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  • posted a message on Unsportsmanlike conduct from Sam Black
    Why are you posting this from two year's ago?

    For no reason other than this is the first I've come across it. I had previously admired Sam Black for his work on the Zombardment deck as well as his good tournament results generally. As stated in his apology denial article, he tries to be a good, active community member and present a positive face for the game.

    He's a very well known player and I was utterly shocked to see this. The news is a bit old, I'll certainly grant that. To me it is still relevant.
    Posted in: Legacy (Type 1.5)
  • posted a message on Unsportsmanlike conduct from Sam Black
    Sorry, I forgot to put in the link. Or rather, I put it in, but neglected to name it, so it remained invisible. Here it is.

    EDIT: I don't know how I missed this article in 2014 since I was playing seriously then, but I did. The article is indeed about the event in the video.

    As to Sam Black's defense in the article, I think it's weak and insufficient. Much more plausible than his claim to be unfamiliar with his deck or honestly confused about the game state is the statement he himself offers in the article, that after exhausting all possibilities of winning legally went for the only "out" available. Why would he act in a manner so thoroughly consistent with the actual game state (all of his creatures summoning sick) and then ask his opponent if that were the case only after determining that he could not win via a single lethal Hoof?
    Posted in: Legacy (Type 1.5)
  • posted a message on Unsportsmanlike conduct from Sam Black
    This is an oldie but a goodie, from a video posted in 2014. link

    The game was fascinating and cool, and at 21:27 Sam Black despoiled it. His only "out" was tricking his opponent into agreeing that one of his creatures did not have summoning sickness, which manifestly was not the case, attacking with it, and getting the game state to a point where it could not be rewound. The judge said nothing, nor were the commentators able to make any difference at all after informing "the powers that be."

    You can see the guilt on Sam Black's face after committing this scummy, dishonest deed.

    I shall no longer be able to think of Sam Black as an innovative deckbuilder, but shall instead consider him a rather low sort of Magic player just a hair above the cheaters. I urge others to watch this clip and consider it when making forming their own opinions of this well known player.
    Posted in: Legacy (Type 1.5)
  • posted a message on 8-Rack
    Instead of the Helm you could increase the count on some of the other sideboard cards, like Pithing Needle, Inquisition, or Thoughtseize.
    Posted in: Budget (Legacy)
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Quote from Seakeal »
    So I've wanted to get into legacy for a while now and I've decided that I want to play a control or late game deck with brainstorm and force of will, but I don't want to play miracles. I've had slight interest in loam pox but I really like manipulating my deck/drawing cards. Is there maybe a fringe deck or a homebrew or some other deck I haven't heard about? Pretend that cost isn't an issue.


    This might be putting the bounds of pretending pretty far out there, and a lot of cards in this deck aren't really used elsewhere.
    Posted in: Legacy (Type 1.5)
  • posted a message on [Deck] Reanimator
    Just be sure you can answer the Leyline out of the board, and you should be fine. Reanimator is mostly a turn faster than Dredge, and also has more disruption. The main drawback to choosing Reanimator as your graveyard combo deck is that you need to interact on the stack to a much greater degree than Dredge, Dredge gets resilience in exchange for this bit of speed.

    I suggest Chain of Vapor, Nature's Claim, and/or Show and Tell. Be a little careful with Show and Tell though, sometimes Dredge pilots pack Ashen Rider and it might just be in their hand when you cast the spell.
    Posted in: Combo
  • posted a message on [Primer] Collected Company Elves
    Well, the other reason is mana. At 4 mana, Sylvan gets plucked from hand more often, isn't castable T2 off of a dork, and is not a card we're necessarily going to have the mana for if our dorks are getting picked off by removal. Lead doesn't have these problems.

    The body would be great, but for me Lead is the way to go.
    Posted in: Modern Archives
  • posted a message on [Deck] Reanimator
    Even the third mode could be relevant when paying life for Reanimate spells, Forces, and Griselbrand D7s. This card is sweet!
    Posted in: Combo
  • posted a message on [Primer] Collected Company Elves
    Well, I hate to be a downer of excitement, but I just don't see what the big deal is. In Legacy Elves, Natural Order lets you cheat on mana to an obscene degree, bringing forth a literally game-ending threat to kill out of almost nowhere (meaning a remarkably low base). Exactly what element of this does Eldritch Evolution do? If I sacrifice a mana dork, both Archdruid and Ezuri really want my mana dorks back on the table. If I have enough mana to win with Ezuri, how was Lead the Stampede going to be slow?

    Eldritch Evolution doesn't get game-ending threats, it gets silver bullet annoyance creatures. Chord already does that at instant speed, and I don't even like that card. I prefer the elegantly blunt instrument Lead the Stampede gives me. In Modern, the format of removal, drawing 3-5 cards with a 3 mana sorcery is a good deal.

    Besides, Remand would like a word with me.

    Maybe this card will have a home somewhere, and I'm all for diversity, but I will definitely not be one of the first to sleeve it up. If you guys are able to go out and actually win with it, fine I'll give it a whirl, but I don't think it looks great on paper.
    Posted in: Modern Archives
  • posted a message on [Primer] Collected Company Elves
    With three Forests, 3 fetches, and 6 mana dorks, I refuse to care about Blood Moon although I consent to caring about Moon plus sweeper.

