Pyreheart Wolf is ridiculous in GR. Often times you just have huge green/red dumb guys and the wolf makes it so you're either getting in for lots of damage or you are setting up double blocks (something that GR can really take advantage of). Pyreheart Wolf over Wrack with Madness for me.
I love the wolf aswell. I chose the wrack because I am well aware that green lacks in removal apart from combat tricks, and red removal is so splashable that it's hard to come by.
To be honest, I haven't seen a situation where I would've been happier with the wolf in my hand than with the wrack.
p1p1 - Nephalia Seakite over Predator Ooze (I just can't go with a GGG commitment p1p1)
Usually I would avoid such commitment aswell, but Ooze is such a bomb!
Black is too strong in the pack, so the seakite was indeed the other option.
But I'm really happy I chose the ooze, it did wonders.
P1P1: I like more some of the black cards. The problem with Ooze is that I don't expect to play it until I have 5 or 6 lands and then needs to swing to grow. That's assuming it's not worth money, which I don't know.
Between the black cards I'm thinking Tragic slip, but maybe bonehoarder is better.
P1P2: I definitely wouldn't call that a bomb. Sounds better than Tormented Pariah, but just marginally and I really hate that card. Tower Geist for me.
With such strong black in the pack, you would have alot of competition from the neighbours in pack 2 I think.
The ooze is only playable in a very green deck, but if you manage to have one like i did, it is very good. I had it in hand twice on turn 3, and managed to play it that turn both times.
Sadly I haven't had the werewolf in my hand at any point, so I can't say how bombish it is. I do feel like it can be rampaging, but I can be wrong.
I think sometimes you have to take the bad creature over the good trick.
I think you nailed what is wrong with the deck here.
Had I had more bodies, the last games would've looked different indeed.
Blue mill manages to get rid of 1 creature almost every turn. Having more creatures on the board is exactly what you need there.
Thanks for all the comments everyone and keep them coming!
I've been silently watching these forums for a while now.
I just recently started playing magic online and thought it would be good to get your opinions on some of my drafts.
Pack 1 pick 1:
Swamp
Tragic Slip
Highborn Ghoul
Chosen of Markov
Ray of Revelation
Haunted Fengraf
Wild Hunger
Nephalia Seakite
Farbog Boneflinger
Heckling Fiends
Chant of the Skifsang
Wakedancer
Midnight Guard
--> Predator Ooze
Fling
I love this card. It's a bomb. I figure I can leave it in the sideboard if I can't pick up enough green. Many good other cards in this pack aswell
Pack 1 pick 2:
Mountain
Hollowhenge Spirit
Dawntreader Elk
Ray of Revelation
Niblis of the Mist
Nephalia Seakite
Tower Geist
Mystic Retrieval
Sightless Ghoul
Falkenrath Torturer
Fires of Undeath
Clinging Mists
Sanctuary Cat
--> Mondronen Shaman
Another bomb and I like playing RG
Pack 1 pick 3:
Island
Griptide
Chosen of Markov
--> Wrack with Madness
Blood Feud
Screeching Skaab
Saving Grasp
Pyreheart Wolf
Stormbound Geist
Evolving Wilds
Favor of the Woods
Relentless Skaabs
Bar the Door
On-color removal is always good, can splash it if I don't turn out to be red
Pack 1 pick 4:
Mountain
Secrets of the Dead
Shriekgeist
Headless Skaab
Heavy Mattock
Faithless Looting
Hinterland Hermit
Falkenrath Torturer
Talons of Falkenrath
Hollowhenge Beast
Silverclaw Griffin
--> Gather the Townsfolk
I like the torturer, but the chance that I will be WG or WR is higher than BG or BR
Pack 1 pick 5:
Mountain
Secrets of the Dead
Somberwald Dryad
Haunted Fengraf
--> Wild Hunger
Tower Geist
Thought Scour
Gruesome Discovery
Bone to Ash
Divination
Skillful Lunge
Love this card and it fits the colors I'm drafting
Pack 1 pick 6:
Swamp
Black Cat
Harrowing Journey
Shriekgeist
Griptide
--> Hunger of the Howlpack
Russet Wolves
Ulvenwald Bear
Undying Evil
