Chronic Pox - nice, but I think it's better worded like,
Chronic Pox BB
Sorcery
Each player names a card. Each player sacrifices a creature with that name.
--------------------
another custom mechanic
Rend Soul 3BB
Sorcery
Destroy target creature. It can't be regenerated.
Corrupt 2B(You may play this card for it's corrupt cost. If you do, you lose life equal to the differce between this card's converted mana cost and it's converted corrupt cost.)
Vanity's Curse - Known as the Flagbearer Ability so this card isn't new and overcosted.
De-graft (Why hasn't wizard printed it?)
Plague Rats 2B
creature - Rat
Plague 1 (This creature comes into play with a -1/-1 counter on it. Whever another creature comes into play, move a -1/-1 counter from this creature onto it.)
Blood Boil - Nice idea, but I would cut the drawback. being multicolored is enough drawback for it.
Crap! i'm out of lands.. but is it realy a problem
No land Burn 1R
Sorcery
~ deals 2 damage to any number of target creatures and/or players divided of your choice. Famine - If you control no lands, instead ~ deals 5 damage to any number of target creatures and/or players divided of your choice.
Familiar Exploration - Play it in a monogreen deck and you get a turn 1 land seeker. In a multicolor deck though, it is much weaker. I think it is a bit overpowered.
Fist of Dusk - As you said, it is a version of Fist of Suns. But I find this version more useful than the original version.
Grizzly Bears V4 (or V5)
Raging Bears 1G
Creature - Bear
Inept G(You may pay this card's inept cost rather than paying it's mana cost. If you do, it comes into play with a -1/-1 counter on it and it's activated abilities can't be played until your next upkeep.)
Jurazel of the Smoke - I agree with temeraire I don't see the link between the abilities on the card and the first ability needs to be reworded to "Whenever ~ becomes the target of a spell or ability, if it has multiple targets, you may choose new targets for that spell and ~ is one of those targets."
Still a bit wordy, but more readable, but still I don't see the usefulness of the card.
Own card
Weird Harvesters 4
Artifact Creature - Scarecrow
T, Sacrifice a land: Add one mana to your mana pool of any color that land could produce. ,T: Add one mana of any one color to your mana pool.
Aspect of the fist - Nice idea, but I prefer 'As long as' instead of 'If' Look at the the cycle from shadowmoor
My last card before goinig on holiday (A week), inspired by Form of the Dragon
Form of the Serpent :symbg::symbg::symbg::symbg:
Tribal Enchantment - Snake Form
When you play a form spell, sacrifice ~ 5:symbg:, Sacrifice ~: Prevent all combat damage dealt to you this turn. Your life total becomes 1. 0: ~ deals 2 damage to target creature that has dealt damage to you. Play this ability only once each turn.
At the end of each turn, your life total becomes 2.
Borrowed Growth - Agree with Teme, it needs either +1 in the cost or no flash.
A scarecrow that realy scares crows
Rapple Scarecrow 6
Creature - Scarecrow
Creatures with flying can’t attack.
When ~ comes into play, each opponent puts a 1/1 black bird creature token with flying into play.
~ power and toughness are each equal to twice the number of creatures your opponets control.
*/*
Read the comments about my anti-wither card. New version
Fungutive Shaman :1mana::symg:
Creature - Elf Shaman
~ deals damage to creatures in the form of +1/+1 counters.
Prevent all damage ~ would deal to players
Chronic Pox BB
Sorcery
Each player names a card. Each player sacrifices a creature with that name.
--------------------
another custom mechanic
Rend Soul 3BB
Sorcery
Destroy target creature. It can't be regenerated.
Corrupt 2B (You may play this card for it's corrupt cost. If you do, you lose life equal to the differce between this card's converted mana cost and it's converted corrupt cost.)
De-graft (Why hasn't wizard printed it?)
Plague Rats 2B
creature - Rat
Plague 1 (This creature comes into play with a -1/-1 counter on it. Whever another creature comes into play, move a -1/-1 counter from this creature onto it.)
2/2
Crap! i'm out of lands.. but is it realy a problem
No land Burn 1R
Sorcery
~ deals 2 damage to any number of target creatures and/or players divided of your choice.
Famine - If you control no lands, instead ~ deals 5 damage to any number of target creatures and/or players divided of your choice.
Simple card.
Pelkin Spiders 3:symgb::symgb:
Creature - Spider
Reach, deathtouch
2/4
Yeah, you are right
New version
Life Gamble GGG
Sorcery
Roll a 20-sided die. Your life total become equal to the roll.
Theveren Toughts :sym2u::symu:
Sorcery
Chaincast (This spell cost 1 less to play for each blue spell you played before it this turn.)
Draw a card.
Conspire
Comments?
Grizzly Bears V4 (or V5)
Raging Bears 1G
Creature - Bear
Inept G (You may pay this card's inept cost rather than paying it's mana cost. If you do, it comes into play with a -1/-1 counter on it and it's activated abilities can't be played until your next upkeep.)
2/2
Life Gamble 3GG
Sorcery
Roll a 20-sided die. Your life total become equal to the roll.
For the sacrifice theme you could use the sucide ability word I have seen somewhere (I didn't made it!!)
Sucide - When you sacrifice ~, [effect]
Mindwhelm - Nice card, but I think to up the limit to two card discard.
Some big attack guy
Ravaging Gillah RRR
Creature - Spirit Elemental?
Haste
At the end of turn, Sacrifice ~.
13/0
Useful?
Jurazel of the Smoke - I agree with temeraire I don't see the link between the abilities on the card and the first ability needs to be reworded to "Whenever ~ becomes the target of a spell or ability, if it has multiple targets, you may choose new targets for that spell and ~ is one of those targets."
Still a bit wordy, but more readable, but still I don't see the usefulness of the card.
Own card
Weird Harvesters 4
Artifact Creature - Scarecrow
T, Sacrifice a land: Add one mana to your mana pool of any color that land could produce.
,T: Add one mana of any one color to your mana pool.
2/2
My last card before goinig on holiday (A week), inspired by Form of the Dragon
Form of the Serpent :symbg::symbg::symbg::symbg:
Tribal Enchantment - Snake Form
When you play a form spell, sacrifice ~
5:symbg:, Sacrifice ~: Prevent all combat damage dealt to you this turn. Your life total becomes 1.
0: ~ deals 2 damage to target creature that has dealt damage to you. Play this ability only once each turn.
At the end of each turn, your life total becomes 2.
(Yeah, a bit wordy...)
A scarecrow that realy scares crows
Rapple Scarecrow 6
Creature - Scarecrow
Creatures with flying can’t attack.
When ~ comes into play, each opponent puts a 1/1 black bird creature token with flying into play.
~ power and toughness are each equal to twice the number of creatures your opponets control.
*/*
Read the comments about my anti-wither card. New version
Fungutive Shaman :1mana::symg:
Creature - Elf Shaman
~ deals damage to creatures in the form of +1/+1 counters.
Prevent all damage ~ would deal to players
3/7
A card with the opposite of wither...
Fungutive Shaman 1G
Creature - Elf Shaman
~ deals damage to creatures in the form of +1/+1 counters.
Prevent all damage ~ would deal to players
T: ~ deals 1 damage to target creature.
2/2