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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I get what you are saying, but I think comparing Imperial Recruiter to Diabolic Tutor is not entirely fair. Sure, Diabolic Tutor can get you anything but it costs 4 mana and double colored mana, which might sound like an obvious argument but has an important implication: non-creature tutors get very very bad the more expensive they are. They dont impact the board - you just change the tutor for the tutored card and if the tutor is very epensive that is all you do during that turn (and the tutored card sits in your hand). Menawhile, your opponent advances their board and/or attacks you. Although the Recruiter only gets you a subset of the cards Diabolic Tutor can get, it gives you a blocker that (to a certain) extent negates the disadvantages of tutor cards. I completely agree with you that the follow-up play (i.e. the creature you tutored for) has to be very good to justify all the effort and this is where testing will give me the required data.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I've never played Imperial Recruiter, but I've never been a big fan either. Without any way to abuse the etb ability it's just a bad Worldly Tutor, a card that is already pretty mediocre even in a color that is all about creatures. Don't see the value you get from Recruiter, simply running another 'real' three drop will be better in 90% of cases unless you somehow manage to draft a combo deck that needs a specific 2 power card (which is unlikely in peasant).


    For me the Recruiter would be a value card as it can find cards like Palace Jailer, Mulldrifter, Ravenous Chupacabra, Riftwing Clodskate, etc.. Actually I was surprised how many valueable targets the Recruiter has in each color. Also note that compared to Worldly Tutor you get the creature immediately, which is a huge difference compared to putting the card on top of your library. Also a 1/1 body is valueable as a blocker, blink target, sac. outlet, etc..
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Somehow I didnt realize that Imperial Recruiter got reprinted and is now affordable. I was looking through my list and to be honest the Recruiter has a lot of valuable targets (removal, token-generators, utility-creatures, etc.) and I consider including the card in my list.
    Has anybody any expericne with the Recruiter in the peasant enviroment?

    Sorry for weering off-topic, but what are our best options for flash creatures in blue, green and simic? And what are some "almost there" options?

    Off my head: Bounding Krasis, Fleetfeather Cockatrice
    Posted in: Pauper & Peasant Discussion
  • posted a message on MagicFever Peasant Cube - Visual Spoiler
    The cube list has been updated (see 1st post)
    Posted in: Cube Lists
  • posted a message on Magic Fever's Pauper - Visual Spoiler
    The cube list has been updated (see 1st post)
    Posted in: Cube Lists
  • posted a message on Where will you Peasanters discuss Cubing?
    Wont there be a mtgsalvation 2.0 ( kind of)?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [CUBE][MH1] Mother Bear
    The card is probably not good enough for regular cubes.
    The design is brilliant though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR] War of the Spark for peasant cube
    After playing some WAR selaed and drafts I got a better view on the set and on some cards.
    Although these experiences are fro WAR limited they surely can be translated into cube to a certain degree:
    Kasmina, Enigmatic Mentor: brilliant card, creates bodies, card filerting and the static ability is very relevant.
    Narset, Parter of Veils: in the right deck she is way better than a draw two, although not getting a third activation in cube (lack of proliferation) hurts massively. The most important plus is that she only costs 3 mana.
    Angrath, Captain of Chaos: as pointed out by others, he is fine. His static ability is very strong though. Would be better if didnt amass 2 but instead just creates a 2/2 token.
    Samut, Tyrant Smasher: I do enjoy the card. Giving all your creatures haste is very dangerous for the opponent and the scry is a nice card filtering in a color combinations that really can struggle finding the correct mix of lands and spells.
    Dovin, hand of Control: He is good at what he does, which is buying time, but thats it. He doesnt create creatures and doesnt draw cards. He is a pure UW control card in my opinion.
    Posted in: Pauper & Peasant Discussion
  • posted a message on For "My Account Was Just Deleted" Users
    Please restore my account as I was a member for 7 years.
    Username was MagicFever
    Thx
    Posted in: Community Discussion
  • posted a message on [WAR] War of the Spark for peasant cube
    I really like both new PW, not only because of their powerlevel but also because they are hybrid and interesting.
    Dovin is very annoying for the opponent and buys you a lot of time. Just think about mythic Kiora.
    Saheeli has a very good static ability and creates artifacts herself which you can turn into your best creature with her -2.

    @Narvuntien: Raheeli feeds herself with artifacts
    Posted in: Pauper & Peasant Discussion
  • posted a message on [KLD] Aether Hub
    Strictly better Tendo Ice Bridge. For those who run colorless cards (including me) this is an interesting card. Also, in case other cards with energy will be playable, the card becomes even a little bit better.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Land Tax
    Is it allowed to take the pictures from magiccards.info?

    So this is about Land Tax, one of the classic cards.
    I recently have the feeling that this card isnt as good as it was two or three years ago. I know that there are still awesome cards to combine with like Forbid but it seems like in the decks Land Tax fits there are just so much spells I would play before. Am I the only one?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Cube Design - Utility Lands
    Click here

    Very interesting. Cards like Karakas will make all of my white decks but I dont want to give it a spot in my white section. I disagree with adding any fixing lands, though.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [[MCD]] Green 2 mana noncreature ramp spells


    I saw a lot of these spells in various lists (e.g. kojiro) and Farseek is maybe the most important card in standard right now, so I wanted to discuss some of these cards and if they are good enough for inclusion or worth a test run.

    Farseek:
    + grabs duals
    - cant get a basic forest

    Explore:
    + basically gets you one turn ahead
    + cycles
    - doesnt fix
    - land has to be in hand

    Edge of Autumn:
    + not a dead card later in the game
    - bad if you want to ramp up and have 4 lands in play.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Stillmoon Cavalier


    Pro:
    - relevant creature type
    - can be a combat beast
    - protection from two removal heavy colors
    - hybrid

    Cons:
    - just bad against red
    - a bit clunky
    - without man investment not impressive as a 2/1

    So how would you evaluate this card not only as a Orzhov card, but also as a hybrid card that doesnt compete with the BW guild?
    Posted in: Cube Card and Archetype Discussion
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