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  • posted a message on [Variant] UG Ramp with semi-primer
    I think I might try Gerry's list, it seems solid enough. I'm not sure I want to invest all-in on the lockdown plan though. I think I'll at least try it a couple of times though and see what happens. Here's the list I'm currently testing. It has very good success except I keep loosing to Solar Flare. True that I rarely draw the boarded cards against them, but for some reason, Phantasmal+Sun Titan usually kills me.

    EDIT: I don't know if anyone noticed, but that list has 61 cards in it, and I don't think it was on purpose. Someone likely messed up the decklist by a card. Take out the Huntmaster or something, I'm not running an extra card.



    I've tried Snapcasters and I've tried Huntmasters instead of Solemns, but I've found Solemns are generally better. They're more consistent to getting my land drops, since they don't depend on anything and my spells aren't particularly worth recurring.

    Yes, 10 colourless lands, but it hasn't been too huge of a problem. Glimmerpost just destroys certain decks, and we all know how good it is in this deck. I've been enjoying more success with it in than with it out. The one regret I have is only 2 Inkmoths and 2 Caverns, but what can you do. If I wasn't running Glimmerpost, I may run 4 of the other two. Cavern almost seems like it can be a board card against control, since resolving them seems really good. If they play less counters though, I'll stay at 2.

    4 Whipflares still in there to deal with tokens and early acceleration opponents (like Pod with 10 of them). The fact that it kills Delver, Stalker and Geist of Saint Traft is not irrelevant, and they're down to one sword in the deck now.

    4 Temporal Masteries, I really like the card. At worst, it's an explore, at best, it wins the game. And if anything, I can just board them out for more useful spells since it's not crucial to the deck working.

    Pretty typical sideboard. Red Sun's destroys Zombies and undying, it's so good. Bonfire is a card I'm testing over Blasphemous Act right now. I am not sure if it's better, but it always seemed like when I needed it, I'd be able to cast Bonfire for enough and I was quite often in top-deck mode. The damage they take does not seem irrelevant. The Beast Withins came because I had bad control match up and kept loosing to them. It seems like it'll be good in the long run when I kill Gideon with it.


    I'm still just not beating Solar Flare though. Granted I want to draw some cards versus them, but it's still not doing well enough. Yeah, Blue Sun's is a card, and I may go test it, but I'm not sure.
    Posted in: Standard Archives
  • posted a message on My first top 8 outside of limited (local)
    Our drafts are usually 25-35 people with a $60 total prize pool that gets split for top 4.
    Posted in: Magic General
  • posted a message on My first top 8 outside of limited (local)
    Most of our tournaments at this LGS and surrounding LGS (this LGS is a chain of two locations) have the same top prize of 2 boxes. The prize is generally:

    2 boxes to first
    2 packs per player added to total pool (usually split among top 8)
    sometimes a pack per player, today was a pack each to 9-16
    20 player minimum to hand out 2 boxes as a prize

    Packs per player are happening now because they're trying to promote their events; they have a few dedicated players and a bunch of beginners and want to ensure beginners show up and don't feel like it's a waste of time.

    Store credit can be taken instead of any prize (except a single pack because that's awkward).

    What does your LGS give out that this is actually a good prize? They're also trying to lead up to some sort of huge event where the top prize is, according to the TO "MASSIVE". Someone mentioned a case of boxes would be cool and I think he said it wasn't enough O.o
    Posted in: Magic General
  • posted a message on My first top 8 outside of limited (local)
    So yeah, I top 8'd today at Game Day. Pretty cool. I've been back playing for 4 months now, I played back in like Mirrodin when I was 12. Yeah, no money, no drafting and "what's a stack" sounds about right. Anyways, it was pretty cool to do that, I play standard a lot but not in tournaments. Here's a breakdown of it:

    26 players were there I think. It was 5 rounds, top 8 get additional prizes and top prize is 2 boxes.

    I'm running Spirits with whatever changes I came up with. Cards in board to help matchups, cards out because I'm not expecting a ton of Delver, etc.

    Round 1: I'm playing against that weird Blade Splicer, Precursor Golem deck. A player that some people that are regulars seem to know fairly well, but I don't know at all. Decent guy, fun games. I win the two rounds fairly easy. Drogskol->Image or flipped Delvers are just the nuts against them.

    Round 2: Superfriends by a friend of mine. I'm playing against WBG WRR with 10 Planeswalkers. No Wolf Run as far as I know but he's running ramp to Grave Titans and a bunch of Planeswalkers; oh, and Lingering Souls too. Game one mull to 4 for both of us and I punted. Game two was fine, fliers win a lot of games. Game three, we went to time and drew. Elspeth with a bunch of life and I had an Oblivion Ring and no white source for half the game. Stabilize with spirits half way and it's too little too late. He always draws, he plays slow or something, but he's a buddy that's a regular so it's not so bad.

