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    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    Thank you Splinter Twin. You have been a valuable partner and an amazing adversary.

    I wonder if ktkenshinx will quit Modern after this. I think he mentionned such a ban as his breaking point. (Please don't quit!)
    Posted in: Modern Archives
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    posted a message on Need help with decks to get people interested in modern.
    These are the six decks I would recommend.

    Aggro
    -Burn (best deck to allow players to dive into an unknown format)

    Control
    -UW Control (for those who would rather live long than kill the other fast)

    Combo
    -Living End (very cool combo deck that isn't too unfun for new players like Splinter Twin or Scapeshift)

    Midrange
    -Kiblers Naya Midrange (one of the greatest luxuries in Modern is the mana base, this should let them enjoy 3-colored decks without proxying BGx/URW decks)

    Tempo
    -Merfolk (lots of players love the idea of tribal decks and this one is no slouch)

    Ramp
    -RG Tron (if they are Commander players, they might like the idea of a deck that Turn 3 Karns often)

    I know you said 8 decks, but these 6 are the best I can think of when restricting budget and representing deck archetypes.
    Posted in: Modern
  • 1

    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from TylerStegman »
    I would like to mention 2 things I noticed in khans.... twin now has another way to win and it avoids Rakdos charm. Altar of the Brood and affinity got 1 1/2 cards in tomb of the spirit dragon and ghostfire blade I think this officially makes shattering spree better than smash. We simply can't let them gain that kind of life. It wrecks us. And on twin, the just go off and mill us with altar. Any thoughts about those issues. I mean I doubt altar is main board or .aye not even playable in twin but it gets around our Rakdos charm and some other cards. And I think if affinity starts gaining 5+ life, we are in trouble. I was kinda sad to not see anything that really helps us but we did get a big boost out of eidolon?


    Tomb of the Spirit Dragon and Ghostfire Blade will not see play in Affinity (you should check out the Affinity thread for discussion regarding Ghostfire Blade, Hardened Scales and Tomb of the Spirit Dragon), so there is no need to worry about those cards in this particular matchup. I also think Altar of the Brood will not see play in Twin because "going off" just kills you regardless of Altar's presence. Basically, it's flat out win-more. And for the record, in order to mill you, they STILL need to generate like 40 tokens which puts them in Rakdos Charm range. There is nothing to worry about.

    Burn is looking really solid and I embrace its return to Tier 1.
    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Affinity
    Quote from Skanedog »
    Tomb of the Spirit Dragon has been spoiled for Khan.

    Land - Taps for 1, 2T: gain 1 life for each colourless creature you control.

    Probably to clunky for us but could it be used to keep Burn in check?


    Our landbase is perfect the way it is.

    Darksteel Citadel is an artifact land that synergizes extremely well with the deck.
    Blinkmoth Nexus and Inkmoth Nexus are our answers to boardwipes and decks like BGx who rely on "Destroy target nonland permanent" and "Discard a nonland card" to beat us.
    Glimmervoid is our INVALUABLE any-color mana source that doesn't require any life payment to be effective.
    Island/Mountain is for Path to Exile. If Path to Exile wasn't a thing, this would be a fourth Glimmervoid.

    While this land may appear to synergize well with a colorless creatures deck, Modern Affinity is not one of them because it does not help us achieve our goals (we are an aggro deck, life is a resource and we do not plan to play grindy matches) and it faces serious competition with the other lands in our arsenal. Our plan is to kill our opponent as soon as possible, not to stay alive as long as possible.

    Quote from Hezekai »
    Has anyone considered running Time Sieve?


    There is little to no purpose in running this card. It is very difficult to cast and its activation cost makes our deck useless (if we sacrifice 5 artifacts, we don't have many threats left for us to use the extra turn well). Leave artifact saccing to Arcbound Ravager and Shrapnel Blast.
    Posted in: Aggro & Tempo
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    posted a message on [RTR] Prerelease guild packs- shocklands?
    We will not see Shocklands (or Guild Leaders) as the promos.
    It also will not be Damnation, Dark Confidant, Tarmogoyf or Force of Will.


    Seriously, everyone. Stop thinking with your wallets.

    Expect more realistic stuff like new Guildmages or new Signets. Besides, Guildmages are pretty awesome on their own.

    Removed modtext. -TK
    Posted in: Speculation
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