Keep Mobilization. Tokens are good in Ertai. The cost to produce each token is a little much, sure, but it's a mana sink -- for when you didn't have anything to counter in a round about the table. It's there to ensure your mana is always getting you value.
Crawlspace is a little less necessary. You've got plenty of attack-deterrents already; I don't think another will help. If someone is intent on hitting you with creautres, **** his **** up. Ruin his board. Combo him out. Whatever strikes your fancy. Keep in mind, you have a lot of control over the creatures on the board thanks to Grave Pact and Martyr's Bond. If no one has creatures to attack with, why bother trying to protect yourself from attacks, y'know?
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Mar 14, 2015madhatter00o posted a message on EDH: Ertai the CorruptedKeep Mobilization. Tokens are good in Ertai. The cost to produce each token is a little much, sure, but it's a mana sink -- for when you didn't have anything to counter in a round about the table. It's there to ensure your mana is always getting you value.Posted in: Bur
Crawlspace is a little less necessary. You've got plenty of attack-deterrents already; I don't think another will help. If someone is intent on hitting you with creautres, **** his **** up. Ruin his board. Combo him out. Whatever strikes your fancy. Keep in mind, you have a lot of control over the creatures on the board thanks to Grave Pact and Martyr's Bond. If no one has creatures to attack with, why bother trying to protect yourself from attacks, y'know? -
Mar 14, 2015madhatter00o posted a message on EDH: Ertai the CorruptedYou've got plenty of counters/removal. Actually, I'd take out Mindbreak Trap. Yes, it exiles spells, which is nice for removing things you don't ever want hitting the field, but don't discount the effecacy of tempo-counters (counters that aren't necessarily permanent, but hinder an opponent's major plays... like Remand or Memory Lapse). Your opponent has lost the element of surprise, and other opponents might be more willing to gang up on him before he tries to cast the same thing again. Besides, 4 for Mindbreak Trap is a little steep for my tastes.Posted in: Bur
15 Stick-able instants are more than enough.
You don't need O-Ring; you've got instant removal, which is always better. If you felt the need for exile-removal in enchantment form, go with Detention Sphere, since it at least has the possibility of also taking out swarms. Like O-ring, D-sphere costs 3 and can be recurred with Sun Titan. -
Mar 14, 2015madhatter00o posted a message on EDH: Ertai the CorruptedY u no Martial Coup?!Posted in: Bur
Also, the new Secure the Wastes is perfect here.
I don't know what you should take out, though. Maybe Sphere of Safety? You already have Ghostly Prison, Propaganda, AND Moat... of the 4, Sphere is the weakest. -
Feb 7, 2015madhatter00o posted a message on EDH: Ertai the CorruptedCut:Posted in: Bur
Fog Bank: You've got plenty of better pillowfort in there already. You don't really need Fog Bank.
Utter End: You've already got Vindicate, and Utter End is on the expensive side for spot removal. Rather than use 4 to exile it, I'd rather use a bounce spell to throw off their tempo for using the problem-permanent.
Containment Priest: Too specific of a hoser, unless there's a serious problem of cheating creatures into play in your meta. I never saw the appeal of it.
Night of Souls Betrayal: It costs 4... and it could kill your token army... I'm not too sure about this one, but if you're using it in a clever way that I'm just not seeing, then you should keep it. If it's just there to hose, you should take it out for better things.
Counters:
Besides Memory Lapse and Remand, there aren't a lot of good 2-shop counters. Sure, these aren't hars counters, exactly, but they do set your opponents really far behind if they'e trying to drop fatties or make major plays. Trust me, a well-timed soft counter can screw up a combo or ruin someone's battlecruiser plans. Plus they can totally be imprinted on Isochron, so they effectively become hard counters at that point.
One you get into 3-drop territory, it can become difficult on the colour requirements. Still, Render Silent and Undermine have always had a little place in my heart. -
Feb 6, 2015madhatter00o posted a message on EDH: Ertai the CorruptedTo Add:Posted in: Bur
Swords to Plowshares: I saw PtE, but not its older brother.
Claws of Gix: Free sac outlet. Lets you hit any permanent, which combos well with Martyr's Bond.
Skullclamp: Don't know why you have swords in over this. Doing tokens? Use the Clamp.
Academy Rector: Even without Omniscience, there are enough necessary enchantments to warrant it.
Replenish: Because someone's gonna kill your shiny enchantments eventually.
Gate to Phyrexia: Artifact kill on a stick that doubles as a sac outlet. Such a handy card.
High Market: Sac outlets with Grave Pact/Martyr's Bond let you make people sac things on your time.
Vampiric Tutor: If you can afford one, it's worth having. Search for *anything*...
