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  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    If War of the Spark didn’t prompt any update to this list, it’s gotta be dead, right?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Unofficial/Leak] Modern Horizons Buy-a-Box and Second Promo
    Quote from Legend »
    Quote from Algernone25 »

    The price is going to go up.
    ...
    30 would surprise me.

    Surprise! Smile
    (It took less than four hours.)

    Pretty sure he meant long-term price and not day one speculative jumps.
    Posted in: The Rumor Mill
  • posted a message on April 2019 Banlist & Rules Updates
    Yet you're quoting a ruling for general unsanctioned play, as defined by WotC. Commander/EDH is still solely in the control of the RC/CAG. WotC just saw a market for it and now makes products for it as another revenue stream.

    This is almost the exact opposite of true. Wizards is solely in control of all MtG formats it chooses to be. In the case of EDH, it rebranded it Commander and allowed the RC to continue to maintain the rules because it serves their purpose. If the RC ever made a decision that WotC perceived to be against their own interests, they’d yank that authority in no time.

    Quote from MRHblue »
    Lots of people don't think Wishes are fun.
    Lots of people don't agree on how best to implement them.
    Lots of people don't want to be forced to play against them.

    Lots of people think Wishes are fun.
    Lots of people play them as written without worrying about it.
    Lots of people don’t care if they get played.

    Any debate involves positing opposing viewpoints but I find this particular list to be subjective to the point of uselessness. The truth is, many people have been using wishboards in EDH for years and I rarely if ever see discussion of it in places like these forums. So it can’t be causing that much trouble.

    That alone argues in favor of making them legal by default, in my opinion.
    Posted in: Commander (EDH)
  • posted a message on April 2019 Banlist & Rules Updates
    Tell us, why is it that you take issue with the current ruling, knowing full well that a play group can opt to allow wish cards and/or sideboards?

    Both he and I already explained our individual reasoning in previous posts. Should I quote them for you to emphasize that those reasons were really the reasons?

    It seems like those in the court of "I want to play wishes" want the floodgates open. I can tell you with certainty that, at the very least, people will not want to wait for a wish user to pull out a binder to search for a card that fits the unique situation they're in.

    I specifically addressed this in my post, but to recap: searching for cards is not the only thing a player can do that is dickish and time intensive. The format is littered with cards like Warp World and Eye of the Storm that have the potential to grind the game to a halt. In my view, wishboards are nothing more than someone respecting the fun of other players by preassembling a list of likely options to save everyone’s time.

    Also, how will you rectify the singleton rule? Are you and your compatriots also suggesting that this "any card outside the game" also allow for a duplicate of a card in your deck? And if that's not what your're suggesting, how can anyone verify this without going through your deck to confirm it's not a duplicate?

    How can anyone ever verify my base deck is legally built without checking it ahead of time? Nothing changes here. Casual play tends to run on the honor system.

    The benefits of interactions with wishes would be outweighed by the rulings that would need to be added: they would only complicate the format further.

    This will change a lot based on group. For my part, I wouldn’t include wishes in every deck. But I have a silly monored deck that is perfect for Burning Wish, grabbing situational cards that increase the nonsense factor. More competitive decks don’t need Wishes to be effective and adding them is unlikely to change the power level radically. It’s not as though Legacy or Vintage are ruined by these cards.

    From my perspective, the spirit of EDH is to play your fun stuff. Banning should be very, very infrequent and these cards don’t reach that bar for me.
    Posted in: Commander (EDH)
  • posted a message on April 2019 Banlist & Rules Updates
    I’m in the camp that feels wishes should work in Commander, but not for the reasons I’ve seen stated thus far.

    Commander is a casual format. It is not played by official tournament rules (regular or higher rules enforcement level). In casual formats, wishes are not restricted to sideboards proper but work with a player’s entire collection. Rule 13 referencing “no sideboards” seems confusing and tangential to the relevant fact that, in a casual game, you don’t need a sideboard for wishes!

    Many things in Commander can be unfun to play against; how is searching your binder for a card any more disruptive than a turn 10 Warp World in a 4P game? This is what the social contract is for. Commander is about playing all the weird crazy cards that don’t make it in other formats. Hating out the wishes is very counter to that notion, imo.

    If someone wants to host a Commander tournament (e.g. a Grand Prix side event), they can specify no wish effects are allowed in the tournament if they like.

    But it shouldn’t be “banned by default” in my view, because that empowers people to say no in their local groups to something that fits just fine in the format.
    Posted in: Commander (EDH)
  • posted a message on Ugin **NOWCONFIRMED ** :)
    Quote from Ryperior74 »

    But in tron modern and EDH that static ability is off the charts of powerful

    Especially edh since we can get any mana rock that cost 2 and under down to 0
    Seems good with Paradoxical Outcome.

