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  • posted a message on Mechanic dump pt1-Three color focused
    So I've been brain storming different mechanics and would like to get a few people input about them. (Note: these cards are to show off the mechanic so power level isn't considered with some of theses cards, rather to show the design space);

    UWB“Opportunity” (Whenever this creature deals damage to a creature you may tap that creature, if that creature isn’t already tapped. That creature doesn’t untap during its controllers next untap step).

    Tap Jammer 3WU
    Creature-Human Wizard
    Opportunity
    Spells your opponent controls cost 1 more for tapped creature they control.
    2/3

    Spy/Assassin 2B
    Creature-Human Rouge Assassin
    Opportunity
    1B: ~ loses Opportunity until the end of the turn and gain Deathtouch until the end of the turn.
    2/2

    BUR "Bloodcast" –COST- (You may this spell for its Blood Cast cost if a player has lost life from a source you control this turn.)

    Painful Counter 1UU
    Instant
    Bloodcast U
    Counter target spell.

    Blood Demon 4BB
    Creature-Demon
    Bloodcast 4B
    Flying Haste
    When ~ enters the battlefield if its Bloodcast cost wasn’t paid ~ deals 5 damage to you.
    5/5

    RBG “Feed” (When a creature with a higher power then this one dies put a +1/+1 counter on this creature)

    Sparking Glut 2R
    Creature-Human Shaman
    Feed
    When ~ dies it deals X damage to target player where X is equal to its power.
    2/1

    Death Dealer 1B
    Creature-Human Cleric
    Feed
    When a creature dies you gain 1 life.
    1/1

    GRW Army- As long as you control five or more creatures –effect-

    Naya Dork 1G
    Creature-Human Shaman
    T: Add G, R or W to your mana pool
    Army- As long as you control five or more creatures ~ has “1: Put a +1/+1 counter on target creature you control.”
    2/2

    Watcher Scouter 3W
    Creature-Human Scout
    Vigilance
    Army- As long as you control five or more creatures, creatures you control have Vigilance.
    1/5

    WBR Resourced- If you have ten or more life than an opponent –effect-

    Wary Recruits 1W
    Creature-Human Soldier
    Resourced- When ~ enters the battlefield if you control ten or more life then an opponent put two 1/1 white Solider tokens onto the battlefield.
    1/1

    Dark Dealer 1B
    Creature-Human Shaman
    Resourced- If you control ten or more life then an opponent, you may pay 2 life each time you cast a spell. If you do draw a card.
    2/2

    WUBRG Armed (A creature is armed if an aura or equipment you control is attached to it)
    (in my designs I use Armed as evergreen)

    Servant Girl 1U
    Legendary Creature-Human
    When ~ becomes armed transform ~.
    1/1
    ///
    "Cinderella"
    U Legendary Creature-Human Nobel
    ~ has Hexproof as long ~ is untapped
    ~ gets +1/+1 for each permeant attached to ~.
    When ~ stops being Armed transform ~.
    2/2

    White Squire 1W
    Creature-Human Knight
    As long as ~ is armed ~ has Protection from Black and First Strike
    1/1

    WUR Valor X (As long as this creature is armed it gets +X/+X)

    Retired Armsman 2WW
    Creature-Kor Warrior
    Valor 3
    0/1

    Reckless Forger 3R
    Creature-Human Warrior
    Trample
    Valor 2
    2/1

    GUB Insight-Whenever you draw a card -effect-

    Insight Maro 4G
    Creature-Elemental
    ~ power and toughness is equal to the number of cards in your hand.
    Insight-Whenever you draw a card put a +1/+1 counter on this creature.
    */*

    Corpse Robbertist 1GUB
    Creature-Human Rouge
    T, Exile a card from a graveyard: Put a +1/+1 counter on each creature you control.
    Insight- Ever you draw a card target player puts the top card of their library into their graveyard.
    2/6

    EDIT 1: cleaned up a few typos and clarified a few things.
    Posted in: Custom Card Creation
  • posted a message on Shadows Over Innistrad Color Pie Thread [Spoiler Alert]
    @Legends
    I posted that white has had access to making opponents lose life, which is very similar to being dealt damage.

