Cautious Mentor2U
Creature — Merfolk Wizard
~ can't be the target of abilities.
Each player can activate abilities that aren't mana abilities only any time that player could play a sorcery.
2/3
Debt Collector2BB
Creature — Demon
Flying
Whenever an opponent pays life, you gain that much life.
At the beginning of your upkeep, any player may pay 2 life. If no player does, draw a card.
4/3
Breeding Program2GU
Enchantment
{1}, Tap two untapped nontoken creatures you control that share a creature type: Create a copy of one of those creatures, except it's not legendary and it has base power and toughness 0/1.
Herald of the Small2W
Creature — Human Knight (R)
Gate (Play with the top card of your library revealed.)
Once per turn, you may cast the top card of your library if it's a creature card with power 2 or less. Size isn't everything.
2/2
Servant of the Meek1GW
Creature — Human Knight (R)
Vigilance
Whenever Servant of the Meek attacks, reveal the top card of your library. If t's a creature card with power 2 or less, put it into your hand. A true knight's obligation is the weak, not the powerful.
2/4
Due to the complextiy, rare seems to be the most appropriate place for this.
In many circumstances, this is going to amount "Equipped creature has deathtouch," with more complication. I honestly think the costs are fine, but that perhaps the copy effect should only last UEOT.
Pareidolic Lens2
Artifact (R) T: Until end of turn, target noncreature permanent card in a graveyard becomes a creature card with base power and toughness 0/0 in addition to its other types.
I would have to say that Gilder Bairn is my favorite Magic card. It's the card I built my first ever combo deck around, a deck my friends came to loath.
Overbearing Administrator 1WW
Creature — Human Noble (R)
Each opponent skips his or her first main phase each turn.
2/2
Creature — Merfolk Wizard
~ can't be the target of abilities.
Each player can activate abilities that aren't mana abilities only any time that player could play a sorcery.
2/3
Land
T: Add C to your mana pool.
2, t, Turn a face-up exiled card you own face down: Draw a card.
IIW: Set a rule.
Creature — Demon
Flying
Whenever an opponent pays life, you gain that much life.
At the beginning of your upkeep, any player may pay 2 life. If no player does, draw a card.
4/3
Creature — Wall (R)
Defender
Your life total can't change except as a result of combat damage.
1/5
Enchantment
{1}, Tap two untapped nontoken creatures you control that share a creature type: Create a copy of one of those creatures, except it's not legendary and it has base power and toughness 0/1.
Next: Mirri, Weatherlight Duelist
Herald of the Small 2W
Creature — Human Knight (R)
Gate (Play with the top card of your library revealed.)
Once per turn, you may cast the top card of your library if it's a creature card with power 2 or less.
Size isn't everything.
2/2
Self-Control 2WU
Creature — Incarnation M
Defender
You choose whether triggered abilities you control trigger.
0/5
Gate to Elsewhere
Land (R)
t: Add C to your mana pool.
2, t, Turn a face-up exiled card you own face down: Draw a card.
Servant of the Meek 1GW
Creature — Human Knight (R)
Vigilance
Whenever Servant of the Meek attacks, reveal the top card of your library. If t's a creature card with power 2 or less, put it into your hand.
A true knight's obligation is the weak, not the powerful.
2/4
Mind's Center 1U
Instant (U)
Whenever an opponent draws a card this turn, you may pay 1. If you do, draw a card.
Each player draws a card.
In many circumstances, this is going to amount "Equipped creature has deathtouch," with more complication. I honestly think the costs are fine, but that perhaps the copy effect should only last UEOT.
Pareidolic Lens 2
Artifact (R)
T: Until end of turn, target noncreature permanent card in a graveyard becomes a creature card with base power and toughness 0/0 in addition to its other types.