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  • posted a message on [STX] Commands, Mystical Archive, and the first look at Commander 2021
    WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN WILL AND ROWAN!

    Glad to see they are finally getting the enemy color set people have been wanting and hopefully we will likely get a few options for enemy commanders.
    Posted in: The Rumor Mill
  • posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story Discussion
    Person thoughts:

    -Right off everything looks really pretty? Like the art and such for all of it is so cool and flashy.

    -Quazdrix is so fun since, while I hated math, I do remember learning how nature will have math in how it grows and forms in it.

    -WILL AND ROWAN YES YES YES (fingers crossed for more Kate Elliot thought I'm open to see how a new author might write them.

    -Scroll machine gun is something I never knew I needed.

    -I don't think we will see Garruk, I think the Kenrith twins being here is them wanting to do a MDFC planeswalker on each side and the twin are perfect for that as well as being "enemy colored" which fit right in the set. So more a game play reason than a story one.
    Posted in: Magic Storyline
  • posted a message on STX- Strixhaven: School of Mages- Worldbuilding and Story Discussion
    So randomly weekly mtg just showed up our first look at Strixhaven and we got enough to talk on. I missed the first chunk so this what was told so far;
    https://magic.wizards.com/en/articles/archive/feature/first-lesson-introduction-strixhaven-2021-02-18 (first look)

    -There are 5 colleges which are enemy colored founded by elder dragons.

    WB Silverquil
    Silverquills wield the magic of words, from inspiring battle poetry to biting arcane insults. Stylish, intimidating, and tirelessly competitive, these mages are born leaders with a razor-sharp wit and natural charisma that can be used for good or for ill. Their motto is "Sharp style. Sharper wit."


    RW Lorehold
    Loreholds are diligent researchers and daring adventurers. Passionate scholars obsessed with history, they explore the past by pouring over archaeological artifacts and summoning long-dead spirits. For some students, the past is a rich tapestry worthy of disciplined study. While others wear that tapestry like a cape as they jump down into a forgotten tomb. Their motto is "Leave no stone unturned."


    UR Prismari
    Prismari are the theatre kids of Strixhaven, and magic is how they express themselves. Their spells can be spectacles of raw creativity or meticulous artistic expressions. All the world's a stage, and whether their art is informed by mind or emotion, Prismari always leave a lasting impression. Their motto is "Express yourself with the elements."


    BG Witherbloom

    Witherblooms are goth bio majors. They draw power from the essence of living beings, whether that means enhancing nature or exploiting it. Witherbloom mages are most at home riding zombie crocs, picking herbs for potions, and hanging out in their swamp making grim jokes. Their motto is "Get your hands dirty."


    GU Quazdrix
    Quandrix mages are ingenious math magicians. They study patterns, fractals, and symmetries to command power over the fundamental forces of nature. They'll solve a Rubik's Cube while contemplating the metaphysical properties of the universe and can recite every number of Pi backwards. Their motto is "Math is magic."


    -From the packaging Will and Rowan Kenrith are in the set.

    -Its on a new plane called Arcavios.

    -Story will be through web fiction.

    -"Fantasy Races" and creatures on plane;

    Humans
    Loxodon-Elephants
    Spirits
    Aven- Birds (Owl looking and six limbed kind)
    Elementals
    Elves
    Orc/Ogre/Troll?
    Merfolk
    Bearfolk

    Maybe?
    Dwarfs
    Azras

    Will update as we know more.
    Posted in: Magic Storyline
  • posted a message on Innistrad booster box leak Japanese
    Quote from ZasZ234 »
    Ah, yes, who doesn't remember Atlazan block?


    It was the name of the set, before they changed it.

    They wanted it to be a "Atlantis" (lots of Merfolk) inspired set, but made it more about Dinosaurs instead.

    They do that more often than you think.


    This post is hilarious. The Merfolk where the last tribe added to the block, Ixalan start out with the idea of"vampire conquistadors". Atlazan isn't even atlantis, it is a corruption of Aztlán the (maybe real maybe mythical) ancestral home of the Aztec peoples and the origin of the name Aztec (Aztecah means "those from Aztlán).


    https://magic.wizards.com/en/articles/archive/making-magic/just-ixalan-part-3-2017-09-18
    The Merfolk were the opposite of the Vampires. They were a tribe that we didn't start with, and the green-blue faction was the one that went through the most changes through design and development. For a while, for example, this faction was the one with the Dinosaurs.