    Also a really big point I think your missing about Avacyn is well...she is Avacyn. She is a major story character and is very iconic, being one of few legendary creatures who have been the focus of a set. This is her third card, not even a lot of walkers have that many cards. She is also at mythic rare where the level of bleed can be higher, as well as having a "draw back" of being a legendary creature. All of that is very different then your U/R uncommon instant card.
    Posted in: Custom Card Creation
  • posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Decent, boring but needed, story. I do however love that Sorin tested Liliana when she first got to Innistrad.
    Posted in: Magic Storyline
  • posted a message on Arlinn Kord - CFB Spoiler
    YASSSSSSSSSSS! I like that her transform ability comes with something more then just transforming her.

    Quote from LordOrgodemir »
    Excellent planeswalker. But does this mean we aren't getting a legendary Werewolf for EDH? I'm pretty sure that's a secret common thought behind everyone excited we got a werewolf walker


    Their is eldritch moon still, just like how we didn't get a WUBRG legendary ally until Oath.
    Posted in: The Rumor Mill
  • posted a message on 4 Planeswalker in SOI
    Quote from Jenrik »
    Tamiyo or riot


    I'd be willing to bet she is gonna only be in story form.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 3/14 - Mythic Flip Card, White Mythic, Promo Cards, and a Couple More!
    Quote from Anteaterking »
    Quote from 5colors »
    Also anyone see Maro say booster packs will have 1.5 transforming cards (meaning every booster pack will have one and some boosters will have two transform cards in them), which means it is possible to pull four mythics in a pack XD


    I don't know if the print runs work like that. I don't think it necessarily grabs two DFCs at random or anything.


    Okay there was a slight editors note but Maro says some packs will have 2 DFC;
    http://magic.wizards.com/en/articles/archive/making-magic/chasing-shadows-part-1-2016-03-14

    As for the second idea, the design team embraced the idea of having a "double-faced cards matter" theme. Instead of one double-faced card per booster pack, we raised it to two and then made a bunch of cards that cared about things being or having been transformed. The green-blue Draft archetype became the "transformation matters" deck. In the end, though, this theme didn't play well enough to keep. We ended up lowering the as-fan of the double-faced cards from two per pack down to about 1.125 [Editor's note: This originally said 1.5. That was incorrect.], meaning you always get one and sometimes get two.

    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad General Discussion
    Quote from Vorthospike »
    Quote from AlukSky »
    Her ultimate only makes sense if you're going to put something big onto the battlefield. Not saying Eldrazi, but... Eldrazi.

    Also, dunno if someone mentioned it before, but the Clue symbol totally looks like something someone who was told what this looks like without ever seeing it would draw. I mean, main shape with a gap at the top, stuff dangling below it Grin


    It specifies "artifact or creature" so probably not an Eldrazi. She's almost certainly going to be paired some powerful artifact.


    Maybe the moon will be a card in the next set?
    Posted in: Magic Storyline
  • posted a message on Mothership Spoilers 3/14 - Mythic Flip Card, White Mythic, Promo Cards, and a Couple More!
    Also anyone see Maro say booster packs will have 1.5 transforming cards (meaning every booster pack will have one and some boosters will have two transform cards in them), which means it is possible to pull four mythics in a pack XD
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad General Discussion
    Quote from Sanguivore »
    Thanks, but just to clarify storyline-wise; it IS canon that when Nahiri awoke she found vampires on Zendikar when previously they had not existed, correct?


    Yes, she awoke after Ulamog corrupted them.

    Also of note, Slavering Nulls is a goblin zombie (Zendikar zombies are created when a vampire that wasn't of the original brood bleeds a victim), but the only bloodchiefs (original vampires) we know of appear human. I asked Gavin Verhey about this on tumblr, but still waiting on a response regarding bloodchiefs/vampire species.


