Nanite Injection 4
Sorcery
Put 2 +1/+1 counters on target creature. It becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Memory Fracture2UUB
Instant
Exile target spell. Search all players' hands, libraries and graveyards for any number of cards that share a name with that card and exile them. Shuffle all libraries searched this way.
"other"? This isn't a Ravnican word, though I understand that you're getting it confused with convoke. Regardless:
Incubation Chambers
Land R 1, :symtap:: Add UG to your mana pool. 1UUGG, :symtap:: Put a +1/+1 counter on each creature you control, then proliferate.
Next: A multicolored non creature, non-legendary artifact.
I really like the land. It's hard to tell how balanced it is, as it can put a lot of counters on things really fast. I might have it put a counter on one thing, then proliferate, but regardless, the flavor is awesome, and spot on for Simic.
Blade of the Necromage 3UB
Artifact - Equipment R?
Equip 1UB
Equipped creature has intimidate.
Whenever equipped creature deals damage to a player, that player draws a card, then discards two cards at random. Until end of turn, you may play any permanent card discarded this way without paying its mana cost.
Next: A legendary noncreature enchantment.
Unrelated: I know that Invoke isn't the same as convoke, but the last few challenges referenced Ravnica directly, so I figured I would continue along that train of thought.
Mass Consumption xyBG
Sorcery - Arcane
Pay any amount of life equal to X, discard three plus the number of life target player lost this turn.
Search your library for a card and put it onto the battlefield, then repeat this Y times.
Splice onto Eldrazi
Blinkmoth Serum Vat2(U/R)
Artifact - Fortification
Fortify (U/R)(U/R)
Whenever you tap fortified land to pay for an ability, discard a card.
Fortified land has "t: Draw two cards."
Faraway Lands 3
Sorcery
Search your library for a nonbasic land that can produce only colorless mana, and put it on the battlefield tapped, then shuffle your library.
Reckless Embermage2R
Creature -Goblin Wizard
When Reckless Embermage comes into play, flip a coin. If you win the flip, Reckless Embermage deals 2 damage to target creature. If you lose the flip, Reckless Embermage deals 2 damage to target creature of an opponent's choice. Then, the loser of this flip may pay 2 to put a copy of this ability on the stack.
2/2
Brass-Pipe Weird3UR
Creature - Weird
When Brass-Pipe Weird enters the battlefield, attach all equipment to it.
When Brass-Pipe Weird is equipped with a Brass Pipe that you do not control, you win the game.
1/4
Corrupted Miracle 2B
Instant
Look at target player's hand and choose a card in it that has miracle. You may pay X to play that spell, where X is that spell's miracle cost.
Next: Pyromancer's Vigil
EDIT: Nath'd!
Pyromancer's Rage 2RR
Sorcery
Until end of turn, if an instant or sorcery spell you control would deal damage to a creature or player, it deals double that damage instead.
Damage cannot be prevented this turn.
Zookeeper's Summoning6UBG
Sorcery
Choose any number - Put a creature card from your graveyard onto the battlefield; put a creature card in your hand onto the battlefield; put a creature card you own in exile onto the battlefield; or search your library for a creature card and put it onto the battlefield, then shuffle your library.
If two or more creatures put onto the battlefield this way share a creature type, sacrifice them.
Mass Consumption xyBG
Sorcery - Arcane
Pay any amount of life equal to X, discard three plus the number of life target player lost this turn.
Search your library for a card and put it onto the battlefield, then repeat this Y times
You may have Terramorph come into play as a copy of any land except its a 3/3 Shapeshifter creature in addition to its other types.
If Terramorph enters the battlefield during your first or second turn, it enters the battlefield tapped and doesn't untap during your next untap step.
0/0
Sorcery
Put 2 +1/+1 counters on target creature. It becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Enchantment - Aura
Enchant creature or land or enchantment or artifact
Instant
Exile target spell. Search all players' hands, libraries and graveyards for any number of cards that share a name with that card and exile them. Shuffle all libraries searched this way.
IIW: Lands with an orchard theme.
I really like the land. It's hard to tell how balanced it is, as it can put a lot of counters on things really fast. I might have it put a counter on one thing, then proliferate, but regardless, the flavor is awesome, and spot on for Simic.
Blade of the Necromage 3UB
Artifact - Equipment R?
Equip 1UB
Equipped creature has intimidate.
Whenever equipped creature deals damage to a player, that player draws a card, then discards two cards at random. Until end of turn, you may play any permanent card discarded this way without paying its mana cost.
Next: A legendary noncreature enchantment.
Unrelated: I know that Invoke isn't the same as convoke, but the last few challenges referenced Ravnica directly, so I figured I would continue along that train of thought.
Sorcery - Arcane
Pay any amount of life equal to X, discard three plus the number of life target player lost this turn.
Search your library for a card and put it onto the battlefield, then repeat this Y times.
Splice onto Eldrazi
Artifact - Fortification
Fortify (U/R)(U/R)
Whenever you tap fortified land to pay for an ability, discard a card.
Fortified land has "t: Draw two cards."
IIW: "Equipment" for enchantments.
Sorcery
Search your library for a nonbasic land that can produce only colorless mana, and put it on the battlefield tapped, then shuffle your library.
Creature -Goblin Wizard
When Reckless Embermage comes into play, flip a coin. If you win the flip, Reckless Embermage deals 2 damage to target creature. If you lose the flip, Reckless Embermage deals 2 damage to target creature of an opponent's choice. Then, the loser of this flip may pay 2 to put a copy of this ability on the stack.
2/2
Next: Gossamer Chains
Creature - Weird
When Brass-Pipe Weird enters the battlefield, attach all equipment to it.
When Brass-Pipe Weird is equipped with a Brass Pipe that you do not control, you win the game.
1/4
Next: Etherium Mana Bats
Legendary Creature - Eldrazi
Sunburst
Annihilator X, where X is equal to the number of counters on Dormagol.
6/6
Instant
Look at target player's hand and choose a card in it that has miracle. You may pay X to play that spell, where X is that spell's miracle cost.
Next: Pyromancer's Vigil
EDIT: Nath'd!
Pyromancer's Rage 2RR
Sorcery
Until end of turn, if an instant or sorcery spell you control would deal damage to a creature or player, it deals double that damage instead.
Damage cannot be prevented this turn.
Next: Balduvian Fiend-Master
Sorcery
Choose any number - Put a creature card from your graveyard onto the battlefield; put a creature card in your hand onto the battlefield; put a creature card you own in exile onto the battlefield; or search your library for a creature card and put it onto the battlefield, then shuffle your library.
If two or more creatures put onto the battlefield this way share a creature type, sacrifice them.
Sorcery - Arcane
Pay any amount of life equal to X, discard three plus the number of life target player lost this turn.
Search your library for a card and put it onto the battlefield, then repeat this Y times
Land Creature - Shapeshifter
(Terramorph isn't a spell.)
You may have Terramorph come into play as a copy of any land except its a 3/3 Shapeshifter creature in addition to its other types.
If Terramorph enters the battlefield during your first or second turn, it enters the battlefield tapped and doesn't untap during your next untap step.
0/0