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  • posted a message on [Card Creation League] June 2014 Round 4 [Top 8] - The Voice
    Critiques Done

    (Note: Damn it! I just noticed that I typoed on one of my cards D=, supposed to be laced upon it, not places upon it, and it's to late to fix it dang it!)

    Persona Non Grata - Very interesting enchant, can be used defensively(if with a bit of a downside) in an Exalted deck to prevent taunting, or more likely offensively.
    Deadened Sensation - Bit of a strange name for the effect, but rather nice card overall.
    Crushing Grief - Perfection if a bit on the cheap side for casting cost =), also feels like it should be rare.
    Grasp of Madness - ... everything my red card should have been and more, perfect red aura.
    Hermit's Meditation - Simple and straightforward, very good.
    Wrack with Shame - Good twist on the old Humility enchantment, modernized and personalized, approved.
    Engineered Blight - Interesting version of creature hate, can really mess with a cloning deck or those... white bird decks, I already forgot the name of that bird... beacon eagle? something like that, would end that.
    Berserker's Rage - Rather different then what one would expect from a card of it's name, but it fits the colors, so very well done.
    Chivalry - Sweet and simple and reminiscent of some older cards, fully love it.
    Spark of Creativity - Very... creative XD
    Myopic Ambitions - Seems a bit strangely worded, but I do love the overall effect of it.
    Eternal Defiance - Yes, just yes, perfect with the new keyword ability that came with Conspiracy, what was it again, oh right, Dethrone, good mirror ability for that =)
    Wild Child - Fun if slow card, I love it!
    Celestial Unity - All for one kind of card, not bad, little on the cheap side, but I understand given the restrictions of the round.
    Nihilism - A bit... strangely worded, but I get the effect... I just feel it could have been better done, like maybe, pick a number, enchanted creature gains +X/-X, where X is equal to the selected number?... eh *shrug* I like the idea behind it at least.
    Arrogance - Perfect flavor for the round I think.
    Fighting Spirit - Seems a bit like a cheap immortality free card, but the restriction of Combat phase keeps it much more balanced.
    Tactical Acumen - Instant Detain, can't complain =D
    Frenzied Bloodlust - Wow.. unless put on a creature with a lot of Toughness, I can see it not lasting past the first time it gets a hit in when enchanted, due to the combination of damage from whatever blocked it and whatever you have it fight.
    Beastly Wisdom - Perfect for a set with a lot of auxiliary power boosts or +1/+1 counters.
    Fiery Recklessness - Very fitting for red, turn it into a balled lightning pretty much.
    Honorable Humility - Very very fitting for white, just put it on a specialist and you are set =)
    Intimidating Presence - ... that is just mean xD, Humility for everyone... but you XD
    The Companions: Critiquing all at once due to their similarity. While I absolutely love your cycle here, it seems to have missed a bit of the point of the challenge, companions seem like they would be a rather tangible thing, but maybe it's just me. Aside from a flavor miss, I adore the cards though =D
    1) Flintlock
    2) GG Crono
    3) Moss_Elemental
    4) Zoomba
    5) Am Shegar
    6) Raikou Rider
    7) Jimmy Groove(I'm sorry D=)
    General: The cards didn't have to strictly be things lost, the challenge was, "Create a set of Auras representing intangible things a person could lose", you can LOSE hope very easily... *shuts up* sorry...

    Moss_Elemental: I don't see how Tranquil Mind doesn't fit, after all, Tranquility was the card I was referencing with the name pretty much.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] June 2014 Round 4 [Top 8] - The Voice
    Holder/WIP

    Hope for Tomorrow 2W
    Enchantment - Aura (U)
    Enchant Creature
    Enchanted creature has flying and lifelink.
    Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
    The blessings of angels will protect us.

    Fragmented Memories 1UB
    Enchantment - Aura (U)
    Enchant creature
    Remove all other auras from enchanted creature, enchanted creature's activated abilities can't be activated and it can not have another aura places upon it.

    Tranquil Mind 1G
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature has protection from enchantments.
    This effect doesn't remove Tranquil Mind.

