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  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    @dC: There is exactly one role that I can think of which Voxx must essentially be claiming.

    Also, you're my #2 suspect; that's been pretty evident ever since the "T/S list" post. But everyone - and this should be plainly obvious - is miles behind Thor as far as I'm concerned. So yeah, I would much rather see him dead.

    Unvote; Vote: desCoures
    Posted in: Mafia
  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    I'm around; I'll be back before the deadline to put my vote somewhere relevant if there's no "change of heart, let's vote scum" Thor speed-wagon by then.
    Posted in: Mafia
  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    Quote from Cyouni
    Quote from DYH
    I don't really care for where Cyouni's line of questioning is going with Cyan. He clearly stated at the times when he voted Fate why he was doing it, and how he felt regarding the votes. It seems like a bit of a stretch to assume malicious intent when it ended up being a vote on a guy who flipped scum.
    Which ones specifically?

    And that last line is pretty much "if the vote's on scum, there can't be anything wrong with it".


    Both votes. And yeah, I just think Cyan would've done a better job bussing the hell out of Fate as his scum partner to, as you seem to be implying, get some town cred out of it. He really didn't.

    And since I still don't think that Fate/you was a bus job, for once I think Thor and I agree on something - this feels like a town/town fight.
    Posted in: Mafia
  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    I have Cyan back as town also following his responses to Cyouni.

    I don't really care for where Cyouni's line of questioning is going with Cyan. He clearly stated at the times when he voted Fate why he was doing it, and how he felt regarding the votes. It seems like a bit of a stretch to assume malicious intent when it ended up being a vote on a guy who flipped scum.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    @Cyan: I certainly didn't mean to imply that "setup gaming" = bad thing; I do it as well. My point was that I've never really gone out of my way to discourage flavor-gaming, rather that I like to keep things interesting so a mass-claim can't break the setup.

    @Axel: In hindsight, I should have provided you, specifically, with a false claim - much as I did for your mother's character in the original Amistarian. He was going to see an innocent version of yourself; a sorceress, but with no ill intentions.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    I've lost the piece of paper I wrote the actions on, but mostly everything was claimed. The only thing that wasn't were Axel's targets for tainting, and that didn't end up being relevant because A) the town burned out before he did, and B) Megs used that burnout inspection on the only tainted target.
    Posted in: Mafia
  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    @Nacho: Oh, I know. Hence the (BONUS!) and "now-claimed". It's more about who he's not willing to vote (Fate/dC) than who he did.
    Posted in: Mafia
  • posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    [FTQ] Amistarian Mafia III has ended.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Ah, I gotcha, Fade.

    Also, I figured you were inferring the possibility of a neutral from the "no other faction" portion of your PM.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Other Townies:

    Tallen, Town Knight-General

    You are the Knight-General of Azzyr. You have trained thousands of soldiers to uphold the laws, virtues, and decrees of the Kingdom for many years.

    War is your life. You were practically born with a sword in your hand.

    The entire consort knows you’re unhappy about the pending peace treaty; hell, what soldier worth his salt wouldn’t be? If you didn’t win, you lost. There are no ties in war. Not in your mind.

    It is not treason to disagree with your King.

    So the questions will come. Let them. You know you’ve done nothing wrong. While they question you, you’ll be measuring them – searching for the King’s true killers.

    Abilities:

    Armored (physical, passive) – you cannot be killed by normal physical attacks.

    Win Condition: Eliminate those responsible for the murder of King Malric.

    Cyan was tainted, so an inspection by Megiddo would've revealed flavor of deceitful intent. (He was right, he was a miller.)

    Kiras, Town Battle-Mage Squire

    You are a battle-mage squire in the Azzyrian army.

    While you are young and inexperienced, the training you receive is the best in the world. You are deadly with a blade.

    Your magical skills are still progressing, but you know enough to be dangerous.

    You also come from a long line of battle-mages, so honor and courage is in your blood. The death of your King has only strengthened your resolve to his cause. If Malric intended for there to be peace and he has paid for it with his life, then so will you if need be.

