We as a staff are currently working on a new site and will have more details to follow on this but there will a be a continuation site just now owned by the staff. More notes on this and its progress will be be found on the main cube forum page.
Another thing to note is I'm an avid Peasant cube and it would take my dead body before they remove the peasant and pauper cube section from the new site.
- Jain_Mor
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Ulka posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Posted in: Pauper & Peasant Discussion -
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Kaitscralt posted a message on [[DGM]] DailyMTG Previews 4/10: Teysa and a cycle of GatekeepersI think I figured it out. There was a typo in the card name, it's supposed to be Teysa and an Envoy of Ghosts, but you can't see the ghosts because they are invisible. That's where the extra power and toughness comes from.Posted in: The Rumor Mill -
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Catastrophe_2 posted a message on [[DGM]] Teysa, Envoy of GhostsPosted in: New Card DiscussionQuote from DerenathorShe literally states in that story that she is no warrior. Why oh WHY did they do this.
And then they'll reveal that Tajik (Boros champion) the super knight is a 2/2.
Please don't do that Wizards. -
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Draco9 posted a message on YMTC 22: StatsFlying Because time flies when you are having fun.Posted in: Custom Card Contests and Games
2/4 Because there are 24 hours in a day. - To post a comment, please login or register a new account.
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Intro
Legends of Adrada is a set based on a 2 year D&D campaign I started and finished, and as such is meant to evoke that D&D adventure and Legendary Allies feel. You may have seen this on Reddit, but I wanted more feedback.
The set is basically finished after many months of limited play testing and almost a year of design.
There are a few typos here and there, but mostly looking for general design feedback.
PDFs:
Commmons
Uncommmons
Rares
Legends
Full art basics & Tokens
Packs contain 10 commons, 3 uncommons, 1 rare and 1 Legend in the 15th card slot (ala Innistrad/Timespiral)
More detail on design aspirations and the set:
It contains:
101 commons printed thrice
76 uncommons printed twice
50 rares printed once
50 legends printed once
555 card cube (plus loads of tokens and full art lands)
We prepare each booster with 10 commons, 3 uncommons, 1 rare and 1 legend. The 1 legend per pack is meant to emulate an extra sheet, and helps emphasize the Legendary sub-theme of the set.
Evoke: Evoke is here to represent all the fantastical creatures you can summon in Dungeons and Dragons, and is just one of our favourite mechanics of all time. We have a twist with evokable enchantments.
Allies: We had Allies in the set before Battle for Zendikar was announced (thanks for stealing our thunder Wizards!) They represent all the adventurers and heroes in the world. Many of which "Assist" each other on attack triggers.
Shadowcast: This is our original mechanic, it's a storm/delve/domain monstrosity that encourages multi color and crazy combo nonsense. It went through many iterations but we are very happy were ended up developmentally, in gameplay and deck construction.
Legends: Since there would a be a Legend in every pack, we couldn't have them all be powerful rares. Our aim was to give them all either unique/interesting/flavourful abilities that make them worthy of being legends but only make some of them first picks. We believe we have succeeded here as many of them are picked late in the draft either because they're abilities are powerful only in very narrow decks, aren't actually that strong in limited or because of their colour commitments.
Multicolour: Like Legends this is a Gold set, with the addition of hybrid to smooth things out as well as to help shadowcast.
Strongholds: In the rare PDF there are 5 mono colour "strongholds" that use the planeswalker rules. They aren't planeswalkers, they just borrow the same abilities. Planeswalker design began life as a design by Garfield during Ravnica to represent a building that gave you benefit but could be under siege, and was appropriated to make planeswalkers. This brings it back. You have a fortress and doing so gives you certain benefits so long as you can stop the other jerks from burning it down. Getting a city/structure/fort and keeping it protected is a pretty big part of mid-high levels in a lot of DnD campaigns. And they each represent a place my D&D players went to to Forge Alliances for their big end quest.
Look out for the common creatures with hybrid activations that hint at those.
So far the environment seems pretty deep, as we haven't really finished exploring it to be honest. However here are some of the known draftable competitive decks with their likely splash colours:
UW(b/r) Value Control
UB(w/r) Evasive Beats
BR Suicide Aggro
RG(w/u) Big Monsters and Allies
GW(r/u) Tokens and Allies
WB(g/r) Tokens and Sacrifice
UR(b/w) Tempo
BG(u/r) Midrange Grind
RW(g) Aggro Allies
GU(r/w) Evoke Ramp
UB(g/r) Shadowcast Combo
UWr Artifact Value Town
UR(b/g) Bonfire Combo
The art is incredible, and all credited!
