vexing devil has been really good.. nothing better than making an opponent decide if he wants to take 4 to the chin or let me have a 4/3 whose going to come across on turn 2 for atleast 4, thats assuming i dont have one of my 11 ways to pump him
Hi from a fellow sharuum player... figured i would say youve got quite the list there...
have you ever considered running Deadeye Navigator in your deck??? I haven't seen any mention of the interaction on here yet, but if you pair him with duplicant and leave mana up you could remove multiple creatures every turn..
@ u-579 - I wouldnt say I want to go hardcore combo with this deck. but I do want my opponents to respect the fact that at any point I can combo off. Theres a lot of fast creature decks around the area that I play in, and while I'm not new to combo decks, this one I'm looking to put in a handful of combos so I can combo off and go all in out of no where..
Intuition is a card I've been looking for for a while and plan on including it when I do get one.. as far as the thopter foundry/sword of the meek combo I have read all about it and guess I just forgot about adding that one in..
@ Tev - The Septer has been surprisingly awesome for me.. Between that, unwinding clock, and any of my mana artifacts I can imprint a tutor on it, I can
then tutor for what's needed on each of my opponents turns, or if I end up with counterspell in my hand I'll usually imprint that on it to counter anything they try to cast
Something fun i like to do is have Soul Conduit in play and then play Necropotence. The turn after that i would skip my draw phase, pay 39 life to set aside 39 cards, and so on. During the next players main phase, pay 6 tap the soul conduit and switch life totals.. once and if that resolves i would then flash out GCO dealing the last bit of damage to that player.
two cards that i get a lot of hate for when playing with my deck are curse of death's hold, and humility.
Humility, while not good with GCO it basically turns all creatures into 1/1's and they lose any abilities they have...
Curse of death's hold then comes in and takes care of who ever has the most board presence and essentially wipes their board of all creatures...
i agree it is more or less a rather hefty mana cost for what you get.. but i would rather play more board wipes and a few less creatures with the decks that are played in my meta...
1x Lazav, Dimir Mastermind
Creatures
1x Butcher of Malakir
1x Clone
1x Consuming Aberration
1x Dread Cacodemon
1x Duplicant
1x Evil Twin
1x Fleshbag Marauder
1x Geth, Lord of the Vault
1x Grave Titan
1x Gravecrawler
1x Grimgrin, Corpse-Born
1x Havengul Lich
1x Phyrexian Metamorph
1x Puppeteer Clique
1x Sheoldred, Whispering One
1x Solemn Simulacrum
1x Sphinx Summoner
1x Withered Wretch
1x Wrexial, the Risen Deep
1x Wurmcoil Engine
Artifact
1x Chromatic Lantern
1x Crucible of Worlds
1x Darksteel Ingot
1x Keening Stone
1x Mimic Vat
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Sword of Body and Mind
1x Vedalken Orrery
1x Archive Trap
1x Corpse Dance
1x Counterlash
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Fact or Fiction
1x Force of Will
1x Hinder
1x Last Word
1x Lim-Dul's Vault
1x Mystical Teachings
1x Mystical Tutor
1x Vampiric Tutor
Sorcery
1x Beseech the Queen
1x Black Sun's Zenith
1x Damnation
1x Decree of Pain
1x Demonic Tutor
1x Exsanguinate
1x Increasing Ambition
1x Mind Grind
1x Reanimate
Enchantment
1x Attrition
1x Bitterblossom
1x Exquisite Blood
1x Grave Betrayal
1x Grave Pact
1x Memory Erosion
1x Painful Quandary
1x Phyrexian Arena
1x Recurring Nightmare
1x Liliana Vess
Land
1x Academy Ruins
1x Ancient Tomb
1x Bojuka Bog
1x Command Tower
1x Creeping Tar Pit
1x Drowned Catacomb
1x High Market
6x Island
1x Marsh Flats
1x Misty Rainforest
1x Phyrexian Tower
1x Polluted Delta
1x Reflecting Pool
1x Reliquary Tower
1x Strip Mine
1x Sunken Ruins
10x Swamp
1x Tolaria West
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Volrath's Stronghold
1x Watery Grave
heres the deck list
4x Boros Reckoner
4x Ghor-Clan Rampager
4x Lightning Mauler
4x Loxodon Smiter
3x Silverblade Paladin
4x Vexing Devil
4x Boros Charm
3x Selesnya Charm
2x Skullcrack
Sorcery
4x Pillar of Flame
Land
4x Clifftop Retreat
4x Rootbound Crag
4x Sacred Foundry
4x Stomping Ground
4x Sunpetal Grove
4x Temple Garden
have you ever considered running Deadeye Navigator in your deck??? I haven't seen any mention of the interaction on here yet, but if you pair him with duplicant and leave mana up you could remove multiple creatures every turn..
