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  • posted a message on Worldwide (?) BFZ Fatpack shortage?
    Quote from hucka »
    Quote from HunterEste »

    Quote from Quacker »

    You are just full of bad advice. Intro sets don't have full arts. Where'd you get this nonsense.


    Check out the deck contents on Wizards, the precon decks are full art lands.
    no, they arent
    https://www.reddit.com/r/magicTCG/comments/p4mk2/do_zendikar_intro_packs_come_with_full_art_lands/


    I really hope this was a joke.
    Posted in: Magic General
  • posted a message on Archangel of Thune and Spike Feeder combo
    Come to think of it, put a Sunbond on the feeder and you could pump him infinitely also.
    Posted in: Magic Rulings Archives
  • posted a message on Archangel of Thune and Spike Feeder combo
    Quote from hiloser12221
    Quote from ThePeople"sHero
    It does work. The reason it works is because each activation of the Spike Feeder's "gain 1 life" ability is a separate life gain event. That said, the ability needs to resolve before it can trigger Archangel of Thune


    It is a gain 2 life thing for one counter. Yes, I tried telling him Spike Feeder would stay at the same number of counters but he insists that it gains 1 counter each time.



    He is technically right, it does gain 1 counter per activation, but it also loses one per activation, it gains counters but it will never have more than 2 from that.
    Posted in: Magic Rulings Archives
  • posted a message on [Primer] G/W Auras (Bogle)
    What exactly is the point in playing these expensive fetch lands? Couldn't you just easily play other lands that add g/w or something like city of brass?
    Posted in: Aggro & Tempo
  • posted a message on U/G Increasing Savagery

    So the idea of the deck is simple, all the creatures have some form of evasion, most are just outright unblockable, slap on some counters via blessing or savagery and go town. Revenge acts as a 6 damage red burn spell for 1 or 6.

    Looking for any pointers or cards that might fit the deck better.

    Also, played this tonight for fnm went 4-1 getting second, lost to rdw first round, first game was having mana issues, second game lost due to arc trail destroying my setup.
    Posted in: Standard Archives
  • posted a message on [SOM/ISD] Vampires...
    Quote from Akhos
    What is the reason for going Adaptive Automaton instead of Stromkirk Captain?


    Nice necro.
    Posted in: New Card Discussion
  • posted a message on Standalone Powerful cards ruining the game?
    Quote from cbus05
    The thing that annoys me is how the only profitable way to interact with creatures is to play better creatures of your own.


    There literally isn't a single way to play a spot removal spell right now and end up at an advantage. Delver of Secrets costs less than any removal spell (outside situational red removal), which puts you at a tempo disadvantage when you have to remove it.

    -Huntmaster still gives an opponent 2 life and a 2/2 after you remove it. Zombies all have undying, come back from the GY, or costs less than removal would.

    -Titans always net you more profit. Solemn gives an opponent a land and lets them draw for you removing it.

    -Spot removal is useless against Lingering souls.

    -Every other playable creature has Hexproof, and the ones that don't get value off of Moorland Haunt.

    Then they made it so not only can you not interact with an opponent's creatures by the fact that any removal spell you would play against them blows, but you can't counter half of them off Cavern of souls..


    I just find it annoying that the only strategy in standard right now is choosing which creature strategy to play. I don't mind creature strategies, but the game should be more than just turning creatures sideways, or even worse, finding how non-interactive you can make your creatures for an opponent. It's impossible to profitably interact with an opponent's creatures outside just playing more powerful blockers / chump blockers (lingering souls works here).


    Cause it's totally fun to have your creatures killed one after the other, or just outright countered.
    Posted in: New Card Discussion
  • posted a message on AVR evaluations, one week later
    Quote from metamorph

    Fettergeist Thumbs Down - i'm a big fan of this card in principle. it looks like a great body to disrupt attacks from Delver and the various aggro decks. in practice its been way too clunky. Vapor Snag basically trivializes it, as does equipment.



    Absolute worst reason to give a creature, ANY creature a thumbs down.
    Posted in: Standard Archives
  • posted a message on Vessel of Endless Rest Vs. Sphere of the Suns
    Quote from Nahadoth

    Alright few things.
    1st. Vessel of Endless Rest need to return a card from your graveyard to the bottom of your library in order to be played?

    2nd is Vessel of Endless Rest better than Sphere of the Suns? yes it cost one more mana but you get a lot more uses out of it.