Thought Scour
looks like it will be GR
Pack 1 pick 7:
Forest
Black Cat
Chalice of Life
Hunger of the Howlpack
Spiteful Shadows
Evolving Wilds
Break of Day
Curse of Echoes (FOIL)
--> Young Wolf
Pack 1 pick 8:
Mountain
Black Cat
Shriekgeist
Griptide
Russet Wolves
Diregraf Captain
--> Gravetiller Wurm
Burden of Guilt
Pack 1 pick 9:
Swamp
Highborn Ghoul
Chosen of Markov
Ray of Revelation
Haunted Fengraf
Heckling Fiends
--> Fling
Pack 1 pick 11:
Island
Chosen of Markov
--> Saving Grasp
Favor of the Woods
Bar the Door
Pack 1 pick 12:
Mountain
Headless Skaab
--> Heavy Mattock
Talons of Falkenrath
Pack 1 pick 13:
Mountain
--> Haunted Fengraf
Bone to Ash
Pack 1 pick 14:
Swamp
--> Russet Wolves
very nice leftover
Pack 1 pick 15:
--> Forest
------ ISD ------
Pack 2 pick 1:
Into the Maw of Hell
Ghostly Possession
Cellar Door
Deranged Assistant
Ulvenwald Mystics
Unburial Rites
Thraben Purebloods
Avacyn's Pilgrim
Dream Twist
Swamp
Night Terrors
Gnaw to the Bone
Rebuke
Typhoid Rats
--> Devil's Play
On-color bomb
Pack 2 pick 2:
Feral Ridgewolf
--> Butcher's Cleaver
Avacynian Priest
Riot Devils
Sensory Deprivation
Grizzled Outcasts
Pitchburn Devils
Skaab Goliath
Stromkirk Patrol
Kindercatch
Curse of the Bloody Tome
Infernal Plunge
Rally the Peasants
Island
Can always come in handy, bound to have some humans in RG
Pack 2 pick 3:
Harvest Pyre
Ghoulcaller's Chant
Smite the Monstrous
Delver of Secrets (FOIL)
Curse of the Nightly Hunt
Runic Repetition
--> Festerhide Boar
Hysterical Blindness
Geistcatcher's Rig
Mulch
Armored Skaab
Mountain
Voiceless Spirit
These can be devastating
Pack 2 pick 4:
Ghoulcaller's Chant
Thraben Sentry
Elder Cathar
Nevermore
Grave Bramble
Furor of the Bitten
Desperate Ravings
Doomed Traveler
Lost in the Mist
--> Darkthicket Wolf
Creeping Renaissance (FOIL)
Island
The curve is evolving nicely, going more towards Gr which is great with the ooze
Pack 2 pick 5:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Trepanation Blade
Urgent Exorcism
--> Festerhide Boar
Silverchase Fox
Burning Vengeance
Forest
Manor Skeleton
Curse of the Pierced Heart
Moar Boar
Pack 2 pick 6:
Harvest Pyre
Grizzled Outcasts
Bump in the Night
Rakish Heir
Naturalize
--> Avacyn's Pilgrim
Disciple of Griselbrand
Forest
Maw of the Mire
Rebuke
Pack 3 pick 1:
Kessig Wolf
Creepy Doll
Cellar Door
Bonds of Faith
Make a Wish
Elder Cathar
Forbidden Alchemy
Wooden Stake
Altar's Reap
--> Gatstaf Shepherd
Hamlet Captain
Naturalize
Armored Skaab
Island
Vampiric Fury
I love the doll but it would make the deck too expensive
Pack 3 pick 2:
Sensory Deprivation
Bump in the Night
Delver of Secrets
Stromkirk Patrol
Night Revelers
Purify the Grave
--> Demonmail Hauberk
Chapel Geist
Thraben Purebloods
Furor of the Bitten
Shimmering Grotto
Plains
Maw of the Mire
Back from the Brink
Nice with all the morbid boars
Pack 3 pick 3:
Victim of Night
--> Travel Preparations
Prey Upon
Skeletal Grimace
Cobbled Wings
Trepanation Blade
Village Bell-Ringer
Gallows Warden
Claustrophobia
Rotting Fensnake
Burning Vengeance
Swamp
Parallel Lives
Work well with the pilgrims
Pack 3 pick 4:
Invisible Stalker
Ghostly Possession
Ghost Quarter
Purify the Grave
Kindercatch
Spectral Flight (FOIL)
Crossway Vampire
Claustrophobia
Lost in the Mist
--> Undead Alchemist
Forest
One-Eyed Scarecrow
Nothing here for me and I'm afraid of the milldeck
Pack 3 pick 5:
Harvest Pyre
--> Kessig Wolf
Forbidden Alchemy
Nevermore
Wooden Stake
Runic Repetition
Hamlet Captain
Mulch
Naturalize
Island
Typhoid Rats
Pack 3 pick 6:
Cellar Door
Moon Heron
Sensory Deprivation
Village Bell-Ringer
Furor of the Bitten
--> Caravan Vigil
Ghoulcaller's Bell
Dream Twist
Plains
Maw of the Mire
Pack 3 pick 12:
Ghostly Possession
--> Kindercatch
Lost in the Mist
Forest
Pack 3 pick 13:
--> Wooden Stake
Runic Repetition
Island
Pack 3 pick 14:
--> Cellar Door
Plains
Pack 3 pick 15:
--> Plains
Deck:
I can't seem to find the deck in the software. Can I find that anywhere after the draft?
