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  • posted a message on DII Swiss - first post here :)
    Quote from maxmaceachern
    Pyreheart Wolf is ridiculous in GR. Often times you just have huge green/red dumb guys and the wolf makes it so you're either getting in for lots of damage or you are setting up double blocks (something that GR can really take advantage of). Pyreheart Wolf over Wrack with Madness for me.


    I love the wolf aswell. I chose the wrack because I am well aware that green lacks in removal apart from combat tricks, and red removal is so splashable that it's hard to come by.
    To be honest, I haven't seen a situation where I would've been happier with the wolf in my hand than with the wrack.

    Quote from Magister_Returns
    P3P5: Hamlet Captain over Kessig Wolf


    I don't really like Hamlet Captain unless I have loads of humans, but I ended up not using the wolf, so an extra green body would've been nice indeed

    Quote from RABishop
    p1p1 - Nephalia Seakite over Predator Ooze (I just can't go with a GGG commitment p1p1)


    Usually I would avoid such commitment aswell, but Ooze is such a bomb!
    Black is too strong in the pack, so the seakite was indeed the other option.
    But I'm really happy I chose the ooze, it did wonders.

    Quote from marengo
    P1P1: I like more some of the black cards. The problem with Ooze is that I don't expect to play it until I have 5 or 6 lands and then needs to swing to grow. That's assuming it's not worth money, which I don't know.
    Between the black cards I'm thinking Tragic slip, but maybe bonehoarder is better.
    P1P2: I definitely wouldn't call that a bomb. Sounds better than Tormented Pariah, but just marginally and I really hate that card. Tower Geist for me.


    With such strong black in the pack, you would have alot of competition from the neighbours in pack 2 I think.
    The ooze is only playable in a very green deck, but if you manage to have one like i did, it is very good. I had it in hand twice on turn 3, and managed to play it that turn both times.

    Sadly I haven't had the werewolf in my hand at any point, so I can't say how bombish it is. I do feel like it can be rampaging, but I can be wrong.

    Quote from dcheppy
    I think sometimes you have to take the bad creature over the good trick.


    I think you nailed what is wrong with the deck here.
    Had I had more bodies, the last games would've looked different indeed.
    Blue mill manages to get rid of 1 creature almost every turn. Having more creatures on the board is exactly what you need there.

    Thanks for all the comments everyone and keep them coming!

    I'm probably going to post another one today.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on DII Swiss - first post here :)
    Quote from bateleur
    Seems like a good draft! Predator Ooze and Devil's Play is pretty sweet.


    No, you have to Save As and choose "Local Text Deck" during deckbuilding. Sad Cool


    Aw Frown
    I'll try to recreate it:

    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on DII Swiss - first post here :)
    I've been silently watching these forums for a while now.
    I just recently started playing magic online and thought it would be good to get your opinions on some of my drafts.

    This is the one I'm doing right now:

    Event #: 3461703
    Time: 2/23/2012 4:04:39 PM
    Players:
    Alpha
    darkchild888
    PR1
    Zergling
    Piber
    elemens
    Oberonn
    --> RhandAltor

    ------ DKA ------

    Pack 1 pick 1:
    Swamp
    Tragic Slip
    Highborn Ghoul
    Chosen of Markov
    Ray of Revelation
    Haunted Fengraf
    Wild Hunger
    Nephalia Seakite
    Farbog Boneflinger
    Heckling Fiends
    Chant of the Skifsang
    Wakedancer
    Midnight Guard
    --> Predator Ooze
    Fling

    I love this card. It's a bomb. I figure I can leave it in the sideboard if I can't pick up enough green. Many good other cards in this pack aswell

    Pack 1 pick 2:
    Mountain
    Hollowhenge Spirit
    Dawntreader Elk
    Ray of Revelation
    Niblis of the Mist
    Nephalia Seakite
    Tower Geist
    Mystic Retrieval
    Sightless Ghoul
    Falkenrath Torturer
    Fires of Undeath
    Clinging Mists
    Sanctuary Cat
    --> Mondronen Shaman

    Another bomb and I like playing RG

    Pack 1 pick 3:
    Island
    Griptide
    Chosen of Markov
    --> Wrack with Madness
    Blood Feud
    Screeching Skaab
    Saving Grasp
    Pyreheart Wolf
    Stormbound Geist
    Evolving Wilds
    Favor of the Woods
    Relentless Skaabs
    Bar the Door

    On-color removal is always good, can splash it if I don't turn out to be red

    Pack 1 pick 4:
    Mountain
    Secrets of the Dead
    Shriekgeist
    Headless Skaab
    Heavy Mattock
    Faithless Looting
    Hinterland Hermit
    Falkenrath Torturer
    Talons of Falkenrath
    Hollowhenge Beast
    Silverclaw Griffin
    --> Gather the Townsfolk

    I like the torturer, but the chance that I will be WG or WR is higher than BG or BR

