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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Unconventional Spellslinger
    Kind of why everyone was so hyped for Feather, the Redeemed, but there's her. There's also Toshiro Umezawa for mono-black, Rosheen Meanderer for R/G mana X spells, and Taigam, Ojutai Master for :symuw:.

    The main problem is that you can play a large number of commanders as spellslingers, but very few actively reward you for doing so.
    Posted in: Commander (EDH)
  • posted a message on What does the ideal meta look like to y'all?
    My ideal meta would be somewhere where all archetypes are equally viable, or at least a meta where there's enough people with enough variety to their decks that no archetypes just get hosed more often than not.

    My current meta is mostly just combo to some extent. There are only a few people that don't just run dedicated combo for almost every deck, and I mean like 5 with 2 of us only able to make it once a month or so. Luckily, us few non-dedicated combo players play together enough that the combo decks don't just win every game. Enough interaction against the combo decks and it's a fairly balanced mini-meta we have going on. I don't know about anyone else in my group, but if it's just me and a ton of combo players, I tend to play a couple games and go home really early.
    Posted in: Commander (EDH)
  • posted a message on Feather, the Redeemed + Arcane Arts (Let’s Brew!)
    Quote from cyberium_neo »
    Quote from DirkGently »
    Sure, but flavor-wise it might make more sense. Shooting your own creature with aurelia's fury is definitely an odd thing to incentivize. I think the "intent" is that you're using pump spells with her.


    I’m sure Boros is not against some discipline and tough love. Aside from Rakdos, Boros is likely the second candidate for the whole “pain is pleasure” motto.

    What do you guys think about a “no-creature” Feather deck? I find it a lot easier to keep her alone alive, allow me to use all the targeted boardwipe with impunity.


    I don't think it would work well unless you played it like Shu Yun, the Silent Tempest. There are a ton of really good creatures that should just be auto includes, like Sad Robot, Knight of the White Orchard, Sun Titan, and numerous others. That, and I'm really tempted to throw all the white blink spells in the deck. The thought of Knight of the white orchard and Cloudshift is just so tempting.

    Also, am I the only one that the more I work on building the deck, the more I think it's really bad? You've got 3 good win cons: Aetherflux Reservoir, Sphinx-bone Wand, and Commander damage. That alone has me really worried the deck is just going to fizzle more often than not, especially in my meta. Sphinx-bone wand is a super slow win condition. Aetherflux Reservoir is a lot better, but still pretty slow and makes you and Feather tremendous targets. Commander damage can pretty easily be the fastest win condition, but as with most voltrons you'll kill one person and then no one will let you do anything.
    Posted in: Commander (EDH)
  • posted a message on Snow covered lands use??
    Withering Wisps is another for all the people that enjoy Pestilence effects.
    Posted in: Commander (EDH)
  • posted a message on Growing ranks or Trostani, Selesnya's Voice?
    Growing Ranks Populates for free and has an easier to cast cost, which the cost thing may be very relevant depending on your colors.

    Basically would you rather have to pay 1WG to populate every turn and get some life, or populate for free?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Hijack
    Quote from schweinefett »
    Ice cave looks interesting actually.

    How does this work with split cards? if i cast bound//determined, just the determined side, does that mean that other players only need a UG to counter it? or the cost of the whole card?

    Also, does it allow for example each copy of a stormed hunting pack to get countered? the copies are just put on the stack, and not played, right? the original card that triggers the storm ability can get countered though, i get that.

    Combos with vexing shusher? Actually, does it? if i cast a spell, ice cave triggers, i hold priority and shusher the spell. is that right? or is it cast spell, hold priority, shusher the spell, then ice cave on the stack? in that case, wouldn't the spell be countered before the shusher ability stops it from being countered?


    Yes, they'd only need to pay UG to counter Determined, but they'd need 3BG to counter Bound if you had cast that one instead.

    You can counter the original Hunting pack, because it was cast, but none of the others because it won't trigger for them.

    Yes, Shusher can make your spell uncounterable. Ice cave's ability will then resolve and no one is going to try and pay for it to counter an uncounterable spell.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Hijack
    I've played with and against Ice Cave before. Most of the time it just backfires on who ever uses it. It does have the fun of making mana rocks and half-decent equipment never resolve.

    It also does very weird political things. Trying to buy favor with the entire table to let things resolve is a thing that happens more often than people think. Then there's the ramp deck's ability to counter a lot more stuff than everyone else assuming the right color combo or lands.
    Posted in: Commander (EDH)
  • posted a message on Looking for a versatile, resilient deck that wins without combat
    I've been playing Jeleva, Nephalia's Scourge lately. Basic goal is to just recast the commander over and over. Basic control shell with a bunch of mana rocks, Wheels, Naban and Panharmonicon, and a bunch of bounce and boardwipes. Goal is to mill via exile. It tends to do very bad things to combo decks while being super casual. Just recently threw in Lab Maniac just cause it seemed appropriate, but Jeleva just ends up exiling him.

