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  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Quote from Fr0sty711 »
    Any reason you guys would see Tamiyo's Epiphany go into our decks? It's from war of spark. It's just another forsee but always nice to scry 4 and then draw..
    Any reason to repeat that in our decks?
    Thoughts?

    I like Foresee a lot, but I din't know what I would cut to try Tamiyo's Epiphany. It's really good but, right now for me, the last section I would add redundancy would be card draw.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I am a control/combo player so I would remove Peregrine Drake, Cloud of Faeries, Brainspoil, Azorius Chancery, Izzet Boilerworks, and probably Rolling Thunder.
    I would put some control redundancy, maybe things like Kami of False Hope, False Defeat, Scour From Existence, and add Reality Acid (amazing with Capsize). The two lands would be replaced by ETB untepped ones. I would prefer a 5-Panorama fix pack than the double-color ETBT ATM because aren't in a hurry, you can thin your deck, and you have more untapped lands to answer (hopefully, if you have the right colors available).
    I dunno if the wizard pack with a Gray Merchant of Asphodel (and maybe Brainspoil) is worth it as a mini-combo in late game. I'd test it because this deck looks weak to win without the combo.
    As some people already said, the Wizards/Flicker pack is worth running to take counters/tutors/ramp/sac outlets back to your hand.
    Posted in: Variant Commander
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    This new expansion brought two great cards for us so far: Teyo, the Shieldmage and Kasmina's Transmutation.
    I love the cheap planeswalker, gives us some protection in early game. It doesn't help us much when it comes to aggro decks but hey, we have some Wraths for that.
    The enchantment is like Pongify. A nice one indeed.
    Thoughts?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    @Fr0sty711, what @Reaper9889 said. I would say exactly this, but not as comprehensively Smile Thx Reaper!

    @bfine70, hmm, I never saw Shade's Form as a Control Magic-like card (silly me!). That makes me like it way more - enough maybe to consider it in my sideboard. BUT, these auras' problem is that you are telegraphing the punch, and it's useless after it's used, not being recastable after you put your Archaeomancers in the battlefield. So I dislike this 'telegraphing' stuff, but both are solid choices if you don't care about this. If Kaya's Ghostform was a sorcery it would be a lighter version of Undying Evil but I'd prefer it. One can always fine tune a deck to have a stealing kit of spells. I don't see this strongly in this deck but if so, Shade's Form would be a staple.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Brainspoil - This is a tutor to fetch a combo piece (Peregrine Drake most of the time, sometimes a recurring Wizard - the easiest to cast given the color fix I got). I don't care about CoA because I can choose to put it in the commander zone.
    Far wanderings instead of Primal Growth: actually both are kinda weak, but Wanderings feel better for me in late game, and I already have sac outlets. But it's a draw and a kinda personal choice IMO.
    Traumatic Visions is an awesome tool to fix a 5c deck and a meh counter in early/mid game and a nice one in late game. A pauper toolbox/staple in this deck, considering.
    Reap and Sow - this is the only 1 of 3 ways to fetch a non-basic land in Pauper (Expedition Map and Crop Rotation are the others). Used to fix dat 5th color or fetch a double land to close the combo with Faeries or sometimes a Bojuka Bog to stop some GY mayhem.
    Foresee - Gotcha. A super Preordain. Nice in any hand after the 5th turn.
    Read the Bones - Another scry&draw with a grat price/performance ratio IMO.
    Lack of Ponder - honestly, when you have the two cards above & Preordain, you feel anything without scry is meh. It's cheap and effective, sure, but I wouldn't know what to ditch to put it back. It's always an option.
    Peregrine drake - combo, redundancy with Cloud of Faeries, but the drake works with any land.


    Reclaim - I think we have enough redundance in the deck. I never thought this in CoA deck because of black recursion and all the Wizards.
    Shade's Form - I don't miss any pump on my General. It's really nice but I dislike the 1BB cost and B to activate. For the same reason I gave up on Crypt Rats as a backup board sweep.
    Reaping the graves and Macabre waltz - My build normally wants to get back a creature at a time (almost always CoA) and I have 2 reusable recusrsion spells. Also some spells are really expensive so the storm is situational.
    Tragic slip - I never thought about this one. Seems situational because needs for someone to die to be useful. I might consider to get one signed just in case. Smile

    About your recursion spells and meta, it's always good to keep the board controlled anytime you wish.
    Normally (with the tutors I have) I can easily find a way to fetch one of my reusable GY spells. I wish there was more than one reusable sac outlet.

