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  • posted a message on Stolen Identity + Memnarch/Liquimetal Coating/Mycosynth Lattice + Aura
    Heh yes Stolen Identity not Cipher I have corrected the OP.

    And actually that outcome is better than I had expected.

    Thanks for the quick reply and understanding my intent.
    Posted in: Magic Rulings
  • posted a message on Stolen Identity + Memnarch/Liquimetal Coating/Mycosynth Lattice + Aura
    Okay so I think I know the answer but want to make sure. Lets say I have used a card that makes other permanents artifacts, and in this case I have made Curiosity into an Enchantment Artifact - Aura. Now I cast Stolen Identity and choose to copy my very special Enchantment Artifact Aura Curiosity. A token is created, that token would copy the copyable attributes, so I am thinking it would enter as a Enchantment Artifact Aura Token.

    So my question is two fold:

    1. Would I be able to attach the resulting token to in this case a creature as that is what Curiosity requires.
    2. Would the copy behave in the same way as Copy Enchantment (ie would I be able to attach it to something that normally would be prohibited say because of hexproof, or would it behave as if I had simply cast Curiosity)
    Posted in: Magic Rulings
  • posted a message on Build A Card *Salvation Version*
    Oh no worries whatsoever. I have been on to many message boards where penultimate is used to mean the bestest, and not next to last. Because you have the creatures leaving this turn the next turn has to be the focus to stay true to the meaning of the word. Anything done this turn is not next to last.

    I did toy with for each opponent gain control of one target creature controlled by that player, but again the end of turn constraint left me needing to do something next turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Penultimate Party 1UR
    Sorcery
    If you control no creatures at the beginning of your next turn, you win the game.
    At the beginning of the next end step, put all creatures you control on the bottom of their owner's library in a random order.


    As there is often confusion regarding the meaning of penultimate, it means next to last, not super ultimate. Given that definition this is the only way I see to work with the card as it currently is setup. So basically this is your next to last turn, thus it is penultimate. You need to make sure your game state is such that you can withstand whatever your opponents can dish out the next turn. Obviously having something like Sleep in a 1v1 game or cyclonic rift in a multi will make this a very powerful card. But the way @dyd66681 set up the drawback left very little that could be done to make the drawback worth it. If you don't like it, come up with something else Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Decrepit Bastion 1
    Artifact - Fortification
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    For Bartel Runeaxe:

    Viashino Recycling 3BRG
    Sorcery

    Destroy target artifact, enchantment, or creature. Create a token that is a copy of the destroyed permanent, if the token is a Creature it gains haste until the end of turn, if the token is an Aura you may attach it to any legal target.

    (This may be a bit expensive, but maybe not, there are a lot of good things you could get from this interaction).

    For Balthor the Defiled

    Curse of the Vengeful Dead 3BB
    Enchantment - Aura Curse
    Enchant Player
    If a creature would enter the battlefield from enchanted players graveyard, that creature deals damage to enchanted player equal to its power.

    next:
    Continuing my stroll through the awful Homelands expansion I ask you for something to benefit
    Soraya the Falconer
    (remember errata has changed her text)
    Posted in: Custom Card Contests and Games
  • posted a message on Colorshifted
    Quote from Oskeo »
    Good cards! I liked wheel spinner. Good marriage of theme and utility. People probably would have known what to do with it, unlike inverter. Selvala's favored will need a name. I like the mechanic on Tollgreed Dragon, but I'm not coming up with anything for what's actually supposed to be happening to the Planeswalkers when they switch life totals.

    Rise of Kyonshi 3B
    Enchantment
    If one or more zombie creature tokens would be placed onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
    Zombie creatures gain flying and lifelink.

    Fated Battle 1WW
    Enchantment
    Creatures gain vigilance.
    During each player's turn, the first time a creature that player controls would be destroyed, it first gains indestructible until end of turn.

