The fun thing is that most of the taxes makes the opponent have to think whether they will pay the tax or not, which makes thing a lot more interesting. Plus it taxes the most when they try to kill you, so they will probably ignore you most of the time.
But maybe I'm running too many protections, don't know if I should play more tax cards.
Ok. I'm going to stop there. It looks like you are not experienced with EDH. You are using too many creatures that don't "do anything." I had this same problem. Creatures in EDH and big, and FAT. The creatures you do have will get run over by 90% of things in my opinion.
Some things you're missing:
About 6-10 board wipes
About 34-38 land
About 7-12 counter spells
About 5-15 "search" cards
About 3-8 Mana rocks(Not even Sol Ring???)
Where is any draw power?
It looks to like you're focusing too heavily on the taxation part of this deck.
So me, being an EDH player will sit back for 2 turns, get some mana, plop down an 8/8 or two and drive them home until all your little creatures die to my 8/8.
I play an incredibly similar deck to this, and let me tell you, grand arbiter will get HATE. If you're really into playing this deck, I'd be prepared to spend a lot of money. This makes me laugh, because it sounds like someone told you not to run ANY instants or sorceries. Someone told me exactly that and i built a deck with not a one. Funny stuff.
The idea, as I'm sure you can see is to use ETB effects to control/ramp, until you beat people to death or you combo Omniscience, Teferi, and Evacuation.
Aura of Silence
Blind Obedience
Detention Sphere
Dissipation Field
Enchanted Evening
Ghostly Prison
Land Tax
Oblivion Ring
Omniscience
Propaganda
Rhystic Study
Academy Rector
Angelic Arbiter
Aura Thief
Avacyn, Angel of Hope
Chancellor of the Annex
Consecrated Sphinx
Elesh Norn, Grand Cenobite
Frost Titan
Glen Elendra Archmage
Isperia, Supreme Judge
Mulldrifter
Phyrexian Metamorph
Snapcaster Mage
Solemn Simulacrum
Sun Titan
Teferi, Mage of Zhalfir
Venser, Shaper Savant
Yosei, the Morning Star
Gideon Jura
Jace, Architect of Thought
Tamiyo, the Moon Sage
Venser, the Sojourner
Cleansing Meditation
Final Judgment
Idyllic Tutor
Supreme Verdict
Temporal Mastery
Wrath of God
Academy Ruins
Azorius Guildgate
Boseiju, Who Shelters ..
Command Tower
Flagstones of Trokair
Glacial Fortress
Hallowed Fountain
High Market
11xIsland
Mystifying Maze
Nimbus Maze
9xPlains
Reflecting Pool
Reliquary Tower
Thespian's Stage
So far, I havent played in an EDH game with more than 3, so I have no clue how it would go in a proper game of EDH.
I've noticed there isnt much card draw for me. I get 4-5 lands out, then sputter and sit with 2-3 cards in hand. This might change with 6 people and rhystic study out.
So far Lotus Petal has been very underwhelming. Whenever i draw it, i never really need it much.
It's been hell trying to get out more than 2 of propaganda/ghostly prison/sphere of resistance/dissipation field.
Had a game where one guy did nothing but blow up my lands
strip mine/crucible of worlds.
blew up the crucible with disenchant and he got it back next turn(forget how)
He then proceeded to Tooth and Nail(2-3 cards in my hand at this point) into two creatures which just blew up my lands.
Scoop.
Game 2 and 3 went very similar. Turn 3 both games, blow up my lands and continue doing so several times a turn, until i had 1 land.
The deck seems to work well when I have time to sit, draw, and set up.
Played a 1v1 where i got out winter orb against a token deck with propaganda in play. Had iso scepter with disenchant on it.
He started to just draw and go, untapping 1 land each turn
I had a sun titan/mystical tutor/orim's chant in hand, so at the end of his turn, i blew up winter orb with Disenchant scepter. Untapped, mystical tutored to a temporal mastery, played. Took extra turn, blew up iso scepter with disenchant on scepter, played sun titan getting back scepter and put Orim's on it.
I was very pleased with how that game went, but it took a lot of time to set up.
Is there anything in this list you would recommend taking out or exchanging something for?
Why does every deck i see run 4 of these? I personally like seeing a Dissipate in my hand over a Mana Leak. I know it is great for t2 counter, but there has been a game where i had to Leak a Sword 4 times to get it to go away. I auto included 4, just because it seemed normal, but now im debating on 2x Mana Leak and 4x Dissipate.