    I will replace some things to have it signed as soon as my Drake arrives. Will keep this posted.
    All the best Smile
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Amazing, congrats!!!
    My signed build is 97/101. I might replace some unsigned cards with slightly worse options to make it fully signed, but one of the cards has no substitute (Peregrine Drake). I will update the scans in the next few days.
    Posted in: Variant Commander
  • posted a message on Nightveil Predator: House Dimir
    Quote from benjameenbear »
    Sadly, no one in my playgroup wants to give Pauper EDH a try. Either way, I'll have this decklist in my back pocket along with a secondary deck because it's a nice way to introduce EDH as a format to newer players. It'll be either a Gruul or Selesnya deck so that it plays a totally different strategy from this one.


    You can always build PDH with legendary commanders (even non-uncommon ones if you stretch a little) - see my Child of Alara in my sig or the Rona deck in this link. I am finishing assembling one of these as well.
    Posted in: Variant Commander
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    Yeah, I meant to have it in the maybeboard when in a leavy LD meta.
    One shouldn't abuse of it (like Stonecloaker), it's supposed to be used homeopatically.
    But this is not my meta I just help the guy above who asked about this.

    Actually I am finishing my deck and it's much like your budgetless version without any $20+ card, fetches, shocks, and duals. Will post here in a few days for you guys to help me fine tuning it. Wink
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    Thanks for your thoughts on Glasses of Urza. I guess I never analysed a card like this so much Smile
    What do you think about LftL in a MLD meta?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    In these metas, I would rely on a couple Nevermore-like cards to avoid only the specific cards you can't answer otherwise (Telepathy helps you to see the real threats). Counter the rest and pray for the best - anyway this MLD guy will be the target. This is more needed in optimized metas, I guess.
    EDIT: Life from the Loam looks amazing as well, specially if you have some deserts/cycles/fetches/Strip Mine-like lands to reuse.
    Speaking of Telepathy, what do guys think about Glasses of Urza? It looks a good option to add redundancy and less threatening than Telepathy because only you see the hands, one at a time though. And it's a Beta copy so it'd increase the pimp factor Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Quote from LouCypher »
    One thing about Opal Palace: It turns CoA into a 3-turn clock, hence why I'd never remove it.


    So does Undying Evil. Wink
    With Opal Palace CoA kills 1 turn earlier but comes into play 1 turn later and slows us down to fix mana... I still keep it for now but it's the worst rainbow land IMO. Anyway, one can replace some rainbows with panoramas or guildgates. There's more than one good solution, specially when you go pauper. Bottom line it's personal preference.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    And what is the love for opal palace in your build..

    There's none Smile actually I meant, if I wanted to keep any land with the '1,T: add one mana of any color' this would be the only one. But I tend not to.

    Do you run Secrets of the Golden City in your build.

    Yeah, take a look on my sig. It has a link to my build. It's a bit outdated, I will fix this in a few days.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I use all 3. D0su and I discussed this about 5 months ago (refer to posts #379 and #380).
    This addition is always awesome to 5-color pauper decks just because. I prefer these CIPT&pay1 effects than the "1,T:add one of any color" ones, which demand more ramp to provide CoA castings. That's why I prefer these to, say, Opal Palace (which is - at best - borderline good for me because of its additional effects).
    I tend to keep the build with 20 or so basics and rainbow/utility/ramp on others. YMMV on each color.
    Posted in: Variant Commander
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    I don't think there's much of a case to include ramp since we're not ramping to anything in particular, and they're dead draws late. The only ones I like are exploration and Burgeoning since they let us empty our hand of lands to keep it lean and mean, and they have a super low cmc and are backup targets for any tutors that hit telepathy. But that's just my two cents.

    Actually I meant land search for our utility lands using a couple spells like Sylvan Scrying. Ramp will be made using 2-3 ramping lands.

    Whispers of the muse (and other repeatable draw like arch of orazca) I think circumvent the "don't play repeatable effects" rule because the result of them is both undetermined and separated from the actual board-state change, so they're significantly less threatening. With capsize your opponents know exactly how much havoc you can wreak and will play accordingly. Also to get value out of capsize you have actually bounce permanents, which is bound to make people mad. If you're just playing whispers, you don't need to piss anyone off to get value. You also can just not cast it when you're already at 7 cards. And, like all buyback spells, if it's becoming a problem you can always just cast it without buyback. I haven't played whispers a whole lot, but arch has been consistently excellent and they're very similar effects.