    Quote from Qfx »
    [quote from="OathboundOne »" url="/forums/magic-fundamentals/the-rumor-mill/807917-ugin-nowconfirmed?comment=83"]
    The difference here is that Yawgmoth was THE villain for magic and the ones that you mentioned were really just card names. The Ineffable was one of the names Yawgmoth was known by in story, so someone just being given his moniker just feels really wrong.
    Sometimes the same adjective applies to two things. There are a lot of word choices in English, but they aren't infinite.
    Posted in: The Rumor Mill
  • posted a message on Consuming Hellion
    It would be cute if this is a hint that we are returning to Alara for the next plane.
    Posted in: The Rumor Mill
  • posted a message on Planeswalker Color and Rarity Distribution
    So weeks ago we had a thread full of crazy color mix speculation about Planeswalkers. Now that we’ve seen about half of them, we’re starting a new thread with more bad speculation? I know people love predicting patterns, but this is getting ridiculous.
    Posted in: The Rumor Mill
  • posted a message on 9 more walkers + Niv-Mizzet + Simic legend
    By the looks of it Gideon would be Rare not Mythic. He and his "Abilities" look more to the notion of a Rare Planeswalker rather than a Mythic one

    I don’t think rarity has to be rigidly tied to number of loyalty abilities. This Gideon’s static ability is less like an enchantment, as with the other planeswalkers we have seen so far. It is basically the usual first ability of Gideon that auto activates every turn, almost as if you’re activating him twice each turn. Seems good enough for mythic rare.
    Posted in: The Rumor Mill
  • posted a message on [WAR} Official War of the Spark Trailer!
    Quote from AtraxianShade »
    So... 2 cases:
    1) Gideon will save Liliana by using his shield magic (somehow) and she regenerates redescovering her powers as a healer.
    2) WotC will get rid of her because her clothes were too revealing and she was too sexy.

    Or she lives in a withered lich-like physical form, doing away with the sexiness.
    Posted in: The Rumor Mill
  • posted a message on No afflict or eternalize
    Quote from Elostirion »
    Does Maro have any credibility? I dont play very often anymore so I dont hear a lot of other opinions but every.single.thing he says is "Ooh, look, we did awesome". Nevermind the fact that what he says we like/dislike does not match anything I've heard, and nevermind that his ratings do not make any sense in context with the criteria he says adds up to them. example: Colored artifacts- these are good, there are no problems, theyre flexible, they can go anywhere and not dominate the meta: storm scale 2. Compared to: vehicles- these are problematic, if theyre good enough to use they dominate the meta. we had to ban some of these. they only work well part of the time, and story wise, theyre kinda pigeonholed. : storm scale 2. (wtf?)

    TL:DR, does everyone else treat Maro like russian news tv? what he actually says is all BS but it gives hints as to the direction the government is moving whether we like it or not?

    He’s one of the best living game designers, period. If what he says doesn’t always make sense to you, look for the meaning behind it. No one is a perfect communicator. But the results are undeniable. Magic is the most vibrant, experimental, self-reinventing CCG. While games like Hearthstone struggle to maintain interest a couple years after release, Magic continues to grow after 25 years of releasing four times as many cards per year. The creativity and innovation that comes out of MaRo’s design studio is off the charts.
    Posted in: The Rumor Mill
  • posted a message on Valor’s Reach - Upcoming Mobile Magic Game
    Quote from Flamebuster »
    EDIT: The interface reminds me a lot of HEarthstone for whatever reason.

    I got this hit as well. I am wondering if it will be a simplified Magic with no Instant-speed effects and a custom card pool completely independent from the standard game.
    Posted in: The Rumor Mill
  • posted a message on [WAR] Anti-Planeswalker Cards
    Quote from Flamebuster »
    So at brunch I was thinking about cards that could be put into a planeswalker-themed set, and one of them was a card (or cards) that stopped planeswalkers from being planeswalkers. Or, "Gideon-ize" them--turning planeswalkers into creatures that lose their abilities and get a base power and toughness equal to their CMC for example, either until end of turn or ongoing until they leave the battlefield.

    Changing card types is something they are more and more reluctant to do in design. It brings up the dreaded layers rules space and generally cause unforeseen confusion. Consider the Theros gods were considered failures by R&D because it was too prone to confusing players, and those weren’t honestly that complicated. But you end up getting weird interactions that players don’t expect.

    For example, some player will think they’re clever turning a Planeswalker into a Creature and then casting Deep Freeze or Capture Sphere on it. This will lead to feel bad moments. Not to mention the debates players will get into when Deep Freeze removes all its abilities.
    Posted in: Speculation
  • posted a message on Original EDH decklists???
    I wouldn't assume the "original" decks were so static as to have canonical decklists. There were likely many versions in those early days.
    Posted in: Commander (EDH)
  • posted a message on MtG MMO
    And there are a few planeswalker who do stuff with creatures. Here is a list of every planeswalker card who puts token on the battlefield.
    https://scryfall.com/search?q=type:planeswalker o:token

    Given that YOU are a Planeswalker when you play Magic, almost every Planeswalker relies on summoning creatures. I’d hope player options are more inspired by iconic spells from the same than from the design of Planeswalker cards, which are far more limited in comparison.

    Quote from cyberium_neo »
    City of Heroes was a supreme MMO, so much character design, even the same “class” could be modified into your personal uniqueness. Healing with darkness (via damage) plays very differently from healing with radiation (mutates your target while you heal), tanking with Will Power too plays differently from Super Strength, the list could go on.

    And Mastermind, Warshade, Widows, etc, that game allows you to play true hybrid in YOUR own way. I cannot complain.

    Let’s not oversell CoH/V. Character creation and design was fantastic. The rest of the game had a lot of questionable elements. Repetitive missions leading to no real variety in leveling, total lack of interesting enemies (a world of superheroes and you never saw a super villain...yay, more thugs), not much endgame content... I still dream of a game that marries CoH character creation with diverse and varied gameplay.
    Posted in: The Rumor Mill
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