    Round 3: Mirror match. I lose to flipped Delvers game one, and win with flipped Delvers game two. We went into time and drew game 3. It actually went really slow and by the time we were at turns, I was casting Timely just to gain life and draw. Another buddy of mine that last minute played the deck.

    Round 4: UB control, not Tezzeret. Just cards like Curse of Death's hold, Batterskull, Titan and Wurmcoil. I've never seen the guy before and he was really awkward; a guy in his mid 30's that is not very social for what seems to be a lack of common ground. I lose game one to the nuts, he played two Wurmcoils and a Titan. Game two, he punted. He dropped a Black Sun's to Liliana that got Surgical Extractioned. NEVER drop a card that is the nuts against your opponent. It's the one card that wins games against me (or Corrosive Gale), because even Ratchet Bomb only kills half of Drogskol->Image and tokens. He was pretty bad though, from what I saw; Black Sun's for extra to be sure, when he could represent a Mana Leak. I would play around it after he's cast Think Twice a bunch of times. Game three, he punted. He tapped out with Captain->Image in play and 15 damage on board at 13 life. Pretty bad. Deck looked pretty standard, but control isn't easy to play. He seemed to be a guy that didn't follow the meta and played a safe deck that needs good piloting. He steered it into a tree I think.

    Round 5: At this point, I'm 2-0-2 and need a win to guarantee top 8. I'm playing against a high school kid that's really chill and not very good. We're FNM friends and it's all casual. He's happy to be 3-1 with a 75 card Burning Vengeance deck (you heard me right). Game one, two Captains. Game two, he flips Ludevic's Test Subject after I board out all the removal. Sounds good. He's at 7, I took 13 and am at 7. I have a flipped Delver, Delver, and two spirits. There's about 20 cards in my deck that win/stall the game. I flip the Delver for 8 damage and a win. He was planning to drop anyhow, he had work. He didn't expect to do well with a 75 card deck, but I guess he got lucky.

    3-0-2 and I top 8. I didn't bother to check the numbers but it was alright. FULL ART APOCALYPSE!

    Top 8 round 1: Mirror match again to a different opponent. Another friend who's a bit more Magic serious and clearly better than me. I played games the other day and lost handily in the mirror, though he always drew the nuts. He beat me game one reasonably, tapping out in a mirror is just bad without DoJ (which I totally regret not playing). Game two, he boards in SoWaP and I think I boarded out my artifact removal and had no DoJ. Gain a bunch when I have no spirit blockers? Yeah, not fun. I always seem to draw no white sources, despite there being 9 in the deck. I know he's a better player so I'm not bummed. I made top 8 and had a good time.

    Prize: I got 6 packs (nothing of real note), and the full art cards. Pretty good. Where else can you have fun for 6 hours and go home with more money than you came with? (based off the value of 6 packs being more than my entry fee and considering it equivalent to money).

    All in all, a good day and a great experience.
    Posted in: Magic General
  • posted a message on [Vs.] Mono Black - Sideboard
    After all that work, I played no Zombies at Game Day. I did top 8, lost in the first round of that, but still, pretty solid. When I consider I've been seriously playing Magic for only 4 months (if that), I feel like I'm doing a hell of a good job.

    I think Grafdiggers is a good card against them. You can board out Lingering Souls against it, it's not like it's that terrible. I might do that, even Snapcaster board out. My buddy who was top 4 (I had to leave when they were still playing the round) sides out Snapcasters in RUG WRR to play Grafdiggers. It worked quite well for him.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    I've actually been running more Negates and liking it. I do pass some early turns waiting for Captain->Image and it's been nice. I don't particularly mind creatures, the Mortarpod is what kills me most of the time, or some fashion of Doom Blade/Geth's Verdict if I don't make tokens. Negate seems really good.

    I do like 4 Phantasmal Images BUT it's not going to happen since I couldn't muster a 4th one. I tested Cackling Counterpart to a "it sucks" stance.

    I am also liking Dismember over Gut Shot. From my math, it works out really well. Being able to pay black sometimes is great, and I don't need to do Snapcaster, flashback and pay 4 life. It kills flipped Delvers.

    I only have two Celestial Purges so that's a bummer. I don't ever like Surgical Extraction to a Gravecrawler, it's just so good against Messenger though.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    Sever the Bloodline: not effective. It costs a lot and it doesn't do enough. I'd just much rather play a DoJ in that position.