Enjoy! And let me hear your thoughts please
Known Errors in the PDFs, please check here before you post a grammar/rule typo!
Commons:
Aether Soul: Is now "Elemental Avatar", was "Beast Avatar"
Dazed: Dazed is a slight joke, I wanted to print a card called "Daze" because it is a "cantrip" in D&D, that was used a lot in our campaign. Of course I couldn't because "Daze" is already a magic card. I couldn't reprint Daze (card is ridiculous and it doesn't "cantrip"!). So I made a new card, called it Dazed, and gave it Daze's artwork to make fun of the fact. We are aware we wouldn't be able to do that in a real WotC set
Uncommons:
True Resurrection: Name spelling typo "Ressurrection"
Rares:
Draconify: Enchants non-Dragon then enchanted creature becomes a Dragon, so aura would fall off. Erased "becomes a Dragon" clause.
Legends:
Peepums: Typo in rules text "a 0/6 plants"
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The Modern season ended with GP Kobe, and I doubt many of you watched it because of time difference and NicoNico not being a user friendly service
For me it was odd to say the least. 2270 players, I came 589th (5-3-1) putting me in the top 25%, though of course only the top 10% make day two. In fact a friend of mine, Ken Sawada made his second GP top8 with scapeshift, so congratulations to him, he is a far better player than me!
I was jet lagged after arriving from England the night before, and sadly did hardly any testing while I was at holiday at home. Now, enough excuses
Anyways, my list: I was expecting a lot of affinity, Junk and blood moon like decks, and with souls doing so well in other tournaments, despite it being a known quantity, me and my playtest buddy agreed that souls might be best for the tournament. My reasoning being I already dominate the ground, I want to dominate the skies too. I’ve been playing the card for years now and felt comfortable switching the day before.
3 Inquisition of Kozilek
2 Path to Exile
2 Slaughter Pact
4 Abrupt Decay
1 Maelstrom Pulse
4 Liliana of the Veil
2 Garruk Wildspeaker
4 Dark Confidant
4 Tarmogoyf
2 Scavenging Ooze
4 Lingering Souls
4 Marsh Flats
1 Misty Rainforest
1 Forest
1 Swamp
2 Overgrown Tomb
1 Godless Shrine
1 Temple Garden
1 Urborg, Tomb of Yawgmoth
3 Treetop Village
1 Stirring Wildwood
4 Tectonic Edge
2 Stony Silence
2 Aven Mindcensor
2 Fulminator Mage
1 Unravel the Aether
1 Golgari Charm
2 Drown in Sorrows
2 Obstinate Baloth
1 Scavenging Ooze
I wanted to max out on my most powerful cards, goyf, bob, lili and souls, and I wanted to see Garruk cause he is insane, so two of him. The card that got the bumb was scavenging ooze, because to be honest I’m always sad to see him before turn 4, kind of like garruk, so one got moved to the board because some matches you know you want him early. I was at 24 lands, because that’s fine, though to be safer I knew 1 tec edge should be a Twilight Mire, but cutting Knight I wanted the 4 Edges badly. The Misty is a hand over form my Knight build, but I kept it as getting a forest is one of the best ways of beating blood moon (swamp is much easier to find)
So having changed from knight to souls lets see what I played and how I did:
Round 1, Tron -.- 1-2.
G1: 6 land hand, 5 land hand, 4 land hand keep I guess. Was actually an ok game after I drew bob but he assembled tron quickly and I didn’t have much pressure.
-2 Pact, -3 Decay, -1 souls, -1 scooze
+2 Stony, +2 Fulminator, +2 Censor, +1 Unravel
G2: T1 Treetop, T2 Stony Silence, T3 Souls, T4 Garruk Flashback Souls, T4 swing for 22, why can’t every game be like this?
G3: Mulligan to 5 because of hands that didn’t interact, I thoughtsieze he has 2 wurmcoils and tron -.- I bob doesn’t draw me path or unravel and his second karn seals the deal (I seized another)
G2: Sieze into Bob and Mind Censor! Stony soon follows
G3: I have a choice on turn 3, fulmintator mage one of his 2 tron pieces or play liliana, I haven’t seized him so I don’t know what he has, I play fulminator because I’m scared I guess. He just kept playing tron lands afterwards, another fulminator doesn’t help and I get all is dusted later and that’s it.