    Cause the Zendikar vampires can feed/turn non-humans.
    Posted in: Magic Storyline
  • posted a message on Shadows Over Innistrad Color Pie Thread [Spoiler Alert]
    Quote from labarith »
    Find me a white card that has the text "it deals 3 damage to each other creature and each opponent." You can't? Oh, that's because it's not a white effect, but it's on a creature that you put into play with only white mana. Le Gasp. And Rosewater said that they only bent the color pie. Which means white was always capable of this effect. Right.


    Ummm their isn't much difference between "deals 3 damage to each other creature" and "destroy all creatures with toughness three or less" which while no white card at this time has that effect, it is something I won't bat an eye at seeing in the future in white. Also white has had cards that causes players to lose life such as Suture Priest and Extort which is only different from a flavor stand point to dealing damage.

    Also as a werewolf player, I think DFC are so much better then flips cards and I don't really see the point in whining about having to use a checklist card (which is only really annoying if you run a lot of DFC) or les gasp! buy sleeves.
    Posted in: Custom Card Creation
  • posted a message on Shadows Over Innistrad General Discussion
    New legendary creature up on the mothership's Innistrad page.

    From http://magic.wizards.com/en/story/planes/innistrad:
    Quote from The Gitrog Toad »
    In Nephalia, the lost and the mad turn their devotion to the inscrutable waters and to this massive horror that lurks in their lightless depths.


    Whatever this thing is, I don't think it's the culprit of all that's going on in Innistrad, but it's definitely an allusion to Dagon, and probably a symptom of Innistrad's recent events.


    Damn bet me too it XD
    Might be too soon to tell but I'm blaming the toad.
    Posted in: Magic Storyline
  • posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Quote from scottjhebert »
    Dire Wombat: Oh, agreed. All signs point to some outside influence manipulating emotions to wreak havoc on Innistrad.

    They're doing it to Avacyn, they're doing it to the Vampires... why not Nahiri, too?

    My belief is that Nahiri got caught by whatever is plaguing everyone else.

    And Jace, by the trailer, is also feeling it. It may be that his amnesia makes him very susceptible to it (nothing to buttress his current personality), OR it might make him resistant to it (nothing to manipulate).

    Also, Tamiyo's notes have always come off as sane and rational... if her ability is Moon-Magic (Selenomancy?), then she may be immune to the effects of 'them'.


    This is what I've been thinking and it would be interesting to see Jace having to fight off the madness from himself.
    Posted in: Magic Storyline
  • posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Next weeks summary is up;

    EPISODE 03: UNWELCOME
    Jace Beleren has come to Innistrad searching for the vampire lord Sorin Markov, who he hopes can help him unravel a puzzle. But Innistrad is unfamiliar territory, and the only person Jace knows who might be able to guide him is likely to be less than helpful...
    Posted in: Magic Storyline
  • posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Quote from Quannage »
    I think there was some sort of corrupting influence affecting everyone's behavior, not just Avacyn. the ill-fated mother noted that something caused her to act not like herself for a brief moment after Avacyn saved her son. A lot of folk have speculated that Emrakul is affecting this plane. It's hard to say without knowing exactly how Emrakul works, but the type of madness these people are experiencing resembles what comes from dealing with Elder Gods. Regardless, something is planting bugs in Avacyn's ear to lead her down this path, and it will be interesting to see who is pulling the string. (Over/Under on how long it takes for somebody to blame Bolas?)


    Thats been my thoughts too (thought I don't think its Emrakul). This explains why the vampires are losing control over their blood crazes and the flavor of madness and delirium mechanics, which are appearing on almost every "faction" on Innistrad (Demons, angels, geists, humans ect.

    EDIT: I'm also thinking Avacyn madness isn't the endgame of whoever the big bad in this story, just a side effect.
    Posted in: Magic Storyline
  • posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Ah your are right (about Bruna), her staff with avacyns symbol on it seems to be twisted as well.

    I wonder why Sigarda seems to be the one immune to the madness, if anything I'd figured it be Bruna (since she is WU and madness seems to be a red thing for this set).
    Posted in: Magic Storyline
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