    Your country needs you. So you will seek out the traitors who have executed your King, and protect those whose cause is also noble.

    Abilities:

    Stand Guard (physical, magical) – once each night you may select a target player. If that player is targeted by either a physical or magical kill, you will die instead.

    Retaliate (physical, magical, burnout) – once during the game at night, select a target player. If that player is targeted by either a physical or magical kill, you will die, as will the attacker.

    Burnouts may not be used in conjunction with any other abilities, and you will lose any other magical abilities upon resolution. If you use Retaliate but survive the night, the “Stand Guard” ability becomes “physical” only – remove all instances of the word “magical” in the text.

    Win Condition: Eliminate those responsible for the murder of King Malric.

    Nathan, Town Cleric

    Raised in a small village on the outskirts of Azzyr, you grew up in a very devout family. You farmed during the day, and prayed during the night.

    Your father was the head of the local church, and your mother was a counselor. You were the fifth and youngest child in your family – all boys.

    You are the sole survivor – someone burned down the church while your entire family was inside (along with most of the townsfolk).

    You were very young, but the last thing you can recall from the incident is hearing your father praying to spare your life. A benevolent force intervened on your behalf, it seems, as you were found without a scratch, a clear patch of flooring in the shape of a circle around your body, while everything else was reduced to ashes.

    You are a man of strong faith, and as such, strong powers.

    Abilities:

    Commune (magical) – once each night you may ask your deity to grant a blessing. He will provide you with one of the following boons. Each boon can only be selected once.

    · Double vote the following day. (Pray for conviction)

    ·
    Immunity to normal physical and normal magical attacks this night. (Pray for protection)

    ·
    A telepathic link will be created between you and a player of your choice. You will be able to communicate during the following day via PM. (Pray for communication)

    Séance (magical, burnout) – once during the game at night you may select target dead player. That player will be able to communicate with you for the remainder of the game as if he were alive and your mason partner. You may communicate at any time. Burnouts may not be used in conjunction with any other abilities, and you will lose any other magical abilities upon resolution.


    Win Condition: Eliminate those responsible for the murder of King Malric.

    Larissa, Town Cop

    You didn’t have a home as a child, per se. You traveled from place to place. Your mother was a fortune-teller; a “gypsy”, some called her. No one believed her tales, at least not anything more than a novelty – they paid small sums for her readings at parties, or just on a whim. But you always believed. You could find the hint of truth mired somewhere in the mysterious visions – “auras”, she called them. You loved and revered your mother, and she passed her gift to you.

    You moved to Oleppa as a teen, and worked your way into the Court. Not as a fortune-teller, but as an inspector. You had a knack for helping to solve local crime, however petty, and the King paid you well enough for it.

    He was a bit of a pig – the man cheated on his wife and everyone knew it. You made it a point not to pretty yourself up too nicely for that very reason. It was a job, though. It kept you stable, kept you grounded. And now that’s gone in an instant. You’re now going to do what you know how to do best. Consult the Auras and solve this heinous crime.

    Abilities:

    Aura of Insight (magical) – once per night you may choose a target player. This spell will provide clues about the person in question.

    Inquisition (magical, burnout) – once during the game at night, you may choose a target player. This spell will provide an infallible reading as to the alignment of the person in question.

    Burnouts may not be used in conjunction with any other abilities, and you will lose any other magical abilities upon resolution.

    Win Condition: Eliminate those responsible for the murder of King Malric.

    Yasmine, Town Illusionist

    You are the King’s illegitimate daughter, and technically heir to the throne. Of course, proving that to the Court and ever seeing the Crown rest upon your head is a different matter entirely. Your mother is dead, and you have only a note that she left you to prove your heritage. An old tale of passion and heartache, your mother truly loved King Malric, only to discover he was Prince to the throne and arranged to be married to Lady Lucienne. He hadn’t even known your mother was with child when he left.

