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  • posted a message on Naya Planeswalkers
    Quote from luukkanen »
    Will be playing this at my local FNM today, will report once completed. I'm overseas so there may be some time difference.


    Read the first part, thought "But its thursday!" and then I read the last part and thought "Oh...makes sense."
    Posted in: Standard Archives
  • posted a message on Naya Planeswalkers
    Quote from Graycm18 »
    Really surprised only two people are playing Naya Superfriends, especially with the reveal of two Naya colored PWs
    I'm playing it but I'll only be able to give results after this week if my cards make it to my house before FNM.
    Posted in: Standard Archives
  • posted a message on [Primer] 4c Planeswalkers -- The King of Midrange
    Have you continued to test this out? If so, how has it done against W/X humans or White Weenie?
    Posted in: Standard Archives
  • posted a message on Battle For Zendikar: what did you think in the end?
    Quote from Warangel88 »
    3. justice league- not bad, but confusing as the story- they should be the most powerful thing in the world and they do not kill the eldrazi???


    They did. They killed Kozilek and Ulamog completely when Jace opened up the leyline and trapped their forms in reality so Chandra could burn them to death.
    Posted in: Magic Storyline
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Quote from Galspanic »
    I believe it's from a book called "Sword Art Online" but that just sounds like three words to me... not sure.
    This is from SAO. Its a character named Sinon from the Gun Gale arc (Series 2 in the anime, the 3rd game the series takes place in).
    Posted in: Artwork
  • posted a message on Most Annoying/Infuriating Decks?
    Maze's End Turbofog.

    I'm sorry but I want to push your face in, not wait for you to get 10 gates.
    Posted in: Magic General
  • posted a message on Does anyone trade for prerelease or launch promos?
    If I really like the promo art, sure. I'll trade for them but really only if I know I can use them. Now, Game Day full art promos? OH LORDY GIMME DAT GOOD STUFF!
    Posted in: Magic General
  • posted a message on [M15] Running Tally of highest priced cards (Updated Jan 28th)
    I highly recommend waiting until rotation to buy Nissa when she dips to sub-20 like most walkers. Rotation is going to be really aggro heavy for a month or so and she doesn't really fit too well in a meta where you want to win by turn 4 or be set up to deal lethal in the next turn.
    Posted in: Market Street Café Archive
  • posted a message on I got a question about pepper spray/mace in Georgia.
    Okay so, its not really for me but there is an argument going on in a facebook group that got me curious. Do you need a GWL to carry mace in Georgia for defensive purposes if you are coming in for a trip from a state that doesn't require one?
    Posted in: Talk and Entertainment
  • posted a message on [[Official]] Card Sleeves and Protectors Discussion
    I would honestly use those for archiving. Triple sleeving would make your deck really fat. (I would hate to see a triple-sleeved EDH deck holy crap)
    Posted in: Other Magic Products
  • posted a message on [Primer] Selesnya - GW Aggro/Midrange
    Quote from Darkxerox »
    I ran the deck for gameday, pretty much the same list as the Pro Tour variant, but I found myself getting stuck on colors/lands a lot. Are the scry lands an upgrade over basics or do they really hinder using a 2 of sunblade elf?


    I had the same issues as you and I decided to replace a plains and a forest for two scrylands. From the testing I have done they don't hinder Sunblade all that much and have in fact fixed my mana issues. Unless its a really bad draw I haven't really seen them when I need the untapped lands.

    Posted in: Standard Archives
  • posted a message on Why are you wearing pants?
    Because its cold as !@#$ in my house and without pants my legs will become frozen.
    Posted in: Talk and Entertainment
  • posted a message on Is it even worth playing standard if you don't own mutavaults?
    I do fine with GW Aggro and it doesn't use Mutavault. In fact, my local meta doesn't really run it so meh.
    Posted in: Standard Archives
  • posted a message on Super Smash Bros 3DS/Wii U
    The problem is that Metaknight would suffer from Irelia-syndrome, which is a joke on the LoL champion Irelia who was consistently beaten with the nerf hammer but somehow managed to be the best top laner for such a long time due to her kit. They would have to change him up completely and generally Smash players hate it when changes like that occur. Metaknight as a character in both lore and the game is fast, insanely fast. If they got rid of his air recovery and his ability to combo better than any other character it would break him to the point where he can't exactly beat anyone. He counters all the characters in Brawl except for a select few, those being King DDD, Snake and Marth (Provided you don't rush into his baits).

    I would rather just see him not show up in BU.
    Posted in: Video Games
  • posted a message on Super Smash Bros 3DS/Wii U
    Quote from Valanarch »
    I object to characters such as Wii Fitness Trainer and generic Villager being in there while specific characters that directly feature in video games such as Captain Syrup, Kamek, any metroid characters other than Samus, and Nightmare aren't in there. And I hope that they didn't remove Meta Knight, Ness, Mr. Game & Watch, Ganondorf, and Wario from there and just haven't announced them yet.
    Characters that have been in Smash since the beginning are guaranteed slots, Nintendo just likes to hype it. Ganondorf will most likely be in the roster but Metaknight has a high chance of being cut due to his kit being anti-fun and really hard to kill.
    Posted in: Video Games
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