I went Gr with 12 forest, 4 mountain.
The game:
I went 2-1, 2-0 and 0-2
The first match I won easily, the 1 loss because i didn't get any of my cheap creatures and not enough land to cast the expensiver ones.
The wins were mainly thanks to Devil's Play
The second match was a walk-over, won twice on the back of Predator Ooze.
The third was against a milldeck that won everything. The first game against him I ended with him on 1 life when my deck was empty. The second I mulliganed myself to 2 cards because I couldn't get forests after the first mulligan. (my 7-card hand had two land and nothing cheap to cast)
I love the wolf aswell. I chose the wrack because I am well aware that green lacks in removal apart from combat tricks, and red removal is so splashable that it's hard to come by.
To be honest, I haven't seen a situation where I would've been happier with the wolf in my hand than with the wrack.
I don't really like Hamlet Captain unless I have loads of humans, but I ended up not using the wolf, so an extra green body would've been nice indeed
Usually I would avoid such commitment aswell, but Ooze is such a bomb!
Black is too strong in the pack, so the seakite was indeed the other option.
But I'm really happy I chose the ooze, it did wonders.
With such strong black in the pack, you would have alot of competition from the neighbours in pack 2 I think.
The ooze is only playable in a very green deck, but if you manage to have one like i did, it is very good. I had it in hand twice on turn 3, and managed to play it that turn both times.
Sadly I haven't had the werewolf in my hand at any point, so I can't say how bombish it is. I do feel like it can be rampaging, but I can be wrong.
I think you nailed what is wrong with the deck here.
Had I had more bodies, the last games would've looked different indeed.
Blue mill manages to get rid of 1 creature almost every turn. Having more creatures on the board is exactly what you need there.
Thanks for all the comments everyone and keep them coming!
I'm probably going to post another one today.
Aw
I'll try to recreate it:
1x Mondronen Shaman
1x Young Wolf
1x Gravetiller Wurm
1x Russet Wolves
3x Festerhide Boar
1x Darkthicket Wolf
2x Avacyn's Pilgrim
1x Gatstaf Shepherd
1x Wild Hunger
1x Hunger of the Howlpack
1x Fling
1x Devil's Play
1x Butcher's Cleaver
2x Spidery Grasp
1x Demonmail Hauberk
1x Travel Preparations
1x Caravan Vigil
1x Ranger's Guile
4x Mountain
I just recently started playing magic online and thought it would be good to get your opinions on some of my drafts.
This is the one I'm doing right now:
Time: 2/23/2012 4:04:39 PM
Players:
Alpha
darkchild888
PR1
Zergling
Piber
elemens
Oberonn
--> RhandAltor
------ DKA ------
Pack 1 pick 1:
Swamp
Tragic Slip
Highborn Ghoul
Chosen of Markov
Ray of Revelation
Haunted Fengraf
Wild Hunger
Nephalia Seakite
Farbog Boneflinger
Heckling Fiends
Chant of the Skifsang
Wakedancer
Midnight Guard
--> Predator Ooze
Fling
I love this card. It's a bomb. I figure I can leave it in the sideboard if I can't pick up enough green. Many good other cards in this pack aswell
Pack 1 pick 2:
Mountain
Hollowhenge Spirit
Dawntreader Elk
Ray of Revelation
Niblis of the Mist
Nephalia Seakite
Tower Geist
Mystic Retrieval
Sightless Ghoul
Falkenrath Torturer
Fires of Undeath
Clinging Mists
Sanctuary Cat
--> Mondronen Shaman
Another bomb and I like playing RG
Pack 1 pick 3:
Island
Griptide
Chosen of Markov
--> Wrack with Madness
Blood Feud
