Pretty much the results of what my testing has shown me. I've tested against W/U humans, U/W delver, WRR, RDW, Solar Flare, etc. The only matchup that seems bad is Solar Flare. It is easy to say that U/W Delver or humans will just chump block all day with 1/1 spirits, but you have to remember that these are tempo decks and having to dedicate 3 mana a turn just to stay alive means that they don't have the opportunity to make other plays. This opens you up to applying more pressure, while easily being able to play around Mana Leak. Really, the only thing that matters in the aggro matchups are whether or not you draw a Gnaw to the Bone. I'm making it a 2-of in my deck, I just need to figure out what to cut.
And to the argument that this deck is no more efficient than the U/G decks, I have to say that I have been very pleased with how the deck runs and its improvements over the U/G versions. This deck has the ability to interact with the opponent through Grim Lavamancer, slowing down Delver etc.; it has explosive potential, like playing a turn 4 Ghoultree for 2 mana (this has been my average); and it has consistency, by using Faithless Looting to set up plays in the early game or to draw threats in the late game.
Anyway, I'm still running the mid-range version that's in my original post. From my testing, I decided that, while Tracker's Instinct is in every way better than Shriekhorn, it wasn't worth splashing blue, so I'm still solid R/G. I'll try to keep you all updated as we get closer to the time of the prerelease
Have you had the opportunity to test a fourth ghoultree? I thin we could cut 1 land if we want or the Metamorphs. From my limited testing the Metamorphs have been pretty atrocious for me. It's always been the first thing I milled. Also if we just wanna stay R/G we should maybe try Haunted Fengrath as our many base is really simple. Or maybe a 3rd Wolf run?
Could we get some mana-base master to try to construct a splash for Tracker's Instincts? I'm no good at building mana bases and I really would like to try to run 3 colors.
@Lotusmonk By turn 3 you'll probably have at least a 3/3 creature and by that turn there are really not that many cards that can attack profitably into it without evasion. If they want to try to race you TBH we'll probably win.
How is the milling going with that number of creatures dantcg? I like the burn,but it seems like it might make our milling inconsistent. Have you tried Geistflame for the flashback? I could see myself playing that card. Also have you tried Tracker's Instincts? The card's really good.
You mill turns 1 and 2 ideally then play your threats on turn 3 that doesn't seem slow to me. Against control decks just milling is pretty good against them to build up a steady accumulation for card advantage. also after testing I want to run 4 Ghoultres I think.
Also are there any creatures in our colors that can kill the Hexproof dudes?
TBh I think you're underestimating the number of threats we run. Boneyard Wurm Kessig Cagebreakers Ghoultree and Splinterfright are all capable of ending the game on their own.
It's too late for me to type up a list and I won't have too much time to devote to this idea because I'm already building a couple of other decks, butt I figured I'd get it out there for you guys. Basic premise is you play wrath spells (Phyrexian Rebirth, Day of Judgement, Sunblast Angel), ramp spells (i.e. Rampant Growth, Rites of Flourishing) and some fog spells (Fog, etc.). You ramp to you wraths. They play creatures you wrath. They play more creatures, you wrath. You get the idea. Win conditions can be Sunblast AngelShrine of Loyal Legions or some other card. To buy time you can fog, etc. The idea seems strong so I figured I'd get it out there.
One of you also mentioned Grim Flowering I think. I previously immediately discounted the card, but maybe we should run it as a 1-of or 2-of in the sideboard for control matchups? I think it might be a little better than I thought initially.
I just tested it on MWS (which admittedly has the worst shuffler on the planet IMO) and I think we need to run more millers than just Faithless Looting, Splinterfright, Mulch. Also Ghoultree is a house against red decks. Has anybody else noticed that Metamorph is kinda lackluster? Maybe we should move it to the sideboard?
Yeah Kuji I wasn't referring to your list that looks pretty good. The problem I have with Stormblood is how are you getting the Bloodthirst counters on? The only way I can see that you to do that by turn 2 in your list is Grim Lavamancer.
If you're going to try to play something after your opponent wraths wouldn't a Vorapede or one of the Garruks be better? Faithless looting is still an excellent card as it looks for answers and pitches useless cards, but do you really even need Splinterfright, etc? Against U/W control decks they'll just wrath the board then counter your big creatures. I think Stromkirk Noble may be good in our list, but I don't think we should over-commit to aggro like some of you are doing. You're going to lose too much card advantage I think too be able to hang with against the control decks. Now I know I'm being very critical, but the lists you guys are making seem like they are trying to do too many things. Maybe I'm just being cynical and I'm wrong, but I think in most of the lists you guys are making I'd run one of the cards I mentioned in the first sentence.
Also Chandra's Phoenix wants instants or sorceries not creatures. If you're trying to run that you're trying to do too many things at once IMO.
Have you had the opportunity to test a fourth ghoultree? I thin we could cut 1 land if we want or the Metamorphs. From my limited testing the Metamorphs have been pretty atrocious for me. It's always been the first thing I milled. Also if we just wanna stay R/G we should maybe try Haunted Fengrath as our many base is really simple. Or maybe a 3rd Wolf run?
Could we get some mana-base master to try to construct a splash for Tracker's Instincts? I'm no good at building mana bases and I really would like to try to run 3 colors.
@Lotusmonk By turn 3 you'll probably have at least a 3/3 creature and by that turn there are really not that many cards that can attack profitably into it without evasion. If they want to try to race you TBH we'll probably win.
Also are there any creatures in our colors that can kill the Hexproof dudes?
Also Chandra's Phoenix wants instants or sorceries not creatures. If you're trying to run that you're trying to do too many things at once IMO.