Quote from darrenhabib »I'm pointing out that many people assume a particular thing from Crucible, and that they can put it in almost any deck, and that it instantly means that they get a land drop every turn for the rest of the game, this was highlighted by the below user...
Quote from Dormammu »While I agree Crucible of Worlds is a bit overrated by the larger MtG community, it’s been a bit unfairly maligned in this thread. It does have good uses. I run it in my monored deck, where there are four fetchlands and tons of mountains all those fetches can hit. In a deck like this, Crucible is essentially “ : never miss a land drop,” which I absolutely consider worthwhile. Monoblue would benefit similarly (coincidentally, the other best color for artifacts). The upside of reusing a Strip Mine is pure gravy.
So it's important to make it clear to players, that this is not true all the time. This is not an argument, it's a fact.
Couldn’t disagree with you more. You may have noticed I agree with the general premise that it’s often overrated, but I was refuting early statements that implied it was universally poor.
I make heavy use of artifacts in monored (which I think is common), so I can exploit synergies there. Land ramp is weakness the color and fetches do help hit land drops. 80% of the time I draw Crucible, I will already have a fetch land so it absolutely does become “hit all your land drops.” And being a deck that is light on recursion, I’ve never drawn graveyard hate; obviously global graveyard hate can hit me incidentally, but I don’t think that’s the point. Random other synergies like reusing Strip Mine lands and trading it with Goblin Welder push it well over the utility threshold.
Crucible is quite good in the deck and it’s not a dedicated land reanimation deck.