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  • posted a message on [VOC] Vampiric Bloodline precon— The Command Zone preview
    Quote from Werewolf_Rawr »
    These are pretty trash it seems. Vampires are just a huge miss across both sets.


    I strongly disagree. They managed to make an overly saturated tribe interesting. Too bad the power level is kinda low and they only had one set to do that. 5-6 interesting blood token cards (like bloodvial purveyor, glass-cast heart and arterial alchemy) with a related mardu legend would have spawned a new, interesting way to play vampire.
    The planted interesting seeds for blood tokens but limited restrained their designs too much


    I'd say that having only 5-6 interesting cards in the mechanic when so many were devoted to that mechanic is a miss. Whether you like the concept itself or not is another issue to me. The execution was a fail.

    I mean, personally, I don't even find blood tokens unique or interesting. I just see it as another reskinned and underwhelming clue token. But, if you like the mechanic and still only like a few of the cards then I am not sure vampires don't feel like a miss.
    Posted in: The Rumor Mill
  • posted a message on [VOC] Vampiric Bloodline precon— The Command Zone preview
    These are pretty trash it seems. Vampires are just a huge miss across both sets.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Howling Moon— Spelltable preview
    Quote from Werewolf_Rawr »
    Werewolves feel better across both sets because their mechanic remained constant.

    I thinkt hey have just better cards in Crimsow Vow. Howling Moon, Avabruck caretaker, howlback piper, volatile arsonist, hollowhenge overlord...
    Midnight Hunt basically just had Tovolar and the "werewolf grave titan", rest was limited filler.
    Just look at the number of mythic werewolves. 0 in Midnight Hunt and 2 in Crimson Vow.


    Good point as well. Another reason for it to feel odd.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Howling Moon— Spelltable preview
    Quote from DJK3654 »
    Quote from Werewolf_Rawr »


    The werewolves/wolves are better in crimson vow than midnight hunt
    Crimson Vow is better than Midnight Hunt


    I am extremely pleased with the overall result and presence of werewolves and wolves. However, it's very odd to me - I am not sure why you break the set into two separate ones, name them something related to each tribe, and then intermix the cards anyway...

    I just don't get it. Why not just take the wolf and werewolf support placed into Vow and move them into Midnight Hunt. Take the vampires from Midnight Hunt and move them into Vow. The way they did it just feels super safe - would've been a lot more creative for Midnight Hunt to be a full on werewolf set (still have spirits and zombies) and Vow to be a full on vampire set. I am sure the decision to break it up in a balanced way like this is all about selling packs and not about indulging in a creative endeavor.

    Unfortunately for my friend who is huge into the vampires, the combined sets have left him ultra disappointed in the vampire presence. Frankly, I think they killed the vampire power level by introducing blood tokens in Vow and printing nearly all the vampires to interact with a sub-par mechanic. I feel bad for him.

    If they moved all the werewolf and vampire stuff to their respective sets, people who liked vampires would be a little frustrated waiting for Crimson Vow and people who liked werewolves might start to lose interest after Midnight Hunt, and in both sets limited formats you wouldn't have the same options for tribal play.
    I think it was the right decision to have all the tribes get significant support in both sets.


    I agree - this is what I was trying to convey with my last sentence. That it has less to do with the creativity and more to do with selling the sets. I think you're right that werewolf folks would have focused on MH while Vampire folks focused on VOW and the fans of the other tribes would have benefited from both.

    As I said, I don't mind the way it played out because both sets were so close to each other that I didn't have to wait long to get the second batch of powerful werewolf enablers. But, by keeping Blood Tokens out of MH, vampires feel underwhelming in VOW. Werewolves feel better across both sets because their mechanic remained constant. That's not the case for the vampires.
    Posted in: The Rumor Mill
  • posted a message on [VOC] Umbris, Fear Manifest, Hollowhenge Overlord, and the Set Booster Exclusives— Weekly MTG previews
    That wolf card is supremely valuable for my deck. Instant include. I am not a big fan of the art though.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Howling Moon— Spelltable preview


    The werewolves/wolves are better in crimson vow than midnight hunt
    Crimson Vow is better than Midnight Hunt


    I am extremely pleased with the overall result and presence of werewolves and wolves. However, it's very odd to me - I am not sure why you break the set into two separate ones, name them something related to each tribe, and then intermix the cards anyway...

    I just don't get it. Why not just take the wolf and werewolf support placed into Vow and move them into Midnight Hunt. Take the vampires from Midnight Hunt and move them into Vow. The way they did it just feels super safe - would've been a lot more creative for Midnight Hunt to be a full on werewolf set (still have spirits and zombies) and Vow to be a full on vampire set. I am sure the decision to break it up in a balanced way like this is all about selling packs and not about indulging in a creative endeavor.

    Unfortunately for my friend who is huge into the vampires, the combined sets have left him ultra disappointed in the vampire presence. Frankly, I think they killed the vampire power level by introducing blood tokens in Vow and printing nearly all the vampires to interact with a sub-par mechanic. I feel bad for him.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair MSCHF
    I despise this more than any other to date. WTF is this even.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Howling Moon— Spelltable preview
    I have got to have someone describe to me the thought process behind the cards in each of these sets lol.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Avabruck Caretaker // Hollowhenge Huntmaster— Dread Central preview
    This is incredible!! My god, this set is so much better for us than the werewolf set lol! Love it!
    Posted in: The Rumor Mill
  • posted a message on [VOW] Grumpy Hermit/Howling Pack's avenger-- Athelars
    Is it just me or are the werewolves in the vampire set stronger than the werewolves that were in the werewolf set? This is another excellent card for us.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Weaver of Blossoms // Blossom-Clad Werewolf— Grey Ogre Games preview
    Quote from Mana Goat »
    Quote from seilaoque »
    Quote from Cragplate »
    not sure this is necessary in a wolf deck we have already two other ramper, piper and prowler


    no, it's not, this is just fixing for limited. and a good one at that.


    Might find a home in Werewolf Commander.


    Not likely - I don't have a place for an inefficient producer like this. Looks like this is limited only. Great art though.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Henrika Domnathi/ Henrika, Infernal Seer and 6 other cards -- Mothership 11/2
    Runebound Wolf is going into my wolf token commander deck. Going to be nice to attack someone with a pack of deathtouch wolves for lethal and then tap this guy before combat damage to kill another opponent as well. Love that card!
    Posted in: The Rumor Mill
  • posted a message on [VOW] Ascendant Packleader — MagicTCG
    Everything about this card is amazing! They've printed so many strong wolf cards since Nightpack Ambusher that I really feel I can have a cohesive wolf deck. This is incredible.

    And that art! OMG...
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Mischievous Geist" // "Catlike Curiosity"— @MTGArenaJP preview
    I love it - don't care about the power level of the card. This is the kind of thing I enjoy playing with.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Cemetery Prowler— Magic Arena Weibo preview
    It can be solid in EDH where I want to reduce the cost of my stuff consistently while also reducing the ever-present graveyard recursion that Commander decks utilize to create redundancy. I don't know anything about CEDH so I have no idea if that kind of value is relevant in that format. But in "casual" commander, I see the benefit.

    And I just love seeing more wolves that I can utilize so that I'm not entirely reliant on wolf tokens!
    Posted in: The Rumor Mill
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