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Treasure Cruisin' Amulet's End
Magic Market Index for April 19, 2019
  • posted a message on CoolStuff Inc Preview - Force of Vigor
    I honestly don't get the hype. Pitch spells are something you sideboard out, not in, and I can't imagine this being the best choice when it comes to SB artifact destruction.
    Posted in: The Rumor Mill
  • posted a message on Jace Wielder of Mysteries, Paradise Druid
    Quote from Gutterstorm »
    Quote from boombox_smk »

    I think you mean if you Ultimate and Jace dies from having 0 loyalty. Passive works even if you haven't ulted. If you ult and he goes to the yard for having 0 loyalty, his ult still lets you win. Doesn't matter if you have 7, 6, 5 or any other number of cards when you activate the ability. If you have 0 left in your library when it resolves, you win.

    These were revealed on the Mythic Invitational stream that's still going on.

    No what he said is also correct. If you have exactly 7 cards in your library when you activate his ult you don't trigger his static ability because you need to draw one more card. But you still win with the ults second part because you have 0 cards in your library.

    Yes, but if you ultimate at 8 loyalty, Jace dies before the ability resolves, so the "win the game instead" isn't in effect anymore. If you have less than 7, you lose before the ability that says you win takes effect.
    Posted in: The Rumor Mill
  • posted a message on Jace Wielder of Mysteries, Paradise Druid
    Don't you need exactly 7 to win if you pop it on 8 loyalty? It's not like Laboratory Maniac (or the first ability) where it says you win instead, you'll deck and die before the second part wins the game for you.
    Posted in: The Rumor Mill
  • posted a message on Lazav and Ashling the Pilgrim
    If you use Lazav, the Multifarious to copy Ashling the Pilgrim, put three Ashling activations on the stack, and then respond by changing Lazav into something else, what color is the damage considered for the purposes of protection and the like? Would changing him into a Burrenton Forge-Tender allow him to survive his own explosion, or would it be considered white damage since Lazav is now white?
    Posted in: Magic Rulings
  • posted a message on Ravnica Allegiance Promos and Packaging
    Lavinia also significantly nerfs Ironworks because it shuts down Spine of Ish Sah and prevents Ironworks from looping Mox Opals for mana. I'm also not sure if it will block you from sacrificing Darksteel Citadels to cast a spell with a CMC higher than the lands you have left after sacrificing it.
    Posted in: The Rumor Mill
  • posted a message on Gather Specimens /Containment Priest
    My opponent casts Exhume. In response, I cast Containment Priest. In response to that, my opponent casts Gather Specimens. Does the creature from my graveyard enter under his control or does it get exiled?
    Posted in: Magic Rulings
  • posted a message on Assassin's Trophy
    Quote from Vannatar »
    Assassin's Trophy may end up being the best card in the set because of eternal format playability, as older formats just don't play many basics - and likely never will. The "destroy a land" aspect won't really matter for Standard though because they get an untapped land immediately.

    This most interesting comparison/competitor for slots is likely Abrupt Decay.

    Two mana is too expensive for a removal spell in Legacy. Nobody plays Abrupt Decay anymore either.

    The mana cost compression in Legacy has become ridiculously absurd. The consensus best deck in that format (Death's Shadow) has zero cards in the maindeck that cost more than 1 mana to cast.
    Posted in: The Rumor Mill
  • posted a message on Can a creature die during announcement of a spell?
    I have the Haakon, Stromgald Scourge and Nameless Inversion combo. With Nameless Inversion as the only tribal card in graveyards, my opponent has a 6/7 Tarmogoyf. I want to destroy the Tarmogoyf by casting Nameless Inversion from my graveyard three times. My opponent says I can't do this, because when I announce it for the third time, Tarmogoyf will die as an 11/0, forcing me to target my own Haakon as the only other creature. Does Tarmogoyf actually become an 11/0 and die when I announce Nameless Inversion, but before I can target it? I know the ruling about how a 2/3 Tarmogoyf doesn't die to Lightning Bolt if there's no instants in the graveyard yet, which also prevents me from killing it with just two Nameless Inversion castings. Does the P/T switch work differently if I'm casting it for the third time out of a graveyard?
    Posted in: Magic Rulings
  • posted a message on Zndrsplt and Frenetic efreet
    You can let one frenetic efreet activation resolve, at which point the efreet will either be dead or phased out. You can then kill either the Zndrsplt or the maniac and he can't respond with more flips at that point because the efreet isn't around anymore.
    Posted in: Magic Rulings
  • posted a message on Sarkhan, Fireblood question
    I'm pretty sure the answer to this question is yes but I'd like to be sure before I actually try building a deck: Can Sarkhan, Fireblood's second ability cast Nameless Inversion or is it limited to only casting creature spells?
    Posted in: Magic Rulings
  • posted a message on GPVegas Ajani & Nicol Bolas
    Bolas checks most of the boxes for Standard playability. People won't play Grixis JUST to play this, but it definitely goes in there if it's a decent deck anyways. It's immune to Glorybringer and trades with it at parity which is massive. The major strike against it is that Chandra still kills it.
    Posted in: The Rumor Mill
  • posted a message on Goblin Welder question
    If you use Goblin Welder to swap Platinum Emperion for Phyrexian Processor, can you pay any life for the Processor?
    Posted in: Magic Rulings
  • posted a message on Question about "loses all abilities"
    This is from this week on Cranial Insertion:

    Q: Merfolk Trickster makes creatures lose all abilities. How does that work with */* creatures like Majestic Myriarch?

    A: If Merfolk Trickster is used on Majestic Myriarch, it wipes out the ability that normally defines the Myriarch's power and toughness. Without any ability to define its power and toughness, those */* stats are left to default to 0. Until now, all effects that caused a creature to lose all abilities also happened to set their power and toughness to a specific value, so this wouldn't matter, but this time we don't have that luxury—without some other effect boosting the Myriarch's toughness, it won't survive.

    Why does this work differently than, say, Changeling? If you remove the Changeling ability the creature still has all creature types because Changeling applied in an earlier layer. But the CDA on Tarmogoyf or Majestic Myriarch are also applied in an earlier layer than the ability removing effect, why does it go back and reset the power and toughness after the ability is removed?
    Posted in: Magic Rulings
  • posted a message on Blessed Light Snacktime
    The sad thing is, The Scarab God means this is Constructed playable.
    Posted in: The Rumor Mill
  • posted a message on Hostage Taker additional cost
    If the card under Hostage Taker is something that has sacrifice a creature as an additional cost, can you sacrifice Hostage Taker to cast it?
    Posted in: Magic Rulings
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