Mystical Tutor: Lets you search for your main answers, like board wipes and counterspells/spot removal. Also, you can set up the pseudo-miracle with Terminus, to handle their creatures on the cheap.
Low-CMC mana rocks. Not the crazy 0-drops or anything, but Sol Ring and maybe some of the Talismans.
More counterspells. I would at least include Memory Lapse and Remand because they're annoying. They're also stupid-cheap (CMC), so there's even more reason for you to add Isochron Scepter. (If you do, can you imagine Vampiric Tutor on the Stick? ^_^)
Consider Taking Out:
Frozen Aether/Kismet: 4 is a lot for what they do. If you *must* include this effect, though, just use one of them. If you start the second one while you already have one (in play or in hand) it's a total dead draw, since their abilities don't stack.
Planar Cleansing: I reckon it's not going to be too hard to have a good board position with this build, so having too many board wipes isn't good. I'd give for quality/versatility over quantity. Austere Command is better in the 6-drop wipe slot for the main reason that you can choose what stays on the board.
Wrath of God or Damnation: Again, you probably don't need both. Plus, you're trying to make creature tokens, so killing off your army/sac fodder won't do you any good.
Okay, that's all I can think of for now. If I recall anything else that I remember about the deck, I'll let you know. -
Mar 6, 2014madhatter00o posted a message on EDH: Toshiro UmezawaBUUUUUUUUUUR! Nice deck. I haven't looked at ISB's list or anything, but it looks like you have a good handle on how to build Toshiro. Just a few things I'd like to get your opinion on.Posted in: Bur
Why no...?:
- Animate Dead
- Damnation
- Grave Pact
- Dark Ritual
- Caged Sun
- Gauntlet of Power
- Jet Medallion
- Boseiju, Who Shelters All
Animate Dead is the main piece to use with Entomb. Plus, it's cheap recursion
Damnation is kind of a staple... I'm just surprised it's not in here. Is there a reason for this?
Grave Pact is some serious Black stax, and it contributes a LOT to devotion, which seems to be somewhat important based on your spells and Nykthos. In any case, it pretty much guarantees the board stays clear when used properly (i.e., with High Market, or any other sac engine).
Dark Ritual is an instant (and can thus be regained with Toshiro) as well as early ramp. Not always stunning in mid- to late-game, but it can boost you to right mana level really cheaply, so you can hang onto some instant-speed removal or drop a bomb.
Caged Sun, Gauntlet of Power, and Jet Medallion are mana doublers and reducers, which is sooo necessary for mono-coloured decks. They can all be recurred with Beacon of Unrest, too. As long as you don't over-extend, which would be unlikely given the nature of the control deck, these are EDH mono-coloured gold. Plus, the Sun and Gauntlet power up your creatures.
Boseiju, I think, is a must for any deck that can't protect itself from counters... I guess it depends on the meta, though. I'm just used to playing against at least 2 other Blue decks at any time O_O;
Cards I'm not so sure about:
Argentum Armor, though excellent removal, costs too much (12, including equip) and you don't have a lot of ways to cheat it out (mostly just Beacon of Unrest.
Burnished Hart is fine ramp if you didn't have access to mana reducers (Jet Medallion, which NEEDS to be in any mono-Black deck) and mana doublers.
Stinkweed Imp is a little weak in comparison to your other creatures. It only really functions as a blocker (which is fine, since it's got flying), and I'm not sure how much you plan to abuse Dredge... I would expect a few more dredge cards at least if you were.
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Overall, though, I really like the deck. It looks fun, interesting, and challenging to play and to play against. Keep us updated with testing results. - Animate Dead
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Apr 1, 2012madhatter00o posted a message on Trades: My Haves and (Perpetual) WantsYeah... that's actually the point. I don't really want it to be seen. It's just something to which I can refer people should they inquire.Posted in: madhatter00o Blog
Thanks, though. - To post a comment, please login or register a new account.
Thanks! It's probably a combination of two things. 1. Low-ish mana curve. As a more optimized list, I try to include only the best (of a type of spell), which means considering the mana cost of that spell. Just as much (or MORE) bang for your buck, if you will. 2. GAA4 lowers that already low mana curve with his discounts. Almost every spell becomes 1 less to cast; sometimes, you pay 2 less. And while you enjoy the ease of casting spells, your opponents are mired down with bureaucratic forms (i.e., the taxes) of the deck.
Basically, yes. It's because of speed. There are enough CITP lands in the deck as it is. Any more will slow it down to a crawl. Of course, the deck *is* supposed to be slow, but only for your opponents. You, as a pilot, should be trying to make the deck work (i.e., set up the prison) as quickly as you can with the cards you draw.
If fixing is a problem, I recommend subbing out a mono-coloured CIPT land for any of the ones you mentioned. Or, probably better with the orb effects, a WU-producing artifact.
