If you are on a budget I'd honestly say this isn't the easiest deck to build but it could be very fun if you have a lot of the materials for it already.
Here is my current build
4 isolated chapel
4 cathedral of war
2 vault of the archangel
7 swamp
7 plains
2 duty-bound dead
3 despise
3 knight of glory
3 knight of infamy
3 aven squire
2 liliana of the veil
3 dismember
3 vampire nighthawk
4 o-ring
2 sorin lord of inistrad
3 sublime archangel
4 tezzeret's gambit
2 sun titan
1 Wurmcoil engine
I know its at 62 cards but the tezzeret's gambit allow for a few extra cards. the Knights combined do allow for a bit of fun against b/w tokens, mono black vampires, early game UB zombies, black spot removal, and o-ring, oh and white humans. Also the nighthawks and the wurmcoil make paying the life for gambit and dismember not as big a worry.
Now for a few suggestions people have made. Some have said Ajani cause he does work great for the flying or the +1/+1 counters but in the end the removal from liliana and the tokens from sorin help up better overall. Silverblade paladin also made the deck for a week or so for the doublestrike but he was to easy to kill off.
Now this deck does have a downside when it comes to mutilate or cower in fear really early game but the duty-bound dead will usually live as a blocker till you can recover and with most of your deck falling in the 2-3 cmc category recovery isn't that hard and a sun titan can be an amazing card late game to just sit and bring back everything they thought they got rid of (sadly not sorin or sublime)
Here is my current build
4 isolated chapel
4 cathedral of war
2 vault of the archangel
7 swamp
7 plains
2 duty-bound dead
3 despise
3 knight of glory
3 knight of infamy
3 aven squire
2 liliana of the veil
3 dismember
3 vampire nighthawk
4 o-ring
2 sorin lord of inistrad
3 sublime archangel
4 tezzeret's gambit
2 sun titan
1 Wurmcoil engine
I know its at 62 cards but the tezzeret's gambit allow for a few extra cards. the Knights combined do allow for a bit of fun against b/w tokens, mono black vampires, early game UB zombies, black spot removal, and o-ring, oh and white humans. Also the nighthawks and the wurmcoil make paying the life for gambit and dismember not as big a worry.
Now for a few suggestions people have made. Some have said Ajani cause he does work great for the flying or the +1/+1 counters but in the end the removal from liliana and the tokens from sorin help up better overall. Silverblade paladin also made the deck for a week or so for the doublestrike but he was to easy to kill off.
Now this deck does have a downside when it comes to mutilate or cower in fear really early game but the duty-bound dead will usually live as a blocker till you can recover and with most of your deck falling in the 2-3 cmc category recovery isn't that hard and a sun titan can be an amazing card late game to just sit and bring back everything they thought they got rid of (sadly not sorin or sublime)
Self mill just became boss; "i think dream twist myself" my top 3 go to my hand!
B/G instead of pod use Disciple of Griselbrand or Ichor Explosion
B/U/G GrimGrim becomes stupid
or G/U use it for Vivisection.
I'm just saying there is a lot of opportunity for it to be a fun utility card for casual or a sly trick card for any green deck turn 3.