I am looking for a powerful draw engine for naya tokens. I found the card symbiotic deployment and it seems like a pretty strong drawing engine. It also, however, looks like a solid way to lock myself out of the game if all of my tokens and hand seem to disappear simultaneously. Has anyone else tested this card in their 99? Is it worth the risk?
I have hazezon tamar at the helm for the token strategy.
I am currently playing collective unconscious in the slot. Unless I am able to sac hazezon, the collective unconscious is just asking for a blowout if the sand warriors are my base of creatures.
I am also considering slate of ancestry as a potential option for the slot. I have no recursion in the deck, so the discard cost of the slate can not be turned in to an abusable side effect.
All of my other edh decks are essentially control/ramp strategies through different means. I want this one to play out differently and would like to utilize the combat phase to get there, but I realize that is really difficult in multiplayer edh. Are the creatures I am running optimal and are there any better ones I should be running?
Also, thanks for the help! The grixis shard is pretty foreign to me as far as edh goes, so I can use all the help I can get.
I am attempting to put together a grixis aggro deck under garza zol, plague queen (I think flying haste curiosity is more valuable than thraximundar in this setting). The goal of the deck is just to push through for 40 damage as fast as possible.
I'm finding it really hard to fill out my curve with aggressive creatures that stay relevant throughout the game though, especially the 4cmc and lower dudes. I also want to make sure I don't run out of steam before the job is done. I am wondering if there are any more aggressive creatures I'm missing and what other cards are not worth keeping around to make room for more creature beats/damage producers.
the nexus's true power lies in its "each turn" phrasing. if you play cards with flash, then it is worth it, as you will get a trigger for each turn you play a spell as it goes around the table. if youre ony looking to cascade once on your turn... dont play it without top and scrollrack on jtms in the deck.
Id really like to avoid bant, because I already have a primarily bant deck, and I want to be swarming the field with a bunch of humans, so rafiqs exalted would be potentially a waste.
I am thinking about building an aggro human tribal deck, but have no idea who to put at the helm. i know the deck must have white, as that is where the most support is for humans, but green is human's secondary support color. I could go in to a third color, but I do not want to go bant (I already have a bant deck) and I want to keep it aggro and thematic.
i also considered lord magnus for style points, but i feel like the deck will probably already be underpowered without handicapping myself with a weak general as well.
Which of these generals will be best suited to build a human tribal aggro deck around?
Sunstone? I know it's an artifact and all, but Glacial Crevasses is just so much better.
I play sunstone over glacial crevasses in my slobad deck. having it be an artifact is so huge, just being able to tap it to clock of omens, or sac it to make something else indestructible is so much more value, when the 2 mana to fog isnt that big of a deal with all the mana rock ramp you should have.
So blue is quite underpowered in my cube, and there is not enough incentive for players to play it. I'm trying to fix that.
I purposefully wanted to keep the counter magic toned down in my peasant cube, but it seems that counters aren't that great when all the opponents spells are small value spells which tends to happen in peasant (atleast my cube).
I have a skies (well mostly evasive beats, positioned in u/b) and a small blink/bounce theme (in u/w).
Control is not something I'm directly trying to support, but it should have a small presence, and the current counter spells do not cut it.
I'm trying to power up blue in general, not just with counterspells but with everything.
I am wondering what proper ratios are in a cube. This could use some math. If these numbers already exist in another thread, please point me there, but I have been unable to find them yet.
I have two main questions:
1.How many cards qualify a supported archtype?
2.How much removal should a cube have to be relatively healthy?
If it helps, I am playing a 450 multicolor peasant cube. I find my games often drag on because I believe I have included too much removal (about 20-25% of each color is removal of some sort, whether it be tapping down, killing, or pacifying in some way). I know I need to reduce it, but how much? Most of it is conditional, so I feel it is not rampant, but it is still problematic.
I built a pretty strong ruhan deck which is a graveyard based control deck. it has an etb subtheme. it might be worth checking out. its not anything like voltron (i find this playstyle personally uninteresting), but it might still have some helpful bits. its linked in my signature.
1. I used a runechanter's pike wielding tidespout tyrant protected by glory to win the last game I played.
2. I swung in with him for 24 solo, and the sun titan, dead eye navigator, and other body doubled tidespout twin finished them off.
3. I was playing a Ruhan of the Fumori graveyard-based control against Sisters of Stone Death ramp, Ghave tokens, Thraximundar card-draw, Trostani tokens, and Zegana etb.
4. They died.
I have hazezon tamar at the helm for the token strategy.
I am currently playing collective unconscious in the slot. Unless I am able to sac hazezon, the collective unconscious is just asking for a blowout if the sand warriors are my base of creatures.
I am also considering slate of ancestry as a potential option for the slot. I have no recursion in the deck, so the discard cost of the slate can not be turned in to an abusable side effect.
I am already playing mentor of the meek, skullmulcher, regal force, skullclamp, and fecundity.
TLDR; I am looking for a solid draw engine for naya tokens. What is the best option of symbiotic deployment, collective unconscious, or slate of ancestry? Are there any better options I haven't listed?
crystal shard is missing and crucial.
also, prophet of kruphix is the nuts in this deck.
you should consider stonecloaker for graveyard hate in the bounce deck. versatility is good.
Also, thanks for the help! The grixis shard is pretty foreign to me as far as edh goes, so I can use all the help I can get.
