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  • posted a message on [MH2] Lorenautas - Timeless Witness
    I like the wolf concept art better for obvious reasons. Who likes hyenas?
    Posted in: The Rumor Mill
  • posted a message on [MH2] Weekly MTG reveals part 2 - Solitude, Old Border Urza , Lord high Artifcer and 6 others
    That Sterling Grove is a sight to behold.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Aeromoeba and Glorious Enforcer— @wizards_magic Instagram previews
    Quote from Igzex »
    Am I weird for thinking that Aeromoeba is strangely adorable?


    I don't know how anyone could find you weird for thinking a flying manatee is adorable. If you're weird for that, then so am I.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Yavimaya, Cradle of Growth
    I could be wrong but it seems like there are far more relevant forestwalk creatures than there are swampwalk ones. Elves in particular...
    Posted in: The Rumor Mill
  • posted a message on [MH2] Chatterstorm, Drey Keeper, and Underworld Hermit— Aaron Forsythe previews
    Chatterstorm + Goblin Bombardment seems fun
    Posted in: The Rumor Mill
  • posted a message on [MH2] WotC share new etched foil look
    Not impressed. Totally agree with Xcric too.

    "When everything is 'special' nothing is special."
    Posted in: The Rumor Mill
  • posted a message on Good Morning Magic- Info on the upcoming preconstructed commander decks (NO SPOILERS)
    I’ve always felt that the cards that are most consistently problematic for commander (overpowered and ultra pushed) have been ones Wizards has specifically made for the format. Or for Brawl.

    I really wish they would leave it the hell alone and let it remain a community format.

    It’ll never happen because Wizards exploits every opportunity to make a dollar.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    I would love it if the old border just came back permanently. It has a much better high fantasy aesthetic in my opinion.
    Posted in: The Rumor Mill
  • posted a message on New Secret Lair Info: Strixhaven and Band Posters
    I get what they're doing and I am glad some people like it. But I can't stomach cards that look absolutely NOTHING like a magic card.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mascot Exhibition— Miguel Simoes preview
    Quote from schindar »
    Quote from Werewolf_Rawr »

    But I despise the notion that mythics need be great cards - heck, they don't even need to be good cards.


    They don't have to be good, but they should be fun. This card isn't going to spark joy in anyone. A Pest token and a Fractal token would've changed the whole card. It's both a flavor fail and a power-level fail. That's fine at common, but not at the top rarity. I despise it when people defend WotC regardless of the company's obvious fail.



    You could say, “they don’t have to be good but they should be fun” about literally every card in the set. Yeah, theoretically, that should be the criteria but it’s also a criteria that’s impossible to achieve for every card and for every player since fun is subjective.

    What I’m against is a practice that drives up the price of the game for players. What you’re against is something easily overlooked given the hundreds of other cards in the set and the fact that this is one of the least likely cards to encounter. Seems like an easy decision to me lol.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mascot Exhibition— Miguel Simoes preview
    Quote from Werewolf_Rawr »
    You're wrong.


    Nice attitude. Plenty of mythics that are worthless in competitive but are still fun cards (even in this set, look at body of research). This one (and rowdy crew too) isn't. Claiming that a card is automatically good and fun in casual just because it's not strong only makes you look clueless.
    This card is crappy and boring, everyone will forget about it like they forgot about rowdy crew and archangel's light.


    It's a fine attitude. It's not like I didn't continue on to explain myself. Good of you to omit all of that. You probably should have kept that text in there to reference since you seem to have missed my entire point which was that the mindset behind these kinds of mythics are good for the game. Not that this card itself has any inherent property of being good. To be clear, fun is subjective and so it's possible, even if unlikely, that someone could find this card to be a good fit for their casual deck.

    I'm not clueless nor do I look that way. It's your inability to comprehend the point that comes off as clueless.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mascot Exhibition— Miguel Simoes preview
    Quote from NeedAMedic »
    Quote from Werewolf_Rawr »
    Quote from Werewolf_Rawr »
    The set's mythics aren't game breaking staples. This is a good thing. Why are you folks always upset at the rare situation that the lowest supply cards aren't the most powerful?

    This is good for the game.


    No it isn't. One thing is not breaking the game, one thing is being garbage. rowdy crew isn't good for the game.
    We already have a vanilla mythic in this set. But that's a 50/50 vanilla at least. This one is 9/7 worthy of stats for 7. That's it.


    You're wrong. At worst, you can say that Rowdy Crew is inconsequential. Same goes that this card being "bad" is inconsequential. But, when the mythics are pushed that is bad for the game. Erring on this side of things is actually GOOD for the game.

    This card (and Rowdy Crew for that matter) can be played somewhere - maybe it's just completely casual table-top stuff - but it can be done. They don't have to be and thus their supply and demand stay in line. Low supply, low demand, no problem. When mythics are pushed the supply is nearly as low as it can be and the demand is high and that doesn't make sense for cardboard.

    All that being said, Mascot Exhibition is colorless and can be easily tutored up without spending a card to do it. It's unique to Bestial Menace in that respect.

    We will never agree. But I despise the notion that mythics need be great cards - heck, they don't even need to be good cards.

    Quote from NeedAMedic »

    You're equating two different problems.