    Raised in Rasaad, a bustling town a few miles away from the capital city of Oleppa, you studied under the battle-mages there for many years. It turns out you weren’t fit for battle – couldn’t handle a blade with any skill, but you did develop a sound understanding of magic. You learned how to trick others and gather information – something you intended to use at Court to solidify your claim of Princess.

    So you moved to Oleppa, became a member of the Court there as an Arcane Arts Instructor. And now you’re here. And your father is dead. That will never do.

    Abilities:

    Mirror Image (magical) – each night you may select a target player and create a mirror image of that player. If that player is targeted by a normal ability, there is an equal chance per image that it will absorb the ability. For example, if you have given a player two mirror images and someone targets him/her, there is a 1/3 chance target player will be targeted, a 1/3 chance for mirror 1, and a 1/3 chance for mirror 2. If a mirror is targeted, it dissipates and the action is wasted. Burnout abilities will always hit their intended target.

    Command Images (magical, burnout) – once during the game at night, you may choose to use this ability. The existing images will see everything they see, effectively making them watchers and trackers. The images will all shatter at the end of the night.

    Win Condition: Eliminate those responsible for the murder of King Malric.



    Kpaca, Guardman, and PRP were vanilla.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Quote from fadeblue
    Oh so my team also didn't know I was a servant. This information asymmetry really screwed me over.


    This has been an interesting point of conversation in the Spec chat.

    I'll admit I didn't even ponder the possibility of you just staying out of Servant Chat altogether, which was a miss on my part.

    I don't think it was a good decision, as I've covered in there, primarily because it turned "how many scum could be in this group of 5... one or two?" into "the hidden servant is totally scum".

    I think given the way the game played out, you claiming servant would have been your death sentence, but I think you were loathe to claim it (and perhaps it would have been different) because you'd made up your mind going in that you wouldn't talk in there.

    On the flip side, as AI suggested, perhaps I shouldn't have said how many servants there were. I considered that, but the flavor doesn't make sense - you know how many people are bunking with you - so I didn't do that.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Town Servants:

    Wesley, Town Cook

    You are but a simple cook, brought along on this expedition to craft meals for the consort. While you may not have openly said so, you are certainly ready for this war to end. You have family back in Oleppa, and you would very much like them to leave in a peaceful Azzyr, not one mired in war and bloodshed.

    You are not a particularly strong man, but a man needs not be too powerful to wield a knife. The best defense is often a good offense, or so you’ve heard soldiers say over dinner. You’ve worked up the courage to take a blade with you back from the cooking tent, and if you feel particularly confident about someone being a traitor, you might just plunge it in their back.

    Abilities:

    Servant (passive) – As a member of the Servant caste, you share a tent with the other workers in the entourage. There are five of you, and you may speak to one another at night in the “Servants' Quarters” quick topic thread. No alignments are known to anyone.

    Stab (physical) – once during the game at night, you may kill target player. As you’re not a soldier, this will be an especially traumatic experience for you, and one you won’t be willing to repeat. Choose wisely if you decide to strike, as you only have the nerve to make one kill.

    Kill method: Physical - chef’s knife (stabbed, bloody)

    Win Condition: Eliminate those responsible for the murder of King Malric.

    Zeebo, Town Jester

    (First things first, not THAT kind of Jester.)

    You’ve never been a fan of war. People don’t smile and laugh during wars. There’s too much death, too much sorrow.

    But King Malric loved your little magic shows. He would clap and cheer every night in the castle at your routines. He treated you like a son. You’d like to think you played a small part in keeping him sane during such troubled times.

    So his death comes as a sickening blow to you. You’re not much of a fighter, but you have learned a thing or two all these years while tinkering around with the arcane arts.

    Abilities:

    Servant (passive) – As a member of the Servant caste, you share a tent with the other workers in the entourage. There are five of you, and you may speak to one another at night in the “Servants' Quarters” quick topic thread. No alignments are known to anyone.

    Razzle (magical) – once each night, you may select a target player. That player will spend the entire evening enthralled by your magic tricks. (This is a roleblock.) You may not select the same player more than once; you’re not that interesting.

