Quote from Ulka »I used goblin General
The card that I haven't seen too much talk on that excites me a bit is Draconic Disciple. The mana fixing for any color seems really nice even if in a guild slot as my drafters always seem to have one of them try for a 4-5 color deck. Making a dragon is just gravy on top of a good fixer and means it can also slot into a RG ramp deck.
20 archetypes (not counting Hondens which is literally 5 cards) seems quite a lot to support. Some of them might have overlaps, but I'm still skeptical that all of these are going to be feasible.
Fixing seems fine in terms of the proportion of the cube. Maybe slightly on the high side, but you are planning to support 3-color archetypes, so it's probably fine. If I were you, I'd play the gainlands instead of the just-ETB-tapped-duals, they are slightly better.
You have a lot of guild cards. The problem is that these are much less flexible than single-colored cards obviously. At 360, most cubes run 3-4 guild slots, so at 450, I don't think I'd run more than 5.
Your black removal is quite expensive. I don't know if that was a deliberate decision - You have all the regular "best" red burn and white exile spells, but no Doom Blade, Murder, Tragic Slip etc.
Overall curves look fine at first glance, but I'd consider adding more red 1-drops.
Shefet Dunes seems much worse than the other monocolored lands. As far as I can see, it's the only desert, so it can only sac itself once for a measly +1/+1 at sorcery speed. I guess that synergizes with token / swarm, but I'd still rather have something like Forbidding Watchtower in my list.
In WU blink I like Mistmeadow Witch and Cloudblazer, and would probably also play Deputy of Acquittals over some of the cards in your guild section.
In your UB guild section I see only one card that goes in your UB archetype specifically... Is that on purpose?
GW: Did you omit Behemoth Sledge for power level reasons? If not, it is definitely missing.
I drafted a RG aggro deck.