    Pack 1 pick 5:
    Mountain
    Secrets of the Dead
    Somberwald Dryad
    Haunted Fengraf
    --> Wild Hunger
    Tower Geist
    Thought Scour
    Gruesome Discovery
    Bone to Ash
    Divination
    Skillful Lunge

    Love this card and it fits the colors I'm drafting

    Pack 1 pick 6:
    Swamp
    Black Cat
    Harrowing Journey
    Shriekgeist
    Griptide
    --> Hunger of the Howlpack
    Russet Wolves
    Ulvenwald Bear
    Undying Evil
    Thought Scour

    looks like it will be GR

    Pack 1 pick 7:
    Forest
    Black Cat
    Chalice of Life
    Hunger of the Howlpack
    Spiteful Shadows
    Evolving Wilds
    Break of Day
    Curse of Echoes (FOIL)
    --> Young Wolf

    Pack 1 pick 8:
    Mountain
    Black Cat
    Shriekgeist
    Griptide
    Russet Wolves
    Diregraf Captain
    --> Gravetiller Wurm
    Burden of Guilt

    Pack 1 pick 9:
    Swamp
    Highborn Ghoul
    Chosen of Markov
    Ray of Revelation
    Haunted Fengraf
    Heckling Fiends
    --> Fling

    Pack 1 pick 10:
    Mountain
    Mystic Retrieval
    Sightless Ghoul
    Falkenrath Torturer
    --> Clinging Mists
    Sanctuary Cat

    Pack 1 pick 11:
    Island
    Chosen of Markov
    --> Saving Grasp
    Favor of the Woods
    Bar the Door

    Pack 1 pick 12:
    Mountain
    Headless Skaab
    --> Heavy Mattock
    Talons of Falkenrath

    Pack 1 pick 13:
    Mountain
    --> Haunted Fengraf
    Bone to Ash

    Pack 1 pick 14:
    Swamp
    --> Russet Wolves

    very nice leftover

    Pack 1 pick 15:
    --> Forest

    ------ ISD ------

    Pack 2 pick 1:
    Into the Maw of Hell
    Ghostly Possession
    Cellar Door
    Deranged Assistant
    Ulvenwald Mystics
    Unburial Rites
    Thraben Purebloods
    Avacyn's Pilgrim
    Dream Twist
    Swamp
    Night Terrors
    Gnaw to the Bone
    Rebuke
    Typhoid Rats
    --> Devil's Play

    On-color bomb Grin

    Pack 2 pick 2:
    Feral Ridgewolf
    --> Butcher's Cleaver
    Avacynian Priest
    Riot Devils
    Sensory Deprivation
    Grizzled Outcasts
    Pitchburn Devils
    Skaab Goliath
    Stromkirk Patrol
    Kindercatch
    Curse of the Bloody Tome
    Infernal Plunge
    Rally the Peasants
    Island

    Can always come in handy, bound to have some humans in RG

    Pack 2 pick 3:
    Harvest Pyre
    Ghoulcaller's Chant
    Smite the Monstrous
    Delver of Secrets (FOIL)
    Curse of the Nightly Hunt
    Runic Repetition
    --> Festerhide Boar
    Hysterical Blindness
    Geistcatcher's Rig
    Mulch
    Armored Skaab
    Mountain
    Voiceless Spirit

    These can be devastating

    Pack 2 pick 4:
    Ghoulcaller's Chant
    Thraben Sentry
    Elder Cathar
    Nevermore
    Grave Bramble
    Furor of the Bitten
    Desperate Ravings
    Doomed Traveler
    Lost in the Mist
    --> Darkthicket Wolf
    Creeping Renaissance (FOIL)
    Island

    The curve is evolving nicely, going more towards Gr which is great with the ooze

    Pack 2 pick 5:
    Kessig Wolf
    Skeletal Grimace
    Unruly Mob
    Trepanation Blade
    Urgent Exorcism
    --> Festerhide Boar
    Silverchase Fox
    Burning Vengeance
    Forest
    Manor Skeleton
    Curse of the Pierced Heart

    Moar Boar Grin

    Pack 2 pick 6:
    Harvest Pyre
    Grizzled Outcasts
    Bump in the Night
    Rakish Heir
    Naturalize
    --> Avacyn's Pilgrim
    Disciple of Griselbrand
    Forest
    Maw of the Mire
    Rebuke

    Pack 2 pick 7:
    Ghoulcaller's Chant
    Stitcher's Apprentice
    Cloistered Youth
    Wooden Stake
    --> Festerhide Boar
    Hysterical Blindness
    Island
    Voiceless Spirit
    Vampiric Fury

    And more boar

    Pack 2 pick 8:
    Smite the Monstrous
    Purify the Grave
    Demonmail Hauberk
    Silverchase Fox
    --> Spidery Grasp
    Mountain
    Manor Skeleton
    Bloodcrazed Neonate

    Pack 2 pick 9:
    Ghostly Possession
    Cellar Door
    Thraben Purebloods
    --> Avacyn's Pilgrim
    Swamp
    Night Terrors
    Gnaw to the Bone