    Dazzle (magical, burnout) – little did the King know you actually have a little spark of real magical ability. Of course you’re totally spent for weeks when you use it, but desperate times call for desperate measures. Once during the game at night, you may select a target player. You will put that player under hypnosis and learn the name of his normal ability, if applicable. You may then force that player use the ability on a target of your choice, or you may simply choose for them to take no actions this night.

    Burnouts may not be used in conjunction with any other abilities, and you will lose any other magical abilities upon resolution.

    Win Condition: Eliminate those responsible for the murder of King Malric.

    Sten, Town Stablemaster

    You’re a man of few words. You prefer the company of horses to that of people. People don’t stop talking, plotting, or scheming. Animals just want to be cared for, and it’s what you do best.

    You had to come along on this trip to care for the horses as the entourage travels to Damalar.

    Unfortunately, so did the other servants, and that means you’re bunking with them. And they do so love to stay up and chat. How you hate that.

    You were born and raised in Oleppa. Your father cared for the King’s horses, just as his father did before that. You’re a lifer, and you’re okay with that.

    The lineage ends with you, however. At fifty years old, unwed and without an heir, you’ll be the last of your family to serve the King. Of course, he’s dead now. You didn’t really like the man, but you respected him as a ruler. He didn’t deserve to die like that.


    Abilities:

    Servant (passive) – As a member of the Servant caste, you share a tent with the other workers in the entourage. There are five of you, and you may speak to one another at night in the “Servants' Quarters” quick topic thread. No alignments are known to anyone.

    Early Bird (passive) – as you tend to the animals, you get up earlier than everyone else in the tent. If you stay up chatting with the other servants you will become tired. A tired person should not be making decisions of life and death. You cannot cast the first or lynching vote on the following day.
    Failure to adhere to this rule will result in losing your vote for the entire day; no warnings. (i.e. I’m not going to confirm your restriction for you.)


    Win Condition: Eliminate those responsible for the murder of King Malric.

    Nessa, Town Handmaiden

    You were brought along on the trip to perform simple tasks for the consort. Washing clothes, dressing the nobles, clearing food after dinner, things like that. You certainly weren’t anticipating what happened this morning.

    You have no desire to see the war continue with Amistaria. Like many of your friends, you have lost loved ones in the battles and just want to see peace return to the Kingdom. Life was much better in Oleppa when there was no fighting.

    Abilities:

    Servant (passive) – As a member of the Servant caste, you share a tent with the other workers in the entourage. There are five of you, and you may speak to one another at night in the “Servants' Quarters” quick topic thread. No alignments are known to anyone.

    Win Condition: Eliminate those responsible for the murder of King Malric.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Scum roles:

    Valora, Mafia Courtesan

    Sold into a whore’s life at the age of sixteen by your deadbeat adoptive parents, you were beautiful and “fortunate” enough to be placed into the Royal Palace rather than on the streets of Oleppa. The men of influence were just as terrible, if not worse, than the common thugs in the city, though. While you might not have feared for your life in their company, you certainly did not enjoy it. They made you do terribly shameful things; some of them even beat you.

    King Malric was the worst. Even though he was married to a wonderful woman, his sexual appetite knew no bounds. An abusive lecher, he summoned you to his secret chambers on a nightly basis, and you always left bruised and battered. The man – if he could be called that, pig seemed more apt – was both a terrible lover and person.

    So you were all too happy to comply with Mistress Danya’s plan to see him dead.

    Armed with courage, a corset, and an enchanted dagger and bag, you set off to the King’s tent to “surprise” him. Getting in had been easy enough, the guards were lax and you waited until they weren’t looking to slip inside. Eliza, a member of the battle-mages, was providing plenty of distraction, herself, chatting up a few of the younger fellows.

    The King was excited to see you – he hadn’t been expecting such a wonderful gift – up until the point where you drew the dagger across his throat when he leaned in for a kiss.