    Insatiable Aggression 1R
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +2/+0 and attacks each turn if able.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] June 2014 Round 3 - The Other Side of Life
    TacticalCelebrant - Dropped

    aftermarketradio - N/A

    Moss_Elemental - I rather enjoy both cards, a bit iffy about fight being on a white card, but overall I rather like the pair =D

    willows - N/A

    Zoomba - Not sure how well it fits in blue, but god do I love your two cards! Could make for some very fun gameplay... though it might have worked a bit better if the second card was black, since both it and blue like filling their graveyards, Blue self milling and black sacing and quick sending to graveyard, but that is a nitpick I realize since Green does some of that too =)

    Vertain - It's a bit wordy, but I do like it overall, kind of leaves you highly vulnerable in most cases though- ooh, right, Instant... so you either can cast it at the end of their turn, or after combat on your turn... which actually probably is better, making this an instant largely negates it's downside.
    1) Zoomba
    2) Moss_Elemental
    3) Vertain
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] June 2014 Round 3 - The Other Side of Life
    False Revival 2UU
    Sorcery (U)
    Exile target creature card in a graveyard, put a 1/1 blue illusion creature token onto the battlefield under your control. The token has all the abilities of the exiled card.
    "There, good as new... at least as far as anyone else is concerned."
    Possesed Axe 1BR
    Artifact — Equipment (R)
    Equipped creature gets +4/+0, has trample, haste, and is a demon in addition to its other types.
    Whenever equipped creature deals combat damage to a player, sacrifice it unless you pay life equal to damage dealt.
    Equip - 2
    Chovrik, Seed Bearer 3GG
    Planeswalker - Chovrick (M)
    Whenever damage is dealt to Chovrik, Seed Bearer, put that many 1/1 green saproling creature tokens onto the battlefield.
    <+1> Untap target forest or green creature you control.
    <-2> Add G to your mana pool equal to the number of tapped lands you control.
    <-6> You get an emblem with, "Saproling creatures you control get +3/+3 and have Trample," and "At the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
    [4]

    Nature's Return GG
    Sorcery (C)
    Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
    Scry 1
    Even after so much destruction, nature shall always return.

    Pilgrimage of Faith WW
    Sorcery (U)
    Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
    Scry 1
    Answers, much like life, exist mostly away from home.

    ... ya, I flubbed it this time, darn my failing brain.... also I didn't see if they had to be the same rarity, and am not sure if that is covered in Rules text, I didn't think so though.
    Posted in: Monthly Contests Archive
  • posted a message on Evolving Hate Bears
    (~) Coin flipping? That deserves a bit of red! Flavor shift!

    Auctioneer of Fate 1(B/R)
    Creature – Goblin Advisor
    Vanishing 3
    As long as Auctioneer of Fate is untapped, your life total can't change.
    T: Flip a coin. If you win the flip, draw two cards and untap Auctioneer of Fate. If you lose the flip, discard three cards and Auctioneer of Fate doesn't untap during its controller's next untap step.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June 2014 Round 2 - I Know You're Out There Somewhere
    Flintlock - Wow it does a lot, somehow both takes the mystery away from the game while also adding some suspense XD

    SelesnyaNewLife - Love how it has a variable entry level of Loyalty counters, but I know there are a lot of people that could figure out how to break that quickly so it can ult on the same turn it comes out, possibly multiple times... of course if you are drawing that much, you probably don't need the help XD

    GG Crono - I love the concept of a Planeswalker who is a toolbox but doesn't have an effect that forces it to be dealt with immediately, very well done =)

    Raikou Rider - I like each of the effects that Emille has... I just... can't feel them meshing for some reason... I do love how its a toolbox for dealing with creatures and planeswalkers XD

    Doombringer - Dropped

    Egak - Excellent how it protects itself, the Ult is mean as hell and it seems like a great card =D
    1) GG Crono
    2) Egak
    3) SelesnyaNewLife
    4) Raikou Rider
    5) Flintlock
    6) Doombringer(dropped)
    Sorry for the slight lateness, life and computer troubles =n=
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] June 2014 Round 2 - I Know You're Out There Somewhere
    False Revival 2UU
    Sorcery (U)
    Exile target creature card in a graveyard, put a 1/1 blue illusion creature token onto the battlefield under your control. The token has all the abilities of the exiled card.
    "There, good as new... at least as far as anyone else is concerned."
    Possesed Axe 1BR
    Artifact — Equipment (R)
    Equipped creature gets +4/+0, has trample, haste, and is a demon in addition to its other types.
    Whenever equipped creature deals combat damage to a player, sacrifice it unless you pay life equal to damage dealt.
    Equip - 2
    Chovrik, Seed Bearer 3GG
    Planeswalker - Chovrick (M)
    Whenever damage is dealt to Chovrik, Seed Bearer, put that many 1/1 green saproling creature tokens onto the battlefield.
    <+1> Untap target forest or green creature you control.
    <-2> Add G to your mana pool equal to the number of tapped lands you control.
    <-6> You get an emblem with, "Saproling creatures you control get +3/+3 and have Trample," and "At the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
    [4]
    Posted in: Monthly Contests Archive
  • posted a message on Evolving Hate Bears
    (~) Let's add some Flavor!

