Quote from Pedros »
Before they printed Nissa I was thinking about Ajani, Mentor of Heroes in 5 drop slot in mydrange devotion. It might not ramp you, however it gives you additional edge - genrates card advantage / dig power to find you relevant sideboard cards, or makes your mediocre creatures into big threats. It works similar to Nissa, which accelerates you mana (most of the time she will untap ~3 forests, maybe 1 of them enchanted by utopia sprawl) and makes lands into huge threats. Question is if there is a slot for it in this deck.
Would you run 1 of those (either Ajani or Nissa) over 1 Restoration Angel gnuhouse?
What is your oponion on maindeck Polukranos? Did you have tried him out?
How many Birds of Paradise would you run? I dont want too flood with them, however having accelerator turn 1 is what makes this deck awsome.
Quote from GreenPowerNow »Hi, guys!
I had a little request related to the Genesis Wave variant Primer. As I have said before, I'm a pretty bad player (have always been pretty bad at numbers and logic), and I can usually play about one or two times a week (usually FNM's). I love playing green, and have always been in love with this deck ever since Theros came out. The problem is I have such bad results, it's been pretty frustrating, because I can see it's potential, but I can never make it. I'm pretty sure my failure resides in poor Sideboard and mulligan decisions.
I was wondering if you could actually write a more detailed Sideboard guide for all those players who, like me, are either bad at the game (and are improving bit by bit), or are relatively new to it and have little time for game-testing and such. I find it useful to know which cards are not good in certain match-ups, but I still have doubts when, for example, I have to board in 4-5 cards, but only know of 3 to SB out correctly. "Which others should I take out?" I usually end up asking myself.
Just a little request for a more detailed sideboard guide for us newbies! I don't think there is anything wrong with it, and it's actually not at all harmful for more experienced players, who can go straight ahead and ignore that section of the Primer. It can still be useful for the rest of us.
Thanks for reading! Cheers
Quote from Caspian »Has anyone tried Groundbreaker? Seems like a great value card with Eternal Witness as well as a great guy to drop in the same turn as a Primal Command. He provides a short 3 devotion. He also played well with Genesis Hydra if that's a card you're interested in. Very powerful off of a Genesis Wave as well.
Quote from GreenPowerNow »Quote from chronocidist »Has anyone tried Nissa, Worldwaker yet? I'm currently running DeadGuy Ale but I really love this deck and I'm just waiting for that one card to push it over the edge. I really think that Nissa is too slow for it, but who knows maybe it is that card.
I'm testing her in gnhouses' genesis wave variant, running one copy over one command, and so far, she's been good. Need more testing, though. Against control decks she does look promising.
Quote from chronocidist »Has anyone tried Nissa, Worldwaker yet? I'm currently running DeadGuy Ale but I really love this deck and I'm just waiting for that one card to push it over the edge. I really think that Nissa is too slow for it, but who knows maybe it is that card.
Quote from Arcx »What do you guys think about the aura ramp version of the deck? I`m kind of liking how most removal bricks against it (Path my Arbor elf?) and you're able to go full Primal Command and Genesis Wave.
The redundancy and threat balance actually feels not bad. I might main a Primeval Bounty just to get value off the cards I do cast (and like primal command, all it's "modes" are relevant.)
I think you could almost "Pivot" between Devotion (BTE and Strangleroot) and Aura Ramp (Fertile Ground, Overgrowth, Voyaging Satyr) to swap between speed and.. whatever primal command lock does, between games. Of course you lose like 8 or so sideboard slots.
I just started playing Modern and I only have 1 Primeval Titan and 3 Garruk, and 3 Nykthos, but I have everything else (Besides some side tech I'm working on picking up.) I've tried running Courser of Kruphix and an Eidolon of Blossoms or two, but they weren't great (Blossoms is an expensive Selkie or elvish visionary at worst which is not great because selkie is already slow.)
I don't suppose there's anything in modern that can take advantage of running 11 or so land auras? (Besides Eidolon of Blossoms that is a touch slow and kind of redundant with Genesis Wave.)
The enchantresses (Verduran Enchantress and Yavimaya Enchantress) are probably too fragile..
Quote from damocles69 »@gnuhouse
Because you are running the Coursers have you thought about replacing the skelkies with eidolon of blossoms? Yay, at its worst it eats a bolt and is a skelkie for 1 more manna. But if it sticks, or even better sticks through a wave, you get all the cards
Quote from DanIsAlwaysTheMan »
Hey, D&T player here, I think the deck has a pretty bad match-up against NyxWave. What are some things that can be run in white that hurt this deck? Would a splash of green or black help the match-up? As I understand, the bad match-ups are against other combo decks that appreciate the lack of disruption. With D&T however, what can white (and other colors) do to disrupt this deck? The cards that come to mind might be Grafdigger's Cage, Torpor Orb, and perhaps Eidolon of Rhetoric?
Quote from GreenPowerNow »
Hi, guys! It's good to see so many brews and activity here at this thread. I've been playing all versions of this deck in Modern ever since Theros came out, although with little success (I blame myself almost entirely, I suck as a player). I'm still in love with it, and got really excited about Genesis Hydra and Nissa, Worldwaker.
I was wondering, why don't we work on a new build featuring these two? We would have 3 versions of Green Devotion:
1- Primal Command
2- Genesis Wave
3- Genesis Hydra
The more options, the better! In early testing, and with the availability of Cavern of Souls in Modern, Genesis Hydra is looking pretty strong. I was thinking on adapting Todd Anderson's first standard build to Modern, it could be something like this:
What bombs should we use? I'm unsure about Primeval Titan (wouldn't want more than 5 coloreless land-would replace citadel for kessig), Hornet Queen or Terastodon. Also not sure about adding playset of Voyaging Satyr for extra ramp. Curve on 3 is weak...if only we had Yavimaya Elder back...