    This was no ordinary dagger, however; Danya had enchanted it to possess supernatural strength and absorb blood. With little effort, you were able to decapitate the King and place his head in a velvet bag, all with such little mess. Slipping out underneath the back folds of the tent, you took the head to Eron, Captain of the Guard, who would later place it on a spear for all to see.

    Abilities:

    Servant (passive) – As a member of the Servant caste, you share a tent with the other workers in the entourage. There are five of you, and you may speak to one another at night in the “Servants' Quarters” quick topic thread. No alignments are known to anyone.

    Note: You possess a charmed locket which allows you to receive instructions from the other mafia members should you be chosen to commit the kill. You may not speak to them at night, however, as you are stuck in the Servants' Tent.

    You have no abilities as it has been decided it would be best if you lay low after the regicide. If selected to commit the mafia kill, you will be notified via the charmed locket.

    Kill method: physical – enchanted dagger. (stabbed, no blood)

    Win Condition: Make it so no other faction can win the game.

    Danya, Mafia Sorceress

    You are the daughter of Psonja, the powerful sorceress who infiltrated the Tower of Amistar over twenty years ago. She single-handedly killed eighty wizards, and would have succeeded in taking over the Tower – hell, the entire country – had the Red Faction Coup not interrupted her plans. Forced to crush those souls just weeks before she intended, the powerful witch was ultimately killed by the Red Faction - by Vincent and that wench, Syra!

    You were merely a child at the time, just six years old, and in the care of your grandmother who was powerless to avenge the loss of her dear child.

    You, however, are not powerless. Born with the same magical talent your mother had, you have thirsted for revenge against Syra for years and have the means to exact it. An opportunity presented itself with the recent war between Amistaria and Azzyr, and you took advantage. Eron, King Malric’s Captain of the Guard, approached you in his time of need. Directed to you through a mutual friend, Eliza of the battle-mages, he needed a plan.

    The King was ready to call off the war – to meet with the Amistarian dogs and sign a peace treaty. The Captain of the Guard was having none of that. His brother, Dominick, would not die in vain. He enlisted your help to get someone close enough to the King – alone and out of sight – to kill him.

    You didn’t have to try hard to turn her. Valora was ready and willing to help – she despised King Malric with all her being. A simple courtesan, she had been forced to “visit” the King on many occasions. The lecherous oaf was a terrible lover and an awful person. She was happy to draw the magical dagger across his throat, all the way through his neck, sever the spinal cord, and detach the cheating head from his body.

    Enchanting the dagger and bag with which Valora carried the head out of the tent with had been simple work. Framing the General was an ease and a pleasure. And yet, you are capable of so much more. Eliminate the loyalist threat here in the camp, and you can spring a truly unpleasant surprise for Syra in Damalar.

    Abilities:

    Harmony (magic, passive) – following in the footsteps of your mother, you have learned to hide your true identity from the world. Basic investigative powers used on you will not reveal your corrupt nature.

    Shadow Taint (magic) – once per night, you may pick a target. That player’s soul will be corrupted by the power of Shadow. Normal investigative powers will reveal that person to have malicious intent. This effect dissipates if you die. (Note: you used this ability on the Tallen, Town Knight-General, Cyan, in the pre-game.)

    Dissonance (magic, burnout) – all players currently affected by Shadow Taint are stricken with fear overnight and permanently lose all active abilities and the Shadow Taint effect. You lose the Harmony passive ability; it now takes one less vote to lynch you as a result. Burnouts may not be used in conjunction with any other spell. Shadow magic is very powerful, you do not lose the ability to kill with magic even after using your burnout. You do lose the ability to use Shadow Taint, however.

    Kill method: magical – soul sever. (cold, lifeless)

    Win Condition: Make it so no other faction can win the game.

    Eliza, Mafia Battle-Mage

    Dominick was your friend and battle-mage brethren, and you will stop at nothing to see his death avenged. His brother, Eron, came to you and requested help finding a way to continue the war against Amistaria. You had befriended a powerful sorceress, Danya, during the last year in your travels and she had spoken out against Syra as a tyrant. It seemed like a natural connection to put her in touch with Eron.