1 Child of Alara
Artifact (13)
1 Chromatic Lantern
1 Crucible of Worlds
1 Crystal Chimes
1 Darksteel Forge
1 Darksteel Ingot
1 Expedition Map
1 Horn of Greed
1 Mycosynth Lattice
1 Planar Portal
1 Proteus Staff
1 Sensei's Divining Top
1 Ward of Bones
1 Zuran Orb
Enchantment (11)
1 Burgeoning
1 Dark Tutelage
1 Exploration
1 Hanna's Custody
1 Phyrexian Arena
1 Prismatic Omen
1 Rhystic Study
1 Sacred Ground
1 Serenity
1 Terra Eternal
1 Trade Routes
Instant (5)
1 Ad Nauseam
1 Corpse Dance
1 Enlightened Tutor
1 Intuition
1 Mystical Tutor
1 Jace, Architect of Thought
1 Liliana Vess
1 Tezzeret the Seeker
Sorcery (12)
1 Demonic Tutor
1 Idyllic Tutor
1 Life from the Loam
1 Open the Vaults
1 Regrowth
1 Replenish
1 Reshape
1 Scapeshift
1 Sylvan Scrying
1 Tempt with Discovery
1 Transmute Artifact
1 Wargate
Land (55)
1 Academy Ruins
1 Azorius Guildgate
1 Boros Guildgate
1 Boseiju, Who Shelters All
1 Cabal Coffers
1 Cavern of Souls
1 Cephalid Coliseum
1 Command Tower
1 Crystal Quarry
1 Dark Depths
1 Dimir Guildgate
1 Exotic Orchard
4 Forest
1 Glacial Chasm
1 Golgari Guildgate
1 Gruul Guildgate
1 High Market
1 Ice Floe
4 Island
1 Izzet Guildgate
1 Kor Haven
1 Maze of Ith
1 Maze's End
1 Mikokoro, Center of the Sea
1 Mystifying Maze
1 Orzhov Guildgate
1 Petrified Field
1 Phyrexian Tower
4 Plains
1 Rakdos Guildgate
1 Reflecting Pool
1 Reliquary Tower
1 Selesnya Guildgate
1 Simic Guildgate
1 Strip Mine
4 Swamp
1 Thespian's Stage
1 Tolaria West
1 Urborg, Tomb of Yawgmoth
1 Valakut, the Molten Pinnacle
1 Vesuva
1 Volrath's Stronghold
1 Wasteland
Ok. I'm going to stop there. It looks like you are not experienced with EDH. You are using too many creatures that don't "do anything." I had this same problem. Creatures in EDH and big, and FAT. The creatures you do have will get run over by 90% of things in my opinion.
Some things you're missing:
About 6-10 board wipes
About 34-38 land
About 7-12 counter spells
About 5-15 "search" cards
About 3-8 Mana rocks(Not even Sol Ring???)
Where is any draw power?
It looks to like you're focusing too heavily on the taxation part of this deck.
So me, being an EDH player will sit back for 2 turns, get some mana, plop down an 8/8 or two and drive them home until all your little creatures die to my 8/8.
I play an incredibly similar deck to this, and let me tell you, grand arbiter will get HATE. If you're really into playing this deck, I'd be prepared to spend a lot of money. This makes me laugh, because it sounds like someone told you not to run ANY instants or sorceries. Someone told me exactly that and i built a deck with not a one. Funny stuff.
Love the interaction with consecrated sphinx
5 Momir Vig, Simic Visionary
Creatures
3 Borderland Ranger
6 Brutalizer Exarch
4 Clone
2 Coiling Oracle
6 Consecrated Sphinx
6 Deadeye Navigator
7 Engulfing Slagwurm
3 Eternal Witness
3 Farhaven Elf
3 Fertilid
3 Fierce Empath
6 Frost Titan
7 Garruk's Horde
4 Glen Elendra Archmage
4 Grazing Kelpie
10 Jin-Gitaxias, Core Aug..
3 Loaming Shaman
5 Mulldrifter
5 Murkfiend Liege
4 Mystic Snake
4 Ondu Giant
4 Oracle of Mul Daya
7 Palinchron
4 Phyrexian Metamorph
6 Progenitor Mimic
4 Quirion Trailblazer
2 Snapcaster Mage
5 Teferi, Mage of Zhalfir
8 Terastodon
4 Venser, Shaper Savant
8 Vorinclex, Voice of Hu..
8 Woodfall Primus
3 Yavimaya Granger
10 Omniscience
3 Rhystic Study
Artifacts
2 Isochron Scepter
1 Sensei's Divining Top
1 Sol Ring
Instant
1 Brainstorm
2 Counterspell
4 Cryptic Command
2 Cyclonic Rift
4 Discombobulate
3 Dissipate
5 Evacuation
3 Faerie Trickery
3 Forbid
6 Gather Specimens
3 Hinder
4 Last Word
3 Long-Term Plans
1 Mystical Tutor
4 Rewind
4 Scattering Stroke
2 Simic Charm
3 Spell Crumple
6 Spelljack
6 Time Stop
3 Voidslime
6 Inundate
6 Upheaval
Land
0 Boseiju, Who Shelters All
0 Command Tower
0 Dust Bowl
13 Forest
0 High Market
0 Hinterland Harbor
17 Island
0 Mystifying Maze
0 Reliquary Tower
0 Thespian's Stage
The idea, as I'm sure you can see is to use ETB effects to control/ramp, until you beat people to death or you combo Omniscience, Teferi, and Evacuation.