    Ghostfire Wisp 1
    Creature - spirit
    Morph 0
    When Ghostfire Wisp is turned face up, you may exile target creature that's one or more colors.
    0/0

    Next:
    Kozilek, the Great Distortion in WUBRG
    Diabolic Tutor (note ridiculously intense grin on art) in U
    Emeria Shepherd in RB


    I think you missed a post Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Colorshifted
    Extinguish Life 3BB
    Enchantment
    If a player would sacrifice one or more creature, that player sacrifices twice as many creatures instead.
    If one or more -1/-1 counters would be placed on a creature, twice that many -1/-1 creatures are placed on that creature instead.

    Hymn of Vitality WWW
    Enchantment
    At the beginning of each player's upkeep, that player gains 2 life.
    If a player would lose life, that player loses no life instead.

    Void Caller 2CC
    Creature - Eldrazi
    Whenever ~ attacks and isn't blocked, you may exile ~, if you do exile target creature defending player controls.
    0/3


    I know these may be a bit boring in not really straying from the original cards, but all really did offer almost exact colorshifts to the chosen colors (or lack thereof)

    Next:
    Lim-Dûl the Necromancer in U
    Bitterheart Witch in G
    Extract from Darkness in WG
    Posted in: Custom Card Contests and Games
  • posted a message on Colorshifted
    AEther Pulse 1UR
    Sorcery
    Destroy target nonland permanent, return all other permanents with the same name to their owners hand.
    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Dragoncharmer 2GW
    Creature - Elf Ally
    Rally - When ~ or another ally enters the battlefield under your control, untap target dragon and gain control of it until the end of turn. It gains haste until the end of turn.
    0/2

    Next:
    Survive the Night in R
    Conversion in G
    Act of Treason in B
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Kjeldoran Keep
    Legendary Snow Land
    If ~ would enter the battlefield, sacrifice two Plains instead. If you do, put ~ onto the battlefield. If you don't, put it into its owner's graveyard.
    2W:Put a 1/1 white Soldier creature token on to the battlefield.
    If a Soldier would enter the battlefield under your control, you may put a colorless equipment artifact token named Kjeldoran Kit onto the battlefield, equipped to that soldier. Equipped Creature gets +1/+2, and if equipment named Kjeldoran Kit would become unequipped exile it instead.
    If at anytime you control no soldiers sacrifice ~.

    Next: Asmira, Holy Avenger
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Sigarda, Protector of Innistrad 1WWGG
    Legendary Creature - Warrior Angel
    Flying, Indestructible
    Humans you control have protection from Angels, Vampires, Werewolves, and Zombies
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Gargantuan Umbra 3WRG
    Enchantment Aura
    Enchant Creature
    Enchanted Creature gets +2/+2 and has Flanking and Lifelink.
    Sacrifice ~ Regenerate Enchanted creature
    If ~ would be sent to the graveyard from the battlefield, return it to its owners hand instead.

    Next: Lavinia of the Tenth
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Void Staff 3U
    Legendary Artifact - Equipment
    When ~ enters the battlefield, choose a color.
    Equipped Creature Has:
    Only spells and permanents of the chosen color may be the target of ~ abilities
    XUU:Counter target spell, if a spell is countered this way exile it with X time counters on it, the spell gains suspend.
    UU:Target permanent gains phasing
    XUU:Exile target permanent, if a card would be exiled this way put X time counters on it, the card gains suspend.
    Equip: A permanent you control gains phasing

    Next: Zhao Zilong, Tiger General
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Monument to the Legends 5
    Legendary Artifact
    When ~ enters the battlefield choose a color. Legendary spells you cast of the chosen color have Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

    Next: Phage the Untouchable
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Gluttonous Flamebelcher 2RR
    Creature - Hound R
    3R,T:Draw a card, then discard a card. If a creature was discarded this way ~ deals damage to target creature equal to the discarded creatures power.
    2/3
    "It looked at me as if to say are you going to eat that?"
    -Maggath, Sardian elementalist

    Next we'll go way back again for the Lord of Tresserhorn
    Posted in: Custom Card Contests and Games
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