Intuition is a card I've been looking for for a while and plan on including it when I do get one.. as far as the thopter foundry/sword of the meek combo I have read all about it and guess I just forgot about adding that one in..
@ Tev - The Septer has been surprisingly awesome for me.. Between that, unwinding clock, and any of my mana artifacts I can imprint a tutor on it, I can
then tutor for what's needed on each of my opponents turns, or if I end up with counterspell in my hand I'll usually imprint that on it to counter anything they try to cast
1x Sharuum the Hegemon
Planeswalkers (4)
1x Venser, the Sojourner
1x Liliana Vess
1x Tezzeret, Agent of Bolas
1x Tezzeret the Seeker
Mana Ramp Artifacts (8)
1x Orzhov Signet
1x Azorius Signet
1x Dimir Signet
1x Darksteel Ingot
1x Expedition Map
1x Sol Ring
1x Mind Stone
1x Basalt Monolith
Artifact Creatures (10)
1x Magester Sphinx
1x Sphinx Summoner
1x Master Transmuter
1x Thopter Assembly
1x Phyrexian Metamorph
1x Filigree Angel
1x Kuldotha Forgemaster
1x Filigree Sages
1x Duplicant
1x Sphinx of the Steel Wind
Artifacts (17)
1x Mycosynth Lattice
1x Darksteel Forge
1x Sensei's Divining Top
1x Mirrorworks
1x Helm of Awakening
1x Crucible of Worlds
1x Mimic Vat
1x Unwinding Clock
1x Voltaic Key
1x Unbender Tine
1x Knowledge Pool
1x Elixer of Immortality
1x Oblivion Stone
1x Isochron Scepter
1x Mindslaver
1x Sculpting Steel
1x Time Sieve
1x Trinket Mage
1x Teferi, Mage of Zahlfir
1x Arcum Dagsson
Card Draw and Tutor (10)
1x Vampiric Tutor
1x Mystical Tutor
1x Enlightened Tutor
1x Demonic tutor
1x Increasing Ambition
1x Brainstorm
1x Thirst for Knowledge
1x Blue Sun's Zenith
1x Rhystic Study
1x Ancestral Vision
Control and Removal Spells (11)
1x Black Sun's Zenith
1x Damnation
1x Open the Vaults
1x Bitter Ordeal
1x Dissipate
1x Counterspell
1x Stoic Rebuttal
1x Muddle the Mixture
1x Hinder
1x Spell Crumple
1x Mana Short
Land (36)
1x Scrubland
1x Watery Grave
1x Hallowed Fountain
1x Godless Shrine
1x Glacial Fortress
1x Drowned catacomb
1x Isolated Chapel
1x Darksteel Citadel
1x Vault of Wispers
1x Ancient Den
1x Seat of the Synod
1x Sunken Ruins
1x Fetid Heath
1x Dimir Aqueduct
1x Azorius Chancery
1x Orzhov Basilica
1x Phyrexia's Core
1x Buried Ruin
1x Command Tower
1x Reflecting Pool
1x Vesuva
1x Ancient Den
1x Wasteland
1x Academy Ruins
1x Reliquary Tower
1x Evolving Wilds
1x Marsh Flats
1x Bojuka Bog
1x plains
1x Swamp
6x Island
two cards that i get a lot of hate for when playing with my deck are curse of death's hold, and humility.
Humility, while not good with GCO it basically turns all creatures into 1/1's and they lose any abilities they have...
Curse of death's hold then comes in and takes care of who ever has the most board presence and essentially wipes their board of all creatures...
i agree it is more or less a rather hefty mana cost for what you get.. but i would rather play more board wipes and a few less creatures with the decks that are played in my meta...