Kawakawala, of the thousand wings - the , after the name isn't used and no dashes are used between tokens and types. anyway, I think the card is a bit too undercosted. 'cause it is able to cumitalive bird tokens. I think the attack effect should be switched to the end of turn.
Hunger 6RR
Sorcery
Each creature deals damage to itself equal to it's power.
Reject Reality, powerful card, I think it should cost 1 more.
Tharn Shadowblade 1B
Legendary Creature - Human Assassin
~ can't block.
When ~ becomes blocked, the blocking creture gets -2/-2 until end of turn.
When ~attacks and isn’t blocked, the defending player loses 2 life.
Stuttercast - Bit weak, however, in some cases it can become extremely powerful.
Last card before going on holiday.
Morac's Lunacy 1{R/U}
Enchantment - Aura
Enchant Creature
Enchanted creature gets + 1/+1 and has shroud. 1{U/R}, Discard a land card: Put a aura enchantment token into play that is a copy of Morac’s Lunacy.
Morac’s toughts spreads faster than most diseases.
Stargazer Adept - Nice idea, but I think the second ability needs to cost 1U.
Shaku Scarecrow 6
Creature - Scarecrow
When ~ comes into play, each opponent puts a 1/1 blue bird creature token with flying into play.
Protection from creatures with flying.
creatures with flying can't attack you.
~'s power and toughness are each equal to the number of creatures with flying in play.
Draw a card unless any player return a creature he or she controls to it's owners hand.
Shadow Puppet 2BB
Creature - Shade
B: ~ gets +1/+1 until end of turn
At the end of turn, you may put X -1/-1 counters on ~. If you do, you gain that much life. X can't be more than ~'s toughness.
2/2
Consult the Deus B
Sorcery
Search your libary for a card, reveal it and shuffle your libary. Put that card on third of the top.
Stagger Lee - I agree with temaire, the +1 ability is overpowered. Also a static ability on a planeswalker card is able to do, but then you need to skip one of it's abilities.
Hunger 6RR
Sorcery
Each creature deals damage to itself equal to it's power.
Reflame XX3R
Sorcery
Spend only red mana on X.
Destroy X target lands. For each land destroyed this way, Reflame deals 2 damage to that lands controller.
Arc Lance 3R
Enchantment - Aura
Enchant Creature
Enchant Creature
Whenever ~ becomes attached to a creature, it deals 2 damage to target creature.
Enchanted creature has First strike.
Tharn Shadowblade 1B
Legendary Creature - Human Assassin
~ can't block.
When ~ becomes blocked, the blocking creture gets -2/-2 until end of turn.
When ~attacks and isn’t blocked, the defending player loses 2 life.
0/2
Fracture Glaster {ur}{ur}
Creature - Goblin Weird
At end of turn, switch ~'s power and toughness.
3/1
Last card before going on holiday.
Morac's Lunacy 1{R/U}
Enchantment - Aura
Enchant Creature
Enchanted creature gets + 1/+1 and has shroud.
1{U/R}, Discard a land card: Put a aura enchantment token into play that is a copy of Morac’s Lunacy.
Morac’s toughts spreads faster than most diseases.
Any opinion?
V1
Hoard Goblin
Land Creature - Goblin Swamp
(Land creature + swamp rendmir text)
~ can't attack or block and it's nonmana activated abilities can't be played unless you control two or more basic lands.
2/2
----------------------------------------
V2
Hoard Goblin
Land Creature - Goblin Swamp
(Land creature + swamp rendmir text)
When ~ comes into play, sacrifice it unless you pay 1B.
2/2
What do you think?
Shaku Scarecrow 6
Creature - Scarecrow
When ~ comes into play, each opponent puts a 1/1 blue bird creature token with flying into play.
Protection from creatures with flying.
creatures with flying can't attack you.
~'s power and toughness are each equal to the number of creatures with flying in play.
*/*
Some idea
Cephaild Thief 1U
Creature - Cephalid Rogue
When Cepahild Thief comes into play, look at the top four cards of your libary and put one of them into your hand. Remove the rest from the game.
1/1
Instant
Draw a card unless any player return a creature he or she controls to it's owners hand.
Shadow Puppet 2BB
Creature - Shade
B: ~ gets +1/+1 until end of turn
At the end of turn, you may put X -1/-1 counters on ~. If you do, you gain that much life. X can't be more than ~'s toughness.
2/2
Consult the Deus B
Sorcery
Search your libary for a card, reveal it and shuffle your libary. Put that card on third of the top.
Comments?
I was bored..
Insect Swarm 1G
Enchantment - Aura
Enchant creature
When Insect Swarm comes into play, it deals 2 damage to enchanted creature.
Enchanted creature gets -2/-0.
Green is able to deal direct damage.
And the Heavens shall tremble.
Da Devil is Back!
Flame Birth X{X/R}
Sorcery
~ deals X damage to target creature or player.
(This card is part of a cycle.)
Juzam Djinn redux
Mind Chaser 2BB
Creature - Horror
Grind 5 (At the beginning of your upkeep, put the top five cards of your libary into your graveyard.)
5/5
Shadow Puppet 2BB
Creature - Shade (ER)
B: Shadow Puppet gets +1/+1 until end of turn.
At the end of turn, you may sacrifice Shadow Puppet. If you do, you gain life equal to it’s toughness.
2/2
Edit: Wording Update