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  • posted a message on Evaluate Everything
    I appreciate the analysis and organization that has been done here. I wanted to check the card rankings against my own collection to see what I may have missed, so I ported the first page to excel and shared it here if anyone is interested.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    Wizards of the Coast made the Dominaria release notes public (in English) after a Chinese copy became widely leaked. Rarities are absent, but these are the simpler (i.e. non-legendary) cards that will likely be either common or uncommon.

    Spoilers will begin next week March 21, and I'll remove any of the cards listed here that end up at rare.

    -----------------------------------------------

    Academy Journeymage
    4U
    Creature — Human Wizard
    3/2
    This spell costs 1 less to cast if you control a Wizard.
    When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

    Ancient Animus
    1G
    Instant
    Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

    Baloth Gorger
    2GG
    Creature — Beast
    4/4
    Kicker 4 (You may pay an additional 4 as you cast this spell.)
    If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

    Befuddle
    2U
    Instant
    Target creature gets -4/-0 until end of turn.
    Draw a card.

    Benalish Marshal
    WWW
    Creature — Human Knight
    3/3
    Other creatures you control get +1/+1.

    Blink of an Eye
    1U
    Instant
    Kicker 1U (You may pay an additional 1U as you cast this spell.)
    Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    Bloodstone Goblin
    1R
    Creature — Goblin Warrior
    2/2
    Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

    Broken Bond
    1G
    Sorcery
    Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

    Charge
    W
    Instant
    Creatures you control get +1/+1 until end of turn.

    Corrosive Ooze
    1G
    Creature — Ooze
    2/2
    Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

    Curator's Ward
    2U
    Enchantment — Aura
    Enchant permanent
    Enchanted permanent has hexproof.
    When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

    Dark Bargain
    3B
    Instant
    Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

    Dauntless Bodyguard
    W
    Creature — Human Knight
    2/1
    As Dauntless Bodyguard enters the battlefield, choose another creature you control.
    Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

    Deep Freeze
    2U
    Enchantment — Aura
    Enchant creature
    Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

    Demonic Vigor
    B
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+1.
    When enchanted creature dies, return that card to its owner's hand.

    Drudge Sentinel
    2B
    Creature — Skeleton Warrior
    2/1
    3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    Dub
    2W
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

    Fight with Fire
    2R
    Sorcery
    Kicker 5R (You may pay an additional 5R as you cast this spell.)
    Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

    Firefist Adept
    4R
    Creature — Human Wizard
    3/3
    When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

    Fungal Infection
    B
    Instant
    Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

    Gaea's Protector
    3G
    Creature — Elemental Warrior
    4/2
    Gaea's Protector must be blocked if able.

    Ghitu Lavarunner
    R
    Creature — Human Wizard
    1/2
    As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

    Gift of Growth
    1G
    Instant
    Kicker 2 (You may pay an additional 2 as you cast this spell.)
    Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

    Goblin Barrage
    3R
    Sorcery
    Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
    Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

    Goblin Chainwhirler
    RRR
    Creature — Goblin Warrior
    3/3
    First strike
    When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

    Haphazard Bombardment
    5R
    Enchantment
    When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
    At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

    Healing Grace
    W
    Instant
    Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

    Homarid Explorer
    3U (c)
    Creature — Homarid Scout
    3/3
    When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.

    Howling Golem
    3
    Artifact Creature — Golem
    2/3
    Whenever Howling Golem attacks or blocks, each player draws a card.

    Invoke the Divine
    2W
    Instant
    Destroy target artifact or enchantment. You gain 4 life.

    Jhoira's Familiar
    4
    Artifact Creature — Bird
    2/2
    Flying
    Historic spells you cast cost 1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

    Keldon Overseer
    2R C
    Creature — Human Warrior
    3/1
    Kicker 3R (You may pay an additional 3R as you cast this spell.)
    Haste
    When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Keldon Warcaller
    1R
    Creature — Human Warrior
    2/2
    Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

    Knight of Grace
    1W U
    Creature — Human Knight
    2/2
    First strike
    Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
    Knight of Grace gets +1/+0 as long as any player controls a black permanent.

    Knight of Malice
    1B U
    Creature — Human Knight
    2/2
    First strike
    Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
    Knight of Malice gets +1/+0 as long as any player controls a white permanent.

    Llanowar Scout
    1G
    Creature — Elf Scout
    1/3
    T: You may put a land card from your hand onto the battlefield.