    I've got an older version of the deck in my sig. Just haven't gotten around to resurrecting the thread.
    Posted in: Commander (EDH)
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    I don't mind infinites. There are some color combinations that even on a casual level have a very difficult time winning without them or even more obnoxious gameplans. There are also some commanders that just combo and nothing else.

    I've been on a more casual kick lately, trying not to run combos, trying to go with aggro instead of control, etc. I've come to realize that some commanders just can't win without combo or just ditching the commander's involvement in the gameplan. Emmara, Soul of the Accord is a good example of this. The gameday promo's art was amazing and Emmara's ability is fairly unique with only one other creature having the same [becomes tapped, make a token] ability. Come to find out, she's hot trash if you don't combo. The deck never came close to competing even in the far more casual parts of my lgs.

    Trying to get rid of combos outside of competitive commander, even just dissuading combo isn't very good for the game. First, some commanders and color combinations just get knocked out of the running or worse. Second, and here's that worse part, they start running stax or lockdown instead. It's just not a good environment for inventive deck building.
    Posted in: Commander (EDH)
  • posted a message on Is Ashnods altars/KCI ability a mana ability
    Quote from darkeshrine »
    The only time an ability that produces mana isn't a "mana ability" is when it has a target. Mana Abilities don't use the stack.

    Close, but not the whole story. Being a loyalty ability of a planeswalker that adds mana also prevents an activated ability from being a mana ability, and triggered abilities that add mana can only be mana abilities when they trigger due to another mana ability (Utopia Sprawl is an example of this, but Cathodion's triggered ability is not a mana ability).

    605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 114.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)


    605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 114.6), it triggers from the resolution of an activated mana ability (see rule 106.11a) or from mana being added to a player’s mana pool, and it could add mana to a player’s mana pool when it resolves.


    Yep, my bad. I forgot about the planeswalker thing and to distinguish between activated and triggered. Edited my post for the errors.
    Posted in: Magic Rulings
  • posted a message on Is Ashnods altars/KCI ability a mana ability
    The only time an activated ability that produces mana isn't a "mana ability" is when it has a target or is a Loyalty ability. Mana Abilities don't use the stack.
    Posted in: Magic Rulings
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Chains of Mephistopheles. Used to own a copy. I almost never used it and ended up throwing into decks that couldn't properly make use of it just to actually use it. Sold it early last year to get ~80% of the cost of my new gaming pc. I wouldn't really miss it as much if it weren't for the huge dredge kick I've been on lately.
    Posted in: Commander (EDH)
  • posted a message on Print this Wizards (so I can play it in EDH)
    Quote from cyberium_neo »

    9)
    Oxiron, the Shared Nightmare
    1UB
    Legendary Creature - Nightmare
    2/2

    Flying
    At the beginning of your upkeep, you may search target player's library and exile a card from it. If you do, that player may search your library for a card and exile it.
    Flying, lifelink.
    ~ gets +1/+1 for each card in all players' exile zones.

    Note: Another play on the exile zone, the neutrality of this legend is a testament to UB’s lack of true allegiance while benefit from all’s losses.

    Love it. Would be really sweet to let people cast the cards they exile with it.

    The looks on people's faces when they start looking through my deck of baubles and group hug cards. I want this so bad.
    Posted in: Commander (EDH)
  • posted a message on Print this Wizards (so I can play it in EDH)
    After seeing Teysa Karlov, I want more things that double triggers and such.

    Cycling:
    "Whenever you activate a cycling ability, copy that ability.

    Whenever a player cycles or discards a card, if it causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time."

    I also want a commander that will let you play cards from exile, but I can understand why there isn't... extra turn spells...
    Posted in: Commander (EDH)
  • posted a message on Print this Wizards (so I can play it in EDH)
    Quote from Lithl »
    Quote from SuperMJ »
    The lands would still be very balanced as Black has the most effects based on Swamps (read as: Cabal Coffers) with Temur-colored lands in a close second. White doesn't get too much for counting the number of Plains (except Emeria, the Sky Ruin).
    I think the biggest effect on other colors would be ensuring your landwalk abilities are turned on for all opponents, for free, using a permanent type that relatively few people even attempt to deal with.

    I know an Islandborg, Tomb of Islands would go straight into my Thada Adel, Acquisitor deck. It would become my first tutor target for Expedition Map and Tolaria West, too.


    Now that I think about it, High Tide decks in 60-card formats would be better being able to branch out of blue much easier. A Tomb of Yawgmoth for Islands would be instant legacy playable and that alone would probably keep wotc from printing the rest of the cycle.

    Another thing I would be interested in seeing more of would be commanders like the theros style gods and Arixmethes, Slumbering Isle. I want more commanders that are only creatures when you want them to be.
    Posted in: Commander (EDH)
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