Screeching Skaab
Saving Grasp
Pyreheart Wolf
Stormbound Geist
Evolving Wilds
Favor of the Woods
Relentless Skaabs
Bar the Door
On-color removal is always good, can splash it if I don't turn out to be red
Pack 1 pick 4:
Mountain
Secrets of the Dead
Shriekgeist
Headless Skaab
Heavy Mattock
Faithless Looting
Hinterland Hermit
Falkenrath Torturer
Talons of Falkenrath
Hollowhenge Beast
Silverclaw Griffin
--> Gather the Townsfolk
I like the torturer, but the chance that I will be WG or WR is higher than BG or BR
Pack 1 pick 5:
Mountain
Secrets of the Dead
Somberwald Dryad
Haunted Fengraf
--> Wild Hunger
Tower Geist
Thought Scour
Gruesome Discovery
Bone to Ash
Divination
Skillful Lunge
Love this card and it fits the colors I'm drafting
Pack 1 pick 6:
Swamp
Black Cat
Harrowing Journey
Shriekgeist
Griptide
--> Hunger of the Howlpack
Russet Wolves
Ulvenwald Bear
Undying Evil
Thought Scour
looks like it will be GR
Pack 1 pick 7:
Forest
Black Cat
Chalice of Life
Hunger of the Howlpack
Spiteful Shadows
Evolving Wilds
Break of Day
Curse of Echoes (FOIL)
--> Young Wolf
Pack 1 pick 8:
Mountain
Black Cat
Shriekgeist
Griptide
Russet Wolves
Diregraf Captain
--> Gravetiller Wurm
Burden of Guilt
Pack 1 pick 9:
Swamp
Highborn Ghoul
Chosen of Markov
Ray of Revelation
Haunted Fengraf
Heckling Fiends
--> Fling
Pack 1 pick 10:
Mountain
Mystic Retrieval
Sightless Ghoul
Falkenrath Torturer
--> Clinging Mists
Sanctuary Cat
Pack 1 pick 11:
Island
Chosen of Markov
--> Saving Grasp
Favor of the Woods
Bar the Door
Pack 1 pick 12:
Mountain
Headless Skaab
--> Heavy Mattock
Talons of Falkenrath
Pack 1 pick 13:
Mountain
--> Haunted Fengraf
Bone to Ash
Pack 1 pick 14:
Swamp
--> Russet Wolves
very nice leftover
Pack 1 pick 15:
--> Forest
------ ISD ------
Pack 2 pick 1:
Into the Maw of Hell
Ghostly Possession
Cellar Door
Deranged Assistant
Ulvenwald Mystics
Unburial Rites
Thraben Purebloods
Avacyn's Pilgrim
Dream Twist
Swamp
Night Terrors
Gnaw to the Bone
Rebuke
Typhoid Rats
--> Devil's Play
On-color bomb
Pack 2 pick 2:
Feral Ridgewolf
--> Butcher's Cleaver
Avacynian Priest
Riot Devils
Sensory Deprivation
Grizzled Outcasts
Pitchburn Devils
Skaab Goliath
Stromkirk Patrol
Kindercatch
Curse of the Bloody Tome
Infernal Plunge
Rally the Peasants
Island
Can always come in handy, bound to have some humans in RG
Pack 2 pick 3:
Harvest Pyre
Ghoulcaller's Chant
Smite the Monstrous
Delver of Secrets (FOIL)
Curse of the Nightly Hunt
Runic Repetition
--> Festerhide Boar
Hysterical Blindness
Geistcatcher's Rig
Mulch
Armored Skaab
Mountain
Voiceless Spirit
These can be devastating
Pack 2 pick 4:
Ghoulcaller's Chant
Thraben Sentry
Elder Cathar
Nevermore
Grave Bramble
Furor of the Bitten
Desperate Ravings
Doomed Traveler
Lost in the Mist
--> Darkthicket Wolf
Creeping Renaissance (FOIL)
Island
The curve is evolving nicely, going more towards Gr which is great with the ooze
Pack 2 pick 5:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Trepanation Blade
Urgent Exorcism
--> Festerhide Boar
Silverchase Fox
Burning Vengeance
Forest
Manor Skeleton
Curse of the Pierced Heart
Moar Boar
Pack 2 pick 6:
Harvest Pyre
Grizzled Outcasts
Bump in the Night
Rakish Heir
Naturalize
--> Avacyn's Pilgrim
Disciple of Griselbrand
Forest
Maw of the Mire
Rebuke
Pack 2 pick 7:
Ghoulcaller's Chant
Stitcher's Apprentice
Cloistered Youth
Wooden Stake
--> Festerhide Boar
Hysterical Blindness
Island
Voiceless Spirit
Vampiric Fury
And more boar
Pack 2 pick 8:
Smite the Monstrous
