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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I do think this needs to cost {1} more; I at least think that Wizards would probably up the cost by one. Otherwise, I quite like it.

    Ivrezz, Izzet Heretic 1UR
    Legendary Creature — Faerie Wizard
    Flying, Prowess
    Noncreature spells you cast cost 1 less to cast for each creature you control.
    GW, t: Create a 1/1 green Saproling creature token.
    2/2

    (An Izzet guildmage who has discovered a way to use Saprolings as a conduit for her experiments. I cant think of a better title for her.)
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Stinky Chant? I think I'm missing the pun.
    Black doesn't generally get fateseal, so the second half of this is a bit of a color pie stretch. I wouldn't consider it a complete break, though.

    Clever Outfitter 1(W/U)
    Creature — Human Wizard
    Gate (Play with the top card of your library revealed.)
    t: Draw a card. Activate this ability only if the top card of your library is an Aura or an Equipment card.
    1/2
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Aldoman1 »

    Anyways this might be too broken but creatures are so damn op lately, spells need some more flare. Let's give it a shot:

    Sudden Withdrawal UB
    Instant
    Return target nonland permanent to its owner's hand, then that player discards a nonland card.

    Or

    Wailing Echo UB
    Instant
    Copy target activated or triggered ability from a permanent source, then destroy that permanent.

    Any thoughts?


    Overview
    • Necessary edits are in orange.
    Suggested edits are in violet.
    • Both cards are probably undercosted.

    Sudden Withdrawal:
    • I suggest not limiting the card type to be discarded, because that requires another whole sentence and a new effect forcing the player to reveal their hand. Specifying cards from hidden zones requires that zone to be revealed.
    • As it is, this combines two in-pie effects — blue bounce and black discard — to create an out-of-pie effect. It allows blue-black to "destroy" enchantments and artifacts, which neither color is allowed to do.

    Wailing Echo:
    • You can't destroy spells, exiled cards, or cards in graveyards, all of which may have triggered or activated abilities. You could bump the cost up and change "destroy" to exile, or you could limit this card to targeting abilities from permanent sources.
    • You can add G or W to the cost, and this will be within the realm of the color pie. If you want to keep it UB, you'll have to limit it to creatures, planeswalkers, and lands. Those are the only permanent types black can destroy.
    • I stated this in the overview, but this should probably cost more. It's quite nasty.


    My card:
    Burning Bridges RG
    Sorcery (U)
    Draw a card, then put up to three land cards from your hand onto the battlefield. Untap those lands. Sacrifice them at the beginning of the next step.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Seems powerful. I like the interaction if you have two of them, and I like the concept. It would need playtesting to determine power level, but I suspect the final activated ability would need to cost more mana. I also feel that it's odd that this is colorless, when it seems like a blue effect overall.

    The Tolls at Kinsreach 3GW
    Enchantment (R)
    Creatures your opponents control can't attack unless their controller pays 1 for each of those creatures.
    Whenever a creature attacks, if you're the defending player, create a tapped 0/3 colorless Wall artifact creature token with defender.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That's very strong, especially with cards like Boros Legion, goblins or zombies.

    Critterbug B
    Creature - Insect
    Kicker 1G
    Deathtouch
    When Critterbug enters the battlefield, if it was kicked, it fights target creature.
    1/1


    I've seen this basic design before. I still like it. It does feel odd to me that the green kicker is what makes it into a kill spell, but it would feel odd as a green card with a black kicker, too.
    I'm rambling, but the point is that it's an enjoyable design.

    Style Scroll: The Dirty Fighter 3
    Artifact (R)
    Creatures you control can attack creatures your opponents control. (Creatures can block for themselves and for each other.)
    Creatures without flying can't attack creatures with flying.
    Posted in: Custom Card Creation
  • posted a message on Pools
    I don't know if they're balanced, but I like the versions that pull from the top of your library and your hand.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I feel like this would actually be fine preventing all damage from spells rather than rounding it down. As you said, the effect is fairly narrow, and it would make a good sideboard card that way against Grapeshot. I don't think most damage prevention cards see a lot of play in constructed unless they also do other things.

