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  • posted a message on Reddit Werewolf Spoilers
    Quote from Werewolf_Rawr »
    And yet, I am incredibly conflicted. I don't often see a company actively choose to alienate a large part of their customer base. They had to know this would have a negative impact. They just had to. I mean, was there really not a single creative or development team member that said, "I dunno if it's the best idea to utterly destroy a tribe."

    LMFAO.

    WotC is doing what every IP has to do: find a successful idea, riff on the idea until design space is pretty much tapped, then change it. WotC's made werewolves in both their colors at every playable CMC. They've made two lords, two anthems and a couple random tribe-support spells for folks who want to build casual decks around them. They've made a Legendary dude for the EDH nerds. They've made several pushed Standard staples that have dominated their resepctive formats throughout their lifespans.

    What more are you actually expecting? Can you actually say with a straight face that printing new cards instead of recycling old ones is a choice to "alienate a large part of their customer base"?


    This guy plucked out the first paragraph of a decently lengthy post which was essentially me thinking out loud. Literally in the very next paragraph i state that I understand why they are going this route.

    I also described the rest of why this feels bad in that post. At the end of the day, this isnt a big tribe. Relative to other tribes with a following, werewolves have pretty few cards. Thus, already perverting them to this extent has a larger impact than it does on humans, for example.

    But hey, maybe this time you can just quote one sentence and tell me how wrong I am based on that limited info as well.



    Posted in: The Rumor Mill
  • posted a message on Voldaran Pariah / Abolisher of Bloodlines
    Quote from CorporateNoun »
    I like powerful build-arounds like this. You pay a big price, you get a big effect. In this case, the price might be as low as Call to the Bloodline. Its ceiling, ie getting cast on turn 3, is aggressively costed. The ability can be saved for reactionary purposes if you fear the opponent has a removal spell.

    I think the nut draw of "cast and transform on turn 4, bin three of your opponent's Humans" is potentially powerful. However, there are a lot of hoops to jump through to get this online quickly and safely. It remains to be seen if that's possible.

    Quote from Jenrik »
    The front face had potential as an elegant vampire piece classic for Innistrad. Ruined by stupid Eldrazi crap once again.


    Do note the multiple arms and magenta themes, the Horror creature type...this is an Eldrazi piece on the front side as well.

    I think too many people are upset that the all-powerful Emrakul is eating their favorite plane. I don't know what else you could expect from Eldrazi.


    We actually expected this kind of thing. You know, completely perverting pur favorite plane. Thats why so many people hoped Wizards wouldnt be ridiculous enough to do it. We were just wrong.

    Also, what in the world is with the goat?! Are they saying she consumed it and it became part of her?
    Posted in: The Rumor Mill
  • posted a message on Elder Deep Fiend Sam Stoddard Twitter
    This is very cool
    Posted in: The Rumor Mill
  • posted a message on Reddit Werewolf Spoilers
    ahhhh my people! errhemm...my pack!

    I think I have gone off the deep end. I'm literally at that point where I simply cannot allow myself to care anymore. At first, I was angry. Then I was bummed out. Now, to see this...it's just so sad and wrong. And yet, I am incredibly conflicted. I don't often see a company actively choose to alienate a large part of their customer base. They had to know this would have a negative impact. They just had to. I mean, was there really not a single creative or development team member that said, "I dunno if it's the best idea to utterly destroy a tribe."

    But then I think, well, we have been asking for something in the story to evoke fear for the plane. If the threat is supposed to be real, then perhaps we should be scared of the implications of that threat. Tell you what, destroying werewolves certainly has that effect on me. I am scared that I won't get to see any real werewolves again. So in that vein, I suppose this is a success?

    I'm conflicted again because, "Hoorrayyy!!! We have a manual transformation trigger!!" But then, 5 mana to transform, 6 mana to transform, 7 MANA TO TRANSFORM. Wait WTF. Are you telling me that a 6/4 that deals 2 damage when it attacks is worth 10 mana? Is a 5/7 with Trample and Firebreathing worth 12 mana? Hmmm...I suppose I am just tired of werewolves being the "Limited" tribe. Let us branch out for goodness sake.

