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  • posted a message on [360][Other] Universes Beyond Cube
    If Fire Bowman didn't have to sacrifice itself to deal the 1 damage, I'd definitely consider it, but I was on the fence due to that. It may still be good enough, though! Definitely worth consideration.
    Posted in: Cube Lists
  • posted a message on [360][Other] Universes Beyond Cube
    While I've enjoyed adding some Universes Beyond cards to my primary cube, I wondered if, with the release of the Fallout set, there were enough cards to build a 360-card Universes Beyond cube. For the purposes of this cube, anything that has a printing that isn't Magic IP is fine - the Godzilla series and Dracula series cards aren't part of the Universes Beyond brand, but they're allowed. There's also a minor bend to allow Portal Three Kingdoms in, specifically for Fire Ambush, as burn spells are far and few between.

    Cube Size: 360
    Breakdown: 42 each color, 10 each guild, 50 colorless
    Theme: Universes Beyond!
    Powered: No
    Sets Allowed: 40K, BOT, CLU, IKO (Godzilla Series), LTC, LTR, PIP, PTK (for now), REX, VOW (Dracula Series), WHO, assorted UB-branded SLD products, the Godzilla Series Hangarback Walker promo

    Since it looks like others have mostly migrated to providing links to CubeCobra, I'll do that instead of listing the contents here in a spoiler. I'd love any constructive feedback! The hope is to have this improve over time - some slots have very slim pickings, while others have too many choices (there are a lot of multicolored cards in UB!). Green currently feels the closest to a normal color, since there are a fair number of mana elves available via LTC. No other colors really have access to 1-drops.

    There are also some minor bends in color classification due to the high quantity of multicolor cards - cards that are monocolored with hybrid activation costs are classified as monocolored, regardless of the colors of activation. This applies to Frodo, Sauron's Bane and Tasigur, the Golden Fang. There's some inconsistency here with some other guild cards, which will be revisited if it becomes problematic.

    https://cubecobra.com/cube/list/beyonder
    Posted in: Cube Lists
  • posted a message on [CUBE][PIP] Watchful Radstag
    I definitely get that this won't make it in at 3 mana, but this effect at 2 mana feels beyond reasonable to print.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][PIP] Watchful Radstag


    I'm not sure this card is good enough, but it enables both token strategies and is good if you have cards that care about counters too. The base stats do just die to a Shock, but that also means that you're probably going to have a good chance of multiple evolve triggers, and the tokens will make more tokens too.

    I'm not sure about the risk of it not surviving the initial turn cycle, but the go-wide potential seems really cool. At the very least, I'd love to get an Elk Mutant into the cube, even if just for a little bit.

    EDIT: After a little more thought, there's a good chance that this will either do nothing or be win-more depending on the board state.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [PIP][CUBE] Nuclear Fallout
    I don’t feel like rad counters are that much of an issue, even without the reminder text. It feels like it’s about as complex as the monarch (a little more complex, but goes away or can just end the game with this card). It’s definitely less complex than initiative/the ring tempts you/daybound.


    That said, I dislike that they’re called rad counters but that the reminder card says “radiation”.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [PIP][CUBE] Nuclear Fallout
    I'm definitely interested in swapping Languish out for this, and like it being a sort of sweeper/finisher split card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MKM][MKC][CUBE] Murders at Karlov Manor Includes & Testing Results
    Having a set with only a few pickups is kinda refreshing!

    White:
    None

    Blue:
    None

    Black:
    None

    Red:
    Hellrider -> Headliner Scarlett
    Invasion of Mercadia -> Demand Answers

    Green:
    None

    Multicolor:
    Fetid Pools -> Undercity Sewers
    Thassa, Deep-Dwelling -> Lazav, Wearer of Faces (moving Rona to blue)
    Edric, Spymaster of Trest -> Unruly Krasis

    Colorless:
    Shimmerdrift Vale -> Escape Tunnel
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] [MKM][CUBE] Krenko's Buzzcrusher
    I don't get this at all. The card is cool, and I'm interested to see how it does in Constructed, but I have no interest in this for cube even though I run an unusually high number of lands.

    I run 4 4-drops in red, and there are plenty of others that I'd add before this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MKM] Lazav, Wearer of Faces
    I'm not sure how good it will be, but I don't think the comparison to Deeproot Wayfinder holds up. Wayfinder has to connect to get any value, while this only has to attack. If there's a sizeable creature card exiled by it, choosing to block this can also be very difficult, especially if you have multiple options.

    I don't think it's a top-tier card, but it looks like a fun value engine. Cracking Clues during combat on my own turn feels like really awkward timing, though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MKM] Lazav, Wearer of Faces
    This seems really cool. I may move Rona back into blue to make room for him.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MKM] [CUBE]: Pick Your Poison
    I expect this to see some play in Constructed formats, but I don't see it taking up a cube slot. It's too narrow.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MKM][CUBE] Escape Tunnel
    I still run both Evolving Wilds and Terramorphic Expanse. I'm looking forward to adding this on top of them, because I also run some other fixing lands and I'm pretty confident Shimmerdrift Vale is worse than both (no Snow synergy in the cube).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MKM] Kellan, Inquisitve Prodigy
    I'm torn on this - the attack trigger is definitely interesting, and I agree it compares acceptably to Growth Spiral since it also "draws" Kellan. The main issue is if it's good enough to be a top 5 Simic. Uro and Oko won't be unseated, and I think I like Edric and Goose Mother more. This is pretty sweet if you can get it into the same deck as the Goose Mother, though. Maybe it's worth removing Sail into the West, but that's encroaching on the Wheels deck.

    Interesting but might end up just outside.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MKM][CUBE] Surveil Dual Lands
    I run 9 sets of duals, and am considering adding a couple of them, but not all of them. I definitely rate it below ABUR/fetch/shock/Horizon lands and most manlands, and pathways/painlands for entering untapped, but am going to probably play:

    Meticulous Archive over Irrigated Farmland (or maybe Seachrome Coast)
    Undercity Sewers over Fetid Pools (or maybe Darkslick Shores)
    Commercial District over Rockfall Vale

    I think all the other lands I'm running are better on average for their respective guilds.

    I do think these are probably better if you're playing multiple sets of fetchlands, but I don't do that so am not confident in how much better they are.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [LCI][CUBE] Sentinel of the Nameless City
    This is a completely different card than Endurance.
    Posted in: Cube Card and Archetype Discussion
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