    If all of the good, strong, playable cards are at mythic, the game becomes very expensive to keep up with, which is an issue. This was fairly prevalent from Alara through Rise of the Eldrazi.

    But when next to none of the mythics are strong, playable staples, the value of a box is depreciated to the point of not worth the gamble. It also inflates the price of the few remotely playable mythics.

    This set is good about spreading power across rarities. That first problem is not an issue.

    But there aren't, so far, enough good mythics for them to meaningfully add value to the set. This is a real issue. Especially in a set with weak cycles at rare, even the duals won't add more than a couple bucks to your box haul.


    If the problem is that the mythics are not keeping the value of a box at a certain level then we disagree in that I don't view it as a problem. It's been a very long time since I saw buying sealed product as an opportunity to turn a profit. With the way Wizards has moved the collectability aspect of the game to unique variants of cards, collectors editions and supplemental products, it would seem that the core concept is to keep the typical booster box for a set at a low cost - to keep them as accessible game pieces. The standard booster boxes have more of an emphasis on the playability of limited.

    In this kind of environment, there is no need for powerful mythics to maintain the value of a booster box. They can act as unique, fun cards.


    If booster boxes aren't worth opening, the supply still stays low. If only the alternate arts retain value, the vast majority of cards opened are more worthless than normal.

    Opening boxes is obviously not supposed to be an investment. But it should be worth something at least. Even in limited it feels bad to pass bad mythics in favor of good commons.

    Look at Avacyn Restored. Is Craterhoof Behemoth really a $70 card, or was it just the victim of being in a set with weak mythics?

    Edit: With this card in particular, it's not just that it's a bad mythic. It's a bad mythic that is boring and a flavor fail. It does nothing unique or exciting. If we are going to receive bad mythics, I prefer them to be more like Moraug, Fury of Akoum and less like Bestial Menace with a narrow tutorability for limited built in


    Until Standard and Limited die completely, booster boxes will be worth something and it won’t be reliant on the mythics of the set.

    Craterhoof’s price is not just a product of the set it was printed in as it’s been reprinted. It’s a high demand commander finisher.

    I’m not saying I like this card in particular. I won’t ever play it. But, my point is that I’d rather have a full set of these kinds of cards at mythic than have even one overly pushed card per set at mythic.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mascot Exhibition— Miguel Simoes preview
    Quote from Werewolf_Rawr »
    The set's mythics aren't game breaking staples. This is a good thing. Why are you folks always upset at the rare situation that the lowest supply cards aren't the most powerful?

    This is good for the game.


    No it isn't. One thing is not breaking the game, one thing is being garbage. rowdy crew isn't good for the game.
    We already have a vanilla mythic in this set. But that's a 50/50 vanilla at least. This one is 9/7 worthy of stats for 7. That's it.


    You're wrong. At worst, you can say that Rowdy Crew is inconsequential. Same goes that this card being "bad" is inconsequential. But, when the mythics are pushed that is bad for the game. Erring on this side of things is actually GOOD for the game.

    This card (and Rowdy Crew for that matter) can be played somewhere - maybe it's just completely casual table-top stuff - but it can be done. They don't have to be and thus their supply and demand stay in line. Low supply, low demand, no problem. When mythics are pushed the supply is nearly as low as it can be and the demand is high and that doesn't make sense for cardboard.

    All that being said, Mascot Exhibition is colorless and can be easily tutored up without spending a card to do it. It's unique to Bestial Menace in that respect.

    We will never agree. But I despise the notion that mythics need be great cards - heck, they don't even need to be good cards.

    Quote from NeedAMedic »

    You're equating two different problems.

    If all of the good, strong, playable cards are at mythic, the game becomes very expensive to keep up with, which is an issue. This was fairly prevalent from Alara through Rise of the Eldrazi.

    But when next to none of the mythics are strong, playable staples, the value of a box is depreciated to the point of not worth the gamble. It also inflates the price of the few remotely playable mythics.

    This set is good about spreading power across rarities. That first problem is not an issue.

    But there aren't, so far, enough good mythics for them to meaningfully add value to the set. This is a real issue. Especially in a set with weak cycles at rare, even the duals won't add more than a couple bucks to your box haul.


    If the problem is that the mythics are not keeping the value of a box at a certain level then we disagree in that I don't view it as a problem. It's been a very long time since I saw buying sealed product as an opportunity to turn a profit. With the way Wizards has moved the collectability aspect of the game to unique variants of cards, collectors editions and supplemental products, it would seem that the core concept is to keep the typical booster box for a set at a low cost - to keep them as accessible game pieces. The standard booster boxes have more of an emphasis on the playability of limited.

    In this kind of environment, there is no need for powerful mythics to maintain the value of a booster box. They can act as unique, fun cards.

    Posted in: The Rumor Mill
  • posted a message on [STX] Mothership 4/1— Double Major, Fuming Effigy, and combat tricks
    Charge Through makes my hidden Zada, Hedrong Grinder commander deck happy. Always willing to have those cards.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mascot Exhibition— Miguel Simoes preview
    The set's mythics aren't game breaking staples. This is a good thing. Why are you folks always upset at the rare situation that the lowest supply cards aren't the most powerful?

    This is good for the game.
    Posted in: The Rumor Mill
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