Elixir of Immortality
Isochron Scepter
Lotus Petal
Oblivion Stone
Planar Portal
Sensei's Divining Top
Sol Ring
Sphere of Resistance
Winter Orb
I've only played a few games and I'm having a few problems.
Here is my version:
Beware, i dont know how to make it pretty like you guys do.
I included a link to where i normally create my decks.
http://www.mtgvault.com/issizz/decks/edh-grand-arbiter/
Azorius Charm
Brainstorm
Condemn
Counterspell
Cryptic Command
Cyclonic Rift
Disenchant
Dissipate
Enlightened Tutor
Hinder
Long-Term Plans
Mystical Tutor
Orim's Chant
Path to Exile
Render Silent
Rewind
Spell Crumple
Swords to Plowshares
Aura of Silence
Blind Obedience
Detention Sphere
Dissipation Field
Enchanted Evening
Ghostly Prison
Land Tax
Oblivion Ring
Omniscience
Propaganda
Rhystic Study
Academy Rector
Angelic Arbiter
Aura Thief
Avacyn, Angel of Hope
Chancellor of the Annex
Consecrated Sphinx
Elesh Norn, Grand Cenobite
Frost Titan
Glen Elendra Archmage
Isperia, Supreme Judge
Mulldrifter
Phyrexian Metamorph
Snapcaster Mage
Solemn Simulacrum
Sun Titan
Teferi, Mage of Zhalfir
Venser, Shaper Savant
Yosei, the Morning Star
Gideon Jura
Jace, Architect of Thought
Tamiyo, the Moon Sage
Venser, the Sojourner
Cleansing Meditation
Final Judgment
Idyllic Tutor
Supreme Verdict
Temporal Mastery
Wrath of God
Academy Ruins
Azorius Guildgate
Boseiju, Who Shelters ..
Command Tower
Flagstones of Trokair
Glacial Fortress
Hallowed Fountain
High Market
11xIsland
Mystifying Maze
Nimbus Maze
9xPlains
Reflecting Pool
Reliquary Tower
Thespian's Stage
So far, I havent played in an EDH game with more than 3, so I have no clue how it would go in a proper game of EDH.
I've noticed there isnt much card draw for me. I get 4-5 lands out, then sputter and sit with 2-3 cards in hand. This might change with 6 people and rhystic study out.
So far Lotus Petal has been very underwhelming. Whenever i draw it, i never really need it much.
It's been hell trying to get out more than 2 of propaganda/ghostly prison/sphere of resistance/dissipation field.
Had a game where one guy did nothing but blow up my lands
strip mine/crucible of worlds.
blew up the crucible with disenchant and he got it back next turn(forget how)
He then proceeded to Tooth and Nail(2-3 cards in my hand at this point) into two creatures which just blew up my lands.
Scoop.
Game 2 and 3 went very similar. Turn 3 both games, blow up my lands and continue doing so several times a turn, until i had 1 land.
The deck seems to work well when I have time to sit, draw, and set up.
Played a 1v1 where i got out winter orb against a token deck with propaganda in play. Had iso scepter with disenchant on it.
He started to just draw and go, untapping 1 land each turn
I had a sun titan/mystical tutor/orim's chant in hand, so at the end of his turn, i blew up winter orb with Disenchant scepter. Untapped, mystical tutored to a temporal mastery, played. Took extra turn, blew up iso scepter with disenchant on scepter, played sun titan getting back scepter and put Orim's on it.
I was very pleased with how that game went, but it took a lot of time to set up.
Is there anything in this list you would recommend taking out or exchanging something for?
I've thought about taking out the:
Angelic Arbiter
Chancellor of the Annex
Lotus Petal
Why does every deck i see run 4 of these? I personally like seeing a Dissipate in my hand over a Mana Leak. I know it is great for t2 counter, but there has been a game where i had to Leak a Sword 4 times to get it to go away. I auto included 4, just because it seemed normal, but now im debating on 2x Mana Leak and 4x Dissipate.
I am considering Consecrated Sphinx, Liliana of the Veil, Karn Liberated and Batterskull.
Also, sorry if my links dont work. First time ever posting here.
3x Grave Titan
4x Think Twice
4x Forbidden Alchemy
1x Blue Sun's Zenith
4x Tragic Slip
2x Go for the Throat
2x Doom Blade
3x Black Sun's Zenith
2x Curse of Death's Hold
4x Mana Leak
2x Cackling Counterpart
2x Dissipate
11x Island
10x Swamp