    Sense of Duty 1W
    Enchantment — Aura (U)
    Enchant creature
    Enchanted creature gets +0/+3 and can block any number of creatures.
    Inherit (When enchanted creature dies, if it wasn't a Citizen, put a 1/1 white Citizen creature token onto the battlefield and return Sense of Duty to the battlefield attached to it.)
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like the concept.
    • Why does a shield grant haste?
    • Spell redirection is generally red and blue. Usually white gets damage redirection, but not full spells.
    • "Change the target of target spell or ability that targets only weird creature."


    Cendledon Farmstead
    Land (R)
    t: Add C to your mana pool.
    1G, t: Put a 0/1 green Plant creature token onto the battlefield. Activate this ability only if a creature entered the battlefield this turn.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/368164-salvations-scct-ocaat-single-card-ideas-by-you?comment=25038"]
    Okay, card idea!
    - U
    Creature - Fungus Wizard
    At the beginning of your upkeep, put a spore counter on -.
    Remove three spore counters from among permanents you control: Put a 1/1 green Saproling creature token onto the battlefield.
    1/1[/quote]
    Why would you colour-shift Thallid to blue?

    False Discovery U
    Instant
    Draw a card.

    Exchanging mana for thinning and tempo, not sure on cost/rarity.

    Seems quite weak. Considering the number of cards that actually do something for one mana in addition to drawing a card, I'm not sure I get the point.

    Kinsreach Academy
    Land (R)
    t: Add C to your name pool.
    W, t: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That is the intended rarity. I just forgot to include it.

    Skaab Advocate:
    • I'll be honest, I don't understand the flavor at all. "Skaab" in the name and the fact that it's a blue Zombie seem to point to it being from Innistrad, but why on earth is it a Cleric? Why does a Zombie give a bonus to artifact creatures? Why does an Innistrad card give a bonus to artifact creatures?
    • Zombies + Artifacts is such odd tribal. There are only three Artifact Zombies, and of them, only Tidehollow Sculler seems at all impressive. Is that why you felt you could push this card? As a 3/4 with flying for 2 mana, in blue, it's already impressive. Why the added bonus?

    Birthing Puddle
    Land (R)
    T: Add C to your mana pool.
    Whenever you spend mana produced by Birthing Puddle to cast an instant or sorcery spell, you may pay 1U. If you do, put a 1/1 blue Faerie creature token with Flying onto the battlefield.

    (This is part of a cycle with Fermenting Mound, of token-producing lands.)
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Thoughts on High Pressure Energizer:
    • If you think it's boring, why did you design it?
    • This is obviously intended as a combo card. It works well with Flashback and some other things. It's so weird, though, that it's hard to assess how powerful it might be.
    • Colored artifacts require a specific environment. I don't know what your intended environment is, but it's something to be aware of.

    Fermenting Mound
    Land
    T: Add C to your mana pool.
    1B, t: Put a 0/0 black Germ creature token onto the battlefield.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!

    Make it cost 2R and you, sirrah, have a deal!
    The Wheel of Time 6
    Legendary Artifact (MR)
    2, tap symbol : Counter target activated or triggered ability, then put a charge counter on ~.
    At the beginning of each end step, if ~ has four or more charge counters on it, remove all charge counters from it and the player to its controller's left gains control of it.

    The name is cute, though I don't see what it has to do with the series it references.
    In my opinion this is far too expensive, especially for something that has limited uses before you have to trade it away to another player.


    I'm reposting this because I'm not sure the person giving comments understood the card.
    Quote from Link »

    Take as Squire 2W
    Enchant creature
    When Take as Squire enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
    Enchanted creature has base power and toughness 1/1.
    Posted in: Custom Card Creation
  • posted a message on Three Cards For Modern and Two Cards For EDH
    When something removes all abilities, it tends to also grant a base power and toughness, in order to avoid issues with cards like Tarmogoyf.

    I like Celina Val. I think the reminder text is unnecessary on her first ability, though. Mana abilities can't target, anyway, so this explicitly can't target them even without that rule
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That's a feature of the color pie, though. Colors have weaknesses.
    Posted in: Custom Card Creation
  • posted a message on Karn, Father of Machines
    Do we really need a five color infect commander, though?
    Posted in: Custom Card Creation
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