Quote from ilovesaprolings »Quote from Werewolf_Rawr »These are pretty trash it seems. Vampires are just a huge miss across both sets.
I strongly disagree. They managed to make an overly saturated tribe interesting. Too bad the power level is kinda low and they only had one set to do that. 5-6 interesting blood token cards (like bloodvial purveyor, glass-cast heart and arterial alchemy) with a related mardu legend would have spawned a new, interesting way to play vampire.
The planted interesting seeds for blood tokens but limited restrained their designs too much
I'd say that having only 5-6 interesting cards in the mechanic when so many were devoted to that mechanic is a miss. Whether you like the concept itself or not is another issue to me. The execution was a fail.
I mean, personally, I don't even find blood tokens unique or interesting. I just see it as another reskinned and underwhelming clue token. But, if you like the mechanic and still only like a few of the cards then I am not sure vampires don't feel like a miss.