Quote from elderscrollsnick »I think we need some more DATA........
FOR THE GOOD OF THE COMMUNITY
Quote from Honor Basquiat »Snap is so good. That card is crucially underplayed. Submerge is excellent if you play enough Islands. There are numerous options that blue has to deal with all types of creatures. Unsummon and Curfew haven't been mentioned yet either. Red has far fewer and is the least versatile color in the format but it has spells like Lightning Bolt that can answer mana dorks like Arbor Elf easily in the early game..
Quote from hyalapterouslemur »I wouldn't feel too bad about it. I mean, come on, that requires some serious luck, and generally makes you a hate target.
I assume you mean alpha strike early. Because the last thing we need is combo players whining about aggro players, to go with the combo players whining about control players, midrange players whining about combo and control players, etc.
Quote from Schutzwald »I guess that's true to some extent. But I came to play magic, if I get knocked out of the game and have to sit around with nothing to do for 30mins to an hour, yeah I'm going to be a little bitter. If someone else(like alpha-strikes mcgee) gets knocked out then we can play modern or something while we wait for another commander game and then I don't really mind. If I get to play magic I'm happy, if not then booooooo.
Quote from Schutzwald »Like others have said, as long as the rest of the game finishes in a similar amount of time then fine. Time to shuffle up and play another game.
But if it drags on and no other player gets knocked out and I'm just sitting there lonely and sad, then no thanks.
Quote from Zoso414A one of dryad arbor seems cool, it can be fetched attached to a sword or used as sac fodder
Quote from CzI would personally cut the Spirit and add a Filth in there. The evasion is often sorely needed in my experience and the Spirit is often largely irrelevant. Looks pretty stock though.