the Guard). I am actually quite content with my collection barring keeping up with new foils as they are released for my main two decks. I would like a Time Twister (who wouldn't), but I do not have a burning desire for one.
Command Beacon! I want a Command Beacon for Titania, Protector of Argoth. That is high on my list because it fits so well. And I have been having a lot of fun with that deck recently.
That would be ideal at 2G for splashing in 3-5 color decks. I just want a cheap creature that can get utility lands from my library. I'll gladly play them one at a time. Surprised it hasn't been printed at some point. Going to hand makes it MUCH more difficult to abuse, though not impossible. I'm patiently waiting.
Hydra is good for putting the land into play, except then I want to use the land that turn, as it comes in tapped. So I have to telegraph my play when searching for lands like Gaea's Cradle, Volrath's Stronghold, or the like.
Spawning Pit is a great sac outlet when I am trying NOT to go infinite with Ashnod's Alter or Phyrexian Alter, or just need more sac outlets. Also the counters can become useful after a few turns. Great blockers at instant speed. Free sac can always find a place somewhere.