    Or we could just play both?
    Posted in: New Card Discussion
  • posted a message on Odd happening in AVR boxes?
    If they are going to keep making mythics as rare as they are now, they REALLY need to stop making Crappy ones...
    Posted in: New Card Discussion
  • posted a message on Box Mapping - Avacyn Restored Edition (AVR)
    Quote from eflin
    They didn't lower the mythic count/frequency. On average you will get 4.5 a box I believe (which lines up well with what you experienced). For INN and DKA it was abnormally high because you had the DFC mythics on top of the usual 4.5 mythics (because the DFC were on a separate track from the other cards) so you got closer to 5.5 mythics a box.


    Ahhh right, that makes sense.
    Posted in: New Card Discussion
  • posted a message on Box Mapping - Avacyn Restored Edition (AVR)
    Quote from TahoeMax
    Well, I just had a very depressing experience.

    2 boxes, both made in USA

    Box 1:

    Left:
    Wild Defiance
    Revenge of the Hunted
    Exquisite Blood
    Killing Wave (Scroll of Griselbrand)
    Divine Deflection
    Dual Casting
    Cathars' Crusade
    Wolfir Silverheart
    Craterhoof Behemoth
    Dark Imposter
    Spirit Away
    Moonsilver Spear (Snare the Skies)

    Center:
    Zealous Conscripts
    Misthollow Griffin (Killing Wave)
    Hound of Griselbrand
    Herald of War (Ghostly touch)
    Soul of the Harvest
    Lone Revenant
    Harvester of Souls
    Captain of the Mists (Thatcher Revolt)
    Slayers' Stronghold
    Tyrant of Discord
    Conjurers' Closet
    Gloom Surgeon

    Right:
    Demonlord of Ashmouth
    Silverblade Paladin
    Vexing Devil (Thraben Valiant)
    Descendants' Path
    Riders of Gavony
    Ulvenwald Tracker
    Arcane Melee (Swamp #237)
    Sigarda
    Angel of Glory's rise
    Burn at the Stake
    Demonic Rising (Stonewright)
    Champion of Lambholt (Bonfire of the Damned)

    Box 2:

    Left:
    Infinite Reflection
    Ulvenwald Tracker (Rain of Thorns)
    Rite of Ruin
    Vexing Devil
    Exquisite Blood
    Arcane Melee
    Harvester of Souls
    Deadeye Navigator
    Otherworld Atlas
    Lunar Mystic
    Ulvenwald Tracker
    Terminus (Rotcrown Ghoul)

    Center:
    Soul of the Harvest
    Otherworld Atlas
    Bruna
    Bonfire of the Damned
    Divine Deflection
    Reforge the Soul
    Treacherous Pit-Dweller (Demonic Taskmaster)
    Devastation Tide (Demolish)
    Riders of Gavony
    Hound of Griselbrand
    Cathars' Crusade
    Dual Casting

    Right:
    Gloom Surgeon (Cursebreak)
    Captain of the Mists
    Silverblade Paladin
    Killing Wave (Deadeye Navigator)
    Angel of Glory's Rise
    Gallows at Willow Hill
    Griselbrand
    Alchemist's Refuge
    Slayers' Stronghold
    Dread Slaver (Fervent Cathar)
    Cavern of Souls
    Tyrant of Discord

    Sooooo...for anyone who's counting, that's 3 mythics (+1 foil) in Box 1, 3 mythics in Box 2. No Tamiyo, no Tibalt, no Temporal Mastery, no Entreat the Angels, not even a damn Restoration Angel. I've never struck out this badly on one box, let alone two Frown


    I bought a case and only got 27 mythics out of the deal, thats less than 5 per box, wasn't it 6-7 per box for inn and dka? I feel cheated, if they are gonna lower the mythic count then they need to at least stop printing crappy ones.
    Posted in: New Card Discussion
  • posted a message on Sun Titan + Unholy Pact = Immortal Titan?
    Quote from jenofresh
    If I am not mistaken, Since Unholy Pact's CMC is 3, when it brigns bact Sun Titan, can't you just re-attach it to Sun Titan using his ETB Trigger? Essentially making Sun Titan always reanimate itself when killed.


    What's unholy pact?
    Posted in: Rumored Card Rulings
  • posted a message on [AVR] Eaten by Spiders
    Some of you guys make no sense, delver with ANY kind of equipment attached to it is bad, plus i thought a 2 for 1 was a good thing?

    Either way it's still only a meta based sideboard card.
    Posted in: New Card Discussion
  • posted a message on [[FTV]] From the Vault: Realms
    Quote from Ball Lightning
    Calling it now:

    Cavern of Souls in FTV Realms


    Don't they put a card in from the proceeding set? not the preceding one?
    Posted in: Rumor Mill Archive
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