    Enforcer of Fate 1U
    Creature - Spirit Wizard
    Players can't search or shuffle libraries. Any player may pay 3 for that player to ignore this effect until end of turn.
    1/2

    I know flavor text isn't part of this, so I'll post my thoughts on that seperatly XD

    "What will be, will be, one can not change ones fate for free."
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June 2014 Round 1: Your Wildest Dreams
    Critique Holder

    GameWorldLeader - Oooh, an Unleash with Firststrike, fits the flavor of the round and seems to be a must have card, even if it can be burned easy, first strike is nice.

    Covert Corsair - Very nice... little weird that they are faeries that can't fly, but that is minor I suppose... biggest issue though is that the name is taken.

    Prophylaxis - N/A

    The1AndOnlyAGar - It's okay, little expensive for its drawback and to many Or's I think.

    Koopa - Pretty Standard for a black card with good P/T with a drawback for a little cheap, fair enough.

    Dragoon - Yikes, now that is a Nasty card, without graveyard hate or enchant removal, a very hard thing to counter... definitely nightmare fuel.
    1) Dragoon
    2) GameWorldLeader
    3) Koopa
    4) The1AndOnlyAGar
    5) Covert Corsair
    Moss_Elemantal: Fair, though I am curious about what the errors were specifically... unless that is what you covered in the rest of the critique and I'm a fool for being mistaken.

    Willows: I... don't understand the issue... how is it weird that you have a black drawback on a card that costs black? Isn't that usually how it works?

    Zoomba: o_o... I... completely missed that somehow... I did at one time have a Must Attack Each Turn if Able clause on it before... but I guess I cut it out for the card already being to wordy...
    Posted in: Monthly Contests Archive
  • posted a message on Evolving Hate Bears
    (+) for the cost, it needs to beef up!

    Moltensteel Slasher 1RRR
    Artifact Creature — Construct
    Haste, Trample
    Whenever ~ would deal damage to a creature or player that was dealt damage this turn, it deals double that damage instead.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June 2014 Round 1: Your Wildest Dreams
    Sign up -

    False Revival 2UU
    Sorcery (U)
    Exile target creature card in a graveyard, put a 1/1 blue illusion creature token onto the battlefield under your control. The token has all the abilities of the exiled card.
    "There, good as new... at least as far as anyone else is concerned."

    Interesting Scoring way we are going this time... alright, Card time!

    Possesed Axe 1BR
    Artifact — Equipment (R)
    Equipped creature gets +4/+0, has trample, haste, and is a demon in addition to its other types.
    Whenever equipped creature deals combat damage to a player, sacrifice it unless you pay life equal to damage dealt.
    Equip - 2

    ... hope I think of how to improve this before judging...
    Posted in: Monthly Contests Archive
  • posted a message on Evolving Hate Bears
    (-)And since we are moving away from the infectious route I accidentally set off, time to make this more in line with the new route.

    Moltensteel Slasher 1RRR
    Artifact Creature - Construct
    Infect, Haste
    Whenever ~ deals damage to a player, for the rest of the game, whenever a damage from a source would be prevented, instead it isn't, and that source deals double that damage.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (-)Too much! This guy be Grounded!

    Doom Whisperer 1(B/P)(B/P)(B/P)
    Artifact Creature - Horror
    Infect, haste
    Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (~)Like the typing, but lets make it in perhaps a slightly darker color.

    Infectious Cinder BB
    Creature - Elemental Shaman
    Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (~)If Rakados is the idea, better fix the mana cost to reflect it.

    Insane Electromancer 2BR
    Creature - Human Wizard
    Vanishing 3
    Whenever a player casts a red or black spell, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
    3/1
    Posted in: Custom Card Contests and Games
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