Correct me if I'm wrong, but I think 2 turns is the fastest sol ring/crypt can speed up anything (ignoring interactions that let them generate extra mana like voltaic key or combos where they're part of the combo, etc, and assuming players always make land drops). Just wait 2 turns for them to play 2 extra lands, and then do exactly the same thing that they would have done with fast mana. They'll have the exact same play pattern, except ignoring those two turns waiting to play lands.Quote from GloriousGoose »I guess just casting Maelstrom Wanderer is a combo, now.
Speeds it up a turn? Are you kidding me? Do you realistically see Wanderer coming out on turn 4 without Ring or Crypt? Does Yisan combo out on turn 3 (maybe 4, I can't remember) without the assistance of fast mana? No, fast mana speeds up the game by at least two turns, more if they use their fast mana to ramp even more. By comboing out earlier, they decrease the chance of interaction. Please, tell me you get the correlation between fast mana and comboing out early.
Besides, what's your solution to combo? I'm all ears.
Banning fast mana not only slows combo down, but stops starts like the one I had, which was almost equally as ridiculous.
I'm pretty sure fast mana will generally accelerate plays between 1-2 turns. Which is still fairly absurd in a lot of cases - the MW player, for example, without crypt, would presumably have had T2 farseek, t3 explosive, giving 7 mana on turn 4, and a 5 mana MW. Compared to turn 3. That's a huge difference in terms of the sorts of answers that can reasonably be in place by that point in the game (oh and also screw MW that guy sucks).
Also I loathe this "well, you should just play against more morally upstanding people!" argument. Many of us play in LGSs or open groups where we can't just exclude people without being incredibly rude, and possibly not even being able to get a game - and that's assuming we already know that person and we aren't just going in blind. If the format only works for close friends, then that's a pretty stupid way to run a format. If you're so good at regulating fast mana yourself, then why not house UNBAN them???
Oh right, because everyone talks a big game about how other people should house rule stuff, but no one actually wants to do it. Because it sucks.
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were legalworked at all.1
As for the cards that predate the rule... oh wow a terrible punisher version of Jace's Ingenuity and probably the worst of the large Eldrazi. Cool. I can continue never seeing either of those cards ever played. Good thing the RC carved out a space to protect these two random cards, or else we might have had to make due with real, less awful cards.
What will happen and what should happen are often different. That doesn't change anything. This is literally why they just added Rule 0. If you want to play them you have to houserule them. Them being fake banned or actually banned doesn't change that.
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As for your other suggestions, it's not the same. Fractured Powerstone and draft-matters cards behave exactly how they are supposed to in a game of EDH. Same thing goes with Battle of Wits which people keep mentioning. All of these cards work as the rules say they do. Burning Wish does not. Its rules text has been explicitly removed by the RC. It's essentially format-specific errata, just like Karakas used to have. And we all know what happened there.
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"In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection."
Yeah. Weird why I might think that.
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It's not even mentioned on the ban list page on the "Official Commander Rules" site. Add a section for cards that reference "outside the game" and list them out real quick. That's all that needs to be done.
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It is extremely obvious the RC want the Wishes banned but simply don't want to make the banned list look larger. Just bite the bullet and add them to the list.
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As for your other "point"... yes that was kind of the intention when they added Masterpieces in the first place. In fact, it was literally the first reason listed in MaRo's introductory article for the product: Having Standard decks that don't cost hundreds of dollars? Outrageous! I know, it's weird that people actually want to play their game without having to consider the financial ramifications. So what?
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The reason I'm upset is because when WotC announced they'd be putting the Masterpiece series on hiatus, I assumed that to mean it would eventually return under it's old form. If WotC considers the Mythic Edition to be a continuation of the Masterpiece series (as evidenced by the fact the cards say "Masterpiece" on them) then yes, I'm very disappointed because it means we'll likely never see Expeditions/Inventions/Invocations again in standard packs. That's a shame, because those were a good idea that with a few minor tweaks could have been great. Instead we got this cash-grab nonsense that only benefits scalpers.