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  • posted a message on [GP] Mortify
    in draft, glimpse + izzet guildmage = me splashing a few mountains or swamps as needed...

    who cares if it's a sorcery in draft? its interaction with scepter is much more problematic. chant is enough! ...this is coming from someone who played scepter-lock in standard (w/boomerang, early frost, hokori and yosei) - turn 1 land-chrome mox-scepter-boomerang was good times...
    Posted in: Rumor Mill Archive
  • posted a message on [GP] Skarrg, the Rage Pits
    SWEET!

    at least one will be joining my (single) copies of vitu-ghazi and sunhome at the brooklyn zoo, for sure. just the card to bring the beatdown ferociously...
    Posted in: The Rumor Mill
  • posted a message on [GP] Four Colour Creature Cycle
    a thought... perhaps each of the 4-color creatures will have 2 abilities, with all 10 guilds being covered in the cycle...

    :symw::symu::symb::symg: could have :symwu::symbg:, :symwb::symug:, or :symwg::symub:-related abilities, for example... though i think they'd mix the combos to try and prevent a card from covering 2 dissension guilds...
    Posted in: The Rumor Mill
  • posted a message on [GP] 7 Artifacts
    Quote from Fade to Black »
    Umm, I was just thinking that maybe that tower thingy R_E once posed would be the 7th artifact...


    look back, we've already considered that. i think it will be one, but we won't know for a while...

    (hopefully, not a long while...)
    Posted in: Speculation
  • posted a message on [GP] 7 Artifacts
    Quote from kathzerion »
    I hate to be the doubting Thomas, but after looking at mtg.com (I'm abrreviating) today, I'm not so convinced that there are only 7 artifacts. The name of the Izzet precon is Izzet Gizmometry, which to me suggests gizmos which IMO would be artifacts. This would fit with what we already know about the Izzet having artificers. Also today, Matt Cavotta said this (in reference to the Boros Equipment, Sunforger):

    "A weapon like this cannot be put in just anyone's hands, that would be all too Gruul."

    This may hint that the Gruul weapon (if there is one) will not have the two colored ability and/OR that there are several Gruul weapons.

    Maybe its just me, but this has certainly planted the seed of doubt in my mind.


    i think matt cavotta's quote there is more of a convenient and appropriate pun (...that would be all too cruel/gruul.) than any hint about the upcoming set.

    maybe 7 artifacts is a low number, but i think the only way they can increase it is by multiples of 5 (as they would essentially have to knock out 1 rarity level across all 5 colors). however, izzet would then get more toys to play with than the other guilds. i think the "gizmo"s we will see in guildpact will be their devices that the other guilds use (e.g. the wojek mana sticks) and not so much devices that predominantly help them.

    perhaps, also, some of the izzet "gizmo"s will be printed as enchantments (maybe with an ability that uses whatever the izzet ability will be).
    Posted in: Speculation
  • posted a message on Pro Player cards to continue in "Snap"
    i understand why wizards makes PP cards; i also believe that they are a little ridiculous for a majority of players. but i like the retardo poses. come on, these are guys famous for PLAYING A GAME. if i were a pro player and they were going to make a card of me, it would be 30 times as goofy as antonino's pic!

    i still can't get over someone trading a firemane angel for a PP card, though... duh!
    Posted in: Rumor Mill Archive
  • posted a message on [GP] 7 Artifacts
    Quote from Marek14 »
    Both of these look pretty impossible to me. One of each guildmana combination would not be hard to pay - but it might be hard to prove to your opponent that the payment was indeed valid.

    As for ten activated abilities - Not with that picture.


    come on, we're magic players. if we can prove that we have a specified amount of mana in mass-mana combos (like heartbeat/harvest into maga), i don't think it will be that incredibly complicated to keep track of. probably the easiest way to do it is to tap for each symbol, in order, to demonstrate to your opponent that the payment is valid. keep in mind that any ability that costs you 10 mana WILL be winning you the game, so surely all concerned will pay close attention.

    re: activated abilities - yeah, no way even on the unglued cards would they fit 10 abilities with regular mana symbols. it could, though, have 5 2-guild-mana activated abilities.

    Quote from luminum can »
    Towers of the Guildpact
    Legendary Land
    1, T: Add two mana in any combination of colors to your mana pool.


    could be that, too, though i'd suspect there would be some sort of extra drawback...

    my money's on the game-ending artifact...
    Posted in: Speculation
  • posted a message on [GP] 7 Artifacts
    just a thought re: the two towers pic...

    if it is an artifact, and it has a game-winning ability, that ability should cost :symwu::symub::symbr::symrg::symgw: :symwb::symbg::symgu::symur::symrw:...

    not having the :symrb::symwu::symug: guilds in guildpact would not stop them from using the symbols in guildpact if necessary. they have "foreshadowed" like that in the past (see shield of kaldra).

    flavorwise, the cost would make sense. the least you can pay here is 4 colors (once you cut one color, you're forced into it), which is like requiring 6 guilds - 50% + 1 - to "break" the guildpact.
    Posted in: Speculation
  • posted a message on [GP] Blind Hunter (scan post 169)
    dunno if anyone has mentioned it, but we're sure to see a WB card that reads "destroy all haunted creatures", and probably another card that will affect only the haunted, or affect the haunted differently than the non-haunted.

    i can't pass judgement on a mechanic until i see the rest of the cards that work with it... at least it looks like it has potential to be fun.
    Posted in: The Rumor Mill
  • posted a message on [GP] Wreak Havoc
    this is definitely a solid uncommon. i think it is sufficiently costed for the effect. if gruul has a minor LD theme going on, i can foresee a R/G mana deck that goes game 1 aggro (running this maindeck anyways) and sides in a full LD board against any unfavorable matchup. (note that boseiju makes any LD uncounterable if you wish...)
    Posted in: Rumor Mill Archive
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