Is there anything out there that gets your walkers back when someone steals them? Had a guy who got Empress Galina triggers stacked to get three per turn plus a Seedborn Muse allowing him to steal three legendary permanents on everyone's turn. My walkers were an easy target. Is there anything that returns cards to their owner's control similar to Homeward Path
An overloaded Cyclonic Rift will return all your nonland permanents to your hand. If it's a meta call than try Brand.
Is there anything out there that gets your walkers back when someone steals them? Had a guy who got Empress Galina triggers stacked to get three per turn plus a Seedborn Muse allowing him to steal three legendary permanents on everyone's turn. My walkers were an easy target. Is there anything that returns cards to their owner's control similar to Homeward Path
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.
You've got 3 planeswalkers that can untap the Chain Veil, enough that you could have infinite planeswalker activations and infinite loyalty on all your planeswalkers, which includes Ral Zarek -2 infinite times, so you didn't need 14 turns to find a win condition.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
Will Kenrith and Rowan Kenrith played excellently for me last night. I rushed out some really early mana rocks in Sol Ring and Mana Crypt allowing for turn 2 Gilded Lotus and Ral Zarek I plussed Ral and then went to turn 3 on which I was able to play Teferi, Temporal archmage off rocks, untap said rocks plus one land netting me a gain of two mana. Then play Tezzeret the Seeker continuing to float two. I then played Will Kenrith and Rowan Kenrith off of the untap abilities including Ral's. I plussed Will and effectively handled the board state for the turn as well as plussing Rowan on someone who couldn't very well touch me. The next turn is where it got out of hand. I got to cast Chain Veil off the top which allowed me to ult Rowan, Will and Ral. Not only this, I was able to hard cast Expropriate three times after ulting. allowing for a total of 6 extra turns off that as well as another 5 off of the two Ral Zarek ults. One guy actually sat there and had me play it out as I took 14 turns before actually ulting a Chandra, Torch of Defiance and having a true wincon.
So Azami was basically too consistent so I turned elsewhere. I ended up going with Rowan and Will superfriends as I saw a decklist on here and made it a bit more control oriented. I don't have all the cards I need yet but it shouldn't take too long.
Well, I had my stuff stolen awhile back and am slowly creeping back in. I'm starting with blue because I'm a horrible person and I've got my high value counterspells but I'm looking to venture out into something somewhere in the Grixis color wheel be it Izzit, Dimir, whatever. I just need to find a general that plays well with counterspells that gives me access to another color. I don't play white or green so I'm hoping to find something here.
So this is a deck I've wanted to be viable for the longest time and it seems that with the new sets they've finally answered my prayers. After many play tests, this has consistently beatenalmost every deck in my meta which is a pretty competitive meta. Anyway, tell me what you think.
I have a Hermit Druid combo deck right now that just barely peaks it's head over 10k when fully foiled with 21 expeditions, all OG duals and tons of Judge promos. What are you rocking?
Hello everyone, my little puppy accidentally got ahold of one of my volcanic islands, luckily it was double sleeved, but it pretty damaged. I want to have it restored as much as possible. Does anyone have ideas/tips/tricks on how to restore magic cards?? Right now I'm talking to an alterist who thinks he may be able to paint the front (adding rigidity) and use a clear glue layer on the back to make it more stiff. Is this a good idea? Attached are some pics of the volcanic island.
I have had the island sitting under 100lbs of free weight for about a week to try to get it flattened.
That's exactly what I need. Thank you
Getting it in trade. Traded around $500 for it... How bad did I do?
4x Thing in the Ice
4x Kiln Fiend
3x Nivix Cyclops
Spells:
4x Mutagenic Growth
4x Gitaxian Probe
3x Manamorphose
3x Tainted Strike
4x Assault Strobe
4x Serum Visions
4x Slip through Space
4x Apostle's Blessing
3x Titan's Strength
4x Scalding Tarn
3x Polluted Delta
4x Bloodstained Mire
3x Steam Vents
1x Watery Grave
1x Blood Crypt
4x Stubborn Denial
4x Spell Pierce
3x Gut Shot
4x Thoughtseize
Please let me know what you think or any improvements you might suggest.
I have a Hermit Druid combo deck right now that just barely peaks it's head over 10k when fully foiled with 21 expeditions, all OG duals and tons of Judge promos. What are you rocking?
Where?
I'd say have it altered