Enh. I've never had a problem resolving my creatures. I guess if you want to hammer another nail in the coffin, Cavern wouldn't be a bad inclusion.
Umm... I just addressed this, but I suppose it won't hurt to reiterate. Opponents can always pay the 2 life. (Source) It's a soft-lock card at best, and worthless at worst.
Your goblin-loving opponent probably didn't understand the rules. Besides, if you faced a goblin deck whose only win-con was attacking and didn't have one of Red's many options of artifact removal on hand, then he deserved to lose anyways.
1. Over-hyped Standard card.
2. 0 synergy with the deck. GAA4, as a card, favours casting W and U. Ugin doesn't benefit from this, and doesn't contribute much to locking the board down. Remember that when evaluationg PWs, you can't judge them by their ulti's... because you will almost never reach that point. The only thing I can see him being useful as is in the role of a colourless board-wipe, just in case someone plays Iona. But then, you ARE playing a 2-coloured deck with removal in BOTH colours. And you probably should have countered her in the first place.
3. GAA4 isn't necessarily about splashy, game-winning spells. This isn't Maelstrom Wanderer or Riku.
Again, I find him over-hyped, even in Standard (which I do play).
If you want card-advantage in a creature, look to Consecrated Sphinx. Unlike Ojutai, who needs to swing (usually a turn later unless you have greaves out) AND hit to get you 1 card (out of 3), Consecrated Sphinx just needs to survive until the next draw step to get you 2 cards. Consecrated Sphinx might not have the built-in protection that Ojutai does (which is conditional anyways... it stops at the most critical point: tapping to attack; if Ojutai gets removed during combat, there goes your card advantage), BUT he is faster and better at getting you cards. If he manages to last even one round of the table, you've more than made up the 6 (5 with GAA4 discounts) that you paid to put him out there.
I'm only going to bring two decks: Talrand for my buddy to use (it's the one I introduced him to EDH with, and it's the one he knows the best... also, he completely crushed my mono-Black deck with it 4 times last night... bittersweet Q_Q) and either Niv or GAA4 for myself. I really don't know which one to go with yet. I'll probably decide Saturday night, before Day 2, after getting a sense of the player environment.
Regardless of which I go with, I'm going to be uber-protective of my stuff. I'm not planning on bringing my binder. Just the necessities: wallet, IDs, phone, internet device, playmat, sleeves, EDH, and vegan food (since Japanese "fast food" is usually beef bowls... T_T).
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Bur: I'm glad your festival thing went well! You definitely deserve a good rest. Good luck getting one ;P
I was just drawing the comparison between Linvala and Cursed Totem - that they both hit the mana abilities. I didn't mean to imply that Linvala couldn't, though rereading my post, I can totally see how it sounds like that. I'm going to use not using English enough as an excuse.
And most groups can't tolerate Winter Orb. My old group in Cali considered it a "war crime" along with Blood Moon. Armageddon/Catastrophe were fine for some reason. Go figure.
Yes, this deck can function perfectly fine without Winter Orb or Static Orb. Winter Orb just helps set a really tight lock on the board. I know that many playgroups hate the idea of Winter Orb, so it's controversial. It can also be very tough to play through with GAA4 if you don't have certain mana sources available.
As for Linvala, she's decent, I suppose. But, if I'm going to shut down activated abilities, I'd consider Cursed Totem (it DOES hit mana abilities) or Null Rod first. 1) They're artifacts, making them less susceptible to most board wipes. There's also a smaller chance of them getting cloned, stolen, etc. 2) They're both cheaper to cast than Linvala. However, she does provide a flying body, which is nice.
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Update: In light of the new tuck rules, I've switched Dissipate in for Spell Crumple. Please refer to the Changelog for the reasoning behind this, if so inclined.
I'm about ready to make a horde deck myself. I've only got one person to play EDH with here and 1) I don't want to kill my decks by using the French Banlist (with which I'm not particularly familiar in the first place), and 2) 1v1 EDH really isn't as fun. At least the horde deck can function as a third "ghost player." I'm definitely going with zombies and I'm just going to fill the deck with all the big, splashy jank cards I've got lying around. It should be fun that way! If it's under-powered or oover-powered, I'll fix it afterwards.
Anyways, I'm getting ready for GP Chiba, as well. It's my first GP ever, so I'm pretty excited to see how I do. It's Sealed MM2, so if I pull any valuable cards, I'll drop before having to pass them around. I kinda hope I don't pull that well, though, since I really do want to play the main event. It cost a pretty penny to register and registration was a real hassle, as I had to wait for the second wave of registration. (They initially sold out, but re-opened it with a new player cap.) I don't want that effort to go to waste. Still, if a card is worth the ticket-price, I'll have recouped my losses by dropping. Plus, there's side events!
