- maxdarke741
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Member for 12 years, 2 months, and 25 days
Last active Tue, Oct, 9 2012 08:51:54
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Mar 1, 2012maxdarke741 posted a message on Competitive Golem Deckoh and i almost forgot to ask whether there were any ways to stop burn decks like burning vengence from uterly destroying my mana ramp and throwing off the whole deck.Posted in: maxdarke741 Blog
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Onto control. GW has so many good value things it's ridiculous but then again it sucks when it's all gone. against control the best sugestion i would have is drop a couple of good 2 drops or 1 3drop to put on the hurt then wait for the board wipe, don't over extend, things like precinct captain and strangleroot geist can put the hurt on by themselves, maybe pump with a rancor then sit back and when they wipe keep going with something bigger like loxodon. basically don't put enough on the field for their supreme verdict to become one of the best value cards in history. if they O-ring it drop another one and keep going. because of the good value of the cards you have it doesn't take alot of stuff to put the hurt on them. make them have to answer everything you have and they'll run out of options especially since they can't snapcaster any of their removal. sometimes it'll work out sometimes it won't just cross your fingers and you'll get through it.
oh and sir thalia does not have a cost of 1WW try again please
5BBB
When this creature enters the battlefield
exile all other permanents except land. At
the beginning of your upkeep you may
return target exiled card to it's owners field.
5/7
8 Islands
5 swamps
4 drowned catacombs
2 darkslick shores
3 Buried Ruins
Creatures:
2x Perilous myr
4x Treasure Mage
4x Grand Architect
2x Solemn simulacrum
2x Havengul Lich
1x Phantasmal Image
2x Phyrexian metamorph
2x Platinum Emperion
2x Wurm Coil Engine
1x Steel Hellkite
2x Ratchet Bomb
2x Elbrus the binding Blade
Spells:
4x Heartless Summoning
4x Tragic Slip
2x Go for the throat
1x Doomblade
4x Drowned Catacomb
2x Darkslick Shores
4x Isolated Chapel
11x Swamp
5x Island
Creatures:
2x Wurmcoil Engine
4x Rune-Scarred Demon
2x Phyrexian Metamorph
2x Phantasmal Image
1x Massacre Wurm
1x Elesh Norn
1x Seoldred, Whispering One
2x Solemn Simulacrum
4x Myr Superion
2x Perilous Myr
4x Tragic Slip
1x Doomblade
2x Go for the Throat
4x Heartless Summoning
2x Ponder
3x Elixer of Immortality
2x Mimic Vat
1x Massacre Wurm
2x Frost Titan
4x Mana Leak
2x Evil Twin
1x Sheoldred, Whispering One
Card Analysis:
Wurmcoil Engine: this card is freaking amazing i love it in this deck. Sometimes facing aggro or white weenies this deck takes alot of damage as it can take a while to take off, but wurmcoil engine compaensates for this tenfold amazing life gain and sure fire titan removal. At 4 converted mana cost after heartless summoning this card is key.
Rune Scarred Demon: At a 5 cost 5/5 flyer with the added benefit of a diabolic tutor this card is awsome, also launches a great combo with phyrexian metamorph and phantasmal image, that makes it like squadron hawks on steroids.
Phyrexian Metamorph: Works well with Runes Scarred Demon, also serves as cheap copy of Elesh Norn to keep your opponents pinned down. Great card overall and is essential to this deck.
Phantasmal image: This card is an even cheaper way to copy and works really well, if it gets targeted oh well it not like you lost a ton because you only spent 1 mana on it. Besides most spells that your opponent would use to target it are removals anyways.
Massacre Wurm: Great card against tokens or white weenies, also stacking it on top of an Elesh Norn or 2 is a great way to get rid of a ton of your opponent’s biigger creatures.
Elesh Norn: Great control card, bring it out for five to counteract the ill effects of heartless summoning and maybe a little more, then pactically sweeps your opponents field if copied.
Sheoldred, Whispering One: great card that lets you bring stuff back that your opponent killed, has good synergy with perilous myr, and brings back the larger stuff to while still being able to have the added effect of control. I chose this over Havengul lich because you don’t need to pay to return stuff and this deck isn’t really focused on the whole graveyard summoning combo.
Solemn Simulacrum: cool turn 3 that helps ramp up to rune scarred demon for a turn 4 search, I chose 2 of because it is not too essential and with heartlesssummoning most stuff is pretty cheap and managable.
Myr Superion: Excellent synergy with heartless summoning. Turn 2 you bring it out and you can start blocking your opponents crap. Great thing to have early game with heartless summoning it almost solely caries you to a safe midgame whhere this deck really shines.
Perilous Myr: practically a 0 cost gavanic blast. Good control for early game that helps with aggro.
Analysis:
This deck has been fairly consitant but it struggles against U/W Delver and Mega blade. It is meant to be control and Sheoldred, Elesh Norn, and Massacre Wurm seem to be doing fairly well at this. It kicks most deck butts and has been great against WRR and RDW but when heartless summoning is countered or destroyed it suffers alot. Elixer of immortality has been the best way to solve this problem so far but I'd rather it work well without heartless summoning so that I don't have to compensate.