    Oh, and is it worth all of that if the creatures don't play well with their lords? Mayor boosts one side, Immerwolf says you don't get to transform for these newbies. OUCH. But, from the story perspective, that makes sense. These are not the same creatures and do not have the same alliance now. Their alliance is to Emrakul (not that I think that is an okay thing).

    I really wish I liked Eldrazi - it would make it so much easier to swallow this. But that art...it hurts my soul. It makes me hate this block - what draws me into this game is the strategy, certainly, but to a greater extent it's the art. Like many of you, seeing them turned into the very things I hate most about this game (for sooooo many reasons do I hate the Eldrazi) makes me sick.

    Makes me wonder how Goblins players would feel to see their tribe annihilated this way. Or elves. Well, makes me look to humans players - their peeps got eldrazified too. they don't seem to mind. Probably comes down to the fact that there are so many humans in this game and on every plane that losing these ones really is inconsequential. Same for the other tribes I would assume.

    Man, this sucks. It feels terrible having something so close to what you have been asking for (manual tranform triggers for werewolves) only to realize that it's being corrupted at the same time. It's like someone made your absolute favorite food, a food you don't often get to eat. They're walking over to you with it on a plate, showing you how delicious it is and then they slam it on the ground that hasn't been cleaned for months. They tell you to eat it off the floor. Hey, it's your favorite food so you should like it right? Ignore the fact that it's smashed on a dirty floor and like it.
    Posted in: The Rumor Mill
  • posted a message on Reddit Werewolf Spoilers
    Quote from Metallix87 »
    Quote from Werewolf_Rawr »
    Just a curiosity on the story here - perhaps this is the wrong place. It seemed that Arlinn thought that she and her werewolves were going to be the last stand against the threat on the plane based on the first EMN Magic Story. Was she just wrong or did they decide to change that?


    Kessig Prowler's flavor text suggests only some werewolves were corrupted by Emrakul.


    Gotcha. I can't see the images on my work computer so I can't read the flavor text but thank you for clarification.
    Posted in: The Rumor Mill
  • posted a message on Reddit Werewolf Spoilers
    Just a curiosity on the story here - perhaps this is the wrong place. It seemed that Arlinn thought that she and her werewolves were going to be the last stand against the threat on the plane based on the first EMN Magic Story. Was she just wrong or did they decide to change that?
    Posted in: The Rumor Mill
  • posted a message on Noosegraf Mob
    Quote from el_pato »
    Somebody out there is going to love playing it with Doubling Season since it doubles both the number of +1/+1 counters and zombie tokens.

    Also, I'm very glad that they didn't tack on the word "tapped" to the zombie tokens. They have this flavor meme of zombies entering tapped to signify their slowness. But it can make a big difference in power level. IMO the card Necromancer's Stockpile was ruined by making the tokens enter tapped. Diregraf Ghoul was fine because he comes down early and it's only tapped for one turn, but anything involving a repeated effect should let the zombies come in untapped. I mean, imagine how much worse Bitterblossom would have been if the faeries came into play tapped. For recurring triggers it's a huge difference.


    Hit the nail on the head IMO regarding the tapped zombies of Innistrad. Compare that Necromancer's Stockpile to Call the Bloodline. It is cool that you get a card with the Stockpile, but the tapped part, the restriction on the discarded card type, and the higher mana cost for activation really hold it back....and that is a rare vs the Call's uncommon status *head scratch*

    While I like this current card in question - I think the 6 mana is going to hold it back too much. But I really like it other than that. The one big creature splitting off into many smaller ones is cool. And frankly, you're trading 1 power and toughness for a 2/2 so that's value.
    Posted in: New Card Discussion
  • posted a message on Ulrich of the Krallenhorde
    While I think those ideas are cool, they do seem a bit too strong. Maybe they just have too many abilities. Either of them with just 1 less ability would be excellent.

    I think the new Insect Wizard is a perfect example of what Ulrich should have been for his tribe. Lol but they claim they didn't know what or how to make that happen. mmmmkay.
    Posted in: New Card Discussion
  • posted a message on Curious Homonculus /Voracious Reader
    Quote from bedwa_5CG »
    Hello new thalia, I think I'll go mono-blue tempo spell slinger now. I've got this wonderful Eldrazi Homonculus and Jace's Sanctum to keep me company....