    Merfolk Trickster
    UU
    Creature — Merfolk Wizard
    2/2
    Flash
    When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

    Mishra's Self-Replicator
    5
    Artifact Creature — Assembly-Worker
    2/2
    Whenever you cast a historic spell, you may pay 1. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

    Navigator's Compass
    1
    Artifact
    When Navigator's Compass enters the battlefield, you gain 3 life.
    T: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

    Powerstone Shard
    3
    Artifact
    T: Add C for each artifact you control named Powerstone Shard.

    Precognition Field
    3U
    Enchantment
    You may look at the top card of your library. (You may do this at any time.)
    You may cast the top card of your library if it's an instant or sorcery card.
    3: Exile the top card of your library.

    Radiating Lightning
    3R
    Instant
    Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

    Rampaging Cyclops
    3R
    Creature — Cyclops
    4/4
    Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

    Rat Colony
    1B
    Creature — Rat
    2/1
    Rat Colony gets +1/+0 for each other Rat you control.
    A deck can have any number of cards named Rat Colony.

    Seal Away
    1W
    Enchantment
    Flash
    When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

    Sentinel of the Pearl Trident
    4U
    Creature — Merfolk Soldier
    3/3
    Flash
    When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

    Settle the Score
    2BB
    Sorcery
    Exile target creature. Put two loyalty counters on a planeswalker you control.

    Shield of the Realm
    2
    Artifact — Equipment
    If a source would deal damage to equipped creature, prevent 2 of that damage.
    Equip 1

    Sorcerer's Wand
    1
    Artifact — Equipment
    Equipped creature has "T: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."
    Equip 3

    Sparring Construct
    1
    Artifact Creature — Construct
    1/1
    When Sparring Construct dies, put a +1/+1 counter on target creature you control.

    Sporecrown Thallid
    1G
    Creature — Fungus
    2/2
    Each other creature you control that's a Fungus or Saproling gets +1/+1.

    Sylvan Awakening
    2G
    Sorcery
    Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

    Tempest Djinn
    UUU
    Creature — Djinn
    0/4
    Flying
    Tempest Djinn gets +1/+0 for each basic Island you control.

    Temporal Machinations
    2U
    Sorcery
    Return target creature to its owner's hand. If you control an artifact, draw a card.

    Territorial Allosaurus
    2GG
    Creature — Dinosaur
    5/5
    Kicker 2G (You may pay an additional 2G as you cast this spell.)
    When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

    Thallid Soothsayer
    3B
    Creature — Fungus
    2/3
    2, Sacrifice a creature: Draw a card.

    Urza's Tome
    2
    Artifact
    3, T: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

    Voltaic Servant
    2
    Artifact Creature — Construct
    1/3
    At the beginning of your end step, untap target artifact.

    Warlord's Fury
    R
    Sorcery
    Creatures you control gain first strike until end of turn.
    Draw a card.

    Wizard's Lightning
    2R
    Instant
    This spell costs 2 less to cast if you control a Wizard.
    Wizard's Lightning deals 3 damage to any target.

    Wizard's Retort
    1UU
    Instant
    This spell costs 1 less to cast if you control a Wizard.
    Counter target spell.

    History of Benalia
    1WW
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Create a 2/2 white Knight creature token with vigilance.
    III — Knights you control get +2/+1 until end of turn.

    The Antiquities War
    3U
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
    III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

    Chainer's Torment
    3B
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
    III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

    The Eldest Reborn
    4B
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Each opponent sacrifices a creature or planeswalker.
    II — Each opponent discards a card.
    III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

    Fall of the Thran
    5W
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Destroy all lands.
    II, III — Each player returns two land cards from their graveyard to the battlefield.

    The First Eruption
    2R
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — The First Eruption deals 1 damage to each creature without flying.
    II — Add RR.
    III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

    The Flame of Keld
    1R U
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Discard your hand.
    II — Draw two cards.
    III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

    The Mirari Conjecture
    4U
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Return target instant card from your graveyard to your hand.
    II — Return target sorcery card from your graveyard to your hand.
    III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

    Song of Freyalise
    1G
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Until your next turn, creatures you control gain "T: Add one mana of any color."
    III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

    Time of Ice
    3U
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
    III — Return all tapped creatures to their owners' hands.

    Triumph of Gerrard
    1W
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Put a +1/+1 counter on target creature you control with the greatest power.
    III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
    -----------------------------------------------

    Phyrexian Scriptures
    2BB M
    Enchantment — Saga
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
    II — Destroy all nonartifact creatures.
    III — Exile all cards from all opponents' graveyards.