    Timely Reinforcements: very effective. Gaining 6 life gives me an extra turn and 3 Soldiers is a lot to block with. In the games I played it, it was always a winner.

    I also ended up going to 2 Geist of Saint Traft in the mainboard and leaving 2 Dungeon Giests in the sideboard. I'm not positive whether it's best with that setup and I might swap them between boards, but Geist of Saint Traft is still a winner.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    Yeah I'm gonna try Timely and Sever the Bloodline and see what happens.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    Lingering Souls is just better than Midnight Haunting. And he runs Phantasmal Images, so killing Geist isn't that hard. He says it hasn't bothered him much.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    He's running at least:

    3 Mortapod
    3 Fume Spitter
    4 Geth's Verdict
    4 Tragic Slip
    2 Corrosive Gale

    Mortapod is a Living Weapon, so he can do 1 damage regardless.

    Maybe I'll try to annotate some games or something. He does still wreck me quite a lot with the deck with all the removal. I'm going to go back to a more traditional build of the entire deck, side in appropriately and then annotate the games with him. What is the appropriate way to board out against his deck? I boarded out Vapor Snags which seem wrong.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    Quote from RPD41
    Boarding in things like dissipate is not a good idea vs this deck or any aggro deck in general. You don't fight aggro with counters, you will never win that fight. You need spot removal. Celestial purge is good obviously, but personally I haven't had any problems playing against this deck, I'm running the spirit version of Delver btw. I could see UW delver having some serious problems against mono black but the spirit version has a better matchup against it. We just have more ways to go over the top with Dungeon Geists, captain, Image, souls, ect.

    My personal opinion is that you probably are just getting unlucky.


    Something tells me you're playing against a bad version of the deck. My friend consistently beats me. I hope you realize that UB Zombies (splash for Images/Diregraf Captain) is actually an anti-Delver meta deck. It has so many cards that simply destroy Delver. If I play Dungeon Geists, he'll Tragic Slip me. I can never resolve Captain and Image and he out aggros me.

    I've been trying everything, Witchbane Orb, DoJ, Nevermore, nothing works. :(. I'm ready to accept the deck loses to it at this point.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    Quote from Iampro
    Nihl Spellbomb


    Card just seems bad. I don't need to remove the whole graveyard and I'd rather get rid of everything at once. The good play is Surgical->Messenger when it dies or even a Gravecrawler. Being able to pay 2 life in that situation is just so good.

    And something tells me I have been running bad. I'm messing around with the deck a lot lately so hopefully by the end of the week I can turn that into a favorable mach up. I've been working on the deck with some people that are also playing it and I'm going to try a bunch of mainboard tweaks.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    I'm going to playtest 2 Purges, 2 Surgicals and a Sword and see how it goes. Purify the grave is just so much worse than Surgical Extraction; it requires me to have mana open and I'd love to hit all the Messengers at once.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    That's only two cards if I'm using Finkel's board. I do already side in Dissipate and I'd get only an extra Phantasmal Image. Another Image does seem really good against their deck though, and I'm going to have to put it back in the board (it's been out in testing).

    The Sword does seem good. I'm thinking to myself "where will I get a Sword without ruining my wallet", since I'm playing this at a standard Game Day but I remembered I traded one to my friend and he opened one, and he's also not coming. Hurray for borrowing! I'm definitely going to have to test one in the board.
    Posted in: Standard Archives
  • posted a message on [Vs.] Mono Black - Sideboard
    So I'm playing a very similar list to the Sam Black Esper variant and I'm finding it has some really bad match ups. Tempered Steel was pretty bad, but this deck is even worse. I have like only a 25% win ratio; maybe I've been running a little bad but I'm just thinking the match up is bad.

    Fume Spitter hurts, it kills Delver so easily. I've even gone as far as siding them out. Combined with Tragic Slip, I've never flipped a Delver against the deck except on mulligan to 4 from them. Oh, and let's not forget Mortapod.

    The Messenger also hurts since blocking it has it come back and I lose some life.

    If I'm not getting a Captain and Image with a Lingering Souls, I'm probably losing the game.

    I've been trying to develop my board to combat this as much as I can. There are now 3 Celestial Purges in there and it seems really good but I still lose. If they're playing the UB variant with Phantasmal Image, then they copy a Messenger and I can't even Purge it. The Surgical Extraction has been great too, it always exiles something useful.

    What are your thoughts on this match up and what do you think is good to sideboard in? My mainboard is currently the same as what Finkel ran (I'm still play testing it), but the sideboard should probably change to handle this deck.
    Posted in: Standard Archives
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