    Pack 2 pick 10:
    --> Feral Ridgewolf
    Riot Devils
    Kindercatch
    Infernal Plunge
    Rally the Peasants
    Island

    Pack 2 pick 11:
    --> Curse of the Nightly Hunt
    Runic Repetition
    Hysterical Blindness
    Mulch
    Mountain

    Pack 2 pick 12:
    Ghoulcaller's Chant
    Nevermore
    --> Grave Bramble
    Island

    Pack 2 pick 13:
    --> Skeletal Grimace
    Forest
    Manor Skeleton

    Pack 2 pick 14:
    Forest
    --> Maw of the Mire

    Pack 2 pick 15:
    --> Island

    ------ ISD ------

    Pack 3 pick 1:
    Kessig Wolf
    Creepy Doll
    Cellar Door
    Bonds of Faith
    Make a Wish
    Elder Cathar
    Forbidden Alchemy
    Wooden Stake
    Altar's Reap
    --> Gatstaf Shepherd
    Hamlet Captain
    Naturalize
    Armored Skaab
    Island
    Vampiric Fury

    I love the doll but it would make the deck too expensive

    Pack 3 pick 2:
    Sensory Deprivation
    Bump in the Night
    Delver of Secrets
    Stromkirk Patrol
    Night Revelers
    Purify the Grave
    --> Demonmail Hauberk
    Chapel Geist
    Thraben Purebloods
    Furor of the Bitten
    Shimmering Grotto
    Plains
    Maw of the Mire
    Back from the Brink

    Nice with all the morbid boars

    Pack 3 pick 3:
    Victim of Night
    --> Travel Preparations
    Prey Upon
    Skeletal Grimace
    Cobbled Wings
    Trepanation Blade
    Village Bell-Ringer
    Gallows Warden
    Claustrophobia
    Rotting Fensnake
    Burning Vengeance
    Swamp
    Parallel Lives

    Work well with the pilgrims

    Pack 3 pick 4:
    Invisible Stalker
    Ghostly Possession
    Ghost Quarter
    Purify the Grave
    Kindercatch
    Spectral Flight (FOIL)
    Crossway Vampire
    Claustrophobia
    Lost in the Mist
    --> Undead Alchemist
    Forest
    One-Eyed Scarecrow

    Nothing here for me and I'm afraid of the milldeck

    Pack 3 pick 5:
    Harvest Pyre
    --> Kessig Wolf
    Forbidden Alchemy
    Nevermore
    Wooden Stake
    Runic Repetition
    Hamlet Captain
    Mulch
    Naturalize
    Island
    Typhoid Rats

    Pack 3 pick 6:
    Cellar Door
    Moon Heron
    Sensory Deprivation
    Village Bell-Ringer
    Furor of the Bitten
    --> Caravan Vigil
    Ghoulcaller's Bell
    Dream Twist
    Plains
    Maw of the Mire

    Pack 3 pick 7:
    Screeching Bat
    Selfless Cathar
    Stromkirk Patrol
    Altar's Reap
    Lumberknot
    Think Twice
    Plains
    Bitterheart Witch
    --> Ranger's Guile

    Pack 3 pick 8:
    Frightful Delusion
    Selfless Cathar
    Grizzled Outcasts
    Lumberknot
    Wreath of Geists
    --> Spidery Grasp
    Plains
    Gruesome Deformity

    Pack 3 pick 9:
    Cellar Door
    Make a Wish
    Forbidden Alchemy
    Wooden Stake
    --> Naturalize
    Island
    Vampiric Fury

    good in the sideboard

    Pack 3 pick 10:
    Sensory Deprivation
    Bump in the Night
    --> Stromkirk Patrol
    Thraben Purebloods
    Plains
    Maw of the Mire

    Pack 3 pick 11:
    Skeletal Grimace
    --> Cobbled Wings
    Trepanation Blade
    Rotting Fensnake
    Swamp

    Pack 3 pick 12:
    Ghostly Possession
    --> Kindercatch
    Lost in the Mist
    Forest

    Pack 3 pick 13:
    --> Wooden Stake
    Runic Repetition
    Island

    Pack 3 pick 14:
    --> Cellar Door
    Plains

    Pack 3 pick 15:
    --> Plains


    Deck:
    I can't seem to find the deck in the software. Can I find that anywhere after the draft?
    I went Gr with 12 forest, 4 mountain.

    The game:
    I went 2-1, 2-0 and 0-2
    The first match I won easily, the 1 loss because i didn't get any of my cheap creatures and not enough land to cast the expensiver ones.
    The wins were mainly thanks to Devil's Play

    The second match was a walk-over, won twice on the back of Predator Ooze.

    The third was against a milldeck that won everything. The first game against him I ended with him on 1 life when my deck was empty. The second I mulliganed myself to 2 cards because I couldn't get forests after the first mulligan. (my 7-card hand had two land and nothing cheap to cast)
    Posted in: Sealed Pool & Draftcap Discussion
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