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  • 1

    posted a message on Wishes
    I see having more than 100 cards as being a problem because the deck construction limits a deck to 100 cards, including the commander. To have wishes function serves only to circumvent that rule, after games are started.
    Then do you also have a problem with Shadowborn Apostle for circumventing the singleton rule?
    The choices at that point seem clear... Enable wishes and see games devolve into longer games with wish/sideboards like it is in constructed formats with silver bullets and see a newly printed, fair card be banned. (one that plenty of people will have with the new set) OR leave wishes where they are and allow individual play groups to determine what wishes mean or don't for them.
    Frankly the majority of your post sounds like fearmongering to me. Someone ruining the game by Wishing for an Armageddon versus someone ruining the game by just playing Armageddon seems like a distinction without a difference. Is it possible people will only include a bunch of awful cards in their Wishboards, like Acid Rain? Sure, I guess. But making it sound like literally everyone will do that all the time seems a bit disingenuous. It would be like me warning you off of playing EDH at all because the only things that get played are hardcore combo decks that win on T4. Do some people play those decks? Yes. But it's certainly not indicative of the entire experience. We should be trying to figure out how the average player would use Wishes if they were legal worked at all.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    Quote from MRHblue »
    Your refusal to acknowledge some cards do things besides get cards from outside the game does not stop that from being an actual reason.

    The rule has been around for a while, but so have cards that do something else. (EDIT : 2006)

    You are using circular logic, and Wishes won't be banned or allowed to work as written.
    A bad reason, in the same way having a rule that says "Effects can't prevent players from drawing cards" because the other half of Leovold, Emissary of Trest is fun is a bad rule.

    As for the cards that predate the rule... oh wow a terrible punisher version of Jace's Ingenuity and probably the worst of the large Eldrazi. Cool. I can continue never seeing either of those cards ever played. Good thing the RC carved out a space to protect these two random cards, or else we might have had to make due with real, less awful cards.

    What will happen and what should happen are often different. That doesn't change anything.
    Also, banning them outright disallows people who do currently enjoy them and blanket legalization foists them upon people who don't wanna worry about super tutors with their own sideboards. Saying they formally do nothing is actually a kind of brilliant; it's hardline enough to keep wishes out of most games, but built on stuff flimsy enough for the people who do really want them to generate conversations and arguments with their lgs or playgroups about letting wishes fly.

    Black and white is very clear, but gray stuff can be fine too.
    This is literally why they just added Rule 0. If you want to play them you have to houserule them. Them being fake banned or actually banned doesn't change that.
    Posted in: Commander (EDH)
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    Quote from Kamino_Taka »
    The Problem with that approach is the cards that do more than just wish and that part is fine. You wouldn't wanna ban Fractured Powerstone just because the second ability has no effect , same with Mastermind's Acquisition or Research // Development. So a blanket ban is undesirable. And a specific ban on those who only wish is the single card errata on those that don't. Banning all is only a "clean" solution if you do the same for Fractured Powerstone, draft matters cards.
    The only 'real' card that would be hit as collateral is Karn, the Great Creator. The rest are either Wishes, underpowered jank nobody is playing anyways, or have functionally identical counterparts. But all of that is beside the point because this obviously wasn't even a concern for the RC seeing as how most of these cards didn't even exist when they created this rule. Rule 13 is, for all intents and purposes, a ban on Wishes without actually being a ban because that's what it was designed to be.

    As for your other suggestions, it's not the same. Fractured Powerstone and draft-matters cards behave exactly how they are supposed to in a game of EDH. Same thing goes with Battle of Wits which people keep mentioning. All of these cards work as the rules say they do. Burning Wish does not. Its rules text has been explicitly removed by the RC. It's essentially format-specific errata, just like Karakas used to have. And we all know what happened there.
    Posted in: Commander (EDH)
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    Quote from cryogen »
    Quote from JqlGirl »
    A question for everyone complaining about Rule 13 re: Wishes, etc.:
    Nothing functionally changed in the rule with this update, so why is everyone getting all argumentative about it now?
    Probably because they want wishes to work and this update showed that you guys discussed them and didnt reach a conclusion they liked.
    Or, because it continues to be a poor solution. It's the same as if the RC added a hypothetical "Rule 14: Relentless Rats-type effects do not work in Commander." It's an example of the RC going out of their way to remove functionality from cards without actually banning the cards in question because... reasons? It is absurdly close to card-specific errata, and there is simply no reason for it. Either Wishes are fine and should be legal to work how they work, or they're not and they should be banned. There's no middle ground here.
    Posted in: Commander (EDH)
  • 2

    posted a message on April 2019 Banlist & Rules Updates
    Paliano, the High City doesn't explain how it doesn't do anything either... Wishes specify outside the game, conspiracy cards specify drafting. I'm seriously not seeing any difference. You're granting that the average EDH player is smart enough to know that draft cards don't work when you don't draft but not that sideboard tutors don't work when there aren't sideboards?
    "If you control Paliano, the High City but you didn’t draft a card named Paliano, the High City, its second ability won’t add mana to your mana pool. Notably, Paliano won’t produce colorless mana."