Round 3, GBRw Pod 1-1 (lethal on board no cards in opponents hand) -.-
+2 Cage, +2 Censor, +1 GCharm, +2 Drown +2 Baloth, +1 Scooze
He is playing Junk pod but with Kikijiki as well basically.
My opponent played consistently slow and wouldn’t communicate anything with me (even in Japanese), but I couldn’t see the clock from where I was. I got up to look after game 2 to find, to my horror, we only have 10 minutes left for the third game (I wish I had checked after game 1 and called a judge but its always hard to tell after game 1 :/). I inform my opponent of this. I play well (imho) and have board advantage, time for the round was then called only in Japanese I believe, my opponent didn’t say anything, and here I misplayed: I got a dice out and began recording the turns out of a sense of duty I guess. I should have just left it to my opponent as I was winning, so much regret. A judge comes over later when its turn 4, after a series of complex attacks and a lot of trading I have him at 4 life, pass to his turn, he plays a land passes back and my 2 souls and 2 treetop village are easily lethal against his 2 birds of paradise. I’m at a healthy 11. Except it is turn 6 and my silent opponent notes down a draw on the white slip, knocking us both out of contention, needless to say I was not happy and had to concentrate hard on not saying anything inappropriate.
+2 Stony, +1 Cage, +2 Mindcensor, +2 Fulminator, +1 Scooze
This was a great round, I was still angry but my opponent was a really nice guy and the match was a really fun. After game 2 I noticed the guy sitting to my left was my silent opponent from the last round -.- I didn’t say anything, I was having fun now. His opponent was a J-friend of mine that I hadn’t seen for months because I stopped playing standard (Theros, boo) so me, him and my opponent had a small conversation without awkwardly sullen silent man, morale victory!
G3: Have my opponent at 3 with souls and a scooze, with stirring wildwood in play he has nothing relevant in hand, I pass and genuinely wish him good luck, he draws for the turn, his eyes widen “It is a good card!” I chuckle, and he taps out for elesh norn, wrathing my board O_o, it was awesome! I draw for my turn “It is a good card!”, path to exile, swing with wildwood. Seriously fun match, thanks opp!
-7 Discard
+2 Fulminator, +2 Baloth, +1 Scooze, +1 GCharm, +1 Drown
-2 Decay, -3 IoK
+1 Unravel, +1 GCharm, +2 Baloth, +1 Scooze
-1 TS, -2 IoK, -2 Liliana -2 Garruk
+1 GCharm, +1 Unravel, +2 Drown, +2 Baloth, +1 Scooze
So 3 tron decks, 2 mirror matches, 2 pseudo mirror matches, one pod and one merfolk, it was a weird day. The lack of diversity I faced is almost comical
I liked my sideboard, and I really liked my main deck. Even though I faced tron multiple times, Knight would have only mattered significantly in one game I believe. I feel I made the right choice, since souls felt more relevant in the other matches I played and against the decks that were extremely common in that tournament. That being said, if you have seen the top 8, it looks like Knight would have performed better there. Overall perhaps my mulliganing assessments weren’t up to scratch in the first matches, my lack of judge call in the 3rd, and then I guess mulligan assement, a small misplay with a land and a GG by opponent lead to my 3rd loss. Nonetheless, fun was had
It’s been a good run, we were tier 1 by the end And I’ve enjoyed playing the deck, I always will with junk (ABZAN) and have had some good success in my local city scene.
Next April there is Legacy GP in Kyoto, so you’ll be seeing me in the Legacy forums, playing this monstrosity
4 Dark Confidant
4 Tarmogoyf
4 Stoneforge Mystic
1 Batterskull
1 Umezawa's Jitte
2 Lingering Souls
4 Thoughtsieze
2 Inquisition of Kozilek
3 Swords to Plowshares
3 Abrupt Decay
4 Liliana of the Veil
1 Sylvan Library
1 Sensei's Divining Top
4 Marsh Flats
1 Windswept Heath
3 Bayou
1 Scrubland
1 Savanah
2 Swamp
1 Forest
1 Plains
3 Wasteland
1 Mishra's Factory
1 Duress
1 Lingering Souls
1 Sword of Fire & Ice
2 Enlightened Tutor
1 Pithing Needle
1 Oblivion Ring
1 Ethersworn Canonist
1 Engineered Plague
1 Pernicious Deed
1 Humility
2 Rest in Peace
2 Helm of Obedience
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But really, I think it's just a necessary evil. It kills the creatures in the early game that you don't want to path. It eases your mana requirements, against twin casting it off any colour is awesome when they tap down your land. You can decide how you pay for it, and it's just a one of. And playing 2 paths means you can save them for the end game and use your other removal first.
