I would do a maximum of 10% gold, and a minimum of 10% fixing lands. Probably more on lands, like 12-13%
Yeah thats is what I am aiming for at 450. 4 cards per guild; 4 fixers per guild + triomes and 5 color fixing. Thank you again.
Welcome back to cubing, and congratulations on the coming birth of your son.
Until last year I’d stopped cubing as much. I moved away from my regular mtg group and didn’t find a replacement.
What got me back into it were my sons, particularly the older one. Both had learned to play magic with my old cards but it has become a popular pastime with their peer group. So I built a new cube for my boys and their friends to play.
The result is in my sig as a Beginner Cube. It strongly pushes 10 2-colour archetypes, but there is a fair bit of overlap: W/G tokens helps R/W go-wide aggro; B/R madness/hellbent helps U/B reanimator; and so on.
I went for modern cards only, ideally with post-M10 templating for consistency, and have avoided expensive cards.
I’m quite pleased with the results, and although the format is perhaps not as skill testing, it produces cohesive decks that are reasonably balanced and certainly fun.
My suggestion for building a budget Cube, therefore, is perhaps not to go for a watered-down version of a powered cube, but to pick some archetypes you enjoy and build your cube around those with the best cards you can afford.
That is a very cool cube, thank you for sharing. The thing is, that I really want to include (some) iconic cards of magic and therefore I automatically might have a lot of redundancies with an (un)powered cube. I will browse through your list and look for possible inclusions.
Budget mana bases are an issue, though, without the dual/fetch/shock trifecta.
I agree that this is a big problem. I am thinking about violating my financial restrictions for mana-fixing (!) lands as these hold the cube together and are also a nice investment. So I might include Fetchies and Shocks to have a solid base.