    "In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection."

    Yeah. Weird why I might think that.
    Posted in: Commander (EDH)
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    "Sideboards don't exist in commander, therefore the card does not function."

    End of the conversation, there isn't a "no, but" required.
    Except the card is legal to play. Why?

    It's not even mentioned on the ban list page on the "Official Commander Rules" site. Add a section for cards that reference "outside the game" and list them out real quick. That's all that needs to be done.
    Posted in: Commander (EDH)
  • 2

    posted a message on April 2019 Banlist & Rules Updates
    Between new Karn and Mastermind's Acquisition, Wizards has shown they're open to printing more effects of this type into the game, so increasing the banlist every time one of these gets printed on day 1 is a far less elegant way than simply denying the function full stop.
    It really isn't any more elegant. The fact that I am legally allowed to put a card in my deck, cast that card, and then perform exactly zero game actions is as inelegant as it gets. Wishes are effectively banned, they're just not listed on the ban list. That's inelegant. If a new player asks me "is Burning Wish banned" I shouldn't have to say "no, but..." and then a long-winded explanation. That's inelegant.

    It is extremely obvious the RC want the Wishes banned but simply don't want to make the banned list look larger. Just bite the bullet and add them to the list.
    Posted in: Commander (EDH)
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    Quote from JqlGirl »
    We reworked Rule 13 due to some ongoing confusion over the “officialness” of sideboards and wish boards. While (here comes Rule 0 again) we support local groups deciding what’s best for themselves in this regard, we wanted to clarify for the broader audience that no one can force you into letting “outside the game” cards work in a different way.
    And this continues to be the worst possible option. If you don't want people to use wishes, simply ban them. Having a dozen or so cards legal but with literally no functional game text is just bonkers. Who exactly is this rule for? Isn't this the literal exact reason ya'll made Rule 0 for in the first place?
    Posted in: Commander (EDH)
  • 2

    posted a message on Masterpieces
    Cool cool cool you want to play the lottery. Have fun opening packs looking for specific cards.

    Other then buying singles this is the best way to get high value singles to trade or sell and you pay a bargain price. I also get to draft with my friends in a no stakes environment.

    The masterpieces you want are bad for the game. They devalue all the cards in the set they come from. Do you really want to go back to Kaladesh and have lottery tickets, oh. Also all the Rares are worth a dollar because the masterpieces eat up all the value equity?
    I like how you say it's playing a lottery right before mentioning that simply buying singles is obviously the best way to get specific cards. If you want a specific Masterpiece you can buy it as a single like anything else. It's not playing the lottery.

    As for your other "point"... yes that was kind of the intention when they added Masterpieces in the first place. In fact, it was literally the first reason listed in MaRo's introductory article for the product:
    Now that I've explained what we're doing, it's time to talk about how the Masterpiece Series came about and why we've chosen to do it. The short answer is that we've faced a number of challenges as Magic has grown, and we found that many of those challenges were addressed with Zendikar Expeditions. I'm going to start my explanation by walking through some of the challenges we've faced.

    Challenge #1: Keeping Standard Accessible

    Standard is the most-played Constructed format. It's designed as an entry point for players who wish to play Constructed Magic. Through market research and social media, we learned that many of the players who were interested in playing Standard felt it was something beyond their reach. We had to find ways to address this.
    Having Standard decks that don't cost hundreds of dollars? Outrageous! I know, it's weird that people actually want to play their game without having to consider the financial ramifications. So what?
    Posted in: The Rumor Mill
  • 5

    posted a message on Masterpieces
    So it’s not that it’s a garbage product it’s that you can’t afford it.
    Yeah, I'm sure that's what it is. Do you also enjoy paying exorbitant fees for a cable television package when all you really want are a few channels? Because that's exactly what the Mythic Edition is. It's a bundle of things nobody actually wants together. Are you a collector? Cool, here's an extra $100 fee for a bunch of loose WAR packs you don't actually want. Neato.

    The reason I'm upset is because when WotC announced they'd be putting the Masterpiece series on hiatus, I assumed that to mean it would eventually return under it's old form. If WotC considers the Mythic Edition to be a continuation of the Masterpiece series (as evidenced by the fact the cards say "Masterpiece" on them) then yes, I'm very disappointed because it means we'll likely never see Expeditions/Inventions/Invocations again in standard packs. That's a shame, because those were a good idea that with a few minor tweaks could have been great. Instead we got this cash-grab nonsense that only benefits scalpers.
    Posted in: The Rumor Mill
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