    Steel Leaf Champion
    GGG R
    Creature — Elf Knight
    5/4
    Steel Leaf Champion can't be blocked by creatures with power 2 or less.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Official] Digital Rendering Thread
    Rivals of Ixalan
    As replacements for checklist proxies, here are single-sided DFC proxies for the most recent set:

    Full Album (7 cards)


    I only found low resolution art for these last two:

    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Quote from psyllogism »
    Thanks a ton! These are the best. One tiny typo I see: Hanweir Battlements taps for colorless mana, not red mana.
    Good catch - updated.
    Appreciate that. Updated the art, and found some higher-res art for the others too.
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    gallery of all 10 Ixalan DFCs rendered in a single-sided format
    Quote from psyllogism »
    A while back, BetweenWalls posted some very excellent renders for double faced cards. I use them as proxies for my cube and drafters love them for giving all the relevant information for the cards quickly during a draft. Unfortunately, I haven't seen any renders using the same style for the Meld cards. I'd like to add some or all of the meld cards to my cube and use the same system for proxies when I do.

    I was wondering if anyone was willing / able to do a similar treatment for the Meld cards? I suppose the "bottom half" would be the same for both halves of the Meld card-- e.g., Gisela on top + Brisela on bottom and then Bruna on top + the same Brisela on bottom...

    Glad you like them. here's a gallery of the meld cards rendered in that fashion
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Arguel's Blood Fast // Temple of Aclazotz
    Did anyone else think the 'pinwheel' icon was becoming the new artifact icon? Unlike the old 'vase' icon, it's less immediately recognizable as a specific object. I figured that would be better for representing the huge variety of artifacts. Since this frontside is an enchantment instead of an artifact, here's a render that uses the enchantment icon:

    Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
    Search for Azcanta // Azcanta, the Sunken Ruin

    I suspect I'll return to update these when better quality art arises.
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Treasure Map // Treasure Cove
    Quote from BetweenWalls »
    {previous post of other DFC alters done in this style}
    Posted in: Artwork
  • posted a message on Peregrine Drake Emergency Ban Effective Nov. 16th
    Quote from Crypt Rat »
    What I'm interested in is what the deck built around it. No mention. Frown
    The main issue was the combo-control deck that utilized Peregrine Drake, Ghostly Flicker, and Archaeomancer to create infinite mana and repeatedly recur any spell or bounce any creature. Here's a general decklist:


    Posted in: The Rumor Mill
  • posted a message on Aether Revolt Speculation/Wishlist (not for Masterpieces)
    Any chance Chromatic Star will get reprinted? It's quite expensive for a common at $4, is popular in Tron and Egg style decks in Modern and Pauper, and sees play in other fringe decks as well. It's a generic artifact which fits well in an artifact-heavy world, and serves to smooth draws and fixing, which are always concerns for Limited design. It has plenty of interactions with Kaladesh cards, and will probably have many more with the release of Aether Revolt too. Thoughts?
    Posted in: Baseless Speculation
  • posted a message on Complete decklists
    Initial Price Breakdown:
    reprints priced via Deckbox, new cards priced via SCG

    Sans-Red:
    $101.68 + ~$27.00 in new cards

    Sans-Green:
    $95.13 + ~$30.50 in new cards

    Sans-White:
    $89.42 + ~$29.00 in new cards

    Sans-Blue:
    $88.46 + ~$24.50 in new cards

    Sans-Black:
    $133.03 + ~$21.50 in new cards

    EDIT:
    Comparing to previous Commander sets...

    Quote from BetweenWalls »
    Commander 2014:
    initial average price (without new cards) = $77
    current average price (all cards) = $70
    Quote from BetweenWalls »
    Commander 2015:
    initial average price (without new cards) = $66
    current average price (all cards): $53
    MSRP was $35 for all decks. If you want most of the cards, buying them via these decks is more than 50% cheaper than buying them as singles, even considering price crashes. Commander 2015 decks are still $25 each online if bought together, so are at a minimum 50% cheaper in this way after a year of prices 'crashing'. If you can trade or sell the more expensive singles, it has actually been profitable (ignoring time investment) to buy and flip these. Commander 2016 seems to continue that trend, with all initial deck values exceeding those of any previous Commander decks. (even Mind Seize from 2013)
    Posted in: The Rumor Mill
  • posted a message on Cards you wish would be printed at common.
    Quote from Magicman657 »
    Speaking of Unearth, I'd love for Bottle Gnomes to make it's way to common in paper so I can stop losing to Burn all the damn time lol.
    It was common in Tempest Remastered, actually. (if that counts for you)
    Posted in: Paper Pauper and Peasant
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