    I don't actually get to play much Modern, so I come to you guys for advice and suggestions on keeping my GB Lead Elf list updated. Hence my question this time: what decks should I be sideboarding against? A buddy of mine (who does play a lot) said Jund and Affinity should be my priorities. Do you agree with him?
    Posted in: Modern Archives
  • posted a message on [Deck] UW(x) Miracle Control
    The best advice I ever received about the mirror was to board out 2 Plains, value the Counterbalance fight over everything, and take all of the white cards out of the deck.

    This was back in the days before Monastery Mentor and in 4 Ponder Miracles.

    Re: RIP/Helm, actually I was messing with this a few weeks ago and it isn't bad at all. With a 20 land mana base, 4 Ponder, 2 Enlightened Tutor, 2 RIP, 1 Blood Moon, 1 Helm in the MD, and a Moat either MD or SB, you're good to go.

    The thing about the average Decay deck is that it's really soft to Blood Moon. Let them play their games with Counterbalance and RIP, drop the Moon once you can win whatever fight is over it, and the next Terminus will take the game away no questions asked.
    Posted in: Legacy Archives
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Shardless is super grindy, and it's got so much card advantage that you'll rarely be out of cards in hand. Almost every card in the deck is a 2-for-1.

    If it were me, I actually wouldn't start with the duals at all, on the theory that substitutes exist for those cards. Substitutes don't exist, on the other hand, for Tarmogoyf, Jace, the namesake Shardless Agent, Ancestral, DRS, and many other cards that form the meat of the deck. I'd rather be slinging shock lands with Goyf than duals with Werebear.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Quote from 13055 »
    Hey, guys! I'm a Modern player that's looking to have some fun with another Eternal format. Budget isn't really an issue, and I have a pretty varied playstyle. I piloted Modern Merfolk before switching to mostly Jeskai Nahiri Control, and also have Tron, Jund, Abzan CoCo, and Boggles that I play with occasionally. Basically, I'm a bit of a deck-collector, at least in Modern, though I accept that doing so in Legacy is much more restrictive monetarily.

    I've been watching recent Legacy tourneys, and I've enjoyed what I've seen, from BUG Shardless to TES to Delver builds to Miracles. I really like the concept of the Stoneforge Mystic shells, but it looks like most of the forums relating to those here have been a little stagnant recently. After reading around the rest of the forums here, I really am not sure what I'd enjoy most. I'm still learning the format (though I think I've got the basics), so what deck would you all suggest for someone wanting to get into the format and enjoy? I'm not 100% sure of my LGS's Legacy meta, but I'm pretty sure there are at least one or two Sneak and Shows.


    EDIT: I generally enjoy reactive decks, compared to goldfishing ones, but at the same time I think Belcher looks fun to run.

    Belcher is fun for awhile, but it's the kind of deck people get tired of. Mostly folks bring it to tournaments when they think there won't be many blue decks, and these folks have a lot of options as to what deck they'll play. I did know one guy, though, who steadfastly played Belcher every week at the LGS: even when he could have played other decks, even when everyone knew what he was on before he shuffled, and even when said LGS crossed the 90% blue mark.

    Coming out of Modern, Merfolk isn't a bad entry point for someone getting into Legacy. The only pricey pickup is Force of Will, which was just reprinted and is Legacy's most iconic card. It's not really top tier, but it's low hanging fruit.

    After a couple of weeks with the Fish you'll know where you want to go.

    EDIT: some forums are stagnant here, and the main conversations (in English) about those decks generally take place at The Source. The big exceptions are DnT and Burn, which have loads of really loyal players who post regularly on this site.
    Posted in: Legacy (Type 1.5)
  • posted a message on Mono-Green?
    I think mono green 12-post is a shade above tier 2, at least. The matchups are pretty polarized but there's a lot more play to this deck than, say, the old X land stompy decks that absolutely no one plays anymore.

    If I knew I was going to be paired against Miracles and midrange decks all day, I'd love nothing more than to smash them with loci.
    Posted in: Legacy (Type 1.5)
  • posted a message on Sensei's Divining Top vs. Sylvan Library
    Sylvan Library is a more specialized card, able to come in for specific matchups where it is likely to have a huge impact. If I'm playing a deck with Tarmogoyf against a Swords to Plowshares deck like Miracles in G2/3, for example, the Miracles player will be digging for their 2-of Wear/Tear or Council's Judgment, plowing my Goyfs for time while I bomb their red/white mana with Wastes and/or Stifles.

    As a MD choice, it's not that good because it's bad against combo and not stellar against Abrupt Decay... or even decks like Grixis that can pressure your life total very quickly and make it too dangerous to draw any extra cards. Library needs to be more than a Ponder or two in order to make sense as a 2 mana main phase investment.

    Top is better against combo because you can hide the Force on top, saving it from discard, in addition to running it out T1 and then holding up mana. Tapping out on T2 is a much higher level of risk.
    Posted in: Legacy (Type 1.5)
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