- Honor Basquiat
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Member for 12 years, 1 month, and 17 days
Last active Mon, Mar, 14 2022 02:01:03
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- 278 Thanks
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EdgarsRaiders posted a message on Jeskai Colored Legendary Creature and Planeswalker + Support CardsI love the Phantom Seer. Using that in Commander would be cool.Posted in: Custom Card Creation
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Creedmoor posted a message on Queen of SporesJust an idea for Fungus/Saproling/Spore Tribal. I was working on a set of Tribal EDH decks, and the Abzan tribe was focused on Spores and Saprolings.Posted in: Custom Card Creation
The Queen of Spores WGB
Legendary Creature - Fungus
2G: Put a spore counter on target creature.
Creatures you control get +1/+1 for each Spore counter on them.
Creatures your opponents control with Spore counters on them can't attack you or block creatures you control.
1/4
The goal was to amplify the effect of Spore counters and make your creatures stronger the more infected with Spores they are. Creatures your opponents control that are afflicted with your Spores are allied with your Fungal army, can't block creatures you control, can't attack You, but still can attack your other opponents. Good for a multiplayer setting.
She could still use some refining so please offer up suggestions! -
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Billiondegree posted a message on Temple of MuragandaMy attempt at a fixed version of Urza's Tower, because Tron lands will never be reprinted in standardPosted in: Custom Card Creation
Temple of Muraganda
Land
T: Add C to your mana pool
T: Add CCC to your mana pool. Activate this ability only if you control 4 or more basic lands.
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MattTheGathering posted a message on Meditate[b]Kaori's Disciple[/b] --Posted in: Custom Card Creation
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Kaoran Monk[/b] -- 1W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
, : Target creature gets +1/+1 until end of turn.
1/1
[b]Philosopher of the Kaori[/b] -- 3W
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: The next time an source would deal damage to you this turn, gain that much life instead.
3/2
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[b]Ayanaa's Disciple[/b] -- U
Creature - Human Monk
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Initiate of Ayanaa[/b] -- [mana]1U[/b]
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
You may choose not to untap Initiate of Ayanaa during your untap step. If you do, put a meditation counter on it.
3, : Return target untapped permanent to its owner's hand.
2/2
[b]Ayanaa's Dreamreader[/b] -- 2U
Creature - Human Wizard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
Remove a meditation counter from a creature you control: Draw a card.
1/1
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[b]Evenglow Innocent[/b] -- G
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
1/1
[b]Dweller on the Evenglow[/b] -- [mana]1G[mana]
Creature - Elf Shaman
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Untap target tapped land.
1/1
[b]Evenglow Lyrist[/b] -- GG
Creature - Elf Bard
Meditate (You may have this creature enter the battlefield tapped. If you do, put a meditation counter on it. Remove a meditation counter at any time to untap it.)
: Add to your mana pool for each tapped creature on the battlefield.
1/1
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Just a mechanic I'm exploring for a potential set. Drawback mechanic, perhaps, but with a delayed payoff. It's pseudo-vigilance (or one-shot vigilance, if you prefer), but has some potential for other applications, like activating an ability twice in one turn.
Thoughts? -
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robot posted a message on Xela, Speed Reader & Toille the MysticI really like Toille and would definitely play it. I have an Ayli deck that would love to have Toille lead it.Posted in: Custom Card Creation -
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Etherium Sage posted a message on Udrona, Protector of Nature, Elin, Bant Hero and Erasing StonePosted in: Custom Card CreationQuote from user_938036 »Why doesn't Udrona have p/t? I like the playing with mana in your mana pool idea but this will confuse the heck out of the average player. Probably fine.
A three mana deathtoucher is fairly reasonable even with additional keywords, but why align this ability to Bant? Just curious no real critique.
For colorless to destroy/exile any permanent it should probably cost 7 like the previous examples. Skipping your turn feels like a reasonable balance to hitting an additional permanent.
Did the Bant creature have the ability it currently has at the time you made this post? Because otherwise, it seems he was trying to make it Bant-y by giving it "tucktouch" as opposed to actual deathtouch. -
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Etherium Sage posted a message on Zashi, the DeathbringerZashi, the DeathbringerPosted in: Custom Card Creation
Mana Cost: 1RB
Power/Toughness: 3/3
Legendary Creature - Minotaur Shaman
Instant and sorcery spells you control have deathtouch.
Whenever you cast an instant or sorcery spell that targets only a single opponent, you may pay 1R. If you do, copy that spell for each other opponent. Each copy targets a different one of those opponents. -
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Watchwolf posted a message on Zashi, the Deathbringeri really like this. it's an interesting way to make burn a viable commander strategy.Posted in: Custom Card Creation -
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void_nothing posted a message on Name These Bottom Up Legendary Creature DesignsCard 1:Posted in: Custom Card Creation
Aconna, Pith Broker
Vampire Cleric
"You must admit, I always give a fair price."
Card 2:
Uliseel Ishee
Faerie Wizard
"Damn him, damn his smug face, and damn his bottomless bag of tricks." - Elevura, flamekin demagogue - To post a comment, please login or register a new account.
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You need to pay 4WWBB just to exile one creature. Scour of Existence isn't even really good enough to see play in most EDH decks. This is also an enchantment that is vulnerable to removal and has to be initially played at sorcery speed.
To flip it you need to invest 10WWWWBBBB (that's 18 mana folks). Then you need to pay another 4 mana and tap it to get one creature back.