Purify the Grave
Demonmail Hauberk
Silverchase Fox
--> Spidery Grasp
Mountain
Manor Skeleton
Bloodcrazed Neonate
Pack 2 pick 9:
Ghostly Possession
Cellar Door
Thraben Purebloods
--> Avacyn's Pilgrim
Swamp
Night Terrors
Gnaw to the Bone
Pack 2 pick 10:
--> Feral Ridgewolf
Riot Devils
Kindercatch
Infernal Plunge
Rally the Peasants
Island
Pack 2 pick 11:
--> Curse of the Nightly Hunt
Runic Repetition
Hysterical Blindness
Mulch
Mountain
Pack 2 pick 12:
Ghoulcaller's Chant
Nevermore
--> Grave Bramble
Island
Pack 2 pick 13:
--> Skeletal Grimace
Forest
Manor Skeleton
Pack 2 pick 14:
Forest
--> Maw of the Mire
Pack 2 pick 15:
--> Island
------ ISD ------
Pack 3 pick 1:
Kessig Wolf
Creepy Doll
Cellar Door
Bonds of Faith
Make a Wish
Elder Cathar
Forbidden Alchemy
Wooden Stake
Altar's Reap
--> Gatstaf Shepherd
Hamlet Captain
Naturalize
Armored Skaab
Island
Vampiric Fury
I love the doll but it would make the deck too expensive
Pack 3 pick 2:
Sensory Deprivation
Bump in the Night
Delver of Secrets
Stromkirk Patrol
Night Revelers
Purify the Grave
--> Demonmail Hauberk
Chapel Geist
Thraben Purebloods
Furor of the Bitten
Shimmering Grotto
Plains
Maw of the Mire
Back from the Brink
Nice with all the morbid boars
Pack 3 pick 3:
Victim of Night
--> Travel Preparations
Prey Upon
Skeletal Grimace
Cobbled Wings
Trepanation Blade
Village Bell-Ringer
Gallows Warden
Claustrophobia
Rotting Fensnake
Burning Vengeance
Swamp
Parallel Lives
Work well with the pilgrims
Pack 3 pick 4:
Invisible Stalker
Ghostly Possession
Ghost Quarter
Purify the Grave
Kindercatch
Spectral Flight (FOIL)
Crossway Vampire
Claustrophobia
Lost in the Mist
--> Undead Alchemist
Forest
One-Eyed Scarecrow
Nothing here for me and I'm afraid of the milldeck
Pack 3 pick 5:
Harvest Pyre
--> Kessig Wolf
Forbidden Alchemy
Nevermore
Wooden Stake
Runic Repetition
Hamlet Captain
Mulch
Naturalize
Island
Typhoid Rats
Pack 3 pick 6:
Cellar Door
Moon Heron
Sensory Deprivation
Village Bell-Ringer
Furor of the Bitten
--> Caravan Vigil
Ghoulcaller's Bell
Dream Twist
Plains
Maw of the Mire
Pack 3 pick 7:
Screeching Bat
Selfless Cathar
Stromkirk Patrol
Altar's Reap
Lumberknot
Think Twice
Plains
Bitterheart Witch
--> Ranger's Guile
Pack 3 pick 8:
Frightful Delusion
Selfless Cathar
Grizzled Outcasts
Lumberknot
Wreath of Geists
--> Spidery Grasp
Plains
Gruesome Deformity
Pack 3 pick 9:
Cellar Door
Make a Wish
Forbidden Alchemy
Wooden Stake
--> Naturalize
Island
Vampiric Fury
good in the sideboard
Pack 3 pick 10:
Sensory Deprivation
Bump in the Night
--> Stromkirk Patrol
Thraben Purebloods
Plains
Maw of the Mire
Pack 3 pick 11:
Skeletal Grimace
--> Cobbled Wings
Trepanation Blade
Rotting Fensnake
Swamp
Pack 3 pick 12:
Ghostly Possession
--> Kindercatch
Lost in the Mist
Forest
Pack 3 pick 13:
--> Wooden Stake
Runic Repetition
Island
Pack 3 pick 14:
--> Cellar Door
Plains
Pack 3 pick 15:
--> Plains
Deck:
I went Gr with 12 forest, 4 mountain.
The game:
The first match I won easily, the 1 loss because i didn't get any of my cheap creatures and not enough land to cast the expensiver ones.
The wins were mainly thanks to Devil's Play
The second match was a walk-over, won twice on the back of Predator Ooze.
The third was against a milldeck that won everything. The first game against him I ended with him on 1 life when my deck was empty. The second I mulliganed myself to 2 cards because I couldn't get forests after the first mulligan. (my 7-card hand had two land and nothing cheap to cast)