    This does seem like it would create fun decks
    Posted in: The Rumor Mill
  • posted a message on Curious Homonculus /Voracious Reader
    Quote from Northjayhawk »
    Quote from Werewolf_Rawr »
    Quote from Truth »
    Quote from Werewolf_Rawr »
    Quote from JCaleb »


    MaRo alredy said that all the DFC (beside ulrich) becomes eldrazi, that's the sense: shows emrakul's influence of corrupting the plane

    source: http://markrosewater.tumblr.com/post/146630431318/ulrich-uses-the-suncrescent-moon-transformation


    Thank you for bringing this to light. I hadn't seen it yet and it means that I can stop looking for spoilers now. I'm out for this set.

    Oh no, ~30-ish Eldrazi in a ~200 card set. The ******* horror.


    No need to be a hostile d*** as I was thanking someone. Grow up. I don't care that there are eldrazi or whatever number of them there are. I care that I dont get anymore werewolves. Thats why i liked Innistrad.

    People have opinions. GTFO with your 12 year old simple mindedness


    Well, getting bent out of shape over what is written on the card in the creature subtype, after you already got a ton of werewolves last set, is silly.


    That's your opinion and that's fine. What I think is silly is when someone thinks that creature subtype, in a game dominated by creatures (like it or not that is reality of current MTG) doesn't matter. It matters quite a lot actually. Also, this is the only plane with werewolves. Would make sense that we have a lot of werewolves on it. What you're suggesting sounds similar to if Zendikar suddenly had a set without Kor.
    Posted in: The Rumor Mill
  • posted a message on Curious Homonculus /Voracious Reader
    I was calm. My comment was a very calm thank you to the person who posted the link to Maro's Tumblr
    Posted in: The Rumor Mill
  • posted a message on Curious Homonculus /Voracious Reader
    That was the point. I'm glad you were capable of making the connection
    Posted in: The Rumor Mill
  • posted a message on Curious Homonculus /Voracious Reader
    Quote from Truth »
    Quote from Werewolf_Rawr »
    Quote from JCaleb »
    Quote from Havrekjex »
    Oh look it flips into an Eldrazi


    MaRo alredy said that all the DFC (beside ulrich) becomes eldrazi, that's the sense: shows emrakul's influence of corrupting the plane

    source: http://markrosewater.tumblr.com/post/146630431318/ulrich-uses-the-suncrescent-moon-transformation


    Thank you for bringing this to light. I hadn't seen it yet and it means that I can stop looking for spoilers now. I'm out for this set.

    Oh no, ~30-ish Eldrazi in a ~200 card set. The ******* horror.


    No need to be a hostile d*** as I was thanking someone. Grow up. I don't care that there are eldrazi or whatever number of them there are. I care that I dont get anymore werewolves. Thats why i liked Innistrad.

    People have opinions. GTFO with your 12 year old simple mindedness
    Posted in: The Rumor Mill
  • posted a message on Curious Homonculus /Voracious Reader
    Quote from JCaleb »
    Quote from Havrekjex »
    Oh look it flips into an Eldrazi


    MaRo alredy said that all the DFC (beside ulrich) becomes eldrazi, that's the sense: shows emrakul's influence of corrupting the plane

    source: http://markrosewater.tumblr.com/post/146630431318/ulrich-uses-the-suncrescent-moon-transformation


    Thank you for bringing this to light. I hadn't seen it yet and it means that I can stop looking for spoilers now. I'm out for this set.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/28
    Quote from Werewolf_Rawr »
    Quote from ShadowFenril »
    All of these transform cards and not a werewolf in sight. Frown And if I do get one it's probably going to be a stupid Eldrazi Werewolf.

    Wish the Alphas card was more interesting or actually did something for wolf/werewolf tribal.



    My fears as well. Especially after Episode 2 on the mother ship specifically talks about Hermit of the Natterknolls becoming an Eldrazi Werewolf. Who in the world wants that? lol
    Emrakul.


    Touche
    Posted in: The Rumor Mill
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