    Posted in: The Rumor Mill
  • posted a message on State of the Story Post-War of the Spark
    Vivien is hunting someone who is said to be the one to set the conflict of Ikoria into motion. Might be Oko, Tibalt or someone else but we do know Vivien referred to them as "he".

    And while not fully known Kasmina is recruiting planeswalkers believing a big threat is coming. Maro did said she was pulled from a future storyline so I think that might come into play with Strixhaven seeming like where we might meet her again.
    Posted in: Magic Storyline
  • posted a message on Innistrad booster box leak Japanese
    Are these two sets supposed to come out simultaneously or will there be a set release one right after the other at the end of the year? The article says rotation will be normal, with four sets rotating, but there will be four standard-legal sets released in 2021. Will the two Innistrad sets rotate together?


    As said, Innistrad-Vampires is the winter set (kaldheim, Theros 2) thats normally in January/February and pushed back a month since it would capitalize on holiday spending (and I believe something thats been kinda asked for by players). After will be the unnamed spring 2022 set, M23 in summer, ect.

    I don’t know my only thing is it seems really like a giant miss to have a werewolf themed set and not have Arlin. Both wrenn and Arlin share the same color identity so it just seems weird that they wouldn’t feature her.


    They had Arlinn in mono-green for war of the spark. And as I said she in werwolf form is on the box and booster with Teferi.
    Posted in: The Rumor Mill
  • posted a message on Innistrad booster box leak Japanese
    Quote from Lectrys »
    Quote from 5colors »
    Quote from Flisch »
    Why do both boxes/boosters have the same text? Shouldn't one say "Werewolves" (in japanese) and the other "Vampires"? Either this means its fake (which I honestly don't believe due to all the supplied art) or it's palceholder text. Still odd though.


    They cleared that up, the Innistrad "vampire" set (leaks saying its Innistrad: Crimson Vow) is the typical winter set (so Kaldheim this year, Theros 2 last year) moved from January/February to December for holiday spending. If real this all from the werewolf set (Innistrad: Midnight Hunt).

    If all these pictures are from the Werewolves set, and the Stromkirk-looking vampire on the throne-looking seat is Runo, then why wouldn't Runo be in the Vampires set instead? (Unless the picture is of a card like "Runo's ___"...)


    I think it would be silly to think there wouldn't be any vampires (or spirits/zombies/human who all ready have support from Kaldheim) or non-werewolf tribal at all, just likely won't be the focus. I'm guessing this set will likely have some set up and support for the vampire deck and more payoffs/major pieces in the next set, with the werewolves getting the reversed (major pieces in the first set and some support in the second set).
    Posted in: The Rumor Mill
  • posted a message on Innistrad booster box leak Japanese
    Quote from Creedmoor »
    Quote from 5colors »
    The werewolf with Teferi and the vampires is Arlinn you can tell with the collar/scarf.

    Quote from Dontrike »
    Looks like Wren is on the booster art, or something very similar to him/it.


    Her, she's a dryad.


    And he's a Treefolk


    Wrenn is the dryad planeswalker who pilots treefolks like mechs. The current treefolk is the Sixth one (Wrenn doesn't name them) and thats all we know. Not sure what your talking about.
    Posted in: The Rumor Mill
  • posted a message on Innistrad booster box leak Japanese
    Quote from Flisch »
    Why do both boxes/boosters have the same text? Shouldn't one say "Werewolves" (in japanese) and the other "Vampires"? Either this means its fake (which I honestly don't believe due to all the supplied art) or it's palceholder text. Still odd though.


    They cleared that up, the Innistrad "vampire" set (leaks saying its Innistrad: Crimson Vow) is the typical winter set (so Kaldheim this year, Theros 2 last year) moved from January/February to December for holiday spending. If real this all from the werewolf set (Innistrad: Midnight Hunt).
    Posted in: The Rumor Mill
  • posted a message on Innistrad booster box leak Japanese
    The werewolf with Teferi and the vampires is Arlinn you can tell with the collar/scarf.

    Quote from Dontrike »
    Looks like Wren is on the booster art, or something very similar to him/it.


    Her, she's a dryad.
    Posted in: The Rumor Mill
  • posted a message on Maro confirms strixhaven is no Reskin of any version of “magic school” and a bottom up set
    Quote from Dontrike »

    A game-winning counterspell is just a generalized duel trope. The I-won't-die part is seen on cards already with Stunning Reversal, so there's precedent there. There's also several thousand magical schools to run with, from the Earthsea series to even the almost-zero-magic X-Men, so you can point to a trope and it'll have been in several properties already. I'm guessing it'll be like Innistrad, which while a hodgepodge of tropes, isn't one particular franchise in particular.