Speaking of side events, I'm obviously going to play a ton of EDH. The problem is that I'm hesitant to bring my most expensive deck, as I'm afraid it (or cards in it) might get lost or stolen, and that would ruin my day. BUT! I also don't want to lose, as there are prizes. The question is, what deck should I bring? What do you guys think?
(In order from most to least expensive)
Grand Arbiter Augustin IV
Pros: Probably my most consistently powerful deck. I know it can handle a variety of opponents' decks, even other top-tier generals.
Cons: Expensive and thus risky to bring. And it WILL make games last twice as long.
Niv-Mizzet, the Firemind
Pros: Very fast. It's gone off t6 before, and is usually ready to go off by t12, so long as I'm not facing more than 1 control deck. Very fun deck, too.
Cons: A little glass-cannon-y. It can whiff easily if I don't have a decent opening hand. Has a lot of expensive cards in it, as well.
Linvala, Keeper of Silence
Pros: Very thematic and fun. Fairly showy and enjoyable (and easy!) to play.
Cons: Rather weak, as it can't really interact with the Stack. Easily disrupted.
Sidisi, Undead Vizier
Pros: Disrupts hands and locks down the board like a champ.
Cons: Slower to set up than GAA4. Winning takes a while. Also can't deal with Stack shenanigans.
Talrand, Sky Summoner
Pros: Spellslinging splashiness galore! Can do Stack shenanigans. Can generate crazy card advantage.
Cons: While in total the deck isn't too expensive, the expensive cards are ones I value a lot. Can get a little boring to play, and (on the same note) can be disrupted once opponents learn how the deck works.
One general hesitation: I'm wary of playing mono-coloured decks, since Iona is a thing, though each of my mono-coloured decks has colourless ways of removing such impediments. (Of course, actually having that removal at the ready is another matter.)
Most MtG players are good people and value others' cards as much as their own. And this is especially of true of Japanese players. Still, it only takes one bad apple to ruin everything. I don't mind bringing one of my expensive decks... it's just that I've read too many stories on these forums about how someone's deck/cards got knicked. Obviously, I plan to watch my belongings like a hawk, but it's not humanly possible to devote all of one's attention to theft-prevention while trying to play (and enjoy!) a game.
Any advice and/or encouragement is welcome!
There's also the Overloaded Cyclonic Rift to wipe just your opponents' boards.
Really? I'm always happy to throw Boomerang or even Telling Time onto the Stick with my Talrand deck. There's no such thing as a "lame" target with Talrand; everything becomes a drake in the end!
Explanation of incorrect guesses:
I do collect vintage coffee makers (especially siphon coffee makers), hand mills, and tea sets. They are displayed in a cabinet, which is quickly running out of room.
I have 10 piercings in total.
(Sorry for not posting in a while. I tried to post guesses to people's lies, but my computer is infested and my phone is fritzing out... long or complicated posts with quotes and such are too much until I fix them.)
At least Dovescape combos with something...
There's no point in rebounding counterspells or single-mode wraths. No one is going to cast creatures when they're expecting a rebounded Wrath of God, so you might as well have only played the one. It might work for some spot removal, though. The + ability is hit-and-miss, so it's not even a guaranteed draw.
And as others have mentioned, if you're investing other cards into making her work, then your entire deck will suffer. (It's never a good idea to try to build too much around any card besides the general.) And especially with Narset, there's no point in trying to build to optimize her.
Her ultimate is disappointing. Creatures are a major part of this game and vital to many strategies. Elfball, Voltron, Animar, Green... AND generals are creatures (for the most part). Furthermore, as the "new world order" is creating more spells-on-body-type creatures, non-creature interaction is becoming less promoted, and thus less used, in general. So, it's not like you're limiting your opponents by very much, even IF (and it's a big "if") you manage to get her to ultimate.
Specifically regarding putting her in a GAA4 list, there are several reasons why I wouldn't.
1. She doesn't lock anything down. Hell, she doesn't even reliably draw you cards.
2. Her rebound ability is lackluster. GAA4 tends to use a lot of artifacts and enchantments to keep the board under control. Instants and sorceries are there usually as back-up measures to maintain the lockdown and to respond to immediate threats.
3. Her ultimate still won't win you the game. JTMS, Venser PW, Tamiyo... their ultimate abilities mean victory. Narset's is a worse version of Dovescape.
tldr; She's terri-bad in any decent GAA4 deck.
1) I collect vintage coffee makers, mills (grinders), and tea sets.
2) I enjoy wearing kimono.
3) I'm an excellent gardener.
4) I own more vinyl records than CDs.
5) I have at least 5 piercings.
Which do *you* think is the lie?