2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on [MID] Obsessive Astronomer— Ben Wheeler preview
    Seems like an Astronomer entering the game would turn it to night...
    Posted in: The Rumor Mill
  • posted a message on [MID] Fifth Adversary and White Removal
    I am in love with Primal Adversary. Just like all the cards, it's a good early game play or a great late game play. I wouldn't be doing the multikicker on it unless it's for my alpha strike. Considering the fact that those lands remain wolves forever - I think you have to be going for the kill. That being said, I think it's a great way to accomplish that goal.

    I foresee myself going nuts with a late game Nykthos, Shrine to Nyx or Selvala, Heart of the Wilds to avoid tapping all of my lands and pummeling people with them. My Commander wolf deck isn't extraordinarily powerful but it's highly synergistic. It won't be uncommon for me to turn my lands into 3/3 wolves with deathtouch (either with the new Saryth, the Viper's Fang, Wren's Run Packmaster, or Bow of Nylea) and a Fynn, the Fangbearer out of nowhere. I love it.
    Posted in: The Rumor Mill
  • posted a message on [MID] Duel for Dominance— Amazing Discoveries preview
    Quote from Lectrys »
    Looks like stuff's burning down away from the Celestus. Story Spotlight cards like these make me increasingly think that our heroes lost the fight at the Celestus and Tovolar successfully cranked it towards nighttime.

    This could very well be the case. And perhaps part of the "Crimson Vow" isn't just about marriage but about the vampires promising to help Arlinn and the humans battle back against the Tovolar pack after they took control of the Celestus.

    After all, if the Dire Pack takes over it's bad for the vampires on multiple fronts. On one side, they may be able to challenge the vampires strength head on, and on the other side, if the Dire Pack turns too many humans the vampires lose out on their food source...
    Posted in: The Rumor Mill
  • posted a message on [MID] Hound Tamer // Untamed Pup— Amazonian preview
    I'm not sure that I understand the flavor of an untamed pup being a lord for my creatures. But, flavor aside, I like the card a lot.
    Posted in: The Rumor Mill
  • posted a message on [MID] Reckless Stormseeker // Storm-Charged Slasher and Spellrune Painter // Spellrune Howler— Michael Walsh previews
    Quote from soramaro »
    Quote from 5colors »
    Quote from soramaro »
    Quote from 5colors »
    Quote from soramaro »
    Why are all of the werewolves so boring mechanically ... there's one thing on the front, and the back half does a powered-up version of it. Not exactly what I'd call exciting from a Mel perspective...

    What would you do with werewolves then? As a werewolf player I enjoy these designs since you still use the human half in decks for the same reason as I count on the back.
    I like it when the two sides of a DFC play into each other. For example, if the front gets a buff from you casting spells, the back half could exile spells from your graveyard for direct damage or something. Just having a stronger version of the front-face effect is something you can throw in to mix up the design a bit, but to me it feels like way too many werewolves do this.

    I think a factor in that is they need ~ 3 lines of text for the transform clause limits them to how much they can fit into one text and make even common werewolves more complex then most other creatures. Not sure if your example could fit prowess/prowess 2 and have you exile spells from graveyard for damage and nightbound and still be considered an uncommon.

    Do you play werewolves or this more of a design thought? Cause there are more DFC than werewolves that already do want you want.
    Well, in my example the back half simply wouldn't have Pseudo-Prowess but the direct damage effect instead. You could adjust the power to make up for the "lost" Prowess effect.

    I'm talking about this from a pure design perspective on the single card level. I've never played a werewolf deck - never even considered it because play-wise, I don't like how a core part of their mechanical identity is always being out of your control to a degree. I recognize that they need simpler cards for Limited and such, but then again I'm of the opinion that way too much interesting design space is wasted in favour of making Limited work.

    I play the werewolves as well. It's been my pet deck since 2011. I see where you're both coming from. Where Soramaro seems to be seeking more Huntmaster of the Fells variants.