    There's been rumors of them linking an SL of Strixhaven with Harry Potter I'm going to lean towards "more than references" in the set.


    Isn't that the same source that was saying we where getting an India Jones SL for Zendikar 3 and a Assassins Creed Valhalla SL for Kaldheim?
    Posted in: The Rumor Mill
  • posted a message on Maro confirms strixhaven is no Reskin of any version of “magic school” and a bottom up set
    I said it before magical schools =/= Harry Potter and is a wider genre, though I think we will likely its influence as the most well known magical school. Ryperior74 even said it Tolarian was around before Harry Potter.

    Also from everything we know so far this set looks to be a bottom up set and not a top down set. They wanted to do MDFC and at this point I'm certain its creatures/planeswalkers/permanents one side and instant and sorcery spells on the other side and a magical school would be a good place to show this off. You can have students learning spells, teachers teaching and legendary spell casts with signature spells. This will like more like Ravnica or Ikoria vs Theros or Innistrad.
    Posted in: The Rumor Mill
  • posted a message on Concerning White, the problem child of Magic.
    Quote from gavken »
    Quote from 5colors »


    You are aware that regenerate was retired and they replaced it with indestructible (and for a number of game play reasons). Also white has more lifelinkers, flyers and indestructible cards than black.


    Yes I'm aware of replacing regenrate with Indestructable until the end of the turn. Outside of cycles though white really doesn't get many cards with indestructable, mostly because it ups the power level. More often that not they are part of a cycle (such as the Gods) and more often the other colours get better ones than white. White gets very few indestructable cards outside a cycle very rarely and usually at Mythic. Black uses indestructable until the end of the turn more often and at much lower rarity.


    Looking at standard indestructible card (minus gods);
    W- 9
    B- 5
    R- 1
    G-7

    WU- 1
    BR- 1
    GW- 1
    BW-3
    RW-2
    UG- 1
    C- 3

    And I'm not a huge spike but glaring through the white cards seems just as good if not better than some of the other colors indestructible, with Fight as One seeming the most non-pushed god card. And thats also not counting Akroma's Will which has been doing really good in edh.

    As to lifelinkers I've been counting the last few expansions and black has been generally getting the same if not slighty more than white. If you count up the numbers overall then sure white has more because they got a lot more earlier.


    And they share it so it gonna be close to 50/50? And counting multicolor white still has more as well as most the of the "payoffs" for life gainn being in white.


    Thats a creative issues, not play design (which has only been around since 2018). And they have been looking for a characteristic fantasy race (so no Kor or Leonin) with apparently the players not latching on to anything they have tried and humans ending up the default. But honesty I think this point is meaning less, this will flux and change depending on the planes. Goblins are default in mono-red race but we seen Innistrad use devils and vampires instead, Kaladesh having gremlins, Amonkhet minotaurs and jacklefolk, Ikoria only having humans the monsters and Kaldheim has trolls and dwarves.


    True the other colours characteristic races aren't used all the time, but they DO get used regularly whereas white's are all over the place. Goblins and zombies and elves are consistently printed in their respective colours. You can't say that for white. Whereas goblin cards all buff each other up, we are often left with white having a theme one set (knights) and the soldiers the next meaning that the deck as a whole is not got the depth for standard.


    Ya but really how often are those decks all that worth of note? Like is goblins a deck now? And as much as both us and wizards doesn't care for it, humans are the white race and nearly all the pay offs are in white for humans. Dwarves seems to be gaining traction but still have the issues of wanting to also be red a lot


    By that logic, black can't claim to be good at reanimation since all the other colors can get it. Most thing in magic can be found in other colors (unless its counter-spells in blue), more so when that thing is a major theme of a set.


    True, but you'd expect that the colour that gets the thing primarily would be the best at it. Black is the king of reanimation despite the fact that other colours dip into it. Can we really say at this point that white is the best at enchantments?


    I think that a matter of option and format but in general I'd say white has the most and often better rewards with stuff like Hall of Heliod's Generosity, Sigil of the Empty Throne, Starfield of Nyx, ect. And looking through commander the most used legends for enchantments have white in them.