Anyways, thought maybe a build using Hydras and Garruks could be a thing. I think it's definitely worth the brewing and finding Nissa a place in Modern.
See ya around!
Quote from Shadowwarrior346 »Have any of you tried Harmonize in the deck? I have added it to my deck, but it have not been tested yet.
Quote from Pedros »
One thing I just have noticed is the fact that you are not playing Birds of Paradise, and basicly you have BTE in this spot. After Genesis Wave BTE is much better, however how is it before Wave?
Quote from Pedros »Quote from gnuhouse »Primer
As I said I will point some things out. Just sharing my experiences.
I think somewhere in the Primer you should have pointed out the bustest draw possible. In Genesis Wave version (I think it should be called as Combo/Value deck, as the Primal Command is more of the Value/Combo deck) it is: Arbor Elf, Utopia Sprawl, Forest, Nykthos, Garruk, Burning-Tree Emissary, either Primeval Titan or Primal Command your 1st land. Midrange version cant have this kind of draw as it doesnt play Burning-Tree Emissary, however it has more consistent non-perfect draws (from my experience). I think it should be pointed out somewhere - probably in "What version should I play section" describing differences.
Quote from gnuhouse »Primer
You shouldnt disregard -1 option of making Beast Tokens, as 3/3 body is quite big for modern (it however dies to every removal possible). As a part of strategy you should know what you want to do with Garruk. Vs Lightning Bolt decks most of the time you want to +1 him. Vs BG Rock most of the time you also want to +1 him, even if you have other blockers and they only have bob/treetop. Garruk is one of the best cards vs BG Rock, you want to protect him, however BG easily can kill 2 blockers with decay/pact and swing with BoB, or animate treetop, pact and swing with 2. I also have used Garruk multiple time as a Ritual (when you have more than 4 devotion,nykthos and utopia sprawl, or more than 5 devotion and nykthos) or as multiple beast per one turn. This is a card that you cant flood with, however it is really hard to play with it optimally.
I think you should point somewhere, that if your life doesnt matter that much, you should tutor for fetchland over basic/shockland and then crack them at upkeep. It allows you to filter more lands from your deck. It also have additional advantage if you have Courser of Krupnix - you then have an option to reset your top card in a library at upkeep, or reset a top card if you are searching for land.
If you have fetchlands I dont see a point of playing 2 stomping grounds if you dont use any other red cards anywhere in the deck. In version without fetchlands I would probably play ~4.
I think in flex slots you should put information, that Elvish Visionary isnt that good and if you want additional card draw (that isnt Wistful Selkie) you should probably play Abundant Growth. MJ in his article described it the best.
Very important part of Birds of Paradise is obvious, but not talked here - the fact that it flies. In a lot of situations on a stale board you can attack with birds, pump them with nykthos and in case of removal not be dead on swingback. With ground assault, it isnt that easy as generaly speaking there is more toughtness involved.
I dissagre with a fact that Kitchen Finks and Strangleroot Geists are good. They are eaten by Scavenging ooze when in graveyard, and not touched before that. Beast Within isnt also perfect as a removal, as it gives them value. Best cards vs them is Eternal Witness / Wistful Selkie / small Garruk.
I also dissagre that Scavenging Ooze is bad vs them. It is card I am even sideboarding vs them. It works vs their Tarmogoyf, vs Darkblast (our decks hoser), Lingering Souls. It is also huge beater. Birds of Paradise are bad, however you still need ~10 accelerators?
Remember when you are cutting Mana Dorks bring additional lands in Ghost Quarters if you have them. They works both early and later (mana if dork is killed, removal vs manlands later)
They probably dont board Slaughter Games, Rakdos Charm or Graffsdigger's Cage if they know how our deck plays out, as those cards are really narrow.
While Genesis Wave is good vs them, I would probably not keep all 4, as realisticly speaking matchup is really grindy and your whole hand would be discarded / killed on first few turns. What you hate is them killing / taking all accelerators and having dead cards in hand. Remember Waving for 4 is the minimum number that is good in this version (not hitting Titans). I would probably also sideboard Craterhoof vs them.
I dissagre with Plow Under or Primal Command being awsome vs them to distrupt their combo. You cant realisticly race Twin, it is just to fast and have distruption that hurts us (both removal and counterspells). I would concentrate on having god removal suite and try distrupt the combo (idealy 2 for 1 them) and then primal commanding them to lock the game this way.
Thrun isnt as good as it seams vs this deck (similar to vs Scapeshift or UWR) as it is just too slow. Defense Grid isnt also interacting with their combo.
In other SB guides I dissagree about the fact that Genesis Wave is better than Primal Command. When opponent is having counterspells, removals or is comboing of very fast Command is better than Wave because it is cheaper.
Quote from Pedros »Also would you play Damping Matrix over Stony Silence if you have white sources in a deck?
Stony silence is cheaper and it hoses mana abilities - so it works vs mox opal, darksteel citadel, springleaf drums, chromatic star/sphere, lotus blooms and pendant prisms.
Damping Matrix turns of our arbor elf and birds of paradase, however it works similar to Linvala, Keeper of Silence - it hoses twin and pod.
What are your opinions on Aven Mindcensor in Primal Command Version? Additional hatebear vs Scapeshift, Tron and Pod. I am thinking about playing him over 1 Plow Under? Thoughts?
Quote from Pedros »
If you have access to green fetchlands play them. I think it should be pointed out gnuhouse somewhere in a primer, even if you arent playing them currently please put deck with them. They make eternal witness much better.