Makes me want to go bargain hunting after release. A lot of solid cards on the list I didn’t want to pay “prepricing” but gladly get from the unfortunate souls who open then.
If the top end cards don’t drop much, the bottom have to to get eTV to match up. Going to really be feast or famine on opening $15 lottery packs.
Are two that come to mind.
Giant Killer offers some late game removal, and flexibility.
Castle will be untapped almost always since you have plenty plains, and mana sink for extra creatures if need be.
I’m hoping tomorrow/Sunday July 26 prices will drop. LGS said the expect 3x shipment they got last week or more. Prices were down last Sunday but rose all week since then as lowest of Branching Evolution, etc sold. The new goblin king may rise if he continues to bring historic goblins victories.
A lot of it is local regulations also. My lgs just opened huge new game room. However, city/state basically say 25% Or less capacity. They are trying to do some local events to drive business but even then they have to severely limit capacity.
They also apologized for their cases being low stock. They opened more product than normal, but without events, they are getting low trade in. Usually people jump in, buy a few but limited trade ins meaning less to sell in long run.
I’ve been impressed with Jumpstart.
Bought a box and been using it to teach my ten year old through pack wars.
One drawback is only 1 of 24 packs was green so bad for teaching and value for me.
Too many blue packs which not easy color to learn on.
One suggestion is to see if the LGS in your area have League. I've found that since league is new every set, people are a little more loose on competition, especially if losing allows them to "buy more packs". On average, a league can cost you 10-16 boosters over 6 weeks which isn't cheap but not astronomical. Yeah, some sets are not very good and there is quite a bit of luck in what you get, but its a different experience every set, playing which cards you might not otherwise. Sometimes you'll even be surprised with a build like mill you'd never play and have fun with it.
The other neat thing about league is its adhoc in many places so, 9-11 PM every Friday night is a good 2 hrs that fits with family schedule better for me.
Also remember, July 5th is a Friday the day after an US holiday. Vacations are going to be high that day with many companies even giving it as a holiday.
The bigger question is will there be enough product for demand. With Spark and Dominaria, my LGS has been very tight on product when it gets to the last events of the weekend.
I opened too many of these Guild Theme packs to know they were a terrible deal. Every one I opened was a single rare. That along with ~5-6 uncommons was just not worth the ~2X price of a booster. Yeah, it was nice they were on color point, but unless you are playing pack wars with them, felt they were overpriced.
I still stand by using ur dragon. Fhat -1 to cost is a BIG deal.
I run three color dragon's using UR just like Gashnaw advocates. My manabase has 1 source of white and 1 source of blue to go with a lantern. The odds of ever casting UR are very low, but he helps accelerate the rest of deck.
What shocked me was the JUNK rares included. The other 8 rares COMBINED for $11 in value.
Why reprint rares that are going to for 12-50 cents in an "ULTIMATE" set you're trying to get $14 a pop for.
I count 22 rares out of 60 that are at/under $1 on TCG currently.
Guess that's why the Median is $6 on rares/mythics and Average is $15. Feast or famine.
If the top end cards don’t drop much, the bottom have to to get eTV to match up. Going to really be feast or famine on opening $15 lottery packs.
Castle Ardenvale
Are two that come to mind.
Giant Killer offers some late game removal, and flexibility.
Castle will be untapped almost always since you have plenty plains, and mana sink for extra creatures if need be.
They also apologized for their cases being low stock. They opened more product than normal, but without events, they are getting low trade in. Usually people jump in, buy a few but limited trade ins meaning less to sell in long run.
Bought a box and been using it to teach my ten year old through pack wars.
One drawback is only 1 of 24 packs was green so bad for teaching and value for me.
Too many blue packs which not easy color to learn on.
The other neat thing about league is its adhoc in many places so, 9-11 PM every Friday night is a good 2 hrs that fits with family schedule better for me.
The bigger question is will there be enough product for demand. With Spark and Dominaria, my LGS has been very tight on product when it gets to the last events of the weekend.
I run three color dragon's using UR just like Gashnaw advocates. My manabase has 1 source of white and 1 source of blue to go with a lantern. The odds of ever casting UR are very low, but he helps accelerate the rest of deck.
T2: Rhythm of the Wild
T3: Incubation Druid - Riot for Counter (2 Mana still up)
T4: 8 Mana Available - lots of choices for a real Riot
Steel Leaf Champion and Ghalta, Primal Hunger hasty?
However, it should have also had:
If you control 3 gates, all gates get:
Tap : Create one mana of any color a land you control can produce.
Make ALL gates color flexible with this card
Cavern of Souls
Demonic Tutor
Celestial Colonnade
Through the Breach FOIL
Urborg, Tomb of Yawgmoth
So 5/12 packs had Rare/mythic over the $10.
What shocked me was the JUNK rares included. The other 8 rares COMBINED for $11 in value.
Why reprint rares that are going to for 12-50 cents in an "ULTIMATE" set you're trying to get $14 a pop for.
I count 22 rares out of 60 that are at/under $1 on TCG currently.
Guess that's why the Median is $6 on rares/mythics and Average is $15. Feast or famine.
4 Drop:
Thunderbreak Regent
5 Drops:
Kolaghan, the Storm's Fury
Scourge of Valkas
6 Drop:
Lathliss, Dragon Queen
7 Drops:
Atarka, World Render
Bladewing the Risen
8 Drop:
Utvara Hellkite