Council's Judgment and Ashes To Ashes do far more for far less.
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Introduction
Controlling Dissidents is a semi-competitive UBR EDH deck designed for small multiplayer games but can also perform successfully in duels and larger multiplayer games. The deck is a midrange control decks with an instant and sorcery spells theme. Controlling Dissidents runs several efficient instant and sorcery spells with a converted mana cost of two or less to ensure early control of the board state along with the ability to easily recast spells later in the game with Kess, Dissident Mage. The deck's objective is to control the board in the early and mid game with mana efficient spells like Pyroclasm, Flame Slash, and Reality Shift while maintaining card advantage though the commander. Controlling Dissidents wins the game by overwhelming our opponents with our card advantage to eventually cast powerful spells or creatures towards the end of the game. The deck is powerful and can hold its head in competitive circles but also perform in casual kitchen table games without being too oppressive.
Why Kess?
Deck List
1x Kess, Dissident Mage
Card Advantage (9)
1x Opt
1x Ponder
1x Preordain
1x Sleight of Hand
1x Search for Azcanta
1x Forbidden Alchemy
1x Fact or Fiction
1x Consecrated Sphinx
1x Sphinx of Uthuun
1x Cruel Ultimatum
Mass Removal (10)
1x Pyroclasm
1x Whipflare
1x Anger of the Gods
1x Mizzium Mortars
1x Radiant Flames
1x Slagstorm
1x Toxic Deluge
1x Damnation
1x Cyclonic Rift
1x Curse of the Swine
Spot Removal (13)
1x Chain Lightning
1x Lightning Bolt
1x Flame Slash
1x Fatal Push
1x Dreadbore
1x Go for the Throat
1x Reality Shift
1x Snap
1x Cut // Ribbons
1x Terminate
1x Burning Vengeance
1x Dismember
1x No Mercy
1x Void Snare
1x Counterspell
1x Countersquall
1x Negate
1x Cosign To Dream
1x Pillage
1x Recoil
1x Kolaghan's Command
1x Vandalblast
Protection (2)
1x Spellskite
1x Lightning Greaves
Win Conditions (11)
1x Frost Titan
1x Inferno Titan
1x Massacre Wurm
1x Noxious Gearhulk
1x Sire of Stagnation
1x Wurmcoil Engine
1x Thraximundar
1x Blatant Thievery
1x Nicol Bolas, Planeswalker
1x Rite of Replication
Ramp/Mana Fixing (6)
1x Sol Ring
1x Dimir Signet
1x Izzet Signet
1x Rakdos Signet
1x Talisman of Dominance
1x Talisman of Indulgence
Land (38)
1x Blackcleave Cliffs
1x Blood Crypt
1x Bloodstained Mire
1x Bojuka Bog
1x City of Brass
1x Command Tower
1x Crumbling Necropoli
1x Darkslick Shores
1x Dragonskull Summit
1x Drowned Catacomb
1x Exotic Orchard
4x Island
1x Mana Confluence
4x Mountain
1x Path of Ancestry
1x Polluted Delta
1x Reflecting Pool
1x Scalding Tarn
1x Shivan Reef
1x Smoldering Marsh
1x Spirebluff Canal
1x Steam Vents
1x Strip Mine
1x Sulfur Falls
1x Sulfurous Springs
1x Sunken Hollow
2x Swamp
1x Tectonic Edge
1x Underground River
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
Card Analysis
Deck Trait Breakdown
Other Options
Thank you for taking the time for reading this decklist and analysis. I am open to constructive or complimentary feedback along with any recommendations. Please keep in mind this article is still a work in progress. Changes and additions will be coming in the near future.
How To Play
Coming Soon
Change Log
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That seems like a bad assumption because the card explicitly says otherwise:
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This would need to cost more mana. It's a much more powerful Overflowing Insight which has the same converted mana cost. You can also look at Increasing Ambition to see this card is severely undercosted.
Proper cost would be something like GGGWWWUUU.
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Land [U]
T: Add C to your mana pool.
1B, T: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Activate this ability only if a creature died this turn.
Artifact - Equipment [R]
Equipped creature gets first strike and +2/+0.
When equipped creature deals combat damage to a Human, create two colorless artifact tokens named Gold. They has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Equip 1
Sorcery [R]
Look at the top three cards of your library. Exile one of them face down and the rest face up. Target opponent chooses a number. Then reveal the face down card. If the total converted mana cost of the revealed cards is not equal to the chosen number, put the exile cards into your hand. Otherwise, you lose 3 life.
Legendary Creature - Human [MR]
When Arnold Wesker, Master Ventriloquist enters the battlefield, create a legendary 2/2 black artifact Construct creature token named Scarface with indestructible and menace.
Whenever Scarface deals combat damage to a player, put a charisma counter on Arnold Wesker.
Scarface gets +1/+0 for each charisma counter on Arnold Wesker.
When Arnold Wesker leaves the battlefield, sacrifice Scarface.
0/4
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It's a lot of setup to get Ghostfire on a land, which is nothing to scoff at, but not worth jumping through hoops for. You need pay 4 mana for a worse Outpost Siege, which is a decent card, but a card most streamlined Izzet lists shouldn't be playing. Then you have to play 3 spells in one turn.
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A better comparison would be what the Unhinged ones were worth during the first year they were available and while the set was still in print.
FYI, Maro has confirmed this set will not be a limited print run and if there is demand, it will see more print.
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