I'm finding it really hard to fill out my curve with aggressive creatures that stay relevant throughout the game though, especially the 4cmc and lower dudes. I also want to make sure I don't run out of steam before the job is done. I am wondering if there are any more aggressive creatures I'm missing and what other cards are not worth keeping around to make room for more creature beats/damage producers.
This is my current list:
7 Garza Zol, Plague Queen
Land
1 Blood Crypt
1 Bojuka Bog
1 Cascade Bluffs
1 Command Tower
1 Creeping Tar Pit
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Dragonskull Summit
1 Drowned Catacomb
1 Graven Cairns
3 Island
1 Marsh Flats
1 Misty Rainforest
2 Mountain
1 Rakdos Carnarium
1 Reflecting Pool
1 Shivan Reef
1 Shizo, Death's Storehouse
1 Steam Vents
1 Strip Mine
1 Sulfur Falls
1 Sulfurous Springs
1 Sunken Ruins
5 Swamp
1 Underground River
1 Verdant Catacombs
1 Vivid Marsh
1 Volrath's Stronghold
1 Watery Grave
Creature
1 Guul Draz Assassin
2 Nin, the Pain Artist
2 Spellskite
2 Sygg, River Cutthroat
3 Hypnotic Specter
3 Sedraxis Specter
3 Shadowmage Infiltrator
3 Taurean Mauler
4 Abyssal Persecutor
4 Duskmantle Seer
4 Evil Twin
4 Glen Elendra Archmage
4 Olivia Voldaren
4 Phyrexian Metamorph
4 Sakashima's Student
4 Wydwen, the Biting Gale
5 Bloodgift Demon
5 Drana, Kalastria Bloodchief
5 Falkenrath Marauders
5 Ghastlord of Fugue
5 Guiltfeeder
5 Lightning Reaver
6 Consecrated Sphinx
6 Dread
6 Mikaeus, the Unhallowed
6 Sire of Insanity
6 Sun Quan, Lord of Wu
6 Wrexial, the Risen Deep
7 Blood Tyrant
7 Kaervek the Merciless
7 Sheoldred, Whispering One
8 Mindleech Mass
10 Deep-Sea Kraken
0 Pact of Negation
2 Cyclonic Rift
2 Demonic Tutor
2 Negate
2 Rakdos Charm
2 Terminate
3 Chaos Warp
3 Dismember
4 Clutch of the Undercity
4 Damnation
Artifact
1 Sol Ring
2 Dimir Signet
2 Izzet Signet
2 Lightning Greaves
2 Rakdos Signet
2 Talisman of Dominance
2 Talisman of Indulgence
3 Coalition Relic
4 Bident of Thassa
7 Akroma's Memorial
Enchantment
3 Necropotence
3 Phyrexian Arena
3 Rhystic Study
3 Thassa, God of the Sea
4 Manabarbs
5 Anthem of Rakdos
5 Exquisite Blood
5 Painful Quandary
6 Wound Reflection
Planeswalker
8 Nicol Bolas, Planeswalker
Thanks, and any suggestions are welcome!
Here is a comprehensive list //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+[W">&type=+[%22Legendary%22]&subtype=+[%22Human%22]"]here.
I think the best options right now are:
Mono White:
thalia, guardian of thraben
odric, master tactician
crovax, ascendant hero
kongming, "sleeping dragon"
masako the humorless
mikaeus, the lunarch
oriss, samite guardian
pianna, nomad captain
Green White
asmira, holy avenger
kei takahashi
Naya
jacques le vert
johan
i also considered lord magnus for style points, but i feel like the deck will probably already be underpowered without handicapping myself with a weak general as well.
Which of these generals will be best suited to build a human tribal aggro deck around?
I play sunstone over glacial crevasses in my slobad deck. having it be an artifact is so huge, just being able to tap it to clock of omens, or sac it to make something else indestructible is so much more value, when the 2 mana to fog isnt that big of a deal with all the mana rock ramp you should have.
I purposefully wanted to keep the counter magic toned down in my peasant cube, but it seems that counters aren't that great when all the opponents spells are small value spells which tends to happen in peasant (atleast my cube).
I have a skies (well mostly evasive beats, positioned in u/b) and a small blink/bounce theme (in u/w).
Control is not something I'm directly trying to support, but it should have a small presence, and the current counter spells do not cut it.
I'm trying to power up blue in general, not just with counterspells but with everything.
Here is a link to my cubetutor so you can take a look. It is peasant multicolor.
TLDR: I'm trying to brainstorm some powerful blue cards to include in the peasant cube, they can be cliche or not.
I have two main questions:
1.How many cards qualify a supported archtype?
2.How much removal should a cube have to be relatively healthy?
If it helps, I am playing a 450 multicolor peasant cube. I find my games often drag on because I believe I have included too much removal (about 20-25% of each color is removal of some sort, whether it be tapping down, killing, or pacifying in some way). I know I need to reduce it, but how much? Most of it is conditional, so I feel it is not rampant, but it is still problematic.
Thanks for the help
2. I swung in with him for 24 solo, and the sun titan, dead eye navigator, and other body doubled tidespout twin finished them off.
3. I was playing a Ruhan of the Fumori graveyard-based control against Sisters of Stone Death ramp, Ghave tokens, Thraximundar card-draw, Trostani tokens, and Zegana etb.
4. They died.