    How many enchantment decks don't run white at all in them?
    Posted in: Magic General
  • posted a message on Concerning White, the problem child of Magic.
    Quote from gavken »

    Let me get this straight. Wizards understands the colour pie and philosophically there is nothing wrong with the colour pie. The problem has been in its execution since time began. Every other colour has had a strategy or two built into it such that gameplay is specifically crafted. Blue has draw-go and countermagic, green has ramp, black has discard and reanimation and red has the weenie rush with burn as a finisher. White however is a schizophrenic.
    White's signature strategy is supposed to be in its small creatures and its synergy is supposed to be in a team. It is supposed to have the best creatures with 3 casting cost and the best at combat. In the last 5 years though I'm seeing all the other colours get the best small creatures. Yes, white gets volume of creatures in standard, but its creatures have not made the grade. In part this is because WoTC has been making other colours creatures better. Red used not to get a 2/2 for 2 without a significant drawback. Now it gets that with considerable upside. The less I say about some of the things green has gotten at the lower casting cost the better. Black has been encroaching onto white space by getting increasingly more lifelinkers, flyers and indestructible cards such that with its removal and reanimation there's no longer a point in playing white.


    You are aware that regenerate was retired and they replaced it with indestructible (and for a number of game play reasons). Also white has more lifelinkers, flyers and indestructible cards than black.

    On top of all that white is not getting its share of the combat orientated mechanics. You don’t believe me? Let’s look at the current set which is a fighting set which should mean white gets lot of great fighting mechanics right? Well, years after Maro said that they were doing something to help white they have 2 cards in Kaldheim with first strike, no cards in Kaldheim with double strike (one though if you include the equipment that gives double strike) and two cards with lifelink. What do they have instead? Five creatures with the relatively low power ability vigilance.


    I didn't believe you and did looks. Kaldheim has 2 white cards with first strike, two white cards that grant double strike (and no equipment unless your confusing Halvar with his sword), a WB saga that grants double strike and 2 red cards with first strike.

    Looking back at a the major sets in the last year (Ikoria + commander decks, M21, Zendikar 3, Commander legends and Kaldheim) only Ikoira the base set has more non-white cards with first/double strike.

    Another issue white has here is that play design keeps failing for white's small creatures to stick to one theme. One minute its dwarves, then its kithkin, next its cats, zombies, humans (which are actually all colours), birds, soldiers, knights, spirits, warriors ... I could go on. None of the themes between sets synergize with each other and often the themes in one set are not strong enough alone to make a strong standard deck.


    Thats a creative issues, not play design (which has only been around since 2018). And they have been looking for a characteristic fantasy race (so no Kor or Leonin) with apparently the players not latching on to anything they have tried and humans ending up the default. But honesty I think this point is meaning less, this will flux and change depending on the planes. Goblins are default in mono-red race but we seen Innistrad use devils and vampires instead, Kaladesh having gremlins, Amonkhet minotaurs and jacklefolk, Ikoria only having humans the monsters and Kaldheim has trolls and dwarves.

    Enchantments! White's best at them surely? Well, it certainly has some stronger enchantments but it doesn't have a monopoly on them. Green is as good as white at destroying them and gets the best enchantment synergy (enchantress effect). All colours get good enchantments however so this really isn't especially white.


    By that logic, black can't claim to be good at reanimation since all the other colors can get it. Most thing in magic can be found in other colors (unless its counter-spells in blue), more so when that thing is a major theme of a set.


    Okay I hear you say. White is the best at defense. I would hasten to say that hexproof is a better defensive ability that anything white has. It used to have protection but WotC decided it was too complex and to do away with it. Circles of Protection - done away with due to poor gameplay. Indestructable? As often as not given to other colours and made better than the white ones these days. Any white indestructable cards tend to be weak and pushed set card such as Gods go into all five colours.


    Protection has been brought back and white has been using it.
    Posted in: Magic General
  • posted a message on Concerning White, the problem child of Magic.
    Can someone explain to me why Hullbreacher's CMC is 2U instead of 2W or is that too much to ask for a color that could REALLY benefit from stealing draws in exchange for producing mana?


    White doesn't steal, the comparable effects of Alms Collector and Smothering Tithe still let your opponents draw just with a draw back that benefits you in the same flavor as taxing.

    On the other hand we have had Notion Thief which basically is word for word the effect of Hullbreacher but gaining you a card vs treasure. We also got the very similar Crafty Cutpurse. Both of these having the key factor of stealing and leaving your opponents with nothing from them to gain their would be extra draws or token making.

    Honesty I'd say Hullbreacher shouldn't have been mono-blue but UB or maybe UR.
    Posted in: Magic General
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