    I agree with the threatening part. Will think about it.

    Stonecloaker is a different beast and I do wish we had a better tool for the job. Being a creature makes it a target for otherwise-useless removal, and being a repeatable hate card against graveyard decks can put us in the position of being a threat to those players and is likely to attract their attention. But graveyard based decks can be difficult for us to deal with, and having a single-use grave-hate like clear the mind can only delay the problem. I've been using stonecloaker in most version of phelddagrif and my main strategy with it has been to be very judicious about how you use it - don't eot it constantly for value, only use it when you absolutely have to and be apologetic about it. But YMMV, it's definitely one of the least on-brand cards in the deck. If you wanted an alternative, I think perhaps the best option might be including a bunch of deserts alongside scavenger grounds (which already merits a spot) so that you have repeatable, but not unlimited and not without a real cost, grave hate. That way your judicious use of the effect is more explicable as not wanting to lose your lands and not wanting to use your answers against subpar targets, rather than just being permissive for no reason. The deserts could also help speed up the phelddagrif clock by a turn or two, or give some cycling in the late-game, so it's not a bad solution. Even the mill one could be useful as a weak alt wincon. Hmm, I might have talked myself into it. You'd probably want to make sure you have some land tutors, though.

    Maybe the (ab)use of Scavenger Grounds is enough. Maybe the aggro-gy player will be the threat of the table abd you don't need to care that much. I will think about it but with a grain of salt.

    Flashback is great but there aren't a ton of flashback spells that fit in the deck unfortunately. Deep analysis is a decent draw spell. Fervent Denial is the wrong kind of card to have revealed in your grave, same for divine reckoning, both will have people trying to bait you into firing them off. flash of insight is also decent. memory's journey/krosan reclamation are both ok grave hate/anti-mill tech and can be played. moment's peace is great. prismatic strands is an ok backup but significantly worse in several ways. purify the grave is too low-impact imo, I'd rather have memory's journey. ray of distortion is really overpriced. ray of revelation is too narrow. think twice does too little imo, it's fine but I'd just play a bigger draw spell. aaaand that's all of them. Some ok but replaceable draw, some decent grave hate, and one excellent fog.

    Agree, Deep Analisys and Moment's Peace are the best options.

    Noxious revival has the downside of being effectively sorcery speed when used on yourself (unless you have an instant-speed way to draw it), which makes it a bad choice for recurring counterspells, and really only great for recurring board wipes and our scant few permanents, and even then you're down a card. Unfortunately I don't think there are any ways to recur to hand at instant speed, unless you count reap, which is pretty sketchy (although a very high ceiling, obviously, maybe even too high to be honest). As far as the tempo play of putting a reanimation target on their deck, we're more in the business of value plays instead of tempo plays, so I'd much prefer to exile it than delay the inevitable.

    You can always use it on opponent's EOT. And you can use Regrowth or someting like that. I like this idea of redundance, will test a couple options as well. All tests will require a tweak on mana base - I expect to have 42ish lands instead of 45.

    OK, so after all that, I think the deserts worth playing are:
    scavenger grounds (duh)
    desert of the indomitable
    desert of the mindful
    desert of the true
    hashep oasis
    Shefet Dunes
    Ipnu Rivulet (maybe)
    Desert (maybe)

    I will consider all colored options. Maybe an Arabian Nights Desert if I can find one Smile Again, this is both a better way to deal with GYs (you continue under the radar) and/or pump your general more often.

    Anyway those are my thoughts, I hope you enjoy the deck!

    I did, I will! Wink
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phelddagrif: Show Weakness to Hide Your Strength
    Amazing deck! I am planning to build it - and it'll be the first non-pauper EDH for me Smile
    I will start with your budget deck with a slightly different mana base and more ramp & land search.
    But I would like to say I wouldn't play Whispers of the Muse and Stonecloaker. Buyback and reusability of these cards are as annoying as Capsize IMO. I'd stick with both pulses only. Oh, and some flashback spells too.
    What do you think about Noxious Revival? You can reuse anything on your graveyard (counter, destroyed land, etc) or wreck some renimate effect. I will test this one.When I assemble my deck in my mind I will post it here.
    Congrats for now! Wink
    Posted in: Multiplayer Commander Decklists
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