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    posted a message on Finisher for spellslinger deck
    You can always use things like Exsanguinate, Comet Storm, or Earthquake for finishers.

    One creature I'm fairly fond of is Djinn Illuminatus. The things it can do with 1cmc draw spells is nuts, let alone removal like Lightning Bolt.
    Posted in: Commander (EDH)
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    posted a message on Is it too Early to discuss c19?
    I don't mind them keeping it to 4 decks per release so long as they're good. During the C18 spoiler season, Gyrus, Waker of Corpses was the only one I was excited about and is still by quite a margin the most fun I've had with any of them from C18.

    I want more tribal. Plain and simple. More Tribals. Pick some tribes that people try to build, but simply doesn't have the support and give it a bunch of support. No goblins, elves, dragons, slivers, merfolk, vampires, or any other tribe with more than enough support. Hell, I wouldn't actually mind Merfolk so long as it was 3+ colors as there are merfolk in :symw:, :symu:, :symb:, and green mana now, but just not esper.

    Tribes that need good/more commanders:
    Minotaurs
    Clerics
    Humans
    Shamans
    Druids
    Cats (really messed up that last attempt)
    Faeries
    Kavu
    Angels

    Tribes that got commanders, but still not enough support:
    Minotaurs
    Dinosaurs
    Spiders
    Defenders (aka walls)

    And those are just off the top of my head.

    I do also have a couple other things I really want:
    First is a 5-color Legendary tribal. We have Arvad the Cursed, Day of Destiny, and a whole set with legendary creatures that support legendaries, but no 5-color commander that isn't just there for colors.

    Second is more colorless options that aren't geared specifically towards artifacts. This I realize is very difficult and will probably never happen. Just tired of mono-brown being nothing but artifact combo decks.
    Posted in: Commander (EDH)
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    posted a message on Are there cards you don't play for power reasons?
    My playstyle and what cards and strategies I use have taken a pretty drastic turn since starting up Magic again. I don't enjoy control, basically at all anymore, and that's after switching my control decks to be removal based rather than counter based. I've stopped building with infinite combos, and have moved to intentionally remove them. I've never enjoyed MLD, Stasis, Stax, and Taxation strategies in the first place, so I've never really used any of those. I don't use cards that make people scoop or give people the "well, he just won." mindset, even if there's no guarantee of me winning off it. I avoid needlessly complicated cards that just take forever to resolve them, like Warp World. I've grown a lot more casual over the past few months, and a lot of my builds are just really different. I like turning combo commanders, like Inalla, Archmage Ritualist, and building comboless aggro decks with them.

    I've always been a player that preferred weird and fun boardstates and card interactions more than winning, and my last group was just too competitive for me to play that way. My current group has a few people that are a bit too competitive for the people they play with, but there's enough people in general that I can go a few weeks and never have to play against them.

    I just try and keep the game interesting for everyone at the table rather than just me.
    Posted in: Commander (EDH)
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    posted a message on Any deck suggestions for a control meta?
    3 suggestions:

    Maelstrom Wanderer - It's very hard to deal with as a control player. You get 3 spells for 8 mana and a lot of times they're better off letting Wanderer stay on the board rather than let you cast it again. Insane value. Can out of nowhere generate an aggressive, hasty boardstate. Hard to deal with.

    Karador, Ghost Chieftain - Very hard for a control deck to deal with without a lot of grave hate. Tends to cost 3 mana more often than not and makes it significantly less valuable to counter your creatures.

    Muldrotha, the Gravetide - Karador on steroids. Though a bit more costly not having Karador's cost reduction, she let's you recur all permanent types. Countering your things almost seems pointless at times. There is not enough exile removal in the format to properly deal with a Muldrotha deck after it's ramped a bit. Same weakness as Karador, grave hate, but much stronger over all.

    I will say that Karador and Muldrotha tend to play better as control but the end game is to have all your opponents' answers spent.
    Posted in: Commander (EDH)
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    posted a message on Stolen Strategy as late game gas.
    I honestly never saw that card looking through the Battebond spoilers. I want to Copy Enchantment it.
    Posted in: Commander (EDH)
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    posted a message on Obscure Voltron
    I've been wanting to try out a Teshar, Ancestor's Apostle Voltron strategy. All the creatures are ramp, removal, or equipment based, and the equipment and mana rocks recurs them. Play Stoneforge Mystic, search for Sword of X&Y, sac stoneforge to something, Cast sword for teshar trigger bringing back Stoneforge, and then repeat. I'm just not into playing Voltron as of current, but I've always enjoyed a good mono-white voltron deck.

    Rakdos, Lord of Riots. I've been wanting to play him since he released. Run things like Homicidal Seclusion, Deadly Wanderings, andBlood Mist along with the typical voltron things.
    Posted in: Commander (EDH)
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    posted a message on What to play in my new group?
    I have a funny story I feel like sharing. Started looking through card boxes to get sleeves and cards for Maelstrom wanderer and came across a box with a copy of Alesha, Who Smiles at Death and a ~30 card landbase excluding Basics from when I decided I wanted to build her a few years back and just never finished. I have an Alesha, Who Smiles at Death deck now, cause why not?

    Still going to rebuild Wanderer, but I now have one more deck than I was expecting to have.
    Posted in: Commander (EDH)
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    posted a message on Looking for help with colors for saproling tribal EDH
    I would just go Slimefoot. While white does give you lots of creature buffs, targeted removal, board wipes, and recursion cards, Ghave paints a bad picture on your deck. Basically, everyone is going to expect combos of some sort, not that you can't do that with Slimefoot but he doesn't have the stigma yet. The partners really aren't good enough I think.

    Slimefoot allows you to build tokens and win with aggro despite it being tokens. People aren't going to want to wipe the board of 15+ saplings with Slimefoot out.
    Posted in: Commander (EDH)
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    posted a message on Harvest Season
    Shamans.
    Posted in: Commander (EDH)
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