I remember when I saw Capsize in every blue deck. Nowadays, everybody runs High Market/tricks.
Buyback in general has plummeted in usefulness, with the exception of forbid.
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Oct 6, 2013The_Grey_King posted a message on Cards that were powerful when EDH was first conceived but not anymorePosted in: Commander (EDH)
Oct 6, 2013The_Grey_King posted a message on The durdliest play you have ever made involving the most broken cardsEDH is a format about individual choice. What's the most durdliest, nonbroken thing you've ever done with a broken card?Posted in: Commander (EDH)
Here's mine - Activating Thawing Glaciers, then Using Palinchron to untap it and rampant growth 3 times in a turn. How about you guys?
Oct 2, 2013Make new decks.Posted in: Commander (EDH)
It's the most fun part of EDH.
And, just for fun, do something that's the complete opposite of your Azami deck. Like All-Creatures Ruric Thar or something.
I can tell you what will eventually happen to you if you only play Azami. Eventually, someone's going to play Boil against you, or something along those lines, and counter your counterspell with Pyroblast. And destroy all of your permanents with their general, Jaya Ballard. Trust me - you do NOT want your local meta to get to this state.
Oct 2, 2013Timetwister is very good. It's not something that you can just put into every deck though, like Mana Drain. But in the decks it's good in it's head and heels stronger then anything else you could be doing for the cost.Posted in: Commander (EDH)
Sep 28, 2013I cast Time Warp and Yore-Tiller Nephilim. On my extra turn, I swing with the Nephilim, and bring back Medomai the Ageless. What happens?Posted in: Magic Rulings Archives
Please use card tags in future posts. The Forum Guidelines explain how to do that. ~ Hendrik
Sep 28, 2013Was playing around with monoblack devotion, came up with this:Posted in: Standard Archives
Every permanent, including Pack Rat tokens, is black and boosts devotion, which makes your Erebos, Disciples, Gray Merchants, and Nythkos very strong. Lots of tools versus aggro, control, midrange, whatever. Pack Rat is exceptional in the deck, as is the Whip with all the CIP creatures.
Sideboard is kinda preliminary.
Sep 26, 2013The_Grey_King posted a message on [[Budget]] Help with choosing and building a good edh infect deckDoran the Siege Tower. He turns your bad infect creatures like Blightwidow or Priests of Norn into legitmate threats. It's also a LOT easier to buff defense then offense - Tower Defense says hi, as well as Slagwurm Armor. Admittedly, some of your cards get a bit worse, but overall it will be a bonus. Green and black together also allow you to play most of the cards that allow you to grant other creatures Infect, which cannot be discounted.Posted in: Multiplayer Commander Decklists
Sep 26, 2013The_Grey_King posted a message on Need help tuning my Karador deck for a heavy blue metaYou would be surprised how much Leyline of the Void can screw with the average blue deck. It's more then you'd think.Posted in: Multiplayer Commander Decklists
Good cards to remember in Karador are Silence and Autumn's Veil, to help brute force your spells through, alongside cards like Boseiju and Cavern of Souls.
The most effective tool to deal with a blue deck is to deal with their mana. Forcing through a Cataclysm while you have Karador on the field and a Sakura-Tribe Elder in hand will win you many games.
Sep 24, 2013Considering the amount of permanents in black that have BB in their cost, Gray Merchant is much more then borderline. In any other color? Sure. In Black? The color of Dauthi Slayer, Chittering Rats, Pestilence? This card is superb.Posted in: Articles, Podcasts, and Guides
Sep 24, 2013You're building a white deck based around combat damage effects and don't include True Conviction? For SHAME!Posted in: Multiplayer Commander Decklists
Silverblade Paladin would also be a good fit.
Also, if there was ever a deck that could ACTUALLY USE the -1 ability of Venser, the Sojourner to great effect, it's THIS ONE. Bident of Thasa seems great too, adding another attack trigger and clearing away potential blockers by forcing an attack. Finally, running a card like Sleep, Cryptic Command, Turnabout or Ensare can ensure an attack gets through.
So, better Double Strike enablers, and ways to actually get your creatures through. Hope that helps.
Sep 24, 2013You should include a Shield's of Velis Vel, which is a staple in any overlord deck. It allows you to steal any of your opponent's creatures.Posted in: Multiplayer Commander Decklists
As for improving the manabase, try to get lands which produce 5 colors. Command Tower is a must, and cards such as City of Brass, Reflecting Pool, and the Vivid Lands will make your deck much more consistent. The tri-lands from Shards block are also good investments. Finally, there are green enchant lands that can fix your mana almost single-handedly. Fertile Ground, Dawn's Reflection, and Abundant Growth all fix your mana, and either ramp you or don't cost you cards.
Hope this helps.
Aug 4, 2013You can run an Enduring Ideal package. A decent one would be Karma + Solitary Confinement + Armistice, with an Urborg, Tomb of Yawgmoth in play. Greater Auramancy and Sacred Ground can make your combo much more resilient...It's essentially a 1 card combo (That completely dies to Cyclonic Rift, lol).Posted in: Commander (EDH)
Aug 3, 2013In general, you want artifact creatures over nonartifact creatures - You're going to get more mileage out of a Wurmcoil Engine in a Glissa deck then in any other deck.Posted in: Commander (EDH)
As artifacts go, you're looking for ones with useful sacrifice effects. Even something innocuous like Vial of Poison becomes increasingly deadly in a Glissa deck - on it's own, it's not worth the card, but being able to use it repeatedly (And on opponent's creatures, no less) justify it's inclusion.
Finally, and I cannot stress this enough, Memory Jar is UTTERLY BONKERS in a Glissa deck. Like, seriously OP.
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