    Danya’s plan worked like a charm. While you distracted a few of the King’s guards, the little concubine, Valora, slipped into his tent and cut off his head – with a little help from Danya’s special magic, of course.

    As a battle-mage, you are able to kill with either magic or blade. Your spells are primarily energy-focused, allowing you to infiltrate or inflict agonizing pain with your mind. You are one of the Kingdom’s most feared weapons on the battlefield as well as a master manipulator in the Court.


    Abilities:

    Psychic probe (magical) – each night you may select one target. You will learn the player’s role name and title, as well as any normal abilities they control.

    Psychic torment (magical, burnout) – once during the game at night, select target player. That player’s brain functions will overload, causing significant stress. This will act as an interrogation tool - the player will profess all his actions to you thus far.
    Also, if the player is targeted by anyone else in addition to you, they will die.
    Lastly, if the target survives, that player will be too exhausted to vote this day.

    Burnouts may not be used in conjunction with any other abilities, and you will lose any other magical abilities upon resolution.

    You may not use any ability on a night where you commit the mafia kill. When performing the mafia kill, you have a choice of method as listed below.

    Kill method: Physical – sword (stabbed, bloody) or Magical – psychic shock (catatonic). The magical kill option is no longer available if burnout is used.


    Win Condition: Make it so no other faction can win the game.

    Eron, Mafia Captain of the Guard

    Your brother Dominick was the leader of the strike team sent into Amistar a year ago. He died a hero – taking down Vincent, head of the Red Faction. Now the King wants to let his death go unpunished? He wants to sign a peace treaty with these dogs? Unacceptable! You will not let Dominick’s death be in vain.

    Desperate for a plan to stop this madness, you reached out to one of Dominick’s former battle-mage compatriots, Eliza. She was also strongly supportive of the war with Amistaria, and was able to put you in touch with a … friend. She called her Danya, and said she was master of the dark arcane arts.

    Danya had her own reasons for revenge – her mother, Psonja, had been killed by the Red Faction nearly twenty years ago. Her ultimate goal was to see Syra dead and buried at Damalar.

    It was decided, then. Danya and Eliza would help Valora, a beautiful but simple courtesan, sneak into the King’s tent and cut off his head. A rather brutal task – and you wonder why she had the stomach for it, but she did her job. That night she came to you, velvet bag in hand, with the head of King Malric. The coup had begun.

    Abilities:

    Armored (physical, passive) – you cannot be killed by normal physical attacks.

    Night watch (physical)
    – as you are the Captain of the Guard, you are expected to be out and about at odd times. As a non-targeted effect, you will see up to two random people who are out and about during the evening, but not who they targeted.

    You may use this ability on nights where you commit the mafia kill, although you will only see up to one random person on nights you do this.

    Kill method: Physical – sword (stabbed, bloody)


    Win Condition:
    Make it so no other faction can win the game.
    Posted in: Mafia
  • posted a message on [FTQ Game] Amistarian Mafia III - Game Over!
    Quote from Ged
    Watching mafia games is weird but enjoyable.


    I've come to like it more than I enjoy playing it sometimes. There's really nothing I enjoy more than modding games, to be honest.

    The tales of Amistaria are done, but I have plenty of ideas rolling around in my head. Smile
    Posted in: Mafia
  • posted a message on [Mini Game] Cross-Town #1 - The Naked City Mafia [Game Over]
    @Cyan: Do you not have anything to say about Cyouni's most recent post?


    Thor picking Voxxicus over desCoures here has all the makings of yesterday's Iso/Fate conundrum. I can't say I'm particularly surprised by his choice. After all, the scum already have to deal with llamarmble, so if the town could not lynch his partner and (BONUS!) go ahead and mislynch the now-claimed investigative role, that'd be great!

    So yeah, I'd lynch either Thor or dC at this point. A lot of my feelings about Cyan are tied up in the answer to my question to him above.
    Posted in: Mafia
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