    Huntmaster works so well because both sides' effects are very strong and they're effects that you'll essentially always want for 4 mana. And while that card is amazing, one thing you find as you play the tribe a lot is that often times you don't want the front and backsides of the same to do a lot of different things. That makes it increasingly difficult to manage the effect you're actually trying to aim for in the current situation.

    With the Midnight Hunt werewolf design, I ensure that I get the effect that I wanted when playing the card. I just get that effect in varying intensities.

    I don't see this as boring - I see it as removing one additional limitation that hamstringed the original werewolf design (of which it already inherently has plenty already). The tribe already has a limitation by requiring me to manage my spell casting carefully, it has a limited number of the tribe to utilize being contained within one plane, and for the most part, it's been limited to just two colors. All of those limitations or restrictions already create a unique and dynamic deck building and gameplay experience. I really don't think werewolves need an additional variance such as two different effects on each side in order to be fun...or to avoid being boring.

    Moreover, in the pursuit of creating more cards with powerful but unique effects on both sides, the designers would inherently be walking the fine line of making numerous overpowered cards. This isn't to say Huntmaster is overpowered, but, it has the benefit of being an outlier. If Huntmaster were the model for werewolves, I think that overpowered line would likely be crossed multiple times.

    Posted in: The Rumor Mill
  • posted a message on [MID] Curse of Surveillance— Riley Knight preview
    I so badly want to build a 5c curse deck. Just doesn't lend itself well to multiplayer.
    Posted in: The Rumor Mill
  • posted a message on [MID] Duel for Dominance— Amazing Discoveries preview
    Quote from SilverWolf_27 »
    Dang, another planeswalker killing of a long awaited legendary creature?

    She doesn't seem to have the upper hand here...

    She's got him by the throat while his arms have hold of nothing. She's certainly sizably disadvantaged but she does appear to be in a good spot...

    Am I seeing Emrakul tendrils in the moon? That's pretty cool detail.

    Also, hoping that this fight does not end in the deaths of one or the other...

    Finally, I will gladly pay one extra for an instant speed Prey Upon
    Posted in: The Rumor Mill
  • posted a message on [MID] Unnatural Growth— Limited Resources preview
    Once again, and I sound like a broken record here, that art is amazing!

    I’ll run the card for the finishes. Tickles my big strong monsters excitement!
    Posted in: The Rumor Mill
  • posted a message on [MID] Lunar Frenzy— TitanSmashMTG preview
    Quote from Flamebuster »
    Cool card, but they're hitting it out of the battlefield with the art this set.

    Holy moly Batman


    Completely agree. My zada commander deck likes this card as a finisher.
    Posted in: The Rumor Mill
  • posted a message on [MID] The Celestus— Olivia Gobert-Hicks preview
    This thing is sick. Keeping the tap ability at sorcery speed ensures that it’s not inherently broken. But it’s still very good.

    Wondering if there will still be a day/night version of moonmist but I’m really happy to have this in its place if nothing else.
    Posted in: The Rumor Mill
  • posted a message on [MID] Bladestitched Skaab and Kessig Naturalist // Lord of the Ulvenwald— Corey Baumeister previews
    Quote from EasyLover »
    Kessig naturalist doesnt do what im lookin for in a werewolf deck @ all. Front side is a blank bear

    The card is giving you mana to run those pump effects so that you can save your lands for interaction / flash on your opponent’s turn. Then pumping everything as a reward for doing so.

    It’s doing exactly what it should be doing.
    Good card.
    Posted in: The Rumor Mill
  • posted a message on [MID} Gisa, Glorious Resurrector (Wizards spoiler)
    Love this card and I love how they make her come off as so insane. It's perfect execution.
    Posted in: The Rumor Mill
  • posted a message on [MID] MTG facebook -- Village watch/Village Reavers
    Quote from soramaro »
    "The protector of the town was the monster all along" is a cool trope, but at some point you'd think people would notice ... especially in a world where werewolves are as common as lions in Africa.

    In this set, I think the idea is less that they've been werewolves all along and more that Tovolar's howlpack just overcame the guards and turned them instead.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Fangblade Thief // Bladefang Eviscerator"— @MTGArenaJP preview
    The art is so awesome in both versions. Love the vibes they put off.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.