And when I said lingering rock I meant GBwithSouls. Ajundi, Jund with souls, won't be a deck while Deathrite shaman is banned. Damn I miss that card
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With Modern PTQs, decided to focus on Modern Junk, and finally came around on Knight instead of Souls
Came up with a list and its been doing well in my local scene (I live in Japan, Nagoya)
Went 5-1 in a competitive event, 2-1 (7-2 for the day) in a small one after and then last weekend came second in a GPT, going 6-3, losing to Scapeshift in the finals (I played it 3 times that day! going 3-4 against it in overall games, I wasn't running Fulminator and now know the error of my ways..)
So far I'm 13-5 in competitive events, and really happy with the deck. We have Path and the biggest midrange creature in the format, plus tutorable land destruction, life gain and graveyard hate, along with the black disruption package and bob.
I plan on going to a PTQ in two weeks and GP Kobe in August which is also Modern (going to be sweeeet), testing nearly every night at the moment, so sourcing for as many opinions discussion as possible, hence here, hi
Current list has a core and then some flexible slots:
3 Thoughtseize
4 Inquisition of Kozilek
1 Darkblast
4 Path to Exile
3 Abrupt Decay
3 Liliana of the Veil
Threats 15 (+ Lilis)
4 Tarmogoyf
3 Scavenging Ooze
4 Dark Confidant
4 Knight of the Reliquary
3 ???
Land 24
4 Marsh Flats
4 Verdant Catacombs
1 Swamp
1 Plains
1 Forest
2 Godless Shrine
2 Overgrown Tomb
1 Temple Garden
1 Urborg, Tomb of Yawgmoth
1 Twilight Mire
1 Stirring Wildwood
1 Treetop Village
1 Vault of the Archangel
1 Bojuka Bog
2 Tectonic Edge
3 ???
2 Stony Silence
1 Aven Mindcensor
2 Grafdigger's Cage
1 Engineered Explosives
2 Drown in Sorrow
2 Fulminator Mage
2 Timely Reinforcements
1 Batterskull
1 Liliana of the Veil
1 Thoughtseize
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Courser of Kruphix
1 Thrun, the Last Troll
1 Darkblast
1 Dismember
1 Abrupt Decay
1 Golgari Charm
1 Slaughter Pact
1 Seal of Primordium
1 Phyrexian Arena
So yea some flexy slots and the cards I'm considering.
I know I am running the Batterskull, Thoughtsieze and Liliana just not sure where, so that leaves 3 more flexy slots. I'm inclined to run them all maindeck for consistency.. but 8 discard isn't great against aggro etc
Also saw some discussion on swords, and I agree they belong in the sideboard, though Sword of F&F does replace itself manawise and as such is a great tempo play against the not so fast decks in the format.
Magic is hard game.
But yah, thoroughly happy with the deck at the moment, thoroughly happy with my version, just looking for criticism and advice on the last few cards.
Happy to post sideboard thoughts if people want that too, for example Pod is difficult to sideboard for, and wondering how people do that.
Cheers, and may your 3 Bobs in play always flip 2 lands and a Slaughter pact like mine do
Edit: Currently testing Golgari Charm, Batterskull and Courser maindeck, with Lili, Feast and Famine and Thoughtsieze in the side, courser feels real good (though it could be a lingering souls, *sigh*)
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The effect of the card is WB or UB, I'm happy with either, if it were just copying I'd say UB but I think exiling the creature is the best bet and so would be more WB
Anyway more importantly, at the moment this WB effect you have is currently available to EVERY deck for the format this card is legal in. Because at the moment you have no requirement for the ability except landfall, and every deck has lands (well, let's not go there lol)
What I'm saying is this card is currently useful for GW weenie decks and RDW as well possibly, simply because it's just a really efficient land that taps for colourless which isn't much of a draw back.
The ability needs a WB or W/B activation cost otherwise you are making an awesome colourless land that happens to be better in W or B decks.
If you don't want a mana ability attached to a landfall trigger (fair enough) make it a plainsfall or swampfall trigger.
My two pennies.