I come from the grave! after years of slumber to bring you some words of wisdom! so i've been looking at these past couple pages and I see some wide variations to this beloved deck, i've noticed the cut out of blue, and eggs strangely enough, and since they did i keep hearing how counterspells are kicking your guys butt. I find that incredibly strange because the deck is extremely resistant to counters, extrememly so, as in going up against two force of wills and a flusterstorm is comfortable. the deck still pulls out very different and interesting games even 3 to 4 years later. this is the list I run and it is very very tuned and does its job very well. which are the three things this primer talks about, generates mana, filters mana, and draws cards. I find more of the time that this deck is played it is do to pilot error more than the deck itself that loses. it does depend a lot on what mana colors you choose before you draw, generally the colors you should be leaving open is a single blue, a single red, and two black
other sideboard slots are flex depending on the meta, also this deck mainboard is exactly 61 card, and they have served me well. I have put in several hundred hours in playing the deck and my nephew far more than that.
ive noticed your list doesn't run berserk or tainted remedy any reason for that? i figured it would be more reliable when using with swords to plowshares
the reason there is another of this thread is because i believe the game plan for the Tainted Muffin is different than the game plan for the false cure. it has evolved from false cure from an almost purely combo deck into my rendition which is more of a combo aggro deck. The deck still wins on turns 2-4 but i feel it is far less of a glass cannon and can deal with counters and other forms of disruption.i also plan to keep this deck updated at least once every two months.
Card Choices:
Basic lands. are suprisely more resilieent than many people give them credit for.they are the game plan against wasteland and other forms of land destruction
i am considering getting rid of a single forest and add another utility land somewhere in there.
False Cure. part of the namesake of the deck, resolving one of these usually spells the end of the game.
Tainted Remedy another namesake card, however, slightly unsynergestic with several cards of the deck such as Kavu Predator, false cure, and reverent silence
which is why i have cut reverent silence to three.
Kavu predator is a beast gets big quickly and can easily finish off the game in about two turns with basic support, even faster with berserk.
Reverent Silence is basically two lavaspike stapled together in this deck with the double edge sword of blowing up all enchantments. the gaining life part is part of the cost so it does trigger when you have a tainted remedy out. its converted mana cost is also relevent when trying to blow up a counterbalance because they rarely have a casting cost of 4 in the deck.
Skyshroud Cutter is a great card for the deck, your opponent eats 5 in the face while being a 2/2 beater
Edit: changed land configuration slightly and changed discard slightly from testing.
(Rest of post under construction)
Why did you pick the cards you did? What cards did you almost include, but didn't? What cards did you outright say 'NO' to, and why?
hey spooky, i love your decks and i find them quite fun. one of my favorites is the phasenaught deck. what would you do to perhaps upgrade it? would adding black or an isochron scepter? be viable?
did you feel you werent fast enough during the burn and midrange match ups? and i beleive the god was not what your deck needed. you did not need a 3 mana 5/5 guy when you already have the nemisis of mortals and jarad and nighthowler .
(p.s why are my tags being weird.) jarad is not highlighting
what i would like to point out to everyone is that this thread is incredibly similar to the BG combo version of this deck, and the dredge version of this deck. which i would like to point out is already in competative established. to make this deck overall smoother, if you are going dredge, enchantments. i would pick the card immortal servitude
i personally think this card will end up in a blue black rogue type deck that can do interesting shenanigans. the fact is that its a 3 mana for a 3/1 rogue that can be further reduced by some other cards. its mad scary.
from what i understand you cast the spell that targets his and your guy which activates the triggered ability. triggered ability goes off first. which means he gets to sac whoever he wants including the guy you targeted.
hmm dunno, got a S&W 500 revolver .50 caliber and other rifles and interesting guns, the guns definitly big enough if i dont kill it it least it will be really deaf. or ill be really deaf and pull a rabbit foot out of my ass, my family has a habit of that, and surviving things we really shouldn't.
so i have a question what is the interaction between these two. does runechanter's pike get +2/+0 because far /away (dont know how to tag both sides.) is in my grave or just +1/+0. im confused cause far and away are two instances of instants, but only one card.
Yeah, I've noticed that cutting some of my slivers out of the deck made my other slivers less formidable. I've gone ahead and replaced the Ranger's Guiles with 3 Striking Slivers and a Megantic Sliver. That makes just about half of my creatures slivers, which I think should be just about enough.
Part of the reason I'm posting here is because I have almost no idea what to do with my sideboard. That said, I'm not splashing for a third color. Since I'm on a budget, the only duals I'm using are gates, so running two colors is precarious enough as is.
in reality, not so. your slivers naturally generate other colors as it is. if you are extremely diehard on two colors then get rid of the mana generating sliver. you have better things to do with them. and you dont need to really worry about lands too much i can run this deck with nothing but basics with almost no problem. people have been spoiled with non basics for a while but tradiontial rootbound crag is incredibly cheap. adding black white or blue generally adds a lot of utility for slivers for cheap because slivers are in all colors.
i have to comment on your side board here for a little bit. its looks like it doesnt help much in matchups because they dont do something devastating to the enemys game plan. and what it looks like what you really need is to add some black and some black slivers. rakdos charm is neat for sideboards. and the black lifelink sliver is also decent for the match up. and you need some real hosers in the deck. since you are slivers you need more of em because they are very synergistic. ill put a list together that will have better adaptablility.
for instance this would be a far better core while still keeping the flavor of the deck intact and still be more powerful than your current version.
also i need to know the budget on the deck your running. for instance dreadbore is a card that is about 2 to 3 bucks. if you are having problems with planes walkers. rakdos charms can help dealing with tokens. graveyard strategys and pesky artifacts. another really powerful card is door of destiny.
4 Lotus Petal
4 Rite of Flame
4 Dark Ritual
4 Cabal Ritual
[24 Cantrips/Draw]
4 Chromatic Star
4 Chromatic Sphere
4 Ponder
4 Manamorphose
4 Gitaxian Probe
4 Ideas Unbound
4 Burning Wish
3 Tendrils of Agony
[14 Lands]
4 Sulfur Vent
4 Geothermal Crevice
4 Ancient Spring
2 Gemstone Mine
1 Tendrils of Agony
1 Empty the Warrens
1 Grapeshot
1 Past in Flames
1 Shattering Spree
1 Chain Lightning
1 Eye of Nowhere
other sideboard slots are flex depending on the meta, also this deck mainboard is exactly 61 card, and they have served me well. I have put in several hundred hours in playing the deck and my nephew far more than that.
4 Bayou
4 Windswept Heath
4 Verdant Catacombs
2 Forest
4 Swamp
3 Duress
3 Hymn to Tourach
Creatures
3 Deathrite Shaman
4 Skyshroud Cutter
4 Kavu Predator
3 Dark Confidant
4 Dark Ritual
3 Berserk
4 Invigorate
3 Reverent Silence
4 Tainted Remedy
4 False Cure
Card Choices:
Basic lands. are suprisely more resilieent than many people give them credit for.they are the game plan against wasteland and other forms of land destruction
i am considering getting rid of a single forest and add another utility land somewhere in there.
False Cure. part of the namesake of the deck, resolving one of these usually spells the end of the game.
Tainted Remedy another namesake card, however, slightly unsynergestic with several cards of the deck such as Kavu Predator, false cure, and reverent silence
which is why i have cut reverent silence to three.
Kavu predator is a beast gets big quickly and can easily finish off the game in about two turns with basic support, even faster with berserk.
Reverent Silence is basically two lavaspike stapled together in this deck with the double edge sword of blowing up all enchantments. the gaining life part is part of the cost so it does trigger when you have a tainted remedy out. its converted mana cost is also relevent when trying to blow up a counterbalance because they rarely have a casting cost of 4 in the deck.
Skyshroud Cutter is a great card for the deck, your opponent eats 5 in the face while being a 2/2 beater
Edit: changed land configuration slightly and changed discard slightly from testing.
(Rest of post under construction)
Why did you pick the cards you did? What cards did you almost include, but didn't? What cards did you outright say 'NO' to, and why?
- 2 Aeronaut Tinkerer
- 3 Lightning Strike
- , 2 Shrapnel Blast,
- 2 Cone of flame
- 2Glacial Crasher,
- 2 Scrapyard Mongrel
some more burn, draw and some counter spells and supporting artifact creatures. destroyed lots of face.(p.s why are my tags being weird.) jarad is not highlighting
i like it
Please use card tags in future posts.
Kahedron
sorry bout that. edited.
in reality, not so. your slivers naturally generate other colors as it is. if you are extremely diehard on two colors then get rid of the mana generating sliver. you have better things to do with them. and you dont need to really worry about lands too much i can run this deck with nothing but basics with almost no problem. people have been spoiled with non basics for a while but tradiontial rootbound crag is incredibly cheap. adding black white or blue generally adds a lot of utility for slivers for cheap because slivers are in all colors.
4 Predatory Sliver
4 Manaweft Sliver
4 Blur Sliver
4 Striking Sliver
3 Thorncaster Sliver
4 Syphon Sliver
4 mizzium morters.
4 Doom Blade
for instance this would be a far better core while still keeping the flavor of the deck intact and still be more powerful than your current version.
also i need to know the budget on the deck your running. for instance dreadbore is a card that is about 2 to 3 bucks. if you are having problems with planes walkers. rakdos charms can help dealing with tokens. graveyard strategys and pesky artifacts. another really powerful card is door of destiny.