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  • posted a message on Does GW Aggro finally become powerful after RTR?
    honestly other posts saying that G?W doesn't compete against zombies is rediculous, loxodon smiter stops lotleth troll dead in it's tracks, and silverblade provides the tempo needed to just obliterate them, granted these are both 3 drops and fall victim to abrupt decay but deadbridge goliath can also stop them and it's a four drop. also as previously mentioned, knight of glory evades all removal and is big enough to still cause some serious damage to zombies.

    Onto control. GW has so many good value things it's ridiculous but then again it sucks when it's all gone. against control the best sugestion i would have is drop a couple of good 2 drops or 1 3drop to put on the hurt then wait for the board wipe, don't over extend, things like precinct captain and strangleroot geist can put the hurt on by themselves, maybe pump with a rancor then sit back and when they wipe keep going with something bigger like loxodon. basically don't put enough on the field for their supreme verdict to become one of the best value cards in history. if they O-ring it drop another one and keep going. because of the good value of the cards you have it doesn't take alot of stuff to put the hurt on them. make them have to answer everything you have and they'll run out of options especially since they can't snapcaster any of their removal. sometimes it'll work out sometimes it won't just cross your fingers and you'll get through it.
    Posted in: Standard Archives
  • posted a message on [AVR] Herald of War (wired.com preview)
    I actually think that she has quite the synergy with Duids Repository and Avacyn. the only problem is that her ramp is so easy to break. Not only does she have to attack to activate the beneficial effect but she also is a creature which means that all the removal in this format will bog her down. could still see effective play though. Also travelers preperation could be a way to cheat in some early ramp.

    oh and sir thalia does not have a cost of 1WW try again please
    Posted in: The Rumor Mill
  • posted a message on Avacyn/Grislebrand in Avacyn Restored
    Avacyn looks awsome, but what about griselbrand? since she turned out to be mono white that must mean the hhe is mono black. and usually they make them counter each other. this is my prediction for a pretty cool griselbrand.

    5BBB
    When this creature enters the battlefield
    exile all other permanents except land. At
    the beginning of your upkeep you may
    return target exiled card to it's owners field.
    5/7
    Posted in: Speculation
  • posted a message on [[Official]] [Developing] Heartless Summoning variants
    I really love the idea of using prototype portal as a way of avoiding counters. that is something that most heartless decks suffer against. Never thought of that. if only there was a way to return it to your hand so as to continuosly use it.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Heartless Summoning variants
    k well first put heartless summoning on the list since i expect that is what this deck is about. Thenget some more big artifacts to bring out with treasure mage and boost with grand architect. Possibly Platinum Emperion? If this deck truelly is a heartless summoning deck the where is all the black?? I see you using a ton of black mana but all you need it for is the heartless summoning and havengull lich both of which only need 1 so cut back on the black. Then add more removal, tragic slip is great but you need some more sure fire stuff like go for the throat or doom blade. Also spine of ish sah is nice but not a creature and too expensive to even consider as removal. You have a lot of copy but it doesn’tseem too key in this deck, most people use copy for Rune-Scarred demon or for cheaply copying something really cool, it could be usefull but not in the amount you have I’d say have 1 phantasmal image and 2 phyrexian metamorph. As for perilous myr it’s a cool card but you don’t need it in that great quantity if you add other removal, also it hinges on heartless summoning and without it it’s a dud. So put 2 or possibly 3 in there. All in all this is what it should look like.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Heartless Summoning variants


    Card Analysis:
    Wurmcoil Engine: this card is freaking amazing i love it in this deck. Sometimes facing aggro or white weenies this deck takes alot of damage as it can take a while to take off, but wurmcoil engine compaensates for this tenfold amazing life gain and sure fire titan removal. At 4 converted mana cost after heartless summoning this card is key.

    Rune Scarred Demon: At a 5 cost 5/5 flyer with the added benefit of a diabolic tutor this card is awsome, also launches a great combo with phyrexian metamorph and phantasmal image, that makes it like squadron hawks on steroids.
    Phyrexian Metamorph: Works well with Runes Scarred Demon, also serves as cheap copy of Elesh Norn to keep your opponents pinned down. Great card overall and is essential to this deck.

    Phantasmal image: This card is an even cheaper way to copy and works really well, if it gets targeted oh well it not like you lost a ton because you only spent 1 mana on it. Besides most spells that your opponent would use to target it are removals anyways.

    Massacre Wurm: Great card against tokens or white weenies, also stacking it on top of an Elesh Norn or 2 is a great way to get rid of a ton of your opponent’s biigger creatures.

    Elesh Norn: Great control card, bring it out for five to counteract the ill effects of heartless summoning and maybe a little more, then pactically sweeps your opponents field if copied.

    Sheoldred, Whispering One: great card that lets you bring stuff back that your opponent killed, has good synergy with perilous myr, and brings back the larger stuff to while still being able to have the added effect of control. I chose this over Havengul lich because you don’t need to pay to return stuff and this deck isn’t really focused on the whole graveyard summoning combo.

    Solemn Simulacrum: cool turn 3 that helps ramp up to rune scarred demon for a turn 4 search, I chose 2 of because it is not too essential and with heartlesssummoning most stuff is pretty cheap and managable.

    Myr Superion: Excellent synergy with heartless summoning. Turn 2 you bring it out and you can start blocking your opponents crap. Great thing to have early game with heartless summoning it almost solely caries you to a safe midgame whhere this deck really shines.

    Perilous Myr: practically a 0 cost gavanic blast. Good control for early game that helps with aggro.

    Analysis:
    This deck has been fairly consitant but it struggles against U/W Delver and Mega blade. It is meant to be control and Sheoldred, Elesh Norn, and Massacre Wurm seem to be doing fairly well at this. It kicks most deck butts and has been great against WRR and RDW but when heartless summoning is countered or destroyed it suffers alot. Elixer of immortality has been the best way to solve this problem so far but I'd rather it work well without heartless summoning so that I don't have to compensate.
    Posted in: Standard Archives
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