Hey, say I play a Wolfbitten Captive turn 1 or 2,
Then while I have two lands out, my opponent doesn't play a spell on their turn, when the Wolfbitten Captive flips in my upkeep can I pump it before it flips, and thereby swing with a 4/4?
Assuming only splashing red for Huntmaster, and maybe the activation cost for Daybreak Ranger aswell as running Wolfbitten captive (so need for turn one green mana), I'm thinking:
22 Land, giving 8 turn 1 blue sources, 7 turn 1 green sources, and the 7 tapped lands rely on Islands (and a little bit of forest too), of which there are 8
15 blue sources in total.
11 green sources.
7 red sources.
Thoughts?
As for the deck, I'm really waiting for the rest of the spoilers.. Particularly the G/U & U/R flashback cards, aswell as the instants in the set.
This is the direction I feel I will be going though:
Personally, giving hexproof to one/some of our creatures could be useful.
Or taking a creature from the graveyard to the top of our library.
Thoughts?
Hexproof would be cool... Returning creatures from graveyards to top of library would be cool..
Then while I have two lands out, my opponent doesn't play a spell on their turn, when the Wolfbitten Captive flips in my upkeep can I pump it before it flips, and thereby swing with a 4/4?
Assuming only splashing red for Huntmaster, and maybe the activation cost for Daybreak Ranger aswell as running Wolfbitten captive (so need for turn one green mana), I'm thinking:
3x Sulfur falls
3x forest
8x island
4x hinterland harbor
22 Land, giving 8 turn 1 blue sources, 7 turn 1 green sources, and the 7 tapped lands rely on Islands (and a little bit of forest too), of which there are 8
15 blue sources in total.
11 green sources.
7 red sources.
Thoughts?
As for the deck, I'm really waiting for the rest of the spoilers.. Particularly the G/U & U/R flashback cards, aswell as the instants in the set.
This is the direction I feel I will be going though:
4x Delver of Secrets
4x Wolfbitten Captive
4x Mayor of Avabruck
1x Daybreak Ranger
3x Huntmaster of the Fells
//INSTANT/SORCERY//
3x Gut Shot
3x Vapor Snag
4x Ponder
4x Mana Leak
2x Negate
2x Moonmist
2x Green Sun's Zenith
2x Cackling Counterpart
5x Forest
3x Sulfur Falls
2x Hinterland Harbor
4x Copperline Gorge
1x Daybreak Ranger
2x Dissipate
2x Dissipation Field
2x Garruk Relentless
1x Gut Shot
1x Moonmist
3x Spellskite
2x Thrun, the Last Troll
1x Vapor Snag
Found dissipation field does pretty well against all the tokens and +1/+1 counters, something to try?