I want to second Full Metal Alchemist. It's one of those rare, perfect animes.
I also suggest Death Note, Bleach and Blood+
Also, if you do get Ghost in the Shell:Stand alone complex (which is brilliant, btw), make sure it's the original. I believe that there was a "dumbed down" version released, and I would avoid it like the plague.
No room for improvement?
I got into a debate about this the other day. I feel that "simple" carries, like Ashe, are so much harder to play than complicated ones like ez, specifically because the escape skills are so forgiving. If you get out of position on Ashe, you're finished.
It might just be that she fits my playstyle, but I love Elise jungle. Amazing clear, can finish with full health after only using a few pots, great ganks and mobility, doesn't need a lot of ap to function so you can build tanky. She's quickly becoming my favorite champ. I tend to prefer ap junglers that are capable of carrying too. Eve, Diana.
Yeah, I totally understand and agree that she doesn't need ap and that is one of the reasons I love her. However, the primary reason why Hourglass is on my list of possible items is due to it's active and armor. The AP is just a tiny additional boost. It's a situational item and one I only get in the late late game, but it is useful in some games.
Just had my first S3 jungle Elise game and it was awesome. Friends gave me a smiteless blue and I coasted from there. I ended up building Liandry's Torment, sightstone, Iceborn Gauntlet, Abyssal Scepter, Sorc boots.
It was a close back and forth game, love those.
I always go for Liandry's Torment, of course, but Iceborn is such a killer item and I think it adds a lot to her burst while also giving great armor and a aoe slow for teamfights.
Thinking Liandry's, sorc shoes, Iceborn, Rylais, Abyssal, Hourglass as a general build with no particular order in mind yet.
Black Cleaver is either going to see an increase in cost or a nerf. I love it, but it has to happen. And I'll stick with Olaf. He's strong and pretty fun. Diana as a second.
I'm thinking my ad carry of choice is Corki. The little guy is just too fun while being effective.
For mid I realized that I enjoy Annie, Kat, Orianna and Morde. All quite different and useful in different situations.
Top and support are giving me hell as far as choosing a champ. There are too many tops I love and it might be my favorite spot on the map. Elsie is a new favorite for ap top, and I love how much of a bully Yorick is. Those tend to be my two go-to champs at the moment.
Rumble is interesting to me, but he's difficult to master. Malphite has one of the most enjoyable and gratifying ultimates in the game. Irellia is fun as hell and so is Riven. I also want to be great at Kayle, Jax and Akali, but my attention is too spread out.
For supports, I have enjoyed Taric, but I seem to run into mana problems in hard match-ups. Nunu is great in many situations and I love Zyra. I want to play Maokai as a support and just try to set up kills and be a meat shield/harass machine.
Jungle is the one thing I haven't really touched and I play Xin when I'm forced to jungle. Olaf is someone I'm learning for S3 jungle though. Jungle Diana is another one that interests me, but I feel she'll be nerfed due to her power mid lane.
I just tested Yorick, and he's a freaking nightmare with his stacked Muramana and Iceborn Gauntlet. He still has his early-mid game lane presence, but now feel he can be a decent threat on his own in mid-late while still being tanky as hell.
She is stark naked and still manages to have cleavage.
Also, an early leak of Karma's reworked art.
Regarding on-hit effects: I do hope that they improve